Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
User reviews: Overwhelmingly Positive (564 reviews)
Release Date: Aug 11, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

How long will this game be in Early Access?

“We expect to release the full version in November 2014.”

How is the full version planned to differ from the Early Access version?

“The following features and content will be added throughout the Early Access period:

  • the full complement of cities (see the list and discussion here)
  • procedural audio by Disasterpeace (he scored the trailer!)
  • Scenic mode, for endless sandbox play
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks on our Trello board.”

What is the current state of the Early Access version?

“The classic, scored game is fully playable in three cities (London, Paris, and New York City), with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Will the game be priced differently during and after Early Access?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

How are you planning on involving the Community in your development process?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
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Recommended By Curators

""This is a Harry-Beck-them-up!""
Read the full review here.

Recent updates View all (7)

October 22

Beta 8

We have a rather boring update with beta8, which is now live. The only changes are performance-related. If it was already running a fair clip on your computer, then you likely won't notice anything. For mid-range computers it will hopefully run at a faster frame rate, and more consistently.

I know it sounds a little ridiculous that a game as simple as Mini Metro doesn't run at 1000 frames / second, but there are always plenty of opportunities to write obscenely slow code and we took most of them. :)

In other news, there's already a new build (beta8a) with minor changes up on the test branch. Both coders are now working full-time on the project for the rest of 2014. This means we'll hopefully be able to get 2 - 3 builds a week up on to test. New builds will go on to the release branch every 1 - 2 weeks.

9 comments Read more

September 29

Beta 7

Beta 7 is here, and with it comes flexible railcars. Locomotives and carriages can now be dragged onto new lines and trains, as appropriate, once they've been placed.

Changes:

  • Locomotives and carriages can be dragged from their current position and attached to other lines and trains.
  • Passenger and station icons have been cleaned up.
  • Passengers are packed more closely together at stations, and kerned.
  • São Paulo is playable.
  • Each link displays only one tunnel, even if multiple crossings are made.
  • Game interface is scaled correctly at very low resolutions.

19 comments Read more
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Reviews

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

About This Game

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge. (only Commuter is in so far, Scenic will follow soon)
  • Three real-world cities to design subways for (London, New York City and Paris), with many more being added before release. Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Helpful customer reviews
102 of 109 people (94%) found this review helpful
9.3 hrs on record
Posted: October 17
Early Access Review
I love this game. It takes place in an alternate universe where commuters patiently wait for the next train when the current one looks full.
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38 of 38 people (100%) found this review helpful
73.7 hrs on record
Posted: October 24
Early Access Review
Mini Metro belongs to the category I call "Optimization Games." These are games like Banished, Prison Architect or Sim City. These sort of games are more about building the best thing you can with your resources available, and less about reaching a "win" state.

Mini Metro is a extremely minimalist version of these sorts of games. Whereas in a game like Banished you'll be trying to balance population growth, food supplies, trading resources, lumber, etc, Mini Metro just asks you to get your passengers from station A to station B.

Mini Metro doesn't have saves or anything, and you can expect a single round of the game to last about 15-20 minutes. During this time, stations of various shapes will pop up, and they'll begin to have passengers show up. Your goal is to build your rail lines in a way that gets the people to their intended station. Have too many passengers waiting too long to get somewhere and you lose.

Where Mini Metro really succeeds is that it builds a lot of tension easily thanks to the constant need to incorporate new locations, while only giving you minimal additional resources. Can your Red Train Line handle an extra circle station? Maybe you can rearrange the stations a bit to fit that new station onto your Yellow Train Line instead? You'll be juggling these decisions constantly.

Overall, I highly recommend Mini Metro. It's kept me occupied for longer than many other optimization games have. Despite it's simplicity, there's a lot of room to improve your skills in the game, and I tend to find myself thinking of new station arrangements when I'm not playing. That's the sign of a good game, and it's the same feeling games like XCom or Banished gave me. If you enjoy these sorts of games, I would very much say it's worth your money, even in it's current Alpha state.
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34 of 49 people (69%) found this review helpful
2.1 hrs on record
Posted: October 4
Early Access Review
This game will make you hate circles. 9/10
Was this review helpful? Yes No
15 of 17 people (88%) found this review helpful
5.8 hrs on record
Posted: October 11
Early Access Review
This Game is fantstic! It is very casual and has a very short loading time which makes it easy to jump into. It exersizes your brain but is still quite addictive. I bought this game not expecting much but I was very pleasantly surprised! 9/10!
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12 of 14 people (86%) found this review helpful
3.0 hrs on record
Posted: October 9
Early Access Review
This is one of the greatest games to play when I'm not in the mood for blowing up stuff. This game is a masterpiece in with evoking a seriously zenergetic feeling (yes I know I just used a made up word that combines zen and energetic into one, but you know what I think? F**k it.) The game doesn't require anything to play, purely an open mind that can be plunged into pressure at any moment. Tension and tranquility are two of the most important factors in video gaming for me, and this Mini Metro nails both. I plan on buying whatever games DPC puts out, as their first has been purely spot-on.

