Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
User reviews: Overwhelmingly Positive (1,173 reviews)
Release Date: Aug 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Approximately how long will this game be in Early Access?

“We expect to release the full version in early 2015.”

How is the full version planned to differ from the Early Access version?

“We would like to add the following features and content throughout the Early Access period:

  • procedural audio by Disasterpeace
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

What is the current state of the Early Access version?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Will the game be priced differently during and after Early Access?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

How are you planning on involving the Community in your development process?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
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Recommended By Curators

"It’s my favourite game about stretchy lines in a very long time."
Read the full review here.

Recent updates View all (16)

April 1

Ich bin ein Berliner!

Rob finished off the tweaks to the Berlin map last night; as beta19 was a little light on features, we thought we'd put beta20 up early.

I've made changes to how the leaderboard data is pulled down from Steam which may fix the problems some players have been having. If you're still getting blank leaderboards, please let me know!

8 comments Read more

March 29

Beta 19

This is a small update, mainly bug fixes and minor changes.

Changes:

  • Added night mode toggle to the pause menu.
  • Reduced locomotives per scenic milestone in Hong Kong back to one.
  • Added alternative key controls for the clock speed. (1 / 2 / 3 as well as the left and right arrows).

Fixes:
  • Fixed interchange highlight size.
  • Pause menu is aligned correctly when playing on locales with very long strings.
  • Added some missing non-English glyphs.

8 comments Read more
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Reviews

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

About This Game

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge.
  • Ten real-world cities to design subways for (London, New York City, Paris, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it right now!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Helpful customer reviews
7 of 10 people (70%) found this review helpful
1.5 hrs on record
Posted: April 13
Early Access Review
A very amazing game, I don't think it is yet worth it's asking price, however on completion of this game I do think it will be worth it's money. This game isn't something that you sit down with a mountain dew and a bag of chips and play for days, but it's deffinaitly somthing to play if you have nothing else to do. I have enjoyed and still enjoy my time with this game and I would reccomend it, however if your not one for unfinished games I reccomend waiting till the full release, either way, still very playable in it's current state.
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7 of 11 people (64%) found this review helpful
13.5 hrs on record
Posted: April 11
Early Access Review
A great game I enjoy playing. I find it a little slow at the start, but it is otherwise incredibly fun.
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3 of 4 people (75%) found this review helpful
38.8 hrs on record
Posted: April 17
Early Access Review
I used to play Transport Tycoon, Simcity, Traffic Giant and recently Cities in Motion. Mini Metro is something that's absolutely must-have for anyone, who finds any of the other games at least mildly amusing. Simplicity and cleaniness of this game is one of it's strongest sides. Be warned though - time FLIES whooshing away, way faster than even the in-game clock!
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2 of 3 people (67%) found this review helpful
8.4 hrs on record
Posted: April 18
Early Access Review
A great puzzle game to waste away hours to.
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1 of 2 people (50%) found this review helpful
5.2 hrs on record
Posted: April 15
Early Access Review
This game, even if with no sounds, sucked me in to several hour-long stressful and intense sessions. You have to start planning from the beginning, because it's very difficult to change everything after you've gotten far. There's a huge sense of accomplishment when you reach the end (When you no longer get bonuses and extra resources)
It's not a game I would necessarily play for hours on end, like many other games you need a little break between games.
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1 of 2 people (50%) found this review helpful
1.7 hrs on record
Posted: April 18
Early Access Review
Very good clean UI. It has got a very high potential and i think that many more features could be added e.g. a zoom in / out function and also a controls screen.
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1 of 2 people (50%) found this review helpful
15.9 hrs on record
Posted: April 19
Early Access Review
I only really recommend this game to buy when it's on sale; I think it's a little too much for not a vast amount of gameplay.

It's a nice game for casual players because most of the time it is just connecting shapes.... then accidently deleting/messing up everything.

