ReignMaker: Saving the World One Tower at a Time. ReignMaker is a city building political strategy game with match-3 tower defense combat. Your policy decisions determine the fate of your city and the direction of the story. Your match-3 and tower defense skills determine the fate of the world.
User reviews: Mixed (188 reviews)
Release Date: Apr 16, 2014

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Recommended By Curators

"Showed at PAX East 2014 - City-building meets match-3 meets tower defense. Pretty intriguing mesh, right?"
Read the full review here.

About This Game

ReignMaker is a city building political strategy game with match-3 tower defense combat. From your capital city you lead your Kingdom against the invading Void Army that threatens all life.

Your strategy, tower defense, and match-3 skills will determine the fate of your armies, but the many political decisions you make as a leader affect the story and the culture of your kingdom. As your capital city improves, you will have access to more powerful spells, mightier elite troops, and better battlefield gear and armaments. Along the way you will also earn achievements, complete quests, and fill your Bestiary with enemies.

  • 50 towers across 3 continents.
  • Millions of story possibilities determined by your policy choices.
  • Deep strategy elements.
  • 4 cultural spectrums: Martial, Druidic, Elemental, Republic.
  • 20 spells.
  • 10 types of troops.
  • 12 implements of war.

ReignMaker: Saving the World One Tower at a Time.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Hard Drive: 700 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Hard Drive: 700 MB available space
    Minimum:
    • OS: OS X
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Hard Drive: 700 MB available space
    Recommended:
    • OS: OS X
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Hard Drive: 700 MB available space
    Minimum:
    • OS: Any
    • Processor: Intel Core Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: onboard graphics
    • Hard Drive: 700 MB available space
    Recommended:
    • OS: Any
    • Processor: Intel i3 or equivalent
    • Memory: 6 GB RAM
    • Graphics: discrete video card
    • Hard Drive: 700 MB available space
Helpful customer reviews
12 of 14 people (86%) found this review helpful
1.5 hrs on record
Posted: February 24
This game starts out being very great. However, you will soon realize how simple the upgrading and unit systems are as well as the fact that once the playing grid shrinks down the game is no fun at all anymore but rather tedious. Not recommended.
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70 of 84 people (83%) found this review helpful
2.5 hrs on record
Posted: October 15, 2014
Okay, so I'm having a hard time trying to recommend this game, so I made the decision to not do so.

It's a match three game, mixed with a rather basic city building type of game, and by very basic I mean, click this, see if you have the resources, build, then job done! Not complicated in any way, very simple and easy to get the hang of, but it's honestly nothing special. Now on to the actual gameplay!

Like I said, the game is a match three game, so the main gameplay is just swiping so you get a line of three or more, but where it is a little different is the mechanic of the battles. On one side is you, which is a building filled with your gems/runes that you need to match three in order to use as an attack. On the other side is where the enemies will slowly encroach upon your castle, and it's your job to match those gems, be it horizontal or vertical to fire a spell at the enemy. You'll slowly whittle the enemy down with your matching abilities and the battle will be over and you'll be sent back to your village.

The combat isn't overly-complicated, and you will be getting extra abilities that you can unlock to help you along the way, but it's all simply "okay." And that's how I'd describe this game in a nutshell. It's merely okay. I'm not the biggest fan of the graphics style, but I can live with that. The combat is fairly simple, but it's nothing spectacular, and the whole village gimmick kind of makes you feel like you're playing a FaceBook game as you have to wait for your buildings to give you the resources you want. If you want to sit and wait and just watch that timer slowly tick down so you can get that extra little bit of ore, then you can, but I can't admit being the biggest fan of having to wait on real time to get something a little extra in a game.

I don't hate the game, but at the same time I can't say I like it either. Which is why I'm not going to be recommending it, because an "okay" game does not make it necessarily a good one.
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49 of 61 people (80%) found this review helpful
3.9 hrs on record
Posted: April 16, 2014
Interesting Match 3 game. Basically you build and upgrade a village to provide power-ups for the Match 3 combat game. Then you use the money from the Match 3 game to purchase upgrades for your town.

Occassionally you'll get popups in town about a random event and you have a multiple choice decision you can make. Depending on your choice you may unlock other power-ups.

Several of your buildings are for gathering resources - ore and wood that you use to build and upgrade structures. A farm to feed your people. A blacksmith to research new weapons and an armory to store them in. You use the weapons as power-ups in the match 3 game.

