In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor.
User reviews: Mostly Positive (196 reviews)
Release Date: Apr 8, 2014

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Buy Strike Suit Zero Director's Cut

 

Recommended By Curators

"Simple controls and epic space combat make for a lot of fun here, this takes the good bits of anime space combat and delivers a great space shooter."
Read the full review here.

About This Game

In the year 2299, an interstellar war rages. Take control of the Strike Suit – a craft with the ability to transform into a hulking suit of space armor - in a bid to save Earth from destruction. Immerse yourself in massive fleet battles where your dogfighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story spanning 17 unique missions. Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart piece by piece. Upgrade your Strike Suit and customize your weapon load-outs to tailor combat to your tastes. Take advantage of six craft, including three Strike Suits, to experience dogfighting action as you’ve never seen it before.

The Director’s Cut is the definitive version of the game featuring a next-gen graphical overhaul, restructured campaign and additional content – including the Heroes of the Fleet campaign.

This is space combat reborn.

Key Features


  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.

  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode).

  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.

  • Vibrant and vivid universe: space is far from the dark, featureless void you'd expect. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.

  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion).

  • Music from award-winning sound designer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino).

  • Director’s Cut features new ship models, improved textures and lighting, a restructured campaign, the Heroes of the Fleet mission pack and the Marauder and Raptor Strike Suits.

System Requirements

    Minimum:
    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core 2 Quad
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Helpful customer reviews
7 of 7 people (100%) found this review helpful
7.7 hrs on record
Posted: April 7
Being a huge fan of the Nintendo 64 game Starfox 64, I have always had a craving for a modern game that could work as a sort of spiritual successor for my old love for Starfox. One day, I started hunting for space combat games and this particular title popped up. After playing for a while, it quickly turned out to becoming one of my favorite games of all time~

This game features:
-Gorgeous Graphics and spectacular locations
-Excellent sense of scale
-Larger battles can feel quite hectic as one can expect in an ongoing space war
-Play as a transforming gundam space ship
-Ability to launch your very own Macross Missile Massacre
-Intuitive, satisfying and incredibly fun, arcadey gameplay
-Challenging yet balanced gameplay
-Fantastic UI
-Music from the same composer of Homeworld
-Clear indicators for enemies and allies without oversaturating the screen
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7 of 8 people (88%) found this review helpful
2.8 hrs on record
Posted: June 9
Strike Suit Zero - Directors Cut - Like the original Strike Suit Zero and Strike Suit Infinity this title is massively under-rated; if you ever wondered what life as a fighter pilot in the homeworld universe (pretty much the same art style) was like then look no further! You assume control of the Strike Suit, an experimental fighter that can transform itself into an even more immense strike craft. The campaign has been slightly reworked to make the story flow better, the visuals also slightly tweaked to make the game more immersive and the music is composed by Paul Ruskay; the chap who brought us the delightful yet sinister sounds of the homeworld franchise. The gameplay takes place in the third person perspective and pits your ship against the full panoply of space based enemies, from fighters and bombers to destroyers, cruisers and capital ships. The gameplay is also surprisingly challenging and you will often find yourself overwhelmed if your concentration levels drop off even for a momment. Highly recommended if you enjoyed any of the following; Xwing, Tie Fighter, Wing Commander Series, Homeworld 1, Homeworld Cataclysm and Homeworld 2.
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2 of 2 people (100%) found this review helpful
9.7 hrs on record
Posted: March 8
A serviceable Space Shooter that doesn't raise itself above other games in the genre, let alone compare to the classics.
Total Playtime: 9 hours on hard (all achievements unlocked)

Going in the first thing I've noticed is how strange the control is compared to conventional aerial shooter. AD are used for tilting while x-axis mouse movement are for turning, which felt quite strange but it's not impossible to get used to. While the controls are responsive, the actually game mechanic leaves much to be desired. There's little to no momentum and the acceleration is way too fast for my taste. Adding into the mix the fact that your auto-fire's range is ridiculously long and we have a game with little to no finesse when it comes to aerial combat. The game also went for a approach of quantity over quality when it comes to enemy and enemy AI are near non-existent. If you expect to have epic dog fight while pulling off complicated menuever then sadly this game will disappoint you.

Moving onto the graphic, the game looks almost nice but the lack of attention to detail holds the game back in the end. While the particles and background are great, the models and textures show the game for the low budget small team project it is. For veteran of the Space Shooter genre, it looks nice enough to satisfy but not to impress.

Sound is definitely the best part about this game. There're a fair number of memerable tracks and while it never really goes into full blood boiling epic mode like the Ace Combat games, the score has enough high and lows to convey the right type of atmosphere and emotion for each situation. The distinct Eastern vibe also really make the soundtrack standout. Plasma blast and explosion all have enough kick to keep the tension up and the improved voice over is much appreciated.

Story is a bit cliche but the plot is generally straight forward with clear-cut goals that the players won't feel lost or confused by it and doesn't get in the way of the gameplay. While there're moments where things don't make a lot of sense such as sneaking up on a space station through a Nebula when you can just warp right next to it it never really get to the point where it'd make the audience cringe. I really wish they'd have given Control a bit more personality and have her relationship with the player build a bit more, but considering the length of the game, it's probably too much to ask.

With three levels of difficulty and online leaderboard there's significant room for replay. The fact that the developer put so many different models of space crafts and Strike Suits with distinctly different playstyle in also work in the game's favor. Playing a level with a Generation 1 Strike Suit and a Raptor felt very different and while the combat itself is rather uninspired, it's still very statisfying to blow ♥♥♥♥ up with big guns and bigger explosions.

In conclusion, SSZ Director's Cut is the definitive version to get and while it has some good moments, it never really pull itself out of mediocrity. However, with so few Space Shooter around, it's definitely worth a look at if you're fan of the genre and can be entertaining if played in moderation. However, I'd recommend waiting for a discount due to the low production value and how quickly the game become repetition due to the shallowness of the gameplay.

Graphic: Fair
Sound: Fair
Gameplay: Serviceable
Story: Serviceable
Control/Usability: Average
Replayability: Decent
Overall: Recommended for fans of the genre but don't get your expectation too high, best to buy at a discount.
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5 of 8 people (63%) found this review helpful
2 people found this review funny
7.2 hrs on record
Posted: March 7
The difficulty spike at the end game was reduced (which is great!) and along the way the improved the voice acting and made some of the levels make sense. Overall a good improvement for a price of $5.
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1 of 1 people (100%) found this review helpful
13.8 hrs on record
Posted: June 19
Really have to thank Scott Manely for introducing the original release of this game. Fun, addicting, great sountrack, and a number of references to well-known anime-style mech shows. Sadly, this game does fall short from perfection, but has indeed made improvents from the first. For those who are looking for a good air-to-air combat arcade style simuluator, look no further for this one.
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