Fun to play on different cities and see how long you can last for.
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1 of 2 people (50%) found this review helpful
5.1 hrs on record
Posted: April 19
Early Access Review
Easy to learn, hard to master! Quite exactly what i'm looking for in this type of games. You will understand what to do, and how to do it, but will you do it the best and most efficient way? No heavy graphic, but sure heavy thinking! With officialrealse and perhaps more cities to build metro around it will be astonishing to play!
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1 of 2 people (50%) found this review helpful
2.8 hrs on record
Posted: April 20
Early Access Review
This game is simple and plain, but that is a good thing. If you have a mobile device I would reccomend getting it for that but it works well either or. Great game!
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1 of 2 people (50%) found this review helpful
2.7 hrs on record
Posted: April 20
Early Access Review
Don´t expect this game to be about finances as I did but read the description to the end. But if you like to play games which are designed to have you failing, where you have to look for better and better tactics, then you´ll have your great fun with it. Ultra-intuitive, not even a tutorial is needed. Smooth performance (if this is even worth mentioning for this kind of game) and well-looking surface. A bit expensive in my opinion but a good game nevertheless.
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1 of 2 people (50%) found this review helpful
32.8 hrs on record
Posted: April 22
Early Access Review
I like it, but it goes too slow.
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1 of 2 people (50%) found this review helpful
6.6 hrs on record
Posted: April 22
Early Access Review
Fun and relaxing puzzle. Worth the $5
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1 of 2 people (50%) found this review helpful
2.5 hrs on record
Posted: April 22
Early Access Review
amazing game. fun, addictive, simple. the only thing i dont like is that once you complete a map once, you cannot go again to get a high score or one that shows the number of passengers. also, if you exit the game, your current game your playing resets. other than that, this game is great and fun to play definitly worth buying
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71 of 82 people (87%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: November 25, 2014
Early Access Review
Mini Metro Review

Positives.
- Simple Artstyle
- Intresting Topic

Negatives.
-No Audio (Yet)
-Games Get Easy Really Fast.

Review :

Mini metro is a clean and interesting managing game, but at this moment it's missing a lot of feature... I really enjoy the interesting topic of the game and at a point a really starts caring about the little squares and circles in my Metro town, I really wanted to get my guys to there location as fast as possible, but the game fell short after about 15 minutes. the game become so easy i left it running for 10 minutes without problems or complications,

I Can't wait untill they add the audio to the game, the game feel really empty at times,
I found myself just running an Ambient radio station in the background to fill up my experiance...

Overall the game is Pretty good and i Really enjoyed almost every minute,
for 6,99 i find the game a bit overpriced... in my opinion the is worth more around 4,99
I'm Still going to Recommending the game.

Developer : Dinosaur Polo Club.
Publisher : Dinosaur Polo Club.
Category : Simulator, Indie
Website : http://dinopoloclub.com/minimetro

(Always do more research than just reading a review, to ensure that you get the right product.)

Thanks for Reading!

Follow my Curator page : http://store.steampowered.com/curator/6858371/
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51 of 57 people (89%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: December 27, 2014
Early Access Review
So I discovered Mini-Metro about a few months ago, and was following its progress since. I finally got around to purchasing it for myself, and in short, I haven't stopped playing! I never knew a game in such early stages and unfinished could provide sooo much fun and amusement.

Now on to a proper review:

Pro's:
> Simplistic, didn't have to overdo the features to get enjoyment
> Smooth Look: Not made poorly, very good aesthetics
> Non-Repeatitive: Always a different layout on every restart of a map
> Consistant New Features: The devs are actively adding / fixing stuff all the time
> Has a Night Mode, changes White to Black, much easier on the eyes!

Con's:
> No Sound: Atleast, not yet, I know its being worked on as the next feature
> Waiting Passengers sometimes are confusing as to where they want to go
> Trains sometimes skip stations

Well thats all I can think of for now. I am still enjoying the life out of Mini-Metro and am eagerly awaiting what the devs come up with next!

