Chaos Domain is a game about shooting bad people in the face. Apart from that, it is also a run and gun platformer, powered by Unreal Engine. The game is highly influenced by games from 8-bit and 16-bit era, including Contra/Probotector series, as well as titles like Abuse and Doom Troopers.
User reviews: Mostly Negative (217 reviews)
Release Date: May 1, 2014
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About This Game

Chaos Domain is a game about shooting bad people in the face.

Apart from that, it is also a run and gun platformer, powered by Unreal Engine. The game is highly influenced by games from 8-bit and 16-bit era, including Contra/Probotector series, as well as titles like Abuse and Doom Troopers.

The game is set on a huge spaceship occupied by chaos cultists, where the main character (who clearly looks like a hi-tech version of the god Anubis) must kill everyone in sight. The game is obviously not story-driven, it’s all about action.

Players can upgrade weapons and purchase special items that can boost their performance. Local co-op for 2 players is available.


FEATURES
• Classic gameplay.
• 10 levels split into sub-areas, which gives us about 30 stages.
• Upgradable weapons and a range of special abilities to choose from.
• Pure hardcore run and gun action.
• Traditional 2 Player local co-op.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel CORE i3 2.6 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 5570 1GB/Nvidia GT 450
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel CORE i5 2 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6770/Nvidia GTX 550 Ti
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
64 of 82 people (78%) found this review helpful
1.9 hrs on record
Posted: August 2
This is a broken game and you should not waste your time on it, when I originally bought it, the game worked about 50% of the time and then you reach a certain point and the game completey stops, never to work again. The developers offer no support on the matter, so you should not risk spending your money on something that most likely will not work.

In the event the game does work, it is still a pretty poor game, and not nearly as good as the original contra, which is sad, given that Contra is about 30 years old. Your main character is Anubis, althoug there is no story as to why or how that ties into Egyptian mythology, and you just run through the levels, which all look the same and fight the same looking enemies over and over again. It is very repetitive and the placement and attack patterns of the enemies do not induce that heart pounding tension that these types of games are supposed to produce.

There is an upgrade system in place, where you can buy useless temporary upgrades and upgrade your terrible gun into a slightly less terrible gun, also power ups are few and far between, which means you will spend most levels armed with oonly your basic pea shooter, which further adds to the monotony of this game.
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46 of 64 people (72%) found this review helpful
0.2 hrs on record
Posted: November 30
I just got this game today for free.
Great looking screenshots made me think 'Hey, its like Contra'. .. No its not..
Its bleak, empty, and feels loosly put together. Hardly any polish.
No thought has gone in to making the levels (the first 3 i tried anyway).
If this was an ongoing project then I would have hope, but if they are calling this the finished game then im done with it.
--Avoid--
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35 of 52 people (67%) found this review helpful
0.3 hrs on record
Posted: December 1
Chaos Domain is a bland, uninspring platformer in which you jump around and shoot the bad guys. The controls are slippery and there are some performance issues. The game gets very boring very quickly, as there is no story whatsoever and the gameplay gets repetitive. There are some upgrades for your character, but they don't seem to do all that much. I got the game for free, but I'll probably never play through it.
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19 of 24 people (79%) found this review helpful
0.2 hrs on record
Posted: December 4
Unreliable platforming, sloppy controls, and a truly annoying soundtrack. I got this game for free and I want a refund.
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42 of 73 people (58%) found this review helpful
0.1 hrs on record
Posted: November 13
The first negative review I've written and certainly not something I take much pleasure in.

Chaos Domain as has been mentioned by many reviewers is a return to the age old Contra formula, static 8 directional shooting (much like the sort a classic D-pad was meant for) with awkward platforming, enemies that can shoot you through platforms that are supposed to be solid objects and ridiculously slippy controls without all the fluidity of Contras double jumping, this game is best left on the wayside.

For those of you like me, who don't own a 360 controller and don't necessarily see it as a requirement for games on a PC- don't get me started, the control scheme is a nightmare. I'm left handed and the standard controls are made with a right handed user in mind so you'll need to go through the borish task of arranging them to better suit you. The keyboard controls are poorly responsive and in a twitch shooting game where dozens of enemies might be shooting at you at once this is unacceptable.

