In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
User reviews: Mostly Negative (4,501 reviews)
Release Date: Nov 15, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy X Rebirth

Buy X Rebirth CE Edition

Packages that include this game

Buy X Rebirth: The Teladi Outpost Bundle

Includes 2 items: X Rebirth, X Rebirth: The Teladi Outpost

Buy Egosoft Collection

Includes 8 items: X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

Buy X Rebirth Collector's Edition Upgrade

Downloadable Content For This Game

 

Recent updates View all (29)

March 27

X Rebirth Update 3.52 Released

X Rebirth 3.52 is now available.

• Fixed default NPCs being able to board the playership and getting stuck.
• Fixed being able to get more than five skill stars through employee training before skills are revealed.
• Fixed ship animation issues when leaving the area and returning later.
• Fixed some Russian localisation issues.
• Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked.

Note: Although the last fix listed above does restore Yisha if she was accidentally removed in 3.51, we recommend that you do not use savegames made in 3.51 which suffered this problem as you may encounter problems such as stuck plot missions. Savegames made in 3.50 which would have suffered this problem had they been loaded in 3.51 should be be fine in 3.52.

10 comments Read more

March 20

X Rebirth Update 3.51 Released

X Rebirth 3.51 is now available, with a few more fixes and small improvements for your gaming pleasure:

• Collision shield damage now only applies to player ship, or drone when under player remote control.
• Improved balancing and accuracy of combat calculations when player is not present.
• Fixed missing drone docks on Sucellus and Balor.
• Fixed missing shield protection for drone bays on large Teladi ships (Teladi Outpost DLC only).
• Fixed player being thrown far into empty space when leaving super highway under autopilot.
• Fixed mass-traffic "clumping" after loading a savegame.
• Fixed problem with mapping buttons on certain joysticks.
• Fixed very rare case where a target might not be selected using gamepad controls.
• Fixed delay when launching mining drones from Teladi capital ship (Teladi Outpost DLC only).
• Fixed engineers not returning Construction URVs in some situations.
• Fixed incorrect maximum shield values during and after construction.
• Fixed repairing of station parts not correctly restoring surface elements.
• Fixed "free" upgrades on stations extended when the player is not present.
• Fixed scan station missions not completing.
• Fixed missing variation name on several ships.
• Fixed "zombie" NPCs on certain stations who will not respond to attempts to talk.
• Fixed capital ships not being able to boost if shields are too low.
• Fixed claimed ships not running commands after claim is complete.
• Fixed drones bumping while trying to dock on certain docks.

23 comments Read more

Linux/SteamOS Public Alpha

X Rebirth 3.50 is now available for Linux as an Alpha test version. To enable it on Linux/SteamOS, select the beta branch "linux". For details, known issues and technical support see the Linux support thread in the Egosoft forum.

Collector's Edition

This Collector's Edition of X Rebirth includes the following items:

  • DLC: The Teladi Outpost
  • Soundtrack Volume 1 (MP3)
  • Exclusive: Soundtrack Volume 2 (MP3)
  • Optional download: X - The Space Opera - Per Musica ad Albion (Video)
  • Bonus download with artworks and X encyclopedia

The bonus content will be placed in your X Rebirth installation folder:
...Steam\SteamApps\common\X Rebirth\Bonus Content

About This Game

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.

FEATURES


TRADE! A fully simulated economy that means your actions really do matter. Travel the space highways to find profit in gigantic space cities, swarming with ships and drones.

++ Every ship you see has a task. Stop a freighter from reaching its destination and its cargo will be stopped too, causing prices to rise. ++

FIGHT! From small scale skirmishes to epic fleet encounters, battles in the X Universe know no limits. Choose to fight for the military, work for the police or be a lawless pirate, or if you prefer just fight when you need to defend yourself - it's up to you.

++ Take the action right into massive structures. Target turrets and shield generators to weaken your enemy, damage engines and jump drives to prevent their ships from escaping, or stop their factories producing to cripple their economy. ++

BUILD! Create your own empire! From trading stations to large factories, farms to hightech military complexes, everything can belong to you. Build for trade and profit or to strengthen your military presence and dominate your enemies.

++ Extend and upgrade your stations to make them operate more efficiently, with every element visible in glorious animated detail. Harvest your own resources to keep your empire running smoothly. ++

THINK! A rich, detailed history and a deep complex plot await you, but you are free to decide when and where to take part. Explore the universe at your own pace - choose your own path and create your own destiny.

++ Get up-close and personal with aliens and humans alike. Land on stations, meet people, then accept missions from them or hire them as crew members for your ships. ++

TRADE, FIGHT, BUILD, THINK... in the X Universe - the biggest sandbox this side of the galaxy.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP2 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    Recommended:
    • OS: Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    Minimum:
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    Recommended:
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT600 series with 1GB RAM or better, ATI 6850HD with 1GB RAM or better
    • Hard Drive: 12 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
Helpful customer reviews
958 of 1,086 people (88%) found this review helpful
2 people found this review funny
620.0 hrs on record
Posted: November 5, 2014
X REBIRTH 3.5: CURRENT STATE OF THE GAME
With the release of X Rebirth 3.0 the game finally reached the state it should have been in at its initial release in 2013. There are still a few rough edges and design decisions that some might find mind-boggling, but overall it is a great space game that can be polished with the use of a number of mods, some of which bring back 'classic' X features such as automated galaxy traders and miners. (as of the 14th of March 2015 some mod makers are still updating their work for the new moddable UI, some mods are temporarily out of action).

When considering buying X Rebirth is important to keep in mind that Rebirth is a fairly ambitious game for a smaller studio, as such there are always going to be the QA problems relating to small teams that have the ambition to make big games, like bugs working their way in, and lacks of resources meaning change doesn't happen as fast as gamers would like. To give Egosoft credit, they have adopted extensive community beta testing for each patch so the game is tested on as many different rigs as possible. On my most current playthough started at 3.2 I haven't found a single plot stopping bug, in more general freeplay I rarely find a bug, let alone one that blocks me doing what I want to do.

There are still some annoyances in the game such as expected bread and butter features missing from the vanilla game (a lack of FOV adjustment is a pertinent example). But these things, as illustrated by the addition of a great new gravidar, new menu system, and external camera system, seem to have been identified, working their way back into the game as Egosoft move from bug squashing to remedying design oversights. You can now do things like transfer freight and drones between ships, and build stations in empty space, creating a new zone with 7 build points that you can rename. Now, many modders seem to be finding their feet. As the engine is tweaked for performance, and bugs are squashed, it looks like X Rebirth might be headed towards a golden age of modding (if current offerings are anything to go by). The Teladi Outpost DLC brings back more classic exploration, kind of like exploring some of the rim sectors in Freelancer which is a welcomed addition to the X Series. Also the new music in Teladi Outpost is awesome, 1980's inspired synth-pop goodness, perfect for a space game.

