In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor.
User reviews: Mostly Positive (141 reviews)
Release Date: Apr 8, 2014

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Buy Strike Suit Zero Director's Cut

 

Recommended By Curators

"Simple controls and epic space combat make for a lot of fun here, this takes the good bits of anime space combat and delivers a great space shooter."
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July 24

Introducing the Revenant! Free Update.

Mastered the Marauder, Raptor and original Strike Suit? Take your dogfighting skills to the next level with a brand new suit of space armor.

The Revenant is a Stealth Suit for pilots looking to take on their enemies in a new way.The Revenant’s primary function allows it to activate a cloak that renders it invisible to enemies. 'Sneak' up on Colonial ships and take them out before they even know you're there. Careful, though: stealth needs to be used with care - once you activate the Suit’s weapon systems, you’ll be visible once more.

The Revenant’s weapons have been designed to deal with the Suit’s main threat: fighter craft. The cannon is based on the original Strike Suit cannon but with a higher rate of fire. In addition, the missiles are short range missiles with a short lock time and reduced Flux cost.

Get behind the cockpit of the Revenant and experience Strike Suit Zero: Director's Cut in a whole new way.

12 comments Read more

About This Game

In the year 2299, an interstellar war rages. Take control of the Strike Suit – a craft with the ability to transform into a hulking suit of space armor - in a bid to save Earth from destruction. Immerse yourself in massive fleet battles where your dogfighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story spanning 17 unique missions. Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart piece by piece. Upgrade your Strike Suit and customize your weapon load-outs to tailor combat to your tastes. Take advantage of six craft, including three Strike Suits, to experience dogfighting action as you’ve never seen it before.

The Director’s Cut is the definitive version of the game featuring a next-gen graphical overhaul, restructured campaign and additional content – including the Heroes of the Fleet campaign.

This is space combat reborn.

Key Features


  • Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.

  • The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode).

  • Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.

  • Vibrant and vivid universe: space is far from the dark, featureless void you'd expect. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.

  • Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion).

  • Music from award-winning sound designer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino).

  • Director’s Cut features new ship models, improved textures and lighting, a restructured campaign, the Heroes of the Fleet mission pack and the Marauder and Raptor Strike Suits.

System Requirements

    Minimum:
    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core 2 Quad
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
Helpful customer reviews
1 of 2 people (50%) found this review helpful
7.8 hrs on record
The original SSZ and Infinity looked pretty nice graphics wise. This so-called "Director's Cut" has upped textures... but at a steep cost: lack of shadows - which actually turns this down to looking like a mid-era PS3/XBox 360 game unfortunately. And well, that's what this company has built it from: the consoles.

Now the Born Ready is dead - it's devs moved to another project (who are shilling it on the discussion board) - shadows coming "soon" is no more. Apparently the graphics dev for it had quit the company in the summer.

You get all the DLC, including the Marauder which was promised to be exclusive to Kickstater backers (hah), but unfortunately these suits are unlocked deep into the game.

That being said, it's a decent game for three bucks. I want to go back to the original SSZ, but the gameplay in this version has been tweaked for the better. Difficulty was kinda gruesome in the original - that was fixed.

Can I recommend it? It's hard - but at the price of $19.99. ($3 are for the owners of the original SSZ) Definitely not. Lower than $10? Probably. But I definitely won't be supporting any of these hacks in their future endeavors.

Oh yeah, and they turned all Strike Suits into ducks.
Ef that.
Posted: October 11
Was this review helpful? Yes No
7.4 hrs on record
Good little space shooter. Nice controls (which is very important) and graphics. Player can try different ships, different weapons and work to get every upgrade, or he can just have fun in fast paced space dogfights.
The gameis pretty short, but hey, its indie game :)
Get it on sale!!!
Posted: September 26
Was this review helpful? Yes No
7.4 hrs on record
Good little space shooter. Nice controls (which is very important) and graphics. Player can try different ships, different weapons and work to get every upgrade, or he can just have fun in fast paced space dogfights.
The gameis pretty short, but hey, its indie game :)
Get it on sale!!!
Posted: September 26
Was this review helpful? Yes No
7.4 hrs on record
Good little space shooter. Nice controls (which is very important) and graphics. Player can try different ships, different weapons and work to get every upgrade, or he can just have fun in fast paced space dogfights.
The gameis pretty short, but hey, its indie game :)
Get it on sale!!!
Posted: September 26
Was this review helpful? Yes No
7.4 hrs on record
Good little space shooter. Nice controls (which is very important) and graphics. Player can try different ships, different weapons and work to get every upgrade, or he can just have fun in fast paced space dogfights.
The gameis pretty short, but hey, its indie game :)
Get it on sale!!!
Posted: September 26
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5.9 hrs on record
If you don't like this game, I can't help you.
Posted: September 27
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7.7 hrs on record
It's been quite a while since I played the original SSZ, swearing to never go back to this pile of... disappointment.