(wink wink nudge nudge: maybe some more maps to play on @devs? eh? hehe)

My overall rating: 9/10. Highly recommend the game, has a few minor issues, but thats expected in a Beta game. But hey, go grab a copy and play, you won't regret it!
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34 of 41 people (83%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: March 26
Early Access Review
I bought this game, installed it and then forgot about it.
Yesterday, I clicked 'play' to just have a look.
Played 8 hours straight.
This is basically like a smartphone game that gets more and more addicting but doesn't include pay to win/micro transactions... by the way, this game would probably go down really well on the app store. Just a thought.
ANYWAY....
Buy this game. Have Fun.
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28 of 31 people (90%) found this review helpful
1 person found this review funny
8.8 hrs on record
Posted: January 3
Early Access Review
I remember discovering, and enjoying, this game back when it was a free alpha release. Now it is in a (more stable) beta form, even at this stage, I still consider DPC's efforts to be more than exceptional thus far. The gameplay is simplistic and easy to pick up, but difficult to master - and that is by virtue. I think this game has the most perfect difficulty curve of anything I have played - the start is pretty simple, however, over time, the game becomes a race between land-usage (represented by the different station icons) and line-deployment.

I will give this game a pass on a few things because of its beta state, so here are the pros and cons:

GOOD:

+ Great, simple graphics (will run on anything that can display a screen. And yes, 4K 60 FPS, okay guys?).
+ Easy-to-understand gameplay.
+ Addictive gameplay
+ Gentle difficulty curve
+ Fun-strating (FUN + FRUSTRATING! Or fun + menstrating, take your pick)
+ Great location design
+ Touchscreen support (it works better with a touchscreen than a mouse!)

BAD:

- Efficiency stage (items given per # of passengers as opposed to weekly) can get boring once you reach "peak" performance
- Menus do not use keyboard keys except Enter

Overlooking because beta;
? No sound (will be introduced later, but can be plus if you like the quiet environment while playing this game)
? Menus a bit glitchy

Overall: 9/10, waiting eagerly to see finished product.
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24 of 27 people (89%) found this review helpful
1 person found this review funny
15.7 hrs on record
Posted: February 16
Early Access Review
Oddly relaxing, until suddenly it isn't. Why won't those damn triangle people stay home, you ask. And who asked the... what, pentagon?? octagon??? people to live way the hell out in Sainte-Dorothee? I don't think you really deserve subway service,

What I'd love to see is real time maps of various real-world subway stations but marked up in the Mini Metro graphical style. I could probably watch that all day.
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21 of 24 people (88%) found this review helpful
25.5 hrs on record
Posted: February 23
Early Access Review
Mini Metro, currently available in Early Access (the game can be purchased but is still in development so some elements, such as sound in this case, are missing or unfinished), is a game about moving people. If this seems like an oversimplification, I can tell you with confidence that it is not. Where other games of this sort focus on such elements as budget and specific regions, population density and specific destinations of interest to that population, Mini Metro instead focuses on the general and the deliberately vague; and this works fantastically given the style of the game. There is no budget with which to be concerned, there are no apparent city divisions or districts. The placement of stations is random, and also out of the control of the player. In many ways, this almost makes the goal more true to life of a real world occupation, albeit without feeling like work: somebody is presenting the player with a scenario, and the goal is to make it work by connecting the stations, and keeping people moving.