The AI can still be a bit flakey at times, but is improving with every regular patch. Commands for capital ships are still a bit limited: You either set them off on an automated task, or give general orders such as "attack this", "fly to zone", "fly to my position", "patrol" etc. The closest I can think of is it operates a bit like Nexus: The Jupiter Incident (without the GUI)—you give the commands to an NPC captain through comms, or if you use the Co-pilot conversation mod, through keyboard shortcuts. There are a number of significant mods in alpha state at the moment that look to improve AI behaviour (in addition to Egosoft's on going work in this area).

The economy is running well. New trade software means you can lock in more trades, and a mod like Yorrick's YAT (yet another trader), adds the option of automated galaxy, system, and cluster traders and miners. These all seem to run fairly well with a miniumum need for any micro. The economy is simulated but not 100% real, so the AI still makes use of a number of crutches, but this really doesn't affect the game much, at most it means the player can no longer make obscene profits for doing not much at all. That said, I still make plenty of credits in my most recent game start to keep expansion running smoothly, and the economy is flowing along well. However, if the AI using a crutch is a big deal to you there is a mod that removes the wares from ships spawned by the AI.


GAMEPLAY: ASPECTS I ENJOY
One part of Rebirth that I enjoy is the set up: slowly building an empire, amassing stations and capital ships, setting patrols, essentially minmaxing an empire. If anyone remembers playing with lego as a kid, it's kind of comparable to that: you set up a cool base, build lots of vehicles, get a crew together, then muck around - it is a similar kind of ethos involved in the X series but with the level of interactivity we expect from PC games.

At the moment I have about 10 stations that all support each other while producing wares to keep the galactic economy running, I have top of the line freighters and miners assigned to each station, and defense fleets that patrol my territory protecting my assets. I have named each ship and station individually with all the most well crafted names I could think of (and some stolen from famous Sci-fi and fantasy), prefixed with Iain M. Banks designations of GSV, GOU etc with a few of my own new designations. The little things like setting up an empire in this detail are what makes games of the X series fun.

If this kind of empire building appeals to you then you will like Rebirth. While my empire is building, I do missions, capture ships, place trade agents on stations, increase my rep with factions, get achievements, role-play and so on. With Litauen's 'Capital Ship Bridges' mod I often sit on the bridge of a frigate ordering profitable trades as it escorts one of my galactic freighters. Then at other times it's just enjoyable to sit back, parked up in one of the zones occupied by my stations and watch the empire hum along. Personally I think if you are expecting a straight-up fighter combat space sim you will be a bit disappointed (there is still lots of fighter combat but it is not the primary focus), the wider aspects of Rebirth such as the empire building are where this game shines.

Even if you decide to not follow the plot the feeling of flying around in space just exploring, seeing new places, and observing the galaxy going along with its business around you is incredible. A number of mods can improve this experience such as 'Ency's mod'* (link at bottom of review) that modifies planets, and adds nebula to create breathtaking vistas and lighting.


PERFORMANCE
Personally I get okay performance, my set up is:

Nvidia GTX 760
Intel 4670K
8 gig of ram
24" IPS @ 1920 x 1200

I run adaptive vsync at half refresh on max settings in game, including all the driver side bells and whistles from Nvidia control panel, it sticks at 30fps. Some people might like higher frames but as long as the framerate is consistent and the game looks pretty I'm fairly happy.


KEY TO ENJOYMENT: EMBRACE MODDING AND STEAM WORKSHOP
A good idea when approaching X Rebirth is to embrace modding. The support of Steam Workshop means you can easily pick and choose features, removing things you don't like about the game and picking up new features generated by modders. Check out my curated collection of mods below for a number of improvements that save time and improve the game by adding handy new features, immersive changes, and the removal of annoying ones. One mod I can't support enough is the capital ship bridges mod—simply brilliant.

Remember there is no such thing as a "modified" tag in Rebirth, modding doesn't ruin achievements and Egosoft intentionally made the game easy to mod and added Steam Workshop support, they almost expect us to mod our games and personalise our experience, this means Egosoft can realise their artistic vision of what Rebirth should be and the gamers can have ours—we all win.

* http://forum.egosoft.com/viewtopic.php?t=362680&start=0
http://steamcommunity.com/sharedfiles/filedetails/?id=327527055
Was this review helpful? Yes No Funny
367 of 488 people (75%) found this review helpful
1 person found this review funny
118.5 hrs on record
Posted: November 6, 2014
After a year of bug fixes and added features, this game starts to come nearer to an entity like it's predecessor, but in it's own right.

It's now playable, I haven't gotten the game breaking save bugs and other random crashes that were plaguing my initial attempts to play this game.

(Edited with later game experiences within parenthesis)

The Goodish

I myself personally enjoy acting like a commander of a large fleet sending my ai companions into battle to kill off or be killed off by large xenon and pirate capital fleets. This is where the game shines to me in comparison to previous X games. If you don’t enjoy watching things unfold from the sideline and only enjoy the flying around capturing new ships to use part of the old X games for yourself I’ll stop you here and not recommend the game to you, unless you like having them alongside you then by all means proceed.

Mining is vastly improved though! <<< Like really a hell of a lot better mining system. (still not required for a successful game experience, highly recommend it when you have the extra cash, at least from an automated standpoint when you need to supply your own stations with materials. Otherwise continue stealing freighters)

Fewer menu trees (though it’s only good in theory because the automation isn’t there so you just have to hope there is a command you need in whatever situation you got into… if you’re doing combat mission don’t forget to remove your mining ships from your squad)
(I’d of prefered more menu choices with less of a hierarchy from X3 so that they weren’t hidden away.)

Space Graphics… don’t look inside unless you want a dollar and old toffee candy.


The Disappointing;

The bad things that I see in this game are mostly from a lack of automation available to the player in the old X games and missing fleet commands that really weaken the whole spin on having one ship through the whole thing. --If I have to spend 10 min sending orders to trade out, that’s not a better trading system in my book it’s a depreciation of something that was much better in the old X games.

Player Stations I’m really disappointed that they are limited to defined areas within zones, the ability to set-up outposts anywhere in X3AP was so cool and satisfying that as I write this I almost feel like hopping over removing tubes and starting a real empire. That being said I do prefer the new player station system as a whole, but the lack of freedom here brings it down to a level below it’s original roots with station complexes. (After getting more hours into the game and scaling up my own economy, I really must say that the game falls way short here, I like the scaling of the stations but the building and expansion of improvements takes far too long and I don't feel like running my computer for 7hrs+ just to have a single section build waiting on supply bottlenecks because my other stations and traders are busy)

Earning cash as a whole just seems so backwards in this game that I can’t even begin to describe my disappointment in this area. In what sense should I have to spend 7-8mil to buy a ship that does an actual economic activity only to make 250k an hour when I can just go long range scan for 15min get lucky and make 1.5mil off 100 crates of station trash items. (Adding in there are really only 3 things you can do for cash, long range scan, board ships, and board ships. For a game speaking of economy as an integral part of the gameplay experience there seems to be a lack of reward for doing the most basic economic tasks in the economy, the way it is currently set-up owning mining or trading vessels is a waste of cash and you must essentially own your own economic empire to even think of making a penny from station building since you can't make a profit because of what for me seems to be a set demand basis from the other factions with their preset number of stations, they need to build more stations in zones and expand against you and other factions)

Conclusion

Anyway I don’t recommend Re-Birth over X3AP or over any game really for that matter at this point. not worth $50, but if you could get 75% off or something huge go for it.