Then SSZ DC came out, and I decided to take it for a spin. Why the heck not.

Has the game changed much since the days of the original? Yes. Graphics have been ramped up, textures reworked, the story makes a little more sense now, mission design was improved a bit...

How about gameplay, then? Well, difficulty has been scaled down, going from "bat♥♥♥♥ insane" to "barely managable" (on EASY). Controls have improved a bit, all those bricks they call fighters and interceptors now turn a bit better yet do not loose precision aiming. Capital ships now have their weak points displayed on the HUD so you at least have some help with destroying those monstrosities (and you will be doing a whole lot of that).

And this is where it ends.
You still need MAD PILOT SKLZ to have a paper cat's chance in hell to get to the good ending. Check out the achievements ranking to confirm this.
The Strike Suit itself still feels flimsy and underpowered - so still no piloting a big indestructable mecha with a can of whoopass In Space. (at least you get it sooner, if that's any consolation)
And the music? If you expect a pounding rendition of something like, say, MUSIC FROM THE LAUNCH TRAILER, turn around and walk away. Because this is where the composer that wrote that piece went - and you'll never get a pleasant beat in the whole game.

Was I expecting much? Well, yeah, it was supposed to be a game about War Mecha In Space, and those are generally expected to be made of awesome.
Did I get much? Not at all. Even in full cheat mode the game is a chore, flooding you with dialogue when you are way too busy to pay attention, and staying perfectly silent when there's a lull in a battle.

Can I recommend this to anyone I know? NO.
Posted: October 8
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1.5 hrs on record
good "shoot everything that moves" shooter....:-)
Posted: October 10
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7 of 8 people (88%) found this review helpful
1.9 hrs on record
Not your average space shooter. Your ship can turn into a Gundam Wing style robot with massive firepower, which is needed to survive the immense number of enemies.
The game has a good plot, and is fully voiced, with GOOD voice acting.

As for gameplay, it is easy to control with either keyboard and mouse OR controller -- in fact, the controller support is the best I've seen in a game like this ever.

Definitely recommended.
Posted: July 2
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3 of 4 people (75%) found this review helpful
7.7 hrs on record
Probably as close to a non Dynasty Warriors Gundam (although the transforming is more like Macross...) game North America will ever get. >.> /sadpanda
Also fills in small spot of that gap left by the lack of Wing Commander since WCP.
For that, this game deserves lots of love!
Posted: June 19
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1 of 1 people (100%) found this review helpful
8.2 hrs on record
Let's start with the bad.
This game launched with a TONNE of technically issues. The developer has been working to fix the issues. Some of them have been fixed as of time of this review and most of the really bad issues have been sorted out.
- No FOV sliders (has since been added)
- No DX10 support (has since been added, fully functional as tested on my rig)
- No shadows (pending)
- Choppy framerate (patches fixed most of the worst instances, only encountered 2 situations where framerate dropped)
- A slew of crashes (patches fixed most of the worst instances, only crashed once over 7 hours)

The "meh" and the average.
This game is just an upgrade of the previous game, Strike Suit Zero. Most of the content is still the same although the missions have been tweaked and the story has been rewritten. Several actors were called back to record new audio to voice out the slightly changed story.

The writing for the dialogue is not the best, however the voice actors themselves are pretty good. It keeps the story moving while things are exploding all around you.

The game uses a checkpoint system within missions. While they aren't especially sparce and the missions don't drag on too much, once or twice I found myself groaning when I realised that the game's checkpoint put me further back than I would've liked.

Now let's move on to the "good".
This game is HELLA FUN! The battles are fast, frantic, and once you start a mission the explosions never stop happening. You'll be taking on enemies ranging from nimble fighters to large capital ships and carriers. Often you'll be taking on all these things over the course of a single mission.

Objectives within missions include the usual:
- Anti-fighter screening
- Bombing runs
- Escort (done right!)
- Assaulting capital ships and large installations

One of the most refreshing aspects of the game's mission design is pretty superb. Objectives change as the battle flows around you, and its one of the few games that does Escort segments right.

Its not uncommon for the game to give you an objective like, "Protect (Ship name)", but the ship you're escorting is far from defenseless and they have much bigger guns. I found myself frequently running back to my defence target because I was getting swarmed by fighters and the ship I was protecting blew them out of the sky.

Which brings me to what I loved best about this game; the sense of immersion it gave me while I was in the cockpit. Your allied ships and fighters are not useless, they're more than capable at blowing up the enemy with your support. Similarly, the enemy ships and fighters are just as capable of blowing you up as well if you're not careful.

To summarize.
Technical issues asside, this is one of the best arcadey space combat games I've played in a while. It harkens back to a lot of older arcady space combat titles that were mostly only available on consoles. The game isn't easy when you crank the difficulty up to Hardcore and WILL kick your ♥♥♥ if you're not careful.