Some minor issues that you may take problem with before purchasing (I didn't, but some people may):
  • No music or sound. I know this is a major setback for some, but I honestly thought my music library suffices. DPC has stated that there will be audio in the final game (which should be expected of any game anyway), but I don't think it's too big a lack at the moment.
  • A fairly limited levelset. There are currently eight levels, some of which have no major differences. Here's what the devs had to say:
    #Discussions_QuoteBlock_Author
    We're aiming to release Mini Metro with 5 - 10 playable cities, with more added post-launch.
    Hopefully we'll get some variation/new obstacles.
  • Lacks content for the price. But it's still fun.

Finally, here's my summary/tl;dr/whatever:
An amazing game that you should most certainly give money to, minor problems (including lack of music) will be fixed before/by launch. And it's seven f**king dollars. Who can't afford a seven dollar game? And if you for some reason don't want to pay seven dollars for this beautiful creation, then you can wait for the mobile one to be released! I see no reason why anyone should have an excuse not to buy this game.
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5 of 5 people (100%) found this review helpful
6.3 hrs on record
Posted: October 5
Early Access Review
I originally saw this game featured on YouTube and thought I would give it a try. This is the perfect game for when you just want to sit and chill out. It's not complicated to learn, you're just creating a Metro map, but I found myself really tyring to improve the efficiency of my Metros. Wonderfully simplistic UI. Just one change I would make - a legend so you know how many locomotives and carriages you have on each line. Perfect in everything else.
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3 of 3 people (100%) found this review helpful
3.8 hrs on record
Posted: October 5
Early Access Review
Mini Metro is very minimalistic in design and the mechanics can be easily grasped after a few plays. I like the colour scheme and the simple shapes. Pity there isn't any relaxing music and sound effects so far, it'll definitely make the game experience a lot more engaging, like, say, a beeping sound when a station gets too crowded. The game can be quite repetitive, but as someone who likes playing task-oriented games, it's perfect for me. I think introducing trophies would be a good idea to create a sense of achievement, and also introduces a challenge for players.
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2 of 2 people (100%) found this review helpful
10.6 hrs on record
Posted: October 8
Early Access Review
Mini Metro, a strategy game by Dinosaur Polo Club that is so simple yet so fun, you’d think that they actually made a game equivalent to Sudoku.

The game revolves around you, a bunch of shapes that resemble stations, train lines and customers that look like shapes. You have to connect all the stations together and get all the passengers to where they want to be without the stations getting crowded. The maps slowly expand revealing more play area to which more stations open up for you to connect to. You can make numerous train lines or add more trains and carriages to existing lines to help transporting passengers.

There are numerous levels to play on, each with rivers where you have to make tunnels through, despite the limited supply. You get a train given to you every week and a choice of an extra tunnel, carriage or train line to get to help you win. Even though it looks easy, it isn’t really. They added an extra mode which is the equivalent of a sandbox mode, where the stations can get full of passengers but the game doesn’t end, this allows you to just build and deliver passengers as you please, while still working with the limited supplies. They plan on making another mode which will be hard-core, only for experienced players, more cities, customers but maybe less or normal amount of assets.

Mini Metro is In Early Access currently (time of review posting) and therefore isn’t finished, a simple game with lots to do. Despite the lack of music, there are big plans for the future and it’s exciting to imagine what comes next. The game comes with the ability to change between colour-blind mode and not colour-blind mode, meaning that players who have trouble with colours can still play the game. There is even a Day and Night mode that changes the colour of the game, white for day and black for night so it doesn’t hurt your eyes. These two features aren’t given often in games but should be added for those who need these options.

This game, despite its easy looks it is quite hard, and that’s something you don’t see much anymore, hard games that look easy. Dinosaur Polo Club have developed a game that is really fun and challenging, something that strategy game lovers need in their steam library.

I rate this game a 9/10. Not a 10 because of the lack of features, but since it’s an Early Access game, a couple more updates and it’ll be a 10/10.
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2 of 2 people (100%) found this review helpful
7.8 hrs on record
Posted: October 9
Early Access Review
Mini Metro is a mini strategy puzzle game. The idea is to link up stations so commuters can get to there destination. The longer you are in the game the more demanding the commuters become and this is where you need to place you railway lines strategically.