(After putting a good solid playthrough at 50hrs into the game and scaling up to the point where I had multiple combat fleets the game just feels stale, There isn't the threat of a true pirate menace, my biggest woes are managing an economy between my personal stations and assets through a few god awful menus, or commanding a fleet to jump in or out of combat zones as I wreck, or get wrecked, by the npc faction I feel like killing at any moment. When the ships do get into fights it's a pretty beautiful light show, but that's about all it has going for it at this point. It's fun for a bit, but after the first few station sieges and capital battles you're just grinding in a single player game to grind. You can't effectively manage the systems you take and you can't produce new factions of resistence to your mighty fleets.

----I'm quite peeved that I can't command Xenon I's which I consider the most beatiful ships in the game and the producers of some of the better laser light shows when carriers and destroyers jump in.


What Would Improve it!
AI
This game could be better with an overhaul to the menu choices and npc faction ai, micro and macro level ai combat and economy, something that allows for recognition of a certain asset level allowing for new diplomatic options with the factions as an equal, or something to that extent, allowing for a scale up of fleets sent at you or to assist you in zones that you have influence over determined through % assets in system

Better Ship Designs --- Why are "half" the ships that are flyable freaken flying Y's that's great and all but I like where the designers went with the xenon I sleek and tons of guns. If I have one ship I better be getting one helll of a show.

Less congested menus, maybe even more of them just less hidden trees of menus, I don't know, but as it is now it's rather annoying. It's like there was no change from the previous games with the continued use of hidden menus. It wasn't a problem in the old menu system of too many menus it was the hidden options, at least for me, that caused the problems.

Trading needs to be automated beyond station purchases, I am going to advocate for an exporting trade option beyond inter station purchases of my own assets. ....unless I somehow missed this and it's a hidden option i'd like to be able to set a trader to export finished products rather than wait for my station to lower the price of its' goods. pricing sliders solves this issue

Fleet Management and Supply --- Really needs to be better
I want sliders for automated purchasing amounts of drones and ammo with fleet managers that have accounts, as it is now I can only manage one fleet at extremely poor efficiency time wise, literally takes me 2hrs to get all my ships repaired, stocked, and all while making sure they are in the right places.)

...Might Update as I play more, if I play more and flesh out more of my experiences with newer updates or if I think of more issues/positives. --updated after another 30hrs for a total 89hrs (left the game on over night twice to build stations subtract 12hrs, but I count that as actively playing)

note I'm probably done playing until the expansion release. I'll be starting a new save to get the experience fresh to add to this and any other projects if there are any changes that will affect the early low free capital gameplay.

current review after patch 2.51
Was this review helpful? Yes No Funny
235 of 318 people (74%) found this review helpful
1 person found this review funny
444.8 hrs on record
Posted: October 9, 2014
With the 2.50 Patch the game is now where it should have been when released, that is, really playable, hardly any ruining game bugs.


Now you can start from scratch, earn cash with your long range scanner, get some money for your first little traders (gigurum), make deals with stations, earn reputation through missions, make deals with trader agents to keep station trades updated to your computer and start building your empire. And if you want your fighting rush, on hard difficulty you need to wise up to survive battles against more than a 3 small ships and capital ships are a real challenge (not like before which you could capture with no effort).


Factory building is the most rewarding and polished thing in this game, building your complexes bit by bit, to make huge profits later on (if you do the proper ones in the proper locations obviously, Fusion Reactors anyone!? wink wink)


All the game needs right now is exploiting exploration to a greater extend, add hazardous areas, npc factions with more life, etc. but that is already coming in December it seems, anyways, with a bit more stretch in the end-game, that is, what makes sandbox games interesting (lots things to do aside from the main plot story).


So I can only recommend this game as it is NOW and congratulate for a good job to Egosoft from lifting this one up from the ashes. They made a good engine but the state of release was simply rushed and aweful. Luckily they have managed it well.


Just buy it if you are into space genre, trading, factory building, exploration (later on), huge cap ship fighting, etc..
Was this review helpful? Yes No Funny
183 of 273 people (67%) found this review helpful
4 people found this review funny
14.9 hrs on record
Posted: October 5, 2014
2.20 Review
When I was first set loose in X: Rebirth's vast universe, right after it's release, I was convinced it was going to be amazing. But I quickly realised that this was, in fact, a colossal supernova of bugs and ♥♥♥♥♥♥ game design that refuses to let you have any fun – and I really tried. I forgot about the game for a while, and came back to play the 2.20 update, hoping that the game would be fixed by now. I was disappointed, again.

First problem: you only get to pilot one ship, the horribly named Albion Skunk. You're able to explore it using a first-person mode, which could have been fun if there were more than two rooms to it, and if anything was even slightly interactive. The cockpit is cluttered and restrict your vision horribly, and it took me a good while to find some of the most important HUD elements, such as the speedometer. Which isn't that well done either. Eventually I found a guy that sells different cockpits, ehich there are four of. And so, I was saved from the horrors of the stock cockpit by bying the very open, combat-oriented one.

If I remember correctly EgoSoft said that there's only one ship to incease immersion and that they couldn't have made the capitalship gameplay fun while keeping the mobility realistic. Well, changeing ships has worked just fine in the other games. I would've paid extra for the ability to change into something with more than one gun. Even if it was just a frikin' shuttle.

Then there's your co-pilot, Yisha. For a character you spend the entire game with, and who's almost constantly talking, you'd think they would have hired someone with some basic acting ability to speak her lines. But while you'll eventually grow used to her awkward delivery, you'll never stop cursing how useless she is. Case in point: if you're piloting a drone, and enemies start attacking the Skunk, she'll just sit there dumbly. Couldn't you, like, move, or fight back, or something? Not to mention her, and everyone else's, bad animations and ridiculous outfits. Oh, and a boob-window on a spacesuit. Because logic.

Second problem: The voice acting. Oh god, the voice acting is absolutely horrible. It has to be mentioned multiple times. I could rate this game negative just because of it, but there's so much more. The game has a big problem with humans in genereal. On stations – which all look identical – you'll talk to NPCs, who are terrifying, slot-mouthed, dead-eyed mannequins. While space itself feels nicely alive, teeming with traffic and huge ships lumbering back and forth, the interiors feel lifeless and boring. In a nightclub I hear the ambient sound of people drinking and laughing, but it's empty except for two people standing motionless by the bar. Thankfully you don't really have to enter stations anymore, you now can do all interaction straight from your ship. But since it's done as a video conversation with the character you're speaking to, there's no escape from the animations and voice acting.

