Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
User reviews:
Recent:
Very Positive (109 reviews) - 93% of the 109 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (3,414 reviews) - 96% of the 3,414 user reviews for this game are positive.
Release Date: 6 Nov, 2015

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Recent updates View all (42)

14 July

Minor update

The gamma12 build is live on Steam now. This is a fairly minor update with the following changes and fixes:

  • -novignette and -notint can now be specified on the command line to hide the vignette and tint.
  • Added European Portuguese translation.
  • Fixed the crash when starting the game from within a directory named with non-ANSI characters.
  • Resuming an archived game now correctly restores the score.
  • Logging's been added around the Daily Challenge to track down the update loop it can get stuck in.

3 comments Read more

27 May

Bug fixes and enhancements

The gamma9 build has been deployed, this includes the following changes:

  • Tidied up service calls for fetching leaderboards and the daily challenge, which means a slightly quicker UI.
  • Fixed uncommon case where the transition or engine sound would loop continuously.
  • Tapping the control key will play a quick red burst animation on top of the mouse cursor. Handy if you've lost it!
  • Fixed inconsistencies in the German translation.
  • Removed one-frame snap when continuing a scored game.
  • Screenshot and GIF save notification messages no longer persist past their useful lifetime.

4 comments Read more

Reviews

“Mini Metro makes mass transportation sublime”
83 – Kill Screen

“Très bon”
8 – Gamekult

“It's so satisfying that the moment one game ends ... you'll immediately want to start again”
Boing Boing

About This Game

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
  • Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 1024 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    Minimum:
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 1024 MB RAM
    • Graphics: Shader Model 2.0
    • Storage: 300 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 1024 MB RAM
    • Graphics: Shader Model 2.0
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (109 reviews)
Overall:
Overwhelmingly Positive (3,414 reviews)
Recently Posted
jdpowers4
( 11.9 hrs on record )
Posted: 11 August
Simple, intuitive, and challenging, all at the same time.
Helpful? Yes No Funny
echecero
( 10.4 hrs on record )
Posted: 11 August
Simple to learn. Challenging even after many hours of play. Clean graphics. Engaging soundtrack.
Helpful? Yes No Funny
davidbecker
( 51.2 hrs on record )
Posted: 9 August
This game takes what could have been a great idea, and it reduces it to an embarassing collection of mistakes.

The largest gameplay problem is that you will repeatedly connect cities only to find that your new connection carries zero passengers. This doesn't happen all the time, but it happens at precisely the worst time. So, it's either bad coding, or something done deliberately, and I don't understand either. The game has been out of beta forever. Why is this still happening?

Additionally, as you can find on threads here and there, you have people artificially pumping up their success using whatever cheat software they do. It's easy to establish that this is happening, easy to address...and crickets.

Luckily, the game is cheap, so it's not a waste of time or money. It's just the attention to detail that is lacking.
Helpful? Yes No Funny
ladycordy
( 58.9 hrs on record )
Posted: 7 August
This is an intensely addictive pathbuilding game. I highly suggest turning the map into "night" mode, as i creates a zen atmosphere. The beauty in the game comes from the adjustable tracks that pleasantly rubberband to stations as you try to get different shaped passengers to one of their destination stations. If you are more of a hardcore player, unlock the "extreme" mode for each map by completing an achievement.

My only complaints are pitiful in comparison to the quality of the game. I wish I could go back and retry daily challenges later in the week. Also, while the various maps are enjoyable, I would like there to be a scenario-based system to encourage replayability. Also, scenarios create a finite "winning" point, which I prefer over a "continue until overwhelmed" style.
Helpful? Yes No Funny
natalie.maclean
( 6.7 hrs on record )
Posted: 7 August
Designing subway lines is definitely more relaxing than using them. This is a fun, casual game that takes a simple concept and transforms it into a game that you could easily play for hours on end. The design and look of the game is fantastic too. I really enjoy playing it and think it would make a perfect app for phones/tablets (if it isn't already!). All round great game.
Helpful? Yes No Funny
tomlinson.daniel
( 8.5 hrs on record )
Posted: 7 August
Absolutely adore this game. THere is somehting to it, a bit of a challenge when you dont expect it, with the added bonus of looking gorgeous!
Helpful? Yes No Funny
kingjay
( 8.9 hrs on record )
Posted: 6 August
Lovely casual game. Beautiful design, addictive gameplay, ideal for half an hour if you're bored. It's of the games I really pick up every so now and then when I just want to have a short, nice game to play, without too much thinking, without too much hassle. Give it a try.
Helpful? Yes No Funny
grandavidr
( 5.3 hrs on record )
Posted: 6 August
A simple and stylish game with a complex gameplay.
Helpful? Yes No Funny
^3[Dove]^6KittyHawk
( 4.8 hrs on record )
Posted: 6 August
Well it`s pretty a challenging game. Being small, though, Mini Metro features several maps like HK or London which require you to linking subway stations and deliver passengers, and each map has its own characteristics, like on normal mode in Hong Kong you will be awarded 2 locomotives weekly but the passengers grow extensively, or in Osaka you will have to choose only one Shinkansen locomotive (it runs extremely fast) or two regular conterparts (which gives you more flexibility to manage your routes). It`s easy to pick up, with no need of delibrate train to get started. But if you wanna score higher than other players you have to stick to one map for days or weeks to figure out what its mechanism really is. A good news is that it`s easily accessible for mainland Chinese players as it`s completely affordable and it features simplified Chinese :) . It`s a good stuff to take a leisure time if you don`t like FPS`s aggressive gameplay.
Helpful? Yes No Funny
Flyboy Connor
( 32.7 hrs on record )
Posted: 5 August
Mini Metro is described as a puzzle game, but to me it is not. A puzzle game, to me, should pose the player with a challenge to which there might be multiple solutions, but the solutions are at least static -- a solution that gives you X points now, gives you X points tomorrow. Mini Metro does not have that, as each challenge consists of the random appearance of random city types, between which you have to draw metro lines, with random upgrades appearing ever so often. Your score depends for a large part on how the random elements appear.