The player begins the game by selecting one of three game types, and then the city that the player would like to play. These cities are mostly without features, save for waterways. The player looks upon either an off white void or sort-of-charcoal, if night-mode is turned on, with three subway stations to connect. Speaking primarily of the Commuter game mode (the one most likely to be played) the goal is to connect these stations in as efficient a manner as possible by drawing lines to connect them using the limited number of lines, cars and carriages that have been provided. With the initial three stations this is a simple task. More stations are added as the game progresses, which serves to complicate matters. Where the player may have easily begun using only a single line to connect all of the stations, this method will lead to disaster if it is maintained. The player will have to add new lines, new cars, add on carriages to those cars to ensure that no station overfills; and all of these are in limited supply. At the end of each week the player is granted an additional car, and then the choice between one other addition: tunnels, which are required to traverse through waterways, carriages, which extend the length of a train, lines, which adds a coloured line with which to connect stations, and interchanges, which increase capacity and speedily load and unload passengers. Only two of these additions are presented as options. The stations are randomly placed with each play through, as are the choices of additions, so memorization will not help the player. A set of options are presented, and the player has to make that work.
The stations themselves are without names, and are instead represented by shapes. Most commonly, these shapes are squares, triangles and circles, and occasionally 'other' shapes will appear that one could regard as special stations. The idea is that a "person" who boards at a circle station will never wish to travel to another circle shaped station. These individuals are also represented by shapes: a circle shaped passenger wishes to travel to a circle shaped station, a triangle passenger wishes to travel to a triangle station, and so forth. Therein lies the strategy: a line consisting of nothing but circle stations will lead to disaster as no passenger will wish to travel from one station to another. The player must try to connect as many differently shaped stations as possible. There WILL be some overlap and stations of the same shape connecting to one another; but the goal is to minimize those occurrences to maintain efficient routes and prevent overflow.
The game begins in a very calm fashion. Simply draw lines, add lines, extend lines, watch the trains pick up and deliver their passengers. It is that way for a while: calm. It does not take particularly long for that to change. All players will reach a point where chaos starts to creep in. Maybe entire lines, previously perfectly placed, are no longer efficient and have to be removed and rebuilt. As the player cannot control where new stations are placed, and what form those stations will be, new stations may spawn close to lines that already have a pair of stations that are the same shape on either side of the new addition; and that reduces the efficiency of the line. The alternative is to extend one of the other lines out to this new addition; but the player cannot cross the lines except by meeting them up at existing stations, which will make that extension even longer in the event that it does need to cross a line to access the new station. While such choices represent a challenge, that challenge never feels to me to be particularly stressful. The presentation of the game simply does not allow it.
The end result could be orderly, almost a work of art where transit maps are concerned; or it could look like a scattered mess of random connections; but so long as the stations never reach capacity then presentation hardly matters to the game. It may matter to the player, mind you. During one play through I had a well functioning three-lined transit system that crossed at odd intervals and zigzagged to and fro. It worked, and I hated it. It just didn't look proper. I had nobody to blame but myself: I COULD find another way for the system to work, but I had not looked for one.

The visual presentation is minimalistic. This is a good thing. Its appearance is that of a subway/metro map. The blank background populated only by single, thick lines that represent the metro rails that the player is placing and moving about serve well to illustrate the real transit maps that are out there in the world. The player is, in essence, painting the metro maps that one would see at subway stations. It is perfect, and immediately familiar to anybody who has found themselves staring at a map, plotting their subway route and transfers to progress from point A to point B. That said, those who have never ridden a subway, or are simply unfamiliar with subway/metro transit maps may be at a loss as to why this game's visuals are as they are, and it may look to such individuals as little more than lines on an empty space without knowing or appreciating the context as to why that look may be fitting. This is a fault of nobody, only the result of individual experiences.

Audio. There is none. There WILL be some; but at this stage of development it has not yet been implemented. If that's a turn off for you, then back away. Otherwise just fire up some music or background noise that you feel is appropriate, and enjoy the completed music and sound effects once they are added in.

Lack of audio aside, everything, for me, just felt right. The challenge is perfect, the visual style is appealing and fitting to the context of the gameplay, and the package as a whole has a polish to it, both because of and in spite of its minimalism. It is a game as casual as the player wants it to be with its difficulty settings, and as challenging as they can handle until the end finally comes as one station finally reaches over-capacity. I recommend it to anybody who is looking for something with few rules to remember, that is satisfying, and well put together.

Edit: one of the most recent patches (as of this writing) added interchanges as available possible options for upgrades at the end of each week. I added a description of these to the paragraph that detailed these add ons.
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15 of 16 people (94%) found this review helpful
1 person found this review funny
29.5 hrs on record
Posted: March 29
Early Access Review
It's a fun strategy logic game. The price is right, and it needs some cleaning up (no sound track yet), but the premise of the game is solid, and the graphics are clean.
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