How about something positive for a change? Stations aside, Rebirth fares much better when you're in space. Ignoring some messy shadows, it's a good-looking game, with colourful nebulas, asteroids, planets and star. The combat is like jousting in space. Ships make passes at each other, firing a volley of shots when they get close and hoping some connect. Or you can use heatseeking missiles. Hit the spacebar and you can strafe, FPS-style. Hit it again to steer with the mouse. The movement feels nicely weighty.

Except that the Skunk can only mount one weapon at a time, which are all extremely underpowered compared to the fact that enemies can mount multiple ones, and have near-perfect aim. Missiles are nice, and one of the only ways to make combat work for me. The other is to fly to a station and hope the turrets kill the hostiles before you die.

Third problem: you have separate ships for trading that follow you around and have to be given orders. You couldn't, and still can't, buy any trade-goods with your own ship, everything has to be done with slow and dumb freighters that can't even fight pirates reliably, despite the 20 turrets that are mounted on them. You can't cancel an order without editing your save file, and sometimes the freighter just refuses to move, breaking the entire save and preventing the plot from progressing. It's like I'm dragging a badly-behaved toddler around a shopping centre. Thank god they've fixed most of those bugs by now, but the trading UI is still slightly confusing at times and the ships are still ridiculously dumb.

The UI... It's confusing and mostly useless.It's designed to work around a controller, on a PC-exclusive title.

There's so much done wrong with this game, even this full A4 page of text is just the beginning. No matter what happens with stability and bug-fixing patches, its poor controls, awful interface, and dull pacing ensure that X Rebirth will remain unpleasant for all but the most forgiving, die-hard space jockeys. And oh god, the voice-acting...
Was this review helpful? Yes No Funny
151 of 243 people (62%) found this review helpful
1 person found this review funny
89.7 hrs on record
Posted: October 15, 2014
I can finally recommend this game. The Devs have done a lot of hard work to fix many things, and it shows. Many people I have spoken with believe the game has gone from a 1/10 to a 7/10 and counting. The great thing about egosoft is they don't release a game and then forget about it. They constantly add to it and update it over time.

I feel like X-R at release was simply the release of a foundation/framework that was meant to be built upon over time, both by the devs and the modding community. This turned many people off because they expected a completed game with every single bell and whistle they desired. Those bells and whistles were not in at release, but they are here now. Either by the devs or the great modding community.

The devs have fixed almost every bug I've ever heard of/encountered. They have added very nice UI improvements and quality of life features.The mod authors have filled in the gaps with afew nice things, but I wouldn't be surprised if the devs added them to vanilla.

All in all I am excited for the future of the game! I am actually having fun this time around.
Was this review helpful? Yes No Funny
130 of 208 people (63%) found this review helpful
1 person found this review funny
18.7 hrs on record
Posted: October 30, 2014
So I bought this game on Release day, and I have been putting off doing a review for it this whole time. I'm a veteran of the X series of games, and familiar with the development cycle that Egosoft implements. Their games are deep, and complicated; and while this one goes in a rather different direction, it is no exception.

It's just that as it was released, it was a pile of alpha code that was being charged a premium price. And really, I can't really advocate that pattern of behavior. But I do accept it, because Egosoft follows through.

They could have just given up, as a company like EA, Sony, Microsoft, or Activision would. Just leave the game as a failure and move onto something more profitable. But Egosoft continues to work on the game, refining it and polishing it to a point where it meets the expectations set out for the game in the first palce. Is this the best way to develop a game to 1.0? No. And make no mistake, what is 1.60 according to Egosoft is really 1.0 according to the fans of the series: The first version the is the full game, released as promised.

But it is here, and it is a good game. Again, not without flaws, but it is now a worthy member of the X series of games. And anyone who enjoys these types of space games is going to get their money's worth from X Reunion.

Just a final note about the reviews: Most of those negative reviews come from the initial release of the game, where it was more or less universlly panned by a righftully-dismayed crowd who purchased it. But look at the recent reviews! Now that the game is fully patched up, it is getting mostly positive reviews, and people who might otherwise reject this game becuase of that review ratio should please take note of that fact.
Was this review helpful? Yes No Funny
73 of 116 people (63%) found this review helpful
1 person found this review funny
388.6 hrs on record
Posted: December 29, 2014
As a fan of previous X games, I pre-ordered X Rebirth and started playing it within minutes of release. Like many others, I was struck both by the sweeping changes to the “X” formula established in the preceding few titles, as well as the horrid, god-awful, soul crushing bugs and technical hang-ups.

I invested approximately 180 hours in the first couple of months, doing my best to study the universe and bludgeon my way through the infuriating campaign, and after doing so (the dev’s released a steady stream of patches through this period, turning the game from utterly broken to sort of kind of maybe just a little playable), and my private verdict to my gamer-y friends and family was “Do Not Recommend, Stay Far Away!” Which hurt a little, because I could see the game’s potential glimmering far down in the deeps.

I think the thing that troubled me most back in those early days was the fact that even if you got past the bugs, which many did by editing game files, the new universe was essentially simplistic and lifeless. Even if all the game’s systems worked flawlessly (and they didn’t, not by a long shot), there was really no point in playing because, in my opinion, the universe and the mega-stations that looked so darned pretty from a distance, were essentially just empty shells, no more interesting or compelling than glittery Christmas ornaments on a well dressed up tree.

Now fast-forward a year & umpteen patches later to the release of v 3.0 and the expansion Teladi Outpost.

What a difference a year makes. After letting the game gather dust since early last January, I finally re-booted and started a new Free Play session and dove back in. Right away, I noticed a plethora of changes, ranging from cosmetic graphics enhancements to radical shifts in the design of the game’s UI and underlying mechanics, most of which a very vocal crowd had screamed to the rafters that the dev’s either couldn’t, or wouldn’t, change a year earlier.

-The menu had been switched from a cumbersome, un-intuitive radial style menu to an easily manipulated sidebar style menu, one that was lightning fast to navigate and cool as all hell to look at. Contained within this menu was a newly redesigned map, complete with two different information modes, and a wealth of new tools for tracking and maintaining my property.

-Now there was a reason to actually go into the stations other than to crawl around inside their air ducts: to find loot that was useful for crafting items that was either worth a ton of money, or even better, could be used in exchange for virtual seminars (training videos that could be applied toward your hired officers, increasing their various stats) or even better yet, hiring permanent Trade Agents on any given station who would constantly update your trade computer with current buy/sell offers from that station, the XR equivalent to X3’s Advanced Satellite Network.

--Haulers/Traders from far off systems now populated the universe, such as the factions LI or PMC from Albion trading with stations in Omicron Lyrea, or Canterran vessels docking at the No Limits Spice Farm in Albion space. This had the overall effect of making the universe seem a lot more meaningful and bringing it to life, for me.