Now on to the basics, I played one mission- that's three sections of a map that are broken up to create a single mission- so three 'check points' as it were. The beginning of the game as you might expect has you running to the right- but not able to return to the left (!) to collect missed pick ups or kill enemies and has you repeat this process three times, all while being shot by enemies through floors and walls, ceilings and anything else they seem to teleport their bullets through, which would be forgivable if you didn't get three lives (and one continue on the easier difficulty per check point) and died when you were hit once.

At the end of the first mission I was faced with a boss that is clearly a rip off of the loader from Aliens and other titles in the same franchise where it might well crop up. You are on a conveyor being dragged towards it while it fires either on a platform above it, or down the conveyor you are travelling on. You MUST hit it in the cockpit, meaning you need to be on the upper platform- not an issue, if not for the respawning guy on the platform above, lobbing grenades down at you that have an AOE far larger than is indicated by the explosion shown on screen.

It was at this point I turned the game off, and cursed myself for even bothering to pick it up.

I'm not going to list pros and cons for this, as I can't be bothered to do so. I'll simply offer my honest advice, keep your money, don't waste your time and don't waste a friends time- unless he/she and you are equally brain dead, by forking cash over for this half baked attempt at a classic and realized concept. Your friendship will swiftly end, your irritation will reach maximum levels in record time and your relatives will swiftly disown you if they learn you have this in your library.
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6 of 8 people (75%) found this review helpful
0.4 hrs on record
Posted: December 8
character moves too slow for pace of the game
enemies spawn so you have to die to get thru the game
couldn't get thru first world without game crashing on me
conveyor belts
funny ragdoll physics

your friends will say don't play it
you'll say you can't stop me
they're right, they can't
but the game will

gg overall 10/10
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4 of 5 people (80%) found this review helpful
0.2 hrs on record
Posted: December 16
No, don’t even think about this game. Chaos Domain is absolutely terrible. I could barely stand 10 minutes of it. No story, just puts you into the game. No explanations of controls, had to switch to controller just to play it and even then the controls were awkward and terrible. So hard to aim and cannot aim down. Enemies can shoot through platforms while you cannot. Everything kills you. Going near an enemy kills you. And the boss fights are more frustrating than Dark Souls! This is just terrible.
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2 of 2 people (100%) found this review helpful
13.0 hrs on record
Posted: December 7
É um jogo a primeira vista bonito mas limitado, Porém após se aprofundar mais tempo nele, o desafio começa a atrair você. E as músicas são legais apesar de ficarem um pouquinho repetitivas depois de tantas vezes tocando. Os efeitos sonoros são ótimos, e os gráficos atraentes. Simples mas muito atraentes por causa dos efeitos e animação. Depois que se domina o jogo, lá pra frente, se enxerga um jogo viciante por causa das qualidades citadas acima.
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: December 17
Reallly Hard and Baad Game
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2 of 3 people (67%) found this review helpful
0.2 hrs on record
Posted: December 7
I got it for free so I can't complain. But since it is one of the worst pieces of entertainment I have ever seen, I will. The default configuration is wasd/move and space/jump, and fire is the K key... you cannot rebind it to mouse 1, this game is keyboard control only. There is no gamepad support which is inexcusable. I could probably program gamepad support myself into a game, yet it eludes the capabilities of these people. Nobody wants to play a sidescrolling platforming game with keyboard only, or any game for that matter. Even if I could use my gamepad, I wouldn't want to. Everything else sucks too but it is not worth my time to elaborate on details, that is how bad it is. It feels like someone's first raw attempt at making a game with some game maker program you can buy on steam. One thing I will say is that it had horrible screen tearing, which is especially noticeable in side scrollers, because vsync is off by default and there is no option to enable it. I could have forced it with Nvidia control panel but again, the game is not worth the time.

If the next time I am at a fair and I pop a balloon with a dart and I can pick either this game or to drink after a homeless guy with mouth herpes, I would choose the latter.
This game has NOTHING on Tiger wrist watch games and I sincerely mean that from the bottom of my heart. This game belongs in the gutter, lying next to the homeless guy as he ♥♥♥♥es himself while drinking cheap booze.