Played with a mouse and keyboard set-up, main story campaign completeed in just over 8 hours on Hardcore difficulty. There are quite a few 'Optional Objectives' I've yet to complete in the story missions. There is also the Heroes of the Fleet mission pack which I haven't touched.
Posted: May 9
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1 of 1 people (100%) found this review helpful
6.1 hrs on record
One of my favorite games in a while. It really sated my craving for arcadey flight games that I've had since Ace Combat, which no other game I've played yet has done. Once I started getting in the groove, switching between Flight mode and Strike Mode became very intuitive. Fighting quickly becomes a matter of building Flux rather than taking down every target you see, since Strike mode is much more adept at completing objectives. Switching between the two modes became instinctive, whether I needed a boost of maneuverability from the Strike Suit or to take down high-value targets like Beam Cannons quickly. Adding weak points to large craft was extremely helpful, but I feel like having a lock-on target on the center of the craft is more of a nuisance since you're better off disabling the turrets or free-firing the weak points and vents. Beyond the Strike Suit, the skyboxes are beautiful, the voice acting is superb, and the difficulty curve is great. I also feel like playing vanilla Zero benefitted the experience of the new story, as I imagined vanilla Zero's canon ending was the timewarp, leading into the Director's Cut iteration of the story.

Going back to Ace Combat, I feel like the dev team could take some cues from the series if they haven't already. I already see some similarities, coincidental or not (final stage tunnel run, post game fighter equipped with laser, customizable loadouts, crazy superweapons, radio chatter...) One-on-one high-skill dogfight bosses or boss squadrons would be cool, but I can imagine it would require some gimmicks to make it work in a zero-gravity environment. Similar to the Black Fleet I suppose, but more on terms of encounters than difficut levels/scenarios. And more tunnel runs, through a space station maybe? Just because you're in space doesn't mean you can't get creative with environments. Maybe all these are available with mod tools or something, I remember seeing a few mods for Vanilla Zero but I don't know much beyond that.

One of my main criticisms is that the Colonies had no characters or voiceovers which made them more or less story-related cannon fodder. Sure they had motives to fight, what with Earth revoking their governmental rights and annihilating civilians... but beyond some bits of backstory they didn't develop or become sympathetic in any way. And I can't say much about technical issues, because I didn't experience any firsthand.

Overall I'd think if you enjoyed this game as much as I did, the $20 pricetag will pay for itself in terms of replayability. Since I had Zero, the $3 pricetag seemed more than reasonable to support the game and recieve an updated experience.
Posted: May 13
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1 of 1 people (100%) found this review helpful
13.3 hrs on record
Love it!!!!!!!!!!!!!!!!!!!!!!
Posted: May 18
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1 of 1 people (100%) found this review helpful
21.2 hrs on record
Spaceships blowing up other spaceships, in space

if your space combat erection lasts for longer than 4 hours seek medical attention

9/10
Posted: May 29
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1 of 1 people (100%) found this review helpful
9.8 hrs on record
Black Fleet rekt me hard, i was not ready for that. nor was my body


i r8 11/10 m8. No h8, g8 game (y)
Posted: September 20
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Intense space battles, fantastic visuals , great sense of huge endless space and giant ships , what else you want?!
Posted: July 26
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Strike Suit Zero is an excellent game. Spanning multiple missions, this game takes you across a multitude of various action packed scenarios. Fly around in a ship of your choice(as you unlock them of course) including the strike suit(a transforming spacefighter/mech combo), and blow enemies away with your piloting skills. There's a nifty feature where you can evade missiles fired at you by launching an electromagnetic pulse(EMP) but you can't overuse it so the game is fairly difficult not just due to that but other things as well. It's fun though. Fun as ♥♥♥♥.
Posted: July 31
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1 of 1 people (100%) found this review helpful
0.6 hrs on record
really fun SpaceSim... XD
Posted: June 20
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1 of 1 people (100%) found this review helpful
9.9 hrs on record
If you like Decent Freespace style games, you will love this game!
Posted: July 24
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1 of 1 people (100%) found this review helpful
15.8 hrs on record
For everyone that likes arcady space combat games with a semi-cheesy storyline and especially for those who like the Macross-franchise - this is your game.

The campaigns are decently long and have good variety - free hunting of fighters, hit&run attacks on stations, attacking capital ships, (short) escort missions, all are there. No multiplayer but challenges get you some replayability.

The main focus of the game is Combat. Fast, frantic and very colorful with LOTS of missiles everywhere.
The Strike Mode of your main craft is a so obvious hommage to the Variable Fighers from Macross the missile systems are even called "Itano" and "Circus". And its sooo fun to unleash a barrage of fourty missiles decimating an entire enemy squadron.
From dumb-fire rockets to big torpedoes and fire-and-forget-spammable missiles - if you like the trope of the Itano Circus (also called Macross Missile Massacre) you're gonna love the combat here.
Posted: July 3
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