A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.
User reviews:
Overall:
Overwhelmingly Positive (3,120 reviews) - 96% of the 3,120 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Reviews

“Resist hurrying and savour every sliding panel and twist of a dial. The Room is the cave of mysteries from everyone's childhood; a perfect encapsulation of the fear and pleasure of discovery”
Eurogamer

“Excellently produced, clever puzzles and spine-tingling music”
Game Informer

“You're encouraged to slowly savor every last morsel this wonderful gem serves up. A must play, indeed.”
Gametrailers

About This Game

Fall into a world of bizarre contraptions and alchemical machinery with The Room, a BAFTA award-winning 3D puzzler from Fireproof Games. Follow a trail of cryptic letters and solve many unique devices in ever more extraordinary places, on a time-spanning journey where machinery meets myth.

The Room PC is a fully-enhanced HD release of Apple's 2012 iPad Game Of The Year, including the 'EPILOGUE' DLC that adds 20% more content and play time to the original release. This PC version of the game has been many months in the making and has involved recreating almost every asset in the game from the ground up.

Fireproof Games are a small independent team working in Guildford in the UK. We self-published our first game The Room in September 2012 and were stunned with both the critical success and our new-found fan-base, not to mention multiple international awards. The Room has changed our lives and we hope you enjoy playing it as much as we enjoyed making it.

System Requirements

    Minimum:
    • OS: WindowsXP SP2 or higher
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
Helpful customer reviews
74 of 79 people (94%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: November 4, 2015
My initial impression of this was it struck me as slightly intimidating, like it was going to be a full on, hardcore puzzler that would probably require lots of knowledge of mathematics and note-taking, or just generally prove to showcase my ignorance as I'd have to hit Google a lot to find information for the answers, but I couldn't have been more wrong. It's much more about observation and curiosity and how savvy the player is at uncovering a secret hidden in plain sight.

The game is divided into five chapters, each literally revolving around some kind of object, be it a safe or table or elaborately decorated box, and it's up to the player to investigate every part of it for hidden compartments and objects to further unlock ever more secrets inside. I loved how unassuming every object looked, only to then find huge sections of it popping open to reveal some intricate mechanism to interact with and figure out. There are some slightly more conventional style puzzles along the way, but like the larger objects that house them, they're really more about poking and prodding at something to find out how it works rather than being a test of knowledge. It really is incredibly accessible, even for those who conventionally wouldn't ever go anywhere near puzzle games.

It's surprisingly atmospheric as well, giving a feeling that the more you strip away of the puzzles and the deeper you get into these contraptions, the more you're digging into something you probably shouldn't be and into a world much bigger than you. That also ties in with the story, told through notes tucked away by a slightly mad scientist as he searches for some mystical form of energy. This is also helped by occasionally switching views to a special eye glass which reveals a world hidden behind the shadows of everything you see around you. It's a really clever element that ties to both the puzzles and the story and gives something extra to what could have easily been a straightforward game about playing with a puzzle box.

I'm trying to think of any downsides worth mentioning before you go into this, but I really can't think of any. There may not be a massive amount of replay value, since discovery is the main objective of the game, but even so I really look forward to going through it all again some day. It helps too that it's only about 2 or 3 hours long as well. Maybe it could have been a little bolder in challenging the player with some of the puzzles, but that's really a minor complaint to what was an otherwise fun and enjoyable experience, and maybe they'll up the ante a little if the second and third games in the series ever make their way to PC. I really hope they do release them here, and if they do then I'll be first in line to play them, but to those who haven't had the pleasure yet, I could easily recommend this to all without a moment's hesitation.
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21 of 21 people (100%) found this review helpful
8.3 hrs on record
Posted: March 20
This game is not what I expected at all. I thought this was going to be some silly horror game. Instead this is a MARTERPIECE! A true puzzle game. A very well created and elaborated puzzle. Bought it with 75% discount, but after playing it I believe it's totally worth the full price. Hope they release parts #2 and #3 on Steam. Would buy them for sure. Highly recommended! 10/10
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22 of 24 people (92%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: February 7
A port of a mobile puzzle game. A good port, not missing graphics settings for it massively upgraded visuals and quite good mouse controls for what is obviously a thing made for touchscreens with all the sliding and turning.