1/10. I gave it one point because it functions.
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3 of 5 people (60%) found this review helpful
0.4 hrs on record
Posted: December 12
TRASH
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5 of 9 people (56%) found this review helpful
0.3 hrs on record
Posted: December 9
it hurts
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13 of 25 people (52%) found this review helpful
0.2 hrs on record
Posted: December 1
The controls are not good at all. This can mean death in many cases. The gameplay gets boring. This could have worked better as a flash game.
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10 of 20 people (50%) found this review helpful
0.2 hrs on record
Posted: December 1
When i saw the comments
on that game i was like ,,Meh, it cant be that bad"
.....
.....
.....
.....
I got that game for free but i deleted i after 2 minutes
If you bought it .... after playing 1 map you know you have done wrong...
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27 of 54 people (50%) found this review helpful
3.5 hrs on record
Posted: December 1
It might not be a gam e to spend countless hours on, but it's interesting. It depends on the price you get it, I had it for free so can't complain!
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2 of 4 people (50%) found this review helpful
0.6 hrs on record
Posted: December 7
Not the best game there is. Rather dull gameplay with rather questionable explosive splash damage and rather bland level design. It's nice to see that the creators wanted to make a 2D platforming run-and-gun kind of game, but it seems to do it by the numbers, as opposed to trying to make gripping and enjoyable set pieces that litter games such as Contra or Metal Slug.

Add to the the occasional crashing issues and the awkward controls sometimes, I wouldn't reccomend it. But if you get it for free like I did, you can't moan too much. Nice efort, poor execution. Which is upsetting as the concept of being Robo-Space-Anubis sounds rather cool.

Soundtrack is pretty fun though, can't fault that.
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193 of 229 people (84%) found this review helpful
6.7 hrs on record
Posted: May 2
One would imagine that 25 years after the original Contra people have the sidescrolling run & gun game figured out. Chaos Domain proves that a lot can go wrong when attempting something that the Japanese have mastered two decades ago.

At it's core, Chaos Domain is 2.5D Contra-wannabe that sufferes from failing at grasping the most basic concepts of classic running & gunning. It kinda looks the part, but as soon as you actually start playing it, it feels off. Way off.

Controls are somewhat floaty and have a tendency to be unresponsive at times - this means a lack of much needed precision, precision the game demands in parts but simply cannot provide. Especially ducking and shooting left and right without getting up is next to impossible on the analogue stick. And the character has the nasty habit of just jumping a few pixels too short and getting somewhat stuck in the terrain or suddenly gaining crazy amount of momentum - possibly remains of the UE physics engine or something that hasn't been properly deactived for a 2D game. Currently the game only supports the analogue stick on the 360 pad with no option to change that as far as I am aware - not helping the case of unresponsive controls.

The button layout is pretty much original Contra-style, with an added button for items. What it's lacking is the weapon angle lock that the newer Contras have - due to that you will be jerking all over the screen looking like your character has a seizure or two while shooting in all directions.

Eventhough the controls are kinda crappy compared to much better efforts like Völgarr the Viking or Oniken, they are still the best thing about this game. It only goes downhill from here.

Let's start with the leveldesign - bland and boring. This is on the same page as crappy 90ies shareware games for MS-DOS. A bunch of rooms, lots of platforms and the occasional elevator or conveyor belt. Games from 1988 bury this title when it comes to memorable, fun enviroments to fight in. And all looks pretty much the same too, as it is all happening on a spaceship - and that is what you get: metal boxes, metal floors, metal walls. There may be small variations in the graphic sets (the levels have a slightly different hue of color, the laboratory is more blue-whitish while other areas might be more green or red) but it's nothing exciting to look at. And the levels themselves are so dull, no rhyme or reason to the layouts, there is no flow or rhythm to these stages - enemy placement seems random at best (certain enemies spawn in the same place - but they don't seem to be placed there with any care or thought).

Enemies aren't much to write home about either, they did get one thing right though - the majority of them are popcorn enemies - thank the retrogods for that. Still, they basically have the same weaponry as you and casually fire in your general direction even though they seem to perfectly know where you are. Again, there is this weird feeling of somebody not thoroughly studying the old games that did this many times better - I have died so many times to delayed shots that were just fired when enemies felt like it. There were no patterns or timing involved. It makes judgement of situations next to impossible - that is why you will probably try to kill the bad guys close to offscreen for the majority of the time - if you actually want to survive long enough to get that highscore.The designs themselves are largely forgettable, xenomorph heads on space marine bodies and a wizard-looking guy with a wand. Yawn.

