Challenging and fast-paced with a modern twist on old school RPG battle systems, QuestRun is unlike anything you have played before.
Análises de usuários: Neutras (147 análises)
Data de lançamento: 18/abr/2014

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Recomendado por curadores

"Despite having some troubles with a touch support, it plays generally fine."

Atualizações recentes Ver todos (2)

8 de julho

QuestRun trading cards !

QuestRun fans!

Just when you thought our artwork couldn't get any sexier....here come our trading cards..containing :
- 15 cards
- 5 backgrounds
- 5 emotes

To celebrate - we are running a 50% discount for the week. Happy trading!

2 comentários Leia mais

26 de abril

Small patch

Thanks to your feedback, I made a small patch for QuestRun. It fixes the issue with 2 achievements.

For those who missed it, I also uploaded a small update earlier this week to fix the issue with the HellGate dungeon where you started right at the boss wave.

For Mac user, for some reasons it might take some time to get this patch, and I'm sorry. I'll try to upload it next week.

Thanks to everyone who showed support on the forum, it's very appreciated here !

4 comentários Leia mais

Análises

“QuestRun appears surprisingly solid and feature-complete”
IndieGameMag

“A fast paced frantic tactics game which puts you on the edge of your seat for hours”
GreenlitGaming

Sobre este jogo

Challenging and fast-paced with a modern twist on old school RPG battle systems, QuestRun is unlike anything you have played before. A J-RPG inspired tactical game with rogue-like elements and deep engaging gameplay. You love RPGs but can go without in depth dialogues and scenario based text? QuestRun is for you - taking you to battle in various themed dungeons. Progress as far as you can with your chosen heroes, die in agony and try again! Apply new strategies, try new heroes, choose new perils and die anyway! Untimely, premature deaths await!

Requisitos de sistema

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: 1 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512 MB
    • Hard Drive: 120 MB available space
    Minimum:
    • OS: OS X 10.5
    • Processor: 1 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512 MB
    • Hard Drive: 120 MB available space
Análises úteis de usuários
3 de 5 pessoas (60%) acharam esta análise útil
8.3 hrs registradas
E aê pessoal... Beleza?
Este é para que curte RPG de turnos, mas não curte andar, conversar, evoluir habilidades ou magias, escolher itens com base em atributos complicados...
Vejam um pouco aqui:
https://www.youtube.com/watch?v=zo-U9qHM0eA&list=UUd-c1xC1P9q7Pt8RNfaSQeg
Publicada: 4 de junho
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5 de 5 pessoas (100%) acharam esta análise útil
3.7 hrs registradas
It’s hard for me to give QuestRun a bad recommendation but it would be hard for me to give this a good recommendation as well. The mechanics are fun, but it’s a tiresome game if you have little to no patience. You have three heroes chosen at random and can switch their places. They take whacks at enemies and you chose when you activate their special powers. It sounds fun on paper, but this game is difficult. It takes a bit to get around the difficulty and strategy of this game. If you have patience and enjoy strategy games, then go for it, but if you lack patience then skip it. No dialogue, no storyline, just tosses you in to figure it out. Cute artwork, but as far as I can tell, no options to turn down the sound? Bummer. Have fun! 5/10
Publicada: 4 de julho
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4 de 4 pessoas (100%) acharam esta análise útil
3.6 hrs registradas
There is no quest.
I didn't get to run.


Now, I know a game's title shouldn't necessarily be the best descriptor of a game, but if your name is this generic you expect it to be justified. It is not.

QuestRun is a good looking level-based turn based combat action game where you control up to 3 heroes as they fight through a series of waves of enemies. Combat is automatic except for unit positioning (there are 3 lanes, each lane can hold 1 hero and switching can be done at any time) and special abilities that charge up based on hits landed (1 per hero).
So far so good (or... So far so "I guess this is alright").

It starts falling apart when you realize that this is all there is.
There are 4 dungeons, which just boil down to a series of combat waves. No exploration of any kind in between.
Beyond that there are a number of optional quests that you use to unlock alternate forms of your heroes... which boil down to combat waves where your hero roster is predefined.