You've got an object, a big puzzle box, around which you revolve and zoom in on specific areas to interact with them by sliding things, turning knobs and dials, pressing buttons and whatnot. There are five stages, 4 original and one that was a DLC on mobile.

The puzzles are not exceedingly hard and if you ever find yourself not knowing what to do, there's a hint button that will provide you with several notes, starting at quite vague so you will still feel some accomplishment from solving the puzzle. The whole game is quite short, took me about 2 and 1/2 hours using few hints here and there.

Aside from really nice graphics I have to mention the sounds. Dials click, twisty metal things squeak a little, hidden mechanism going into action sound really satisfying. Every time I loaded the game I just had to mess with the keyhole cover in the main menu - so good!

Only negatives I found (not counting the game length as I consider the shortness a good thing - it doesn't overstay its welcome) are the controls spazzing out a little few times when you turn an object, and an unfixed bug that prevents you from finishing one puzzle in the DLC stage if your monitor is above 60hz - workaround for this was switching to windowed mode for five seconds to finish the puzzle, and back.

Overall, heartily recommended.
2.5 golden sloths.
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17 of 18 people (94%) found this review helpful
0.1 hrs on record
Posted: February 11
I have JUST finished THE ROOM. If it had been longer, or if there I'd owned any potential sequels, I would not be writing this now. I'd have continued playing sans hesitation. Yet, questions remain.

But there really isn't much to say without compromising the enjoyment of this puzzle game for new players, so I won't try. Simply that the "craftsmanship" of the items was superb, and the "supernatural" storyline eliminated any physics issues to arise in players' minds. The controls were about as simple as one would ever hope to encounter, and more or less intuitive. I only hope the developers had as much fun making this game as I had in playing it.

It didn't take long to realize that EVERYTHING of value toward solving each and every puzzle was immediately available. It was rarely even necessary to look further than a foot or so away, even though that slippery slope might easily have been provided more layered challenges. I dare say without spoiling too much, just about the ONLY outside information needed was a knowledge of the primary colors. Yes, about 3rd grade knowledge. Even a reference to a verse from something as universally accessible as the Christian Bible served a completely different, albeit more interesting and deceptively simple purpose.

Oddly contrary to expectations, the last part of this game became EASIER. The last section was by FAR the simplist, completed in minutes, very nearly without thought or imagination at all. Just by completing simple steps, as though the basic idea had run out of "steam", so to speak. Or perhaps, simply as restful reward for diligent players. Yet there were so many ideas unused. The notes might have been better utilized, much as the drawings began to be (though somewhat nonspecifically.) The surrounding environs perhaps put to some use, if only the walls and ceilings (which were by NO means ignored visually.) Perhaps various lenses. Not to say that anything more was needed in the existing game, but it could have been longer or more complex. Or, dare I say, to make the last section more challenging. In fact, I would not hesitate to say that the last section could have rather been one of the very first, to warm up the player instead of to try to scare some away, as seems to have been done with some of the stronger early challenges. Stronger, but NOT engineering student CRAZY hard. A reasonably curious mind with a minor bent toward lateral thinking is fully adequate. A sense of humor helps greatly. I enjoyed this game VERY much, and only wish I could continue, unabated, indefinately.

The HELP mode. Yes...and No. Admittedly, I used numerous hints, and they added to the enjoyment, though were far from perfect. (Forgive me if I sound as if I criticize my very lifesaver. They certainly added immensely for one not willing to commit to a single game for an extended time, regardless of the high quality of enjoyment.) They often gave hints that were past being of use. Perhaps that was to make a player feel smarter, but for me they often did the opposite by dumbing me down, though sometimes most amusingly.

Perhaps readers of this review can offer an assist. One hint told me I had missed something in the VERY beginning that was needed. Since there is only one SAVE, and that automatic, the only option to explore that hint was to restart the entire game. But despite that drastic step, the "item" was NOT available (confirmed by player generated video), nor was it mentioned again! Any thoughts, readers?

My only remaining question is if I will research a sequel BEFORE or AFTER I post this review....

As with many Steam games, offline gametime is ignored.
(l&h/bSw!HC)
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12 of 12 people (100%) found this review helpful
2 people found this review funny
7.3 hrs on record
Posted: April 18
Best puzzle game that I ever played.
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