Bosses are some of the worst I have seen in a game like this since … forever, really. They are crappy beyond belief. The patterns in particular are laughably bad - some of them even have safe zones where you cannot get hurt, like at all. They are also very slow and incredibly unexciting. And they suffer from providing next to no feedback, especially hit confirmation is nearly non-existent. Bosses are awfully quiet too and there is not much of an visual indicator of targets to shoot at or that you are actually hitting the targets. They are kinda small as well, and very unimaginative - I know the devs wanted to be cute when they put in the Powerloader from Aliens or an exact copy of an Vulture Omnimech from Battletech, but I am not convinced. The bosses are lazy, boring crap. Heck, halfway through they ran out of "ideas" and let you chase after the same guy in mildy remixed versions of the same fight. This hurts the game tremendously, because bosses (the awesome, screen-filling kind) are one of the high-points of these games amd reason I play them - to fail so hard at something so important boggles the mind.

Finally, there are a lot of general game design decisions that I don't get. Like the upgrade system; instead of giving you upgrades during gameplay and having you handle different guns every now and then you are stuck with a standard gun and very scarce weapon pick ups. In order to upgrade weapons you take the money you get from beating a stage and upgrade your weapons in a shop. The problem is, this system is hardly balanced - the starting weapon without upgrades is complete garbage, putting you in a spot of severe disadvantage - as you simply can't fire fast enough to counterattack. However, once you grind a bunch of levels for cash and get the guns up to snuff, they are immensly overpowered. Again, not much thought seems to have been put into this.
Apparently there are items in the game too, but each use costs money and I did beat the game without using a single item - so I honestly don't care. Instead of spending money on a shield taking two hits, I'd rather buy an upgrade for the spreadshot - thank you very much.

Then there is a combo mechanic and a score system going, but it is so simplistic it's hardly worth mentioning. I pretty much did "perfect" scores on 80% of the levels without even trying - so either I am pretty good, or the system is flawed (hint: it's the system).

Let's wrap this up with the presentation: the game looks alright, but lacks any graphic settings - I had to force V-Sync by fiddling with .cfg files. Also, there is an annoying grain filter going on that makes the game look like an animated gif if you take a closer look. The music is a bland industrial/metal/techno-something - it fits the game but it's not particularly great. Sounds are pretty much standard, but the bosses oddly miss a lot of sound effects as mentioned above (the Vulture explodes and it's the most silent explosion I have ever heard).

Of course there are the occasional glitches: random spawns with no weapons that don't move but block fire, I had the game crash at one point and since then achievements have stopped working, the camera usually isn't fast enough to keep up with me forcing me to make leaps of faith (and die in the process, also fall damage!) and other small stuff like not actually being able to buy items via gamepad/controller. I could go on, but I think this is a way too indepth wall of text already.

Anyway, If you haven't figured it out by now - stay away if you want a good 2D action game. Chaos Domain is an amateurish attempt with so many obvious flaws that I highly recommend you skip this and check out something like Oniken (pretty much the closest thing to a Contra game on Steam right now), Völgarr the Viking or the somewhat poor port of Metal Slug 3 instead.
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31 of 60 people (52%) found this review helpful
1.6 hrs on record
Posted: May 9
Personally don't recommend it at this time due to in game economy and controls

See the video review below for better details :)

http://steamcommunity.com/sharedfiles/filedetails/?id=257882469
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12 of 25 people (48%) found this review helpful
0.2 hrs on record
Posted: December 1
The jumping controls are either floaty as hell or lock up on you when you jump straight. ALSO FALL DAMAGE IN A CONTRA-ISH GAME! UNACCEPTABLE! To quote the Angry Video Game Nerd "I'd rather have a Buffalo take a diarrhea dump in my ear" than play this again. Even free is too much money for this! OH YEAH, its that bad.
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8 of 17 people (47%) found this review helpful
0.1 hrs on record
Posted: December 1
Read the other reviews. I've got not much more to add.
Well, I could repeat how the controls lag around and how you get no air control while jumping which makes it impossible to dodge stuff, and how that makes this game be no fun and certainly doesn't make it live up to the games it's inspired by.
Push coming to shove, it looks & sounds decent enough, but this doesn't have gameplay to match.
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