--Faction owned destroyers patrol and react to threats and many haulers travel with either fighter or frigate/destroyer class escorts, and the player is free to assign these kinds of escorts to his/her haulers, too.

--Redesigned mission offers & rewards; now there is always something for the pilot to do, patrolling zones and engaging in frivolous but fun dog fights, protecting stations, sabotaging rival factions’ stations, etc. These missions are plentiful and updated regularly, and function not only as a means to put some credits in the players account during the early game phase, but also to build faction rep for the later stages when the player begins to build their trade fleet/station network.

--There are now ways and means to order your squad around that actually work pretty well. Not exactly fleet management, but getting there.

--The ability to place stations anywhere I liked.

--Small shipyards open for business! More capital ship choices for purchase in general, as well as an overall increase of the types/styles/configuration of ships in the galaxy.

--Redesigned highway travel. On this note, I’d just like to point out that with the release of the Teladi Outpost expansion, Egosoft is now introducing a whole new style of sector to explore (new to XR): in Teladi space, you are given a huge area to explore, filled with hidden lockboxes, interesting new stations and nebulous electrical storms that obscure your view and potentially damage your ship, and you are not given any highways to show you the way around. This seemingly small touch does a lot to increase the sense of mystery and epic adventure that was missing from the initial release, essentially forcing the player to explore again.

--Most bugs have been squashed, leaving no game-breakers that I could find. That is not to say that XR does not have bugs, I’ve found some ranging from irritating to downright aggravating, but in all cases they were minor and easily ignored.

I could go on and on listing the improvements, but I think I’ve made my point clear that the dev’s have been hard at work tightening up their systems and introducing new content. I’ve got roughly 100 hours into v 3.0 and I feel that I’m hardly scratching the surface. The bottom line is that they’ve created a rich, compelling, beautiful space-fantasy for the player to become engaged with and tinker about in, a universe that can easily gobble hundreds of hours of the players time.

The best way to approach X Rebirth is to just enjoy it for itself and not hold it up in comparison to it’s older siblings.

Final verdict 80/100
Was this review helpful? Yes No Funny
83 of 138 people (60%) found this review helpful
1 person found this review funny
490.9 hrs on record
Posted: December 11, 2014
3.0 is out, I can definitely recommend.



PROS:

-long-termed enjoyement

-deep economy, station building and management

-massive capital ship combat

-extremly immersive, extremly personal: you really feel like the pilot of your ship and leader of your empire

-loads of playstyles, like TRADER/MANAGER, BUILDER, MERCENARY, MINER but also SMUGGLER, PIRATE or CORSAIR... Or mix of all.

-very fluid gameplay - there are no loading screens, everything feels very fluid and natural, especially ship movement and menu navigation

-UI is quite easy to use (for me at least)



CONS:

-when you assign a ship under station, it will automatically bring needed wares - there is no way of telling the ship which exact resource it should bring (they sometimes bring stuff that is not really needed - or needed stuff is ignored, and other resources are brought)

-there is no way of forcing your managers to use your own budget (watching manager budgets can be annoying if you have many stations, especially in private stations)

-some people don't like to be limited to one ship (but then again, this is one of the main features of the game, it's something that was never promised, we knew that there's one playership for two years before the game was even released, so this is truly meaningless)

-some people might expect more upgrades for playership

-performance could have been better

-some might find the playership flight physics very arcade-ish
Was this review helpful? Yes No Funny
44 of 70 people (63%) found this review helpful
1 person found this review funny
34.9 hrs on record
Posted: February 28
It was an awfully bad game at launch, which i swore never to play again.

But now more than a year later, i have to admit the devs turned things around and made it an amazing game.
This game definitely deserves a second chance

- no more technical problems, high fps on modern pc's
- beautifully rendered space stations, vibrant environments
- UI has been improved a lot, much faster and more detailed,also less clutter in the cockpit.
- character models are much better now
- missions are more varied
- the economy is indeed fully simulated now

I just wish the devs had postponed it's initial launch, because X Rebirth no longer deserves such harsh reviews and low scores
Was this review helpful? Yes No Funny
29 of 44 people (66%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: March 14
Despite having been released over a year ago and receiving many patches, the game still severely underperforms on high-end hardware and does not have compelling gameplay. Expect to spend 80% of your play time flying back and forth through transparent space tubes, 10% flying around space stations within 10 meters of the hull to scan information points and giving trade orders to your ships, and the last 10% pew-pewing spaceships with one weapon at a time.

Here are some of the game's shortcomings:

  • Boring gameplay consisting mostly of flying through space tubes, as if you're playing some sort of public transit passenger simulator rather than a space game.
  • Vastly fewer weapon options with no ability to fire multiple weapons simulatenously.
  • You can only pilot one ship unlike previous games, where you had hundreds of choices in many ship categories, from scouts to carriers to freighters.
  • All objects in space are inexplicably surrounded by protective bubbles that absorb all damage from collisions, making the few precious moments spent outside space tubes even less exciting.
  • A lot of tasks needlessly require the player's presence, such as chauffeuring ship officers from stations to the ships where they are to work.
  • When talking to NPCs, you must wait for them to finish talking before your commands take effect, given the fact that a particular zone may have dozens of NPCs of the same type offering their services, this makes finding specific goods very annoying.
  • You are forced to use a cockpit, wasting 30% of your screen on what is essentially a static model with some flashing lights here and there. A discreet HUD overlaid on an unobstructed view of space would be vastly superior for many players.
  • The draw distance is depressing, with objects conspicuously popping in as you travel inside space tubes.
  • The 4 different sectors are basically palette swaps of each other with a few cosmetic differences (a cracked planet here, some space debris there, etc).
  • The script and voiceovers quite obviously weren't done by native speakers, resulting in strange and immersion-breaking dialogue and pronunciation.
  • Character models and station interiors are very low-quality.
  • The Teladi look like E.T. the Extra-Terrestrial. This would be funny if it weren't so tragic.
  • Your co-pilot's jumpsuit has an embarrassing boob window that betrays a lack of respect for the playerbase.

The game does feature a few improvements, however they hardly justify all its shortcomings:

  • Capital ship components can be damaged individually, adding depth to capital ship combat.
  • More piracy options, now you can not only extort and salvage enemy ships, but also hack them to release cargo.
  • Station complexes now exist as superstructures rather than individual stations connected by spaghetti strands.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
1 person found this review funny
63.7 hrs on record
Posted: March 15
As a player who can barely get into the other X games, I was kinda worried about getting this game on release day. 1 year and a half later, this game goes on sale for 15$ and they even offered a free weekend period for the skeptics. I decided to jump in, and I was extremely pleased with what I found:

-The most immersive space game I have played, second only to Freelancer ( I miss you Freelancer :'I )
-Actual effort in the soundtrack!!!! (God, I can listen to this all day)
- U.I. that is more friendly than past X games.
- Hiring and assigning employees is easier than ever.
- The economic system has depth, making this game a great simulator.
- The ships and stations are all eye candy, adding to the rewards of exploration.
- Combat, while not as creative as Starpoint Gemini, is still satisfying and epic!