Successfully finishing a level awards you with gold, crowns and crystals (the last one only if it was a dungeon) which are used to buy things in the store, passively unlock dungeons and quests and buy special things in the store respectively.
If this sounds like a cash-store model that could support in-app purchases then you would be correct. Even though these features are (fortunately) not present in the Steam version the original Mobile app definitely had it.
Finishing a level also resets ALL character progress, which within a level takes the form of equipment and a simplistic experience system.

This means that, assuming you win, your hard work (levels can take well up to half an hour and allows no mid-level saving) will reward you with a measly bag of gold which will net you very little in the game shop.
To give an example, dungeon gold gain is 200-300 per victory and a new hero class can easily cost 5000 gold.
The currency rate appears to still be on "cash shop" mode, meaning what progress there is is very slow.

Other than the combat there is NOTHING there.
No semblance of a plot. No exploration. No backstory for the heroes, the world, the dungeon, the enemies, the quest.
I was sorely disappointed by this game and do not recommend it.
Publicada: 9 de setembro
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4 de 4 pessoas (100%) acharam esta análise útil
2.8 hrs registradas
This is cute, but ultimately unsatisfying to play.

In short, there are not enough player choices, and they don't matter as much as the whims of the Random Number Generator.

Once a dungeon starts, your basic actions are limited to:
_ Choosing which hero goes in which lane: Combat system is an ATB variant where 1-to-1 fights happen in each lane, with a few exceptions (if the RNG blesses you with the rare ranged weapon drop, for one). So you can manipulate combat and EXP gains by pulling the ol' switcheroo.
_ Activate character specials: Very often you'll want to click that ASAP, so not much of a choice.
_ Use potions/equip new loot: Again, little actual freedom here. Pick the bigger number and heal when health is low.
_ Pick your Level Up bonus once in a while.

Compare/contrast with what the RNG determines:
_ The loot you get: Get nothing but 10 +1 swords in a row, fail dungeon. Retry with the same party and stats (and basically the same strategy, since there's little leeway for that), get proper weapons, shields and potions and breeze through the level.
_ The random events you get: You could get a real good weapon drop from the gnome! Or have to choose between losing 1/3 of your party or all your inventory. Five times in a row.
_ The stat increases you can pick, out of 3, at level-up time. Need more health, or a stronger special? Why not have more charisma instead, or maybe some magic attack for that knight guy!

So what you do, what you actually have influence on, matters way too little compared to sheer luck (not the stat, you, the player's luck -- well, maybe if you're into that Quantified Self thing you think of it as a stat) (which is pretty grating, FYI, you NERD).

UI's a bit clumsy too (for instance: only the highest charisma in the party matters, so you have to memorize who that is or pause when you have the option of a charisma increase), and it feels somewhat grind-heavy / free-to-play-ish (you can get pets/merchants to mitigate the RNG, but 1. it's not nearly enough and 2. they cost a looot, and heeey is that a second type of currency?).

Anyway, skip.
Publicada: 4 de julho
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7 de 10 pessoas (70%) acharam esta análise útil
3.7 hrs registradas
This game is a "I dont have time to start a game but want to play a traditional rpg" it has no story and it has no real complexity. It should have been called battle challenge because you get a prefix set of characters and abilities and have to beat that level with them. A very short game fun to fix that i need traditional rpg. the art is cool. music is great. gameplay is good for a quick game but no real in depth no real story no real anything and you cant pause to pick things kind of annoying, this is more for like a phone thing than a sit down thing.
Publicada: 11 de maio
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5 de 7 pessoas (71%) acharam esta análise útil
4.5 hrs registradas
Extremamente recomendado, um game bem simples mas com uma dificuldade aceitavel que te faz querer continuar.
Recomendo compra-lo quando em promoção.
Publicada: 23 de abril
Você achou esta análise útil? Sim Não