Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Make your own games and play how YOU want! Unlimited gaming possibilities!
User reviews: Very Positive (2,511 reviews)
Release Date: Jun 5, 2015

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Recommended By Curators

"Play various boardgames in a virtual environment. No rules simulation so you'll have to learn those yourself. Excellent social fun with friends."
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Recent updates View all (57)

August 28

Update v5.5 Jigsaw Puzzles! Digital Counters! Randomize! Oh my!

We’ve been pondering jigsaw puzzles for some time and our first iteration is now live! Try it out and let us know what you think. We’ll be improving on this as we go along and there will be other variations added in the future.

Another great new feature is digital counters. You no longer have to use the notepad to keep track of things! Just take out a counter and use the +/- keys to keep track of anything your heart desires. You can even have negative numbers! Everyone can keep a counter in their own area and change the color of the counter. We hope this enhances your gameplay experience.

Wait, there’s more?! You can now randomize your custom games. We have a new thing called ‘Zones’, in which you place objects you wish to have randomized. So if you have created games that need to be randomized each time, then this is perfect for it and gives you more control for your custom games.

Jigsaw Puzzles
  • You can spawn jigsaw puzzles from the Games menu.
  • Enter in an image URL in the pop up window to create an 80 piece puzzle.
  • Puzzle pieces are randomly placed each time it’s loaded.
  • Background of the image will show on the board so you know what it looks like and what needs to be matched up.
  • More variations will be added in the future.



Digital Counters
  • You can keep score or keep track of counts with the new counter.
  • Press the +/- buttons on the counter to increment up or down.
  • Press the ‘C’ button to reset it to zero.
  • You can click on the counter to type in a specific number.
  • You can have both positive and negative numbers.
  • Counters can be tinted.



Randomize
  • You can now load up custom games that can be shuffled and randomized.
  • ‘Randomize’ can be found in the new ‘Zones’ option in the side menu.
  • Click randomize and draw a box where you want your zone to be.
  • Any objects placed in this zone can be randomized.
  • You can have multiple zones.
  • When loading up a game with zones, a popup will ask if you want to randomize each zone.
  • You can also right click on a zone and click ‘Randomize’ (must be in the ‘Zone’ mode)




Superfight DLC
  • Added Skybound Insider signup information in Superfight DLC mode.
  • Joining this program gives special benefits and rewards to its members.
  • Insider members receive a special player mat that spawns under the Superfight DLC.



UI Improvements
  • 2D Pointers have been added to the side menu for those using the 2D hand.
  • Added extra options to side menu and improved scroll sub-menus.
  • Draw tool, Eraser, and trash can moved to the “Paint” option.
  • Hidden areas and the new Randomize option added to the “Zones” option.
  • Added a spin wheel when a player attempts to join a server so they know they are connecting.
  • Blue “help” question marks added to most menus.
  • Tooltip fixed in Custom Token menu.
  • Fixed tooltip screen clipping.
  • Added carets to the top drop down menu.
  • Improved object size and shadows in the Chest.
  • Fixed the “Congratulations” message in the tutorial.
  • Optimized UI.

Hidden Areas Improvements
  • Improved the creation process of hidden areas to be much more accurate.
  • Fixed hide pointer bug.


General Improvements
  • Hovering over an object and pressing Raise or "R" will now roll a dice, shuffle a deck, or just throw the object in the air.
  • Added a delay to transferring custom content to connecting client until after they have properly verified themselves.
  • Improved sound of objects when a table is flipped.
  • When saving an object to the chest, the list will now automatically refresh.
  • Optimization improvements.
  • When turns are activated, auto save works properly.



Fixes
  • Fixed ‘Didn't register in time’ bug.
  • Fixed hover typing a number on a deck of cards dealing to everyone.
  • Fixed issue with unlocking objects in air falling through the table after mass selecting and locking.
  • Fixed custom table not syncing when clients join games.
  • Fixed spawned objects not making sound in the first frame.
  • Fixed issue where you can't drop a group of custom dice.
  • Fixed autosave not working when changing table after flipping a table.

Stay up to date on development by following us on Twitter and Facebook!

18 comments Read more

August 25

The Weekly Post #3



Welcome to The Weekly Post where we keep you up to date on what's going on with Tabletop Simulator and Berserk Games!

Dev Chat

There are many platforms out there that can do things similar to Tabletop Simulator, some even better - we know this! We like to think of Tabletop Simulator as a platform that can be used for any kind of game, so we tend not to stick to just one genre. Meaning, we don't just focus solely on RPG elements.

