I will not sugar-coat this, X: Rebirth was absolutely terrible at launch, but the reason why I still recommend it is because I think now with all the updates, it has become a decent game
. If you don’t want to read the whole thing, then just go to the last paragraph on the bottom.
First of all, let’s consider the price. I think the current price of whooping 50€ is unjustified; it wasn’t justified at launch and it still isn’t justified now. What I would recommend to people thinking about buying this game – wait for the CHRISTMAS SALE
. I’m sure XR will be on sale this December, so even if you don’t like the game, you will have not spent too much money on it.
Many people already familiar with previous X games will say XR should have been X4. What you have to consider is that the developers never intended to make X4, they wanted to create a whole different game with different mechanics. The biggest problem here is that they (over)simplified
XR to appeal to wider audiences. This is the sole reason why XR does not feel like X4. They reduced the game complexities and I believe that cost them more than they thought it would. Many features were completely stripped from the game; the most debated being able to fly any ship
reduced to only one ship
in XR. Some features have been added now with patches though, which I find this ridiculous as they should have been in the game from the very start.
As I mentioned before, at launch the game was riddled with bugs, crashes, and whatnot; it was completely game-breaking. But I believe they fixed quite a large amount of those and the game is slowly shaping up into a decent game. For players thinking about getting this game, you should be aware that XR is very sloooow
. The developers wanted to make space exploration and economic empire building to be as realistic as possible, so even simple operations like ordering your ship to trade some wares, takes a while. They justify this by saying, “while you’re waiting for the trade to complete, go do / explore something else”. But after a while, this becomes terribly tedious and annoying, especially if you opt for building stations.
Building stations for your trade empire used to be much simpler and faster in previous X games. Now it just takes forever, and to top it off, it takes a vast amount of money and resources. Again probably to make it more realistic. Fleet control is hardly on par with X3, there’s less races, less star systems, trading can be grating at times while you’re waiting for something to happen, travelling times are longer, the plot is not really that great, the interactive menus are badly designed (improved with v 2.50), and the NPCs just suck.
BUT despite all this, I still invested 300+ hours into XR because I enjoy space simulators. The vast space cities
they designed are stunning and gorgeous to explore, the universe really does feel alive, capital ships and freighters are also badass and I enjoy capturing and collecting them, watching your stations expand and earn you more money feels good, manoeuvring around stations at high speed looks awesome and your choices can really affect the universe.
Hopefully with the release of XR 3.0, new features/improvements will make the game more enjoyable.
In the end, it’s all a matter of taste. If you enjoy space simulations or you’re a hardcore space gamer, I think XR would be a good game to try. But if you are a casual player not looking for slow and complicated in-depth gaming, then you’re better off playing a space shooter or fast-paced strategy game.