The games concept is simple but can get difficult quickly. This makes each game you play short and sweet. It is fun and can be addictive, trying to better your high score each time.

The graphics are simple but effective for a game like this.

There is currently no sound however I believe that this is one of the things they are currently working on.

This game is no way complete and there are many things they need to add. However there is plenty to do for the price you play.

Highly recommend this game. The games are short depending on how good you get. Also the idea is simple, fun and addictive.
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2 of 2 people (100%) found this review helpful
3.0 hrs on record
Posted: September 30
Early Access Review
A very addictive puzzle/optimization game. Simple and relaxing.
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3 of 4 people (75%) found this review helpful
8.8 hrs on record
Posted: October 4
Early Access Review
Fun, not very complay game to play if you just want to relax, but when it gets later also very challenging. However, i hope music will be implemented very soon.
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: October 16
Early Access Review
Probably the simplest transport sim out there, but is incredibly addictive and new features are being added all the time. One of those great little games you can pick up anytime and have a quick game.

Looking forward to seeing the extra features on the horizon!
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1 of 1 people (100%) found this review helpful
22.0 hrs on record
Posted: October 17
Early Access Review
I haven't been lured to write any game review till date, but I couldn't resist the urge to express how I feel about this game in specific. Although from a scale point of view, Mini Metro is probably one of the smallest games I have ever played, but this game will give you an amount of "addiction time" mega scale games can't compete with!

Mini Metro get's you hooked on little things with very deep and addicting strategy addiction. Being able to play a strategy game with little things such is very rewarding. Things like
a) How should I divide my routes
b) Which stations should I create connections
c) Should I increase carriage or lines
d) which stations should connect to which lines

I am a fan of large scale strategy games from Sim Cities to Tycoons to Business Sims, but this simple, minimalist yet very enjoyable game gives you instant joy without needing to wait ages for results of your strategic decisions. This is extremely valuable if you are a busy person and don't have time to play games that need hours for things to shape up!

If you like strategy games and would like to get a chance of playing strategy games in casual mode, I don't thing anything can currently beat Mini Metro. Absolutely wonderful!
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: October 16
Early Access Review
It's simple and fun. Needs some music and fx. Very recommended if it's below 4€.
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1 of 1 people (100%) found this review helpful
6.3 hrs on record
Posted: October 11
Early Access Review
NON-SERIOUS REVIEW:

The goal of this game is to build a subway, and then be more sucessful than Rob Ford. Watch your station platforms though, if any of them start to look like Bloor-Yonge Station its game-over and you will have to start over again.

SERIOUS REVIEW:

Mini Metro is a minimalist game where you build subway stations in an attempt to maintain passenger efficiency. It gets harder as stations randomly appear as the days pass and more people are in need of transit. Like all great puzzle games this one has both a CLASSIC (Commuter) mode and a ZEN (Senic) mode.
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1 of 1 people (100%) found this review helpful
9.1 hrs on record
Posted: October 6
Early Access Review
This game taught me I'd be a terrible town planner. You too can learn that you would suck aswell by just spending mere moments with this game. 10/10
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1 of 1 people (100%) found this review helpful
8.4 hrs on record
Posted: October 7
Early Access Review
Lovely game. Actually alpha, not much bugs and increasing features.

Time after time there will pop up station points. You have to connect them with the metro lines you have. After a week you'll get new resources. Choose wisely: A new line ore more tunnels/bridges.
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: October 7
Early Access Review
Fantastic game, even at this early stage. Intuative interface and controls and addictive gameplay that has you coming back for one more game. Looking forward to the Music and Sound Design to get put in but already this is an incredibly polished product. Its a steal at it's current price as well. Can't wait for the mobile version, Highly recommended!
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1 of 1 people (100%) found this review helpful
6.4 hrs on record
Posted: October 8
Early Access Review
Mini-metro is simple, elegant, engaging fun. It takes the "less is more" principle and runs with it! I wish it was slightly more feature heavy (money, express trains, player created maps, etc) and a little more balanced (bloody circles). However even with these issues it is still endlessley engrosing. Besides, I really can't complain about an open access game.

The price point is a bit steep. This game should cost no more than a subway fare. Maybe with maps as DLC.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: October 9
Early Access Review
Top notch game, a mix of a simulation and a puzzle game. Starts out innocent and simple, then you start worrying about your overcrowded stations, and bang complexity starts rolling in. Every tiny decision per level up can make or break the game.

Recommended Highly 10/10. Will join shapes together again.
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