As we developed Tabletop Simulator, we wanted it to function for everyone and everything! So when we create new features, we want to ensure that it can be used for any game type. For example, hidden areas. This is something known as "fog of war" and is used a great deal in RPG games. In Tabletop Simulator, we wanted these hidden areas to be used not just for RPG games, but any other kind of game as well. It can be great if you want to hide your cards, but don't feel like using your hand area. Or if two people are on the same team and want to share their hidden space together for their game play, they can go ahead and use hidden areas so both of them can see what's in it.

There's all kinds of uses for hidden areas, and that's how we develop any new feature in Tabletop Simulator - we think of ways it can be used for multiple things! I hope that gives you more of an insight on how we do things!

Behind the Scenes

We've been a bit busy, so we haven't really had time to hire another programmer. But we'll be focusing on bringing another on board! There's a lot of great things we want to bring into Tabletop Simulator, so to get the job done in a productive, yet quick manner, we'll need at least one more programmer! We've got some great resumes that we'll be going over and hopefully get another hired asap!

Future Updates

We value our community's feedback and over this past year we have implemented a lot of features and suggestions that you guys have given us. And we're still listening! Please continue to post your suggestions on our official forums. Here's a teaser of what we've been working on for upcoming updates.
  • Saved Objects Improvements - There are some things that could be improved with saved objects (in the Chest), so we're working on that! If you've got some suggestions, please post below!
  • Randomized Spawn Positions - In the built in games like Mahjong and Solitaire, we have it so the tiles and cards are randomized each time their loaded up. We're working on something similar for your custom games as well for those that need them!
  • Another game mode? - From close to the beginning of Tabletop Simulator, there's been a few game modes that people have been hoping for. One in particular we have had on the back burner for quite some time, but never have been able to come up with a good way to do it. Well, now we have made some headway and there just may be a new game mode that we think you'll like coming up in the near future! So keep your eyes peeled!
Sales Info
People have been asking how our sales have been, so here you go! To date we have sold over 250,000 copies of Tabletop Simulator since release and it's all thanks to you guys! We love what we do and we have a lot more planned so be sure to keep checking in every so often to see what's new. If you have any specific questions you'd like answered in the next Weekly Post (and it's one we can answer!), then please post below.

Want more? Stay up to date on development and other fun things by following us on Twitter and Facebook!


6 comments Read more

Reviews

“Tabletop Simulator makes me so happy!”
Rock, Paper, Shotgun

“The ingenuity that went into making this [Tabletop Simulator] is pretty impressive.”
Polygon

“It’s just a really nice way to play and experiment with new board games.”
Nerd³

Workshop Support

Tabletop Simulator fully supports Steam Workshop!

  • Supports virtualizing nearly any tabletop experience.
  • Infinite possibilities with only imagination being the limit.
  • Extremely simple modding with the power to back it up.
  • Thousands of mods and growing on the Workshop.

About This Game

Create your own original games, import custom assets, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. You can do anything you want in Tabletop Simulator. The possibilities are endless!

Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Chinese Checkers, Dominoes, and Mahjong. If you’re the tabletop gaming type, we include an RPG Kit which has tilesets & furniture, as well as animated figurines that you can set up and battle with your friends, with even more options in the Chest. There’s even an option for a Game Master so they can control the table!

If you’re into creativity and prototyping, you can easily create your own games by importing images onto custom boards & tables, create custom decks, import 3D models, and much more. You can choose to upload your creations on the Steam Workshop or share them privately with your friends.

Everyone can play Tabletop Simulator! Play a classic board game with grandma, have poker night with the guys, or start your epic RPG adventure with your crew. Play almost any tabletop game you can think of! Being a multiplayer-focused game, up to 8 players can play at any given time.

Key Features:

  • Online sandbox with unlimited games to play how you want.
  • Multiplayer physics with objects that collide and interact just how you would expect.
  • Create your own mods easily with full Steam Workshop support and 3D model importing.
  • Play just like you do in real life; pick up, rotate, shake, and throw any object.
  • Up to 8 people can play together on the same table & talk on in-game voice chat.
  • Team system with voice and text chat.
  • Save & load individual objects and complete games.
  • Hotseat mode allowing you to play locally on the same computer.
  • Browse the internet, listen to music, and watch videos in multiplayer, in-game on a tablet.
  • Perfect for RPGs - build your very own roleplaying dungeons with our modular tileset, RPG Kit and tablet (useful for character sheets).
  • Great admin tools to enable or disable player permissions and to eliminate griefing in public games.
  • Custom 360° panoramic backgrounds that change the mood.
  • Included games: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom, Dice, Dominoes, Go, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire, Tablet

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OSX 10.6
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Minimum:
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
43 of 55 people (78%) found this review helpful
3 people found this review funny
6.3 hrs on record
Posted: August 2
i played 52 pickup.....with myself.