Sidenote: The fact that you can control only one ship might piss off a few people, but I find that it contributes to the personal side of the experience.

Other than framerate issues, I haven't experienced many negatives in this game (yet). I will update this review accordingly.
Was this review helpful? Yes No Funny
13 of 18 people (72%) found this review helpful
2 people found this review funny
40.9 hrs on record
Posted: March 14
Short Review:

One of the most astonishingly beautiful pieces of crap you'll ever see.

Long Review:

I really wanted to like this game, I loved all the other games in the series and played the hell out of them, in spite of their massive learning curve they were extremely enjoyable because learning to play them felt like discovering how to play them.

Rebirth is a glorious looking game based on a flawed development plan. Were they making a game where you control lots of ships or just one ship? What was the point of walking around on a station, was this supposed to be like a shooter or something? Everyone looks the same and trades different wares, but all this serves to do is make the simple act of buying and selling enormously tedious. The previous games had a relatively simple interface for trading, managing your ships, and viewing the map, these things are all convoluted and cluttered in a series of menus which aren't really explained.

Beyond that, there's really not a lot of fun. The main quest for example has you build a URV forge at one point but the build process requires materials you can only buy from a hostile faction. Okay so go pirate and steal what you need, right? Well not exactly, in my game Fusion Reactors just weren't being traded anywhere, I guess if I let the game run non-stop over a period of several days the economy might right itself, but I ended up just altering my save file to get on with things. What ended up happening is the URV forge completed but required me to provide a mining ship. I go to purchase a mining ship which must be built first, so I build my mining ship and nothing happens because, again, it's missing some resource to finish building it.

If you fell asleep during the description of gameplay in that last paragraph I wouldn't blame you, the quests are just that boring, I wanted to love this game but it finally occurred to me that I wasn't having any fun playing it. It's a beautiful game no doubt, but honestly if they just took the previous X games and slapped these graphics on them that would have been great, it would have been released sooner, with fewer bugs and higher reviews. You're given very little instruction about how to play the game and you'll find yourself spending more time in Google looking things up than you will blowing up badguys.

As far as the combat goes, well you have the option to auto-aim at everything which makes it boring OR you can turn off the auto aim and try to manually aim but the weapons don't track very smoothly and you'll find the simple act of killing an enemy a frustrating endeavor. Adding to this, some ships like corvettes don't even have a lead indicator but maneuver like fighters. There are some great mods out there, the capital ship bridge mod for example is so wonderful that you have to wonder why it wasn't included with the game, but overall I've noticed that modders tend to abandon their work due to frustration with the limitations of the game engine, This can lead to corrupted save games and having to start over but more often having to make do without mods you had come to enjoy.

I really wanted to see a better end-game played out, the possibility to conquer whole sectors of space and wage huge intergalactic wars, I wanted to see a smoother interface and tighter fleet management, the ability to control my wings of fighters and carrier groups against large scale invasions, the ability to lead a squad of commandos in an exciting, if rudimentary, boarding action on an enemy starbase or capital ship. Maybe those things exist somewhere to some degree at some point in X Rebirth, but I don't have the stomach for all the endless tedium one must endure to reach that point.
Was this review helpful? Yes No Funny
32 of 56 people (57%) found this review helpful
402.3 hrs on record
Posted: December 13, 2014
Version 3.50 :
Egosoft has finally made X Rebirth a proper X3 sequel! Although X3 Terran Conflict (TC) and Albion Prelude (AP) are arguably better games for many reasons, X Rebirth is finally in a state that is worth playing. It's not perfect – there are still many graphical issues, performance bottlenecks, and annoying restrictions that keep the game from being great, but it is worth 15 or 20 dollars if you find it on sale for that price.

For fans of X3 and the series, it is worth coming back to and trying again. I waited until 3.0 to get back into the game since its disappointing release. It wasn't unexpected that release day would be problematic: There was plenty of evidence that this happened to prior games in the series and that Egosoft added many features post-release that should have been available on release day. Still, despite how bad the game was when it came out, Egosoft has written the wrongs right. I never had any doubt that they would get to 3.0. But for those who are still bitter about the release: Their anger is justified, however, outdated. X Rebirth has had a second rebirth.

Why does this game now deserve your time? It is probably the easiest X game in the series to get started with. Unlike the other X games, the story/tutorial does explain most of what you need to know in the game(although the campaign gets frustrating at times). Egosoft recently posted videos explaining advanced features that I would have never been able to figure out on my own. The missions are also more friendly, giving you the ability to make money early without drudging through 50 hours of poverty trading energy cells. The combat isn't the best part; and I find that exploration is lacking a bit as well. So if those two features drew you to this game, get X3TC or AP instead. This game highlights station building with an emphasis on building an empire as well as trading and building a fleet. Station building is the only feature I can definitively say I like more than X3. It is my personal favorite part of the X series, and it may be the reason I end up playing X Rebirth more than the 1000 hours I put into X3.

If you are new to the X series, you may want to move on to X3 TC and AP if you're looking for more fun and more challenge after X Rebirth. AP is also easier than TC, so that game may be a preferable next step. I would recommend playing all these games with a joystick though. I use a yoke myself, and I find that much more immersive. You may also want to run the soundtrack for X Rebirth in the background -- it is absolutely awesome but half of the music doesn't seem to appear anywhere in the whole game.

In the end, this game isn't worth 40 dollars. It probably isn't even worth 30 unless you've already paid 300 bucks for a ship in Star Citizen. I'd say buy it if it's under 25 if you're a space genre fan or empire builder. This is just my opinion of course; I preordered the collector's edition. I have no regrets though. It was worth it for me.

Note: The Teladi Outpost DLC is a small addition of content, probably worth 3 to 5 dollars. It's nice to explore and build in a new region of space.

My opinion and final thoughts: This huge game was made by a small developer, which inevitably means it's very rough around the edges. It's my opinion that most people who gave this game negative reviews think that it had a development team as large as Skyrim with a massive budget. I read many times about how X Rebirth (the game) was compared against Star Citizen (the idea), and somehow Star Citizen won almost every time. I find that line of thinking to be completely irrational. And I'm hard-pressed to find a game on steam that received lower ratings than X Rebirth (27% in 2014), even amongst games that were abandoned by their developers. X Rebirth seems to be the game that appeared at the wrong place and the wrong time.
Was this review helpful? Yes No Funny
13 of 21 people (62%) found this review helpful
18.6 hrs on record
Posted: March 15
I really like the X-Series so I was happy to get all titles for free on Steam and I gave X Rebirth a try.
I've played 14 hours this game when there was the Free X Weekend and firstly I liked this game but I'm not recommending it for now.
Also I added some credits and reputation in the .xml file of my savegame to do some testing.