You can build and upgrade an Academy for spells to use in the match 3 game, A City Hall to hire workers for your buildings or as power-ups such as an Archer or Boulder tosser to fight off the encroaching enemy. And finally a Grainery to bring in more settlers.

Combat is a road map of towers on the continent. Once you win a match 3 game in one, you can advance to the next tower or redo a battle at a solved one to grind money.

In the combat sequence you have enemy forces coming at you randomly in rows. As you make matches in the match 4 game it sends out energy beams from the matched gems out into the enemy ranks of those rows. You can also use your archer/boulder tossers/loot gatherers/healers as power-ups to help defend the walls or keep your troops healed.

As you defeat enemies, they may drop piles of money that you can click on as you're making your matches.

All in all it's an interesting twist to your standard Match 3 game. All the standard Match 3 obstacles are there - as are the power-ups. Just that now they have to be researched from your village before use, and some unique power-ups like archers and such running around shooting the approaching waves of enemies as you make matches to send out energy beams to blast them away from your ramparts.

Other than that nothing terribly unique from any other Match 3 game - just its presentation.
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32 of 35 people (91%) found this review helpful
133.6 hrs on record
Posted: August 2, 2014
True addiction.

Reignmaker is a match-3 style game with a compelling mixture of elements that never distract from the gameplay.

The main meat of the game is the tower battles, which see you matching runes in a tower to create elemental bolts to destroy incoming waves of attackers. There is a wide variety of enemies, most of which shamble slowly towards your tower, giving you plenty of time to pick them off. Levels offer a great deal of variety, whether in the set-up of the board itself, 'corruption' that affects your runes, and other maladies that you can either hire citizens to deal with or just power through. Boss battles give you a chance to fight somebody that fires back.

The game also allows you to research spells and craft items to assist you in game, and hire the aforementioned specialized citizens to roam your tower walls and assist.

If that sounds like a lot to pick through, well, it is. Reignmaker has an overabundance of options, but the learning curve (at least on Easy or Normal) allows you plenty of time to pick out your own strategy, whether that's deploying spells as a mage, throwing bombs and blockades in your enemies' paths, or hiring a big guy to smash everybody with rocks.

As competently done as the individual battles are, they were actually the part of the game I found myself enjoying the least. On top of everything else, Reignmaker has a city/resource management side to it, where you can turn your little village into a true city. This is the hub of everything else in the game, where you upgrade buildings and research spells and items to assist you in battles. Watching the city 'grow up', and the citizens going about their day within it, is quite satisfying.

Likely the best part about this game, though, is the ability to set 'policies'. After each new level you beat, you can travel back to your city and set a new policy that the populace is up in arms about. Some of them gain extra resources, some will create aesthetic changes to the city, and some of them are just for flavor, but ReignMaker's excellent sense of humor shines through here, and it's definitely something to look forward to.

Graphics are bright and colorful, though nothing really stands apart from the pack here. The design of the three main city types you have to choose for are brightly distinct from one another, but while there are minor differences in city attributes, the base gameplay is still the same. It has a soundtrack. Creatures have their own unique grunts of pain and death rattles, and some of the citizens have spoken (or mumbled) lines. The music itself is about what you'd expect from a game like this, pure background. It exists, nothing really more can be said.

Achievement hunters can rejoice as well, and maybe get a little glassy-eyed when they first load up the game. Reignmaker is heavily geared towards getting a whole slew of achievements right off the bat- I got 40 in one day, and didn't even play for that long. Later achievements can get quite grindy.

Overall, Reignmaker offers a great deal of variety, and encourages unique strategies. If you're a fan of match-3 type games looking for something a little different, definitely give this one a try.
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29 of 38 people (76%) found this review helpful
47.7 hrs on record
Posted: April 17, 2014
This isn't your mother's relaxed session of Candy Crush. Things get hectic during the match 3 based battles, and an added layer of spells, items and supporting troops with specific abilities makes it a much deeper experience. The varying board layouts and boss battles up the challenge, even for a match 3 veteran, and that's just at the Normal difficulty.

The citybuilding and RPG side are light, but a good way to break up the battles and give you options on what to unlock and upgrade. The endless tower mode keeps things going past the story and allow you to continue upgrading your city and unlock the top level spells and items.

FrogDice has really upped their game with this one, and support their products well post-release. I was a Kickstarter backer on this and played quite a lot during the beta phase, so I have a bunch more hours in this game than Steam reports.
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