BEST GAME EVER
Was this review helpful? Yes No Funny
29 of 32 people (91%) found this review helpful
4 people found this review funny
62.2 hrs on record
Posted: August 7
its almost like having friends in real life
Was this review helpful? Yes No Funny
25 of 26 people (96%) found this review helpful
1 person found this review funny
79.2 hrs on record
Posted: August 11
A simple but innovative concept that delivers thanks to dedicated and continued effort and improvement, Tabletop Simulator is the first mainstream product to explore an unique class of customizable simulation in the field of board games. From a basic setup with a floating table and a background, it provides a physics engine capable of simulating intermediate to advanced tabletop dynamics - from solitaire card games to complex RPGs with hundreds of elements. With a lobby system, up to eight players can play virtually any board game imaginable (unless it involves needlessly complex physics or requires unsurmountable space) in multiplayer across the internet.

Gameplay
Tabletop Simulator thrives on one simple concept: To provide the tools necessary for people to be in control of whatever combination of objects that make up the game they want to play, in any way they so desire. The game has no "AI" in the traditional sense, in fact it has no rules or scripting at all. It is a large sandbox that allows you to spawn a table and a background as a foundation for a room, then populate it with you-name-it: Smaller boards for traditional games such as chess, a larger one for hour-long social games, a wide array of pieces, blocks, figurines, dice, markers, the list goes on and on. You can add custom objects easily: Custom 2D pictures can be directly incorporated as game objects on flat templates such as card backs and card holder cards, while more advanced designs allow you to incorporate any three-dimensional object you could possibly make.
With later updates, you can now also add custom tables (limited) and backgrounds.

Once the objects have been spawned into the world, you can interact with them in a variety of useful ways: For card games, an entire subsystem allowing decks to be shuffled, searched, dealt from and kept hidden in pre-placed player zones enables you to perform most standard actions with a breeze. All objects can be grabbed and moved, locked temporarily or permanently in place in any position on the ground or air, raised and lowered, flipped, rotated along every possible axis, thrown or flicked, joined together etc. A variety of miscellaneous actions help with clarification such as an arrow that each player can spawn at their cursor to make sure players are looking at the same thing, a ruler for measuring in-game distances at will, and so on. Hosts and promoted players can easily spawn, duplicate (by Ctrl+C and Ctrl+V none the less) and delete objects at will. And while the signature option to 'Flip The Table' is always present, it never takes longer than a simple Undo to return the entire room to its state a few seconds ago.

Apart from simply interacting with objects, the world itself, as well as any individual object, can be manipulated in gravity, looks, material, opacity and other behaviour - to be experienced for yourself as the variables to be changed here are very limitless.

The game world - that includes all progress - can be saved at any time, and a load will automatically restore everything just the way you left it. Aside from making long complicated games a breeze to pick up at a later time (hugely beneficial compared to many real-life board games) this is also the main (and only) way you can publish your creations at the Steam Workshop - you simply save everything you want in one file that is then published as a game mode - including all custom objects you include with it, in exactly the position you left every item, down to their names and physics settings.

Every single object or collection of objects - custom or not - can be saved separately as well. These go to a player's custom 'Chest' inventory, which is account bound. If the player has host permissions, he can spawn any object saved here (in addition to all the objects included with the base game, obviously) to the shared world. By storing frequently-used objects in chests, you can spawn them in any world and make your own hilarious crossover modes, custom player figurines or whatever, only limited by your creativity. This is also a much faster way of accessing certain objects you need rather than having to open a new mode entirely, which both resets everything and usually takes some time to load.
With a recent update, Tabletop Simulator now supports loading partial objects from gamemodes, and many experienced Workshop authors now store load-heavy objects (such as card decks) in the bags that are included with the base game so that they can be loaded on a per-use basis after the world itself has finished loading. Speaking of which, the game also provides a old-school (alarm) clock that beeps when you tap it (for time-keeping), recently an object-based Notepad for scattered variable-keeping (in addition to the external Notepad from Early Access), a simulated tablet(!) that can access webpages and e.g. provide you with custom music from YouTube or whatever.