Why is this game fun?
- The module damage you can cause to ships is absolutely a great idea. I was having fun destroying engines, jump drives and turrets of capital ships.
- Highways are nicer than the gates in the previous games. It gives a little bit of variety to the game.
- Egosoft finally added a nice cockpit (not like the X3 where there was only a view in front of the cockpit).
- Graphics is just great but I still haven't played for instance Elite Dangerous to compare it.
- Stations are quite nice...

Where's the problem?
- ...but I hate walking around them. I just want to buy some stuff! I don't want to visit the dance club or go to the toilet! What's wrong with you Egosoft?!
- You can't get out of your crappy Skunk (that's a good ship for sure). If they didn't have time to create cockpits for other shpis why they wasted their time creating toilets and showers? (Egosoft didn't tell us that they didn't have time, that's just my personal opinion).
- Where's the autopilot? Why all the ships need someone inside to control it?
- X Universe is getting smaller. Only 4 sectors connected with the jump gates and I've managed to explore all that in 2 days! In the X3 you needed the whole month to explore it! (of course it depends).
- Trading became too complicated for me to undestand that in 2 days. The same problem is with mining.
- Controlling your ships is as hard as it could be. You need to be near your ship to do anything with it otherwise you can only command it to fly somewhere. (I'm thinking about buying stuff or upgrading the ship).

I didn't know if I should recommend this game or not and finally I'm not recommending it.
Why? Firstly I'm not buying it so that would be stupid if I recommend something what I don't own. I'm loking forward to Egosoft to fix it or launch a new product like they did with the X3 - they have Reunion, Albion Prelude and Terran Conflict so why don't get another version of the X Rebirth? Also this is why I didn't buy X Rebirth. I'm going to wait as long as they launch a big update which will fix most of the problems or they will launch the new product.
I'm not going to tell you my opinion about the The Teladi Outpost DLC because I haven't played with it.

I hope that you found my review helpful.
Was this review helpful? Yes No Funny
70 of 131 people (53%) found this review helpful
1 person found this review funny
58.4 hrs on record
Posted: October 14, 2014
Almost a year since its release, X: Rebirth is now playable. Although it shouldn't have been released in it's initial state, the developers have constantly updated the game over the last year to iron-out the bugs and improve it.

Those who already own the game are being given free DLC which will be released in December 2014, make sure you redeem the DLC before Dec as it may not be available for free after that date.

Overall I consider this a good game that has given me hours of enjoyment, not as good as its predecessors, but has a lot more potential for both immersion and modding.
Was this review helpful? Yes No Funny
21 of 37 people (57%) found this review helpful
61.4 hrs on record
Posted: January 22
Still needs more time in the oven. I am playing the campaign and have encountered may bugs and missing gameplay elements that prevent full enjoyment of this vast game. Maybe by version 4.0 or 5.0 i'll play again but for now it's still a reck. Wait if you can...
Was this review helpful? Yes No Funny
11 of 18 people (61%) found this review helpful
11.8 hrs on record
Posted: March 15
I've been reading and watching how bad reviews Rebirth has been given...
However I had made a decission to buy it when it would be cheap enough, and the weekend deals -66% was enough.
I loved the previous titles, to the extent of X taking over my life pretty much.

In anycase, the expectations were low thanks to the reception Rebirth has earned and I do really understand the reasons for it.
The control scheme is pretty much ruined; when things were fast and simple (map, property menu etc) in earlier titles, in Rebirth it's done slow and cumbersome. Everything looks like it were aimed at consoles, but on the other end... not.

UI is not only complex, but it lacks any sense of purpose. Earlier it was just complex but almost everything was where it was for a reason; and it worked after getting used to it. 7 hours into the game and I still have constant issues with the UI, never finding anything and things have been done VERY complex compared to what it used to be.

Story feels nice and for that alone I will keep on playing, hoping that one day I get over the hugely confusing stupid UI Egosoft has created for Rebirth. I heard that a year ago the game was utterly unplayable and that doesn't surprise me at the least; it has been like this for a long time for X-series... Game is more or less unplayable for the first year and then it starts to get where it should be.
I only hope X:Rebirth isn't where it should be, since there is so many issues still (at least for someone like me, who has spent literally thousands of hours in the earlier titles) especially with the UI and the way everything works.

Fighting is very difficult with autoaim set to off, using Saitek X52 Pro makes life hell - easier to play with a gamepad and everything works way more logically with that.

All in all, not a TOTAL failure. Not worth the full money even after a year of developement and bug fixing or the DLC. Still I get a nice feeling flying around trying to go on with the plot and the game draws me back in, calling me to play more.
A lot of work is still needed, but if anyone can do it - Egosoft can.

Against my better judgement I *will* recommend this game for everyone who are enthusiaistic about X series or "hardcore space sim's", but those who are not one of the two groups mentioned should really try it out first to see if they like it.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
76.5 hrs on record
Posted: March 20
Ok, so I bought this game over the weekend and haven't really been able to put it down. Why?, I will try to explain...

I am not familiar with the franchise or any games of this particular genre. I am also aware of the appauling state this game was released in and the plethora of negative reviews and dissapointed fans this game has racked up since release. I have not experienced the bugs to the extent of those that purchased the game on release, so I don't share the same experience. But as a modern gamer I can certainly relate to the extreme dissapointment that these fans have experienced in games like Rome 2.
But at the end of the day, I felt compelled to write a review, probably because of my contrarian nature in which I felt that this game in it's current state is not represented properly.
It's a real gem! The work the devs have put into revitalising this game has to be commended, albeit a year too late.. But the very fact that they are still fully supporting and working on the game vigorously shows commitment, which is a worthy trait in a developer in this day and age.

Ok, now for my review.
STORY:
You start off as a sort of space vagabond who comes across a ship which apparently has quite a history, and affectionately called the 'Albion Skunk'. Your copilot, a sexy space babe who coincidentally has some high up connections and political ties stumbles into your ship and accompanies you throughout the game.
Ok that's more or less it for story. The rest is a sort of political/ factional scenario whose narrative has been built up over previous games. Think Star Trek/ Star Wars/ LOTR/Game Of Thrones typical factional allegiances and disputes and you'll come somewhat close. In other words it perpetuates the racial typecasting and stereotypes we have all come to know and love in todays society.