The normal game allows you to remove metro lines at a whim, and most players quickly discover a cheesy tactic in this respect which can increase your score considerably. Unfortunately, this cheesy tactic is a chore to pull off, so once you have discovered it, the normal game is no fun anymore. There is still the extreme challenge for each map, which means that each line that you add is there to stay. This makes the game a lot more fun, but unfortunately in the extreme challenge the influence of the randomness on the final result is much bigger than in the normal game, as you cannot make small corrections to deal with the appearance of particularly unlucky cities (which happens quite a lot).

Finally, this game suffers from the fact that there is no "goal". There are no "solutions". You cannot say "I have solved this map". You can only say "I have been able to score 20,000 points on this map". The next time you play that map, you can try to beat your own score, but why would you? You probably were particularly lucky when you got your high score, and thus you are just replaying to see if you can get lucky again.

Despite those negative comments, I still recommend the game. It provides you with several dozens of fun hours, until you have nothing more to discover about the game. Most maps have something unique which sets them apart from the other maps. But once you have discovered each map and found a way to get a score that puts you in something like the top 10% of the players (which generally won't take long), you are done with it. Don't expect this game to have lasting appeal. But the price is right for the amount of fun that it brings.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
32.7 hrs on record
Posted: 5 August
Mini Metro is described as a puzzle game, but to me it is not. A puzzle game, to me, should pose the player with a challenge to which there might be multiple solutions, but the solutions are at least static -- a solution that gives you X points now, gives you X points tomorrow. Mini Metro does not have that, as each challenge consists of the random appearance of random city types, between which you have to draw metro lines, with random upgrades appearing ever so often. Your score depends for a large part on how the random elements appear.

The normal game allows you to remove metro lines at a whim, and most players quickly discover a cheesy tactic in this respect which can increase your score considerably. Unfortunately, this cheesy tactic is a chore to pull off, so once you have discovered it, the normal game is no fun anymore. There is still the extreme challenge for each map, which means that each line that you add is there to stay. This makes the game a lot more fun, but unfortunately in the extreme challenge the influence of the randomness on the final result is much bigger than in the normal game, as you cannot make small corrections to deal with the appearance of particularly unlucky cities (which happens quite a lot).

Finally, this game suffers from the fact that there is no "goal". There are no "solutions". You cannot say "I have solved this map". You can only say "I have been able to score 20,000 points on this map". The next time you play that map, you can try to beat your own score, but why would you? You probably were particularly lucky when you got your high score, and thus you are just replaying to see if you can get lucky again.

Despite those negative comments, I still recommend the game. It provides you with several dozens of fun hours, until you have nothing more to discover about the game. Most maps have something unique which sets them apart from the other maps. But once you have discovered each map and found a way to get a score that puts you in something like the top 10% of the players (which generally won't take long), you are done with it. Don't expect this game to have lasting appeal. But the price is right for the amount of fun that it brings.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: 6 August
Well it`s pretty a challenging game. Being small, though, Mini Metro features several maps like HK or London which require you to linking subway stations and deliver passengers, and each map has its own characteristics, like on normal mode in Hong Kong you will be awarded 2 locomotives weekly but the passengers grow extensively, or in Osaka you will have to choose only one Shinkansen locomotive (it runs extremely fast) or two regular conterparts (which gives you more flexibility to manage your routes). It`s easy to pick up, with no need of delibrate train to get started. But if you wanna score higher than other players you have to stick to one map for days or weeks to figure out what its mechanism really is. A good news is that it`s easily accessible for mainland Chinese players as it`s completely affordable and it features simplified Chinese :) . It`s a good stuff to take a leisure time if you don`t like FPS`s aggressive gameplay.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.9 hrs on record
Posted: 17 July
Such a simple concept, and yet so much fun! The graphics are absolute basic, almost comical, but that does not take away from the gameplay. The interface is very intuitive, and I found myself playing immediately without even bothering to look up anything about how to play. This game is relaxing, yet challenging. You'll soon be trapped by the "next time I'll do it so much better" feeling, and before you know it you've been playing for an hour...