Developer Updates and Steam Workshop
I've moved this section to the comments since I apparently reached some character limit for reviews (WTF). Please read it there.

Story
There is no story. Period. It's a simulator and it does what a simulator should. Still a better story than Twilight many less serious simulators are awkwardly trying to tell.

Graphics
The base tables and backgrounds are assets that serve mostly as foundation, and are not especially aesthetically appealing. However, your focus should be on the board itself, on which every object is as lifelike as you make them. All items from the base game are perfectly modelled and the Workshop provides loads of custom additions, good and bad alike. The game does suffer from performance issues thanks to its very realistic handling of each individual object, but this is negligible in all but the largest scenarios.

Media
The objects have very smooth and lifelike sounds when connecting with each other or the board, reflecting their size, type and material which is of course also customizable to an extent.
There is no music. You can incorporate some with the Tablet object if you so desire. They added a fancy opening cutscene when you start the game but it feels awkward.

Overall
Tabletop Simulator is the overall go-to solution if you want to play any imaginable board game (with very few exceptions) with friends over the internet, in a perfect environment with full control over everything and several benefits compared to the real-life alternative. It is best suited for card games and traditional style turn-based board games, though it also supports lesser physics-based games quite well. You have to handle all the details yourself (just as you would in real life) as there is no script support. You'll have to pay for the simulator, but then you get to immerse yourself in a world of almost endless entertainment whenever you feel like it (and can convince some friends to join you).

ProsCons
Unlimited varietyPerformance stuttering
Extreme customizationFixed table sizes
Extensive object physics, card game supportNo AI or rule scripting support
Dedicated developers, frequent updatesSome game types incompatible
Creative communityPointless DLC
Internet socialReal life anti-social

Gameplay: 9/10
Story: N/A
Graphics: 8/10
Media: N/A

Overall: 9/10
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
1 person found this review funny
265.8 hrs on record
Posted: August 20
This is easily the most recommendable game in my library at the moment. Obviously if you aren't interested in tabletop games or are of the "I rather play with real life friend's" crowd it may not be for you, but otherwise there is no reason not to be eyeballing this game.

As a simulator it's quite robust. I've found a few small issues here and there but these are minor and don't really make themselves felt until you've played for a considerable amount of time (50+ hours). So far though there hasn't been a game I've tried to play in Tabletop Simulator that I was unable to play due to limitations of the simulator, and although there are a few games I can think of that would be harder to play in this simulator, the vast majority of games play just fine.

That being said, the workshop content of this game is what makes it so recommendable. The basic package comes with classic games like Chess and Checkers, but if you delve into the workshop you'll find tons of great games available at the click of a button. Some copyrighted favorites are regularly taken down due to DMCA strikes, but plenty are not (and plenty of Kickstarter backed games allow their games to be uploaded). Take a gander over to the workshop page for this game and search/browse before buying it, I'm sure you'll find more than a few games you like there.

Lastly, this game is great with friends, whether they are friends you know in real life or oversea buddies. Grab a mic and a few friends and start working through that workshop content, if you're able to do this I guarantee you'll be happy with your purchase. If that's not possible, I've made my way into a few public games and have had a pretty okay experience there. Many pubs tend to have mics and usually one person is willing to explain to everyone the rules of the current game. I've had my occasional issue with the griefer who comes in and messes with everything but for the most part it's been pretty good. Plenty of tabletop games have solitaire modes as well, so even if playing with friends isn't an option all the time, you can always try your hand with solo play.

I started playing Tabletop Simulator and I almost never played tabletop games, now a half year later since buying it I have 250 non-idle hours into this game and I've tried close to 50 different games out and have had a blast playing them all. It's even helped me find a few games that I'd definitely like to buy in person for when I do get the chance to play with real life friends. Get this game. It's worth it.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
25.4 hrs on record
Posted: August 9
Tabletop Simulator combines the potential inherent in a physics-based sandbox with a wide combination of out-of-the-box board games and easily-subscribed Steam Workshop board games. The controls are fun and easy to get the hang of, and you'll need them for everything from Dungeons & Dragons to Axis & Allies to five-player chess.

This is a wise investment even if you don't have many friends interested in tabletop games - although it's generally a better experience with friends, meeting strangers and playing games with them remains entertaining enough.

(Laser Light Show is a ♥♥♥♥♥ though.)
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