GAMEPLAY:
The thing I love about spaceships is the freedom of movement in 3d space. In my opinion it can't be fully realised with just a mouse and keyboard. I use a G13 in which the thumbstick controls my steering, and the x/y strafe movement is controlled by the WSAD keys on the G13. Gun aiming and general browsing through my ships peripherals is done with the mouse. Throttle is controlled by the rollerball on the mouse. This enables a deeper control which unwittingly adds another layer of immersion to the game. Again, coming from a background not familiar with these type of games it's all the more a savouring experience for me. Last game I played like this was perhaps 'Descent 3' way back when...
You really feel that you are a pilot and develop a bond with your ship. Every upgrade you purchase for your ship, be it engine type or shield type, you tailor towards your play style. The variety of upgrades to the ship specifically is somewhat lacking. But bare with it, as there are other dimensions and upgrades beyond mere shield/ weapon/ engine types.
Enter the drones.. Ok these wonderful little companions come in two flavors: URV (perhaps not the correct term for what these vehicles actually do in this game but thats what they call them) which you launch and they more or less go about doing their thing, and ROV drones which you personally control through a VR helmet from within your ship. There are Assassin drones, Shield drones, Hacking drones, Combat drones, Worker drones (for your cap ships or freighters).
Wanna be a space pirate? Load up a few Trojan drones, upgrade your scanning tech, skirt to the edge of the sector/ asteroid belt or mining colony/ or just near a faction you want to weaken or don't like, wait for freighters to loot, scan the cargo, send in your drone from a distance, hack the cargo doors on the ship so the freighter drops its loot. Have your freighter parked up nearby with a stack of collector drones, pickup the goods, sell them to your favored faction.
Want to be a raider? Load up a crew of space Vets, hire engineers/ captains/ marines, asssault an enemy frigate, board and hijack disabled vessels. Sell them off to your favored faction or add them to your personal fleet.
Want to be a trader? Scan stations and chatup NPC's for discounts and commisions, install trade agents onboard every station so you can keep up to date with buy and sell offers and bids. Build up a database of trade offers and identify defecits in supply and demand. Get yourself a freighter and automate trade between stations, buying low and selling high, cornering the market and running your competitors into the ground.
This sort of playstyle sits so well with me. It plays into the faction synergies and economics of the game so perfectly and way better than any other game out there currently, it's almost a revolution in this genre.
Granted, the stations and jobs are rather generic and so are the NPC's which I hope the dev's improve upon, but it doesn't matter so much because of the METAGAME. The jobs themselves come in a variety which have been improved upon in recent patches. You can do taxi missions, station protection missions, special envoy missions, sabotage enemy billboard missions, and new relic and treasure hunt missions to name just a few.
Then there is the station/ fleet and empire building part of the game. WOW, this is immense. You build your corporate empire in which ever manner you see fit. You can build your own stations, construct your own wares, hiring your own staff, who through quite sophisticated AI manage themselves. You can assign budgets, delegate pilots and ships like freighters to managers who will then go on to use those resources you assigned them to defend themselves if attacked or to go and buy a resource they need from a station. The staff themselves have statistics and attributes that can be improved upon through recently added seminars.. Can you begin to fathom the scope of this game?

GRAPHICS:
Beautiful, albeit a bit generic in terms of stations and NPC's. The different space locals are quite impressive, be it near a sun where you can see the Solar gunk being ejected from the surface, or destroyed planets and moons, all make for different regions in space, and does not make it feel like you are in empty space all of the time.
Make sure your rig is sufficient to crank up anti aliasing or you'll be in jaggy town deluxe due to many structures popping up in the emptyness of space. Allot of outlines and silhouettes, so aliasing becomes a necessity. I run the game on full ultra settings with 4x anti aliasing and SSAO set to low. A trick I found to most games and this one in particular is that if you turn AA up turn AF down or off. Do this through your card settings and set the game to control af settings as it has none. This increases performance in many games at the expense of sharper textures which is sort of fixed by increasing AA in itself.
But yeah the ships look fabulous, and new ones have been added since release, so thats a positive thing. Theres rows of traffic near stations, queues to get onto the interstellar highways. Combat feels good, with pretty explosions and effects. Not an amazing array of different weapon types like some games but enough to keep it fresh looking.

CONCLUSION:
What this game attempts and somewhat pulls off is commendable. This game does combat and battles well, but that's not what it is. Information is so valuable in this game. You find yourself pulling up in a sector, looking at the radar and analysing ships and cargo, what they're carrying, which faction they belong too, what class ships are accompanying, what kind of armament they are sporting etc.. Either just to get a trade or power picture or sussing out who's carrying a juicy payload worth robbing. All through your ships onboard computer. It generally touches base with everything you'd want in an open universe exploration game with an almost limitless scope, and now it seems in this stage to be in a working state. If you like these sort of games, wait for the next sale and buy it with no second thoughts.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
78.1 hrs on record
Posted: March 15
Well i have played the X series since X beyond the frontier.
got the update xtension.
and happily bought x2 reunion.
here i got stuck for a long time. it was very buggy at first but egosoft did their thing and patched it till it was fine. and the modding support was excellent. you guys out there did a fine job with the add ins and extras.
so fine, i waited when teran conflict came out.
and yes it was as buggy as x2, when it first came out. which i happily kept on playing.
i waited till albion prelude version 3 before shifting. and missed most of the bugs. and caught all the great mods for that too.
so i have done the same with rebirth. i have waited till version 3.5.

and made the plunge as it was free over the weekend.
and i bought it. because im really enjoying it.

yes at first the highways annoyed me. i was plain lost at first.
and yes at first the lack of a working sector screen gave me heart palpitations.
how do i order stuff about?
but then i relised that i basically played the whole series from the sector map.
its a game with great visuals. and i spend most of my time on autopilot ordering stuff round from the map screen. and spend the rest in jerky seta time advance..
i then started to really enjoy being forced to do it all from the cockpit. and i even started to enjoy the imersion of landing and walking around stations.
ive been playing it for 2 days and have not had a single crash, and loading it into a ram drive has made it run butter smooth on ultra settings. so walking into the cockpit and sitting at your chair, with a blasing sun and a 1000 asteroids is kinda pretty.
so yes i can see why a lot of us old grognards have a lot to complain about. they have made a lot of changes to the way the game plays. but at heart it is still X. and im enjoying being forced to look out the windows more instead of looking at the map :). that includes scowering the outside of giant stations i barley looked at before.
no comment on its buggy past... every campaign in every game has had some real game breakers.
but that is the fun with complexity...
and egosoft tend to look after their babies..
so graphics great, sound and music great. voice acting 10x better than the others which makes it passable at least, and a campaign that is more coherent and fun.
people to hire... the first thing added to the others as mods.. useful people too..
less epic or more epic. i cant figure that one out.. seen some epic sights.. diminished but grown in other directions. a different tack. i still have x3 in its moded glory.
Egosoft next time go the early access route..
then version 1 and 2 are alpha and beta and the metacritic score is for version 3....
this is way better than 33% and elite dangerous..

Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
3.9 hrs on record
Posted: March 14
i would really like to reccomend this game but for some crucial points i cant; the UI is absolutely terrible, it's a ridiculus hassle to do absoluely anything in the game, one of the NPCs i hired litterally dissapered, and all in all the game frustrates me with asking me to do things, with nary a single pointer where to go or even how to open up the map (the hints in-game dont work). Apart from that the combat flows great, and the actual flying feels great too, its just basic mistakes that ruin the experiance for me.
Was this review helpful? Yes No Funny