Your goal is to connect the metro stations together. New stations pop up at random on the map, and you decide whether to extend an existing train line to service that new station or to create a new line. You can add extra trains, extra cars, and even extra-fast trains to your lines as the game progresses. Use your tunnels and bridges sparingly, because you only have so many to work with. Also, the total number of train lines, engines, and carriage cars are also limited, but you can choose which items you want more of at the end of each simulated week in the game. When people have to wait too long at a station to catch a train, the game is over. Simple, right? Ha! If only...

After you've played a few rounds you begin to think like a traffic engineer. How can I best eliminate this bottle-neck? Should I add another line to short-cut between these two large hubs? Or maybe just add another train to the line? What about making a loop? You find yourself trying all sorts of different ideas, and cursing yourself when a new station pops up across the river and you don't have any bridges or tunnels left because you foolishly squandered them early on to make an inner-city loop!

Mini Metro has a calm, relaxed atmosphere, and it reminds me a bit of the original Railroad Tycoon, but in this game there is no real economy. There's nothing to buy, and the supply of track is unlimited. Your only real adversary is time. You need to keep the people moving, and the trains only go so fast... An average game lasts about 10 minutes.

Tons of fun, especialy for such a simple concept. If you liked Sim City or Railroad Tycoon, chances are good that you'll love this game. And at only 10 bucks, it's pretty cheap too.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: 23 July
Mini Metro :) [8/10]

A very intersting & simple puzzle strategy game that requires you to construct an efficient & well-organized rail transit network in several cities in order to hold out for more time & have more passengers before you have a crowded node or a station.

I recommend this game to any player who's interested in puzzle & simple strategy.

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
8.8 hrs on record
Posted: 1 August
I dont know why, but its addictive.

should you buy it, sure why not.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: 27 July
I'm a cognitive science undergraduate student. I think this piece of gem demostrated some foundamental qualities of a network model that appears often in every aspect of life.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.4 hrs on record
Posted: 14 July
EXCELLENT value. For the $4.99 I payed in a sale, I got great value. 3 modes of gameplay, 11 levels and a minisculue price tag. In fact, I colud nearly have ticked the "Check this box if you received this product for free" box. Buy it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
3 people found this review funny
Recommended
2.6 hrs on record
Posted: 17 July
Another circle station?!?!?!

10/10
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: 17 July
The first thing you notice in Mini Metro is the clean aesthetic. The minimalist graphics are both pleasing to the eyes and reminiscing of the many subway maps we have around the world. That graphical happiness is soon followed by the pleasure of drawing the metro lines, in a very intuitive way. But then come the passengers...after a few minutes things start to become hectic and you're scrambling around trying to fix your network that is inevitably doomed. And then, you want to try it again to do better.

But after theses first few games, you will begin to notice a pattern...the first few minutes of the game are boring. Setting up a basic network is easy for anyone with a few games under their belt. Even on fast forward, it still feels too slow...until it doesn't, and suddenly you notice your network has congestion all over the place. You fix things here and there, but usually once congestion start to set in, it will just go downhill. And now you notice the main problem of the game: pacing.

Pacing in Mini Metro is weird. Things are usually either too slow, or too fast. The sweet spot, where you have to fix stuff but you still have time to think and do things coherently, is such a small part of each game. The endless mode offers some of the pleasure of doing things at your own pace, but it encourages a playstyle that is dumb (serving the minimum numbers of station, leaving 2/3 of the map unconnected).

Another big drawback of the game is the randomness. Stations spawn completely randomly, and an important station spawning at the wrong time or the wrong place can utterly destroy a game that was going well. On the other hand, you can sometime be saved by stations popping up exactly where you need them. This randomness is both frustrating, and greatly limit the strategic aspect of the game. It's hard to know how well or how bad you're doing when things vary so much from game to game. Therefore, it's even harder to learn to play the game properly. Expert modes, challenges, or simply highscore chases can become very frustrating when you get bad stations spawns.

All of that makes Mini Metro a tough game to evaluate. It's original, it had a good idea and great visual, but the minute-to-minute gameplay isn't quite there. I wish Steam would let me gives a "neutral thumb", but since i have to choose between a "up thumb" or a "down thumb", I'm gonna go with a "play the free flash prototype for a few minutes, but skip this full game version".

PS: if you do play the full game, I recommend you cut all sounds (there is no option to cut only certain sounds), because the awful music they've added doesn't improve the game, and actually gave me headaches. I recommend playing with your own music as a background, even if that mean you don't get the important "overcrowding station warnings".
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1 of 2 people (50%) found this review helpful
3 people found this review funny
Recommended
3.1 hrs on record
Posted: 17 July
Made a railroad system. Shapes rode my trains. Then too many triangles wanted to ride them. The triangles got salty and i lost. 10/10 would play again.
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