Fight for your life in the INDIE SCI-FI FPS game fit for both casual and hard-core gamers with a passion for hunting down hordes of zombies. Prepare yourselves for the incoming nightmare!
User reviews: Very Positive (890 reviews)
Release Date: Dec 17, 2014

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Recommended By Curators

"A generic zombie shooter, but an entertaining generic title at best. Good choice for killing time."
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March 23

Face your fear!

Hey everyone!

It’s official - if you follow us on Facebook, Twitter or Google+, you might already know… But in case you don’t, here we go: Dead Effect 2 is coming to your mobile devices and PC/MAC this fall!

Check out the trailer HERE.

Thank you guys for your incredible support you’ve been showing us since Dead Effect 1. We wouldn’t be able to work on the sequel, were it not for you! We’re working really, really hard to deliver the best sci-fi FPS you can imagine. That being said, there is a couple of things we would like to run by you.

First of all, many of you have been calling for the multiplayer mode since Dead Effect 1 was first published. And we get it – the only thing that is more fun than blowing the heads off hordes of zombies is doing so with your friends (or complete strangers from the dark recesses of the internet, for that matter). We know, right? So yeah. Dead Effect 2 will come with a multiplayer mode. We can’t wait!

Another thing that’s been bugging both you and us is the Linux support for Dead Effect. As much as we would like to accommodate the wishes of the owners of Linux devices and make Dead Effect 1 Linux-compatible, we are currently lacking the manpower and time to do so. We’ve been focusing on Dead Effect 2 for the last couple of months – that’s a lot of stuff to deal with, people. Stay tuned then! We hope that you’ll all enjoy Dead Effect 2. Here’s a couple of cool screenshots to brighten your day :-)










9 comments Read more

February 23

Get your ticket to hell now - 70 % OFF Dead Effect!

A weeklong deal to help you get your fix of zombie gore. Get it while it lasts!

13 comments Read more

About This Game

Fight for your life in the INDIE SCI-FI FPS game fit for both casual and hard-core gamers with a passion for hunting down hordes of zombies. Prepare yourselves for the incoming nightmare!

The ESS Meridian starship is travelling through space with a new FTL technology, heading towards its destination - Tau Ceti f, the first planet in the history of mankind to be colonized. A few months later an elite member of Unit 13 is disrupted from cryogenic sleep. But Tau Ceti f is nowhere in sight and something is very wrong. What happened to all those people? Why are they so aggressive and attack without any survival instincts?

Key features:
- Epic single player campaign with over 5 hours of gameplay and a story that will draw you in.
- 12 story campaign missions with gameplay that differs from the mobile version, haing more rooms open to explore
- Survive and Biohazard modes with many missions
- A unique set of achievements
- Special ability – Bullet Time (slow motion) ability of the player
- Special ability – Devastation (area of effect) ability of the player
- 14 unique upgradable weapons
- Many different types of enemies
- Explosives with post-process effects (grenades, trip-mines)
- Full Dead Effect soundrack

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 GTX | Radeon HD 4770
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: Windows 7
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 | Radeon HD 5850
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Install size will gradually increase with future updates.
    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia 9800M GTS | Radeon HD 6770M
    • Hard Drive: 3 GB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Hard Drive: 3 GB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Install size will gradually increase with future updates.
Helpful customer reviews
276 of 334 people (83%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: December 30, 2014
Pros;
-Cheap
-Zombies
-Guns
-Blood
-Space
-Shiny Lights
-Trading cards
-Easy achievements

Cons;
-Clunky enemies
-Clunky player movement/animations
-An unlock system that takes forever to buy anything
-Having to pay in game coin to respawn
-No challenge on medium difficulty
-Very few enemy types
-Bullet time is a trainwreck
-Terrible sound design. The shot sound doesn't even line up properly with the basic assault rifle.
-Grenade throwing zombies that will ruin your day
-Story that attempts to be funny/cheesy but imo fails at achieving it's goal
-Short campaign that took me 3.5 hours to beat on normal/medium
-Boss fight at the end was anti-climatic, easy and probably the worst moment of an overall very bad game.
-Two other game modes "Survival" and "Biohazard" are short, uninspired and suffer from all the same issues as the campaign.
-Poor optimization
-Poor controller support
-Bad soundtrack with music that often seems out of place in a zombie/horror shooter.


This game feels like a Pay-to-Progress cell phone game without the option to buy credits is the best way I can explain it. I'm a big zombie/horror fan so I figured I'd toss down the few bucks for what seemed to be at first glance an unpolished and unfinished dimestore shooter. My expectations were met with one of the sloppiest games I have crawled through in awhile. Poor gameplay, poor presentation and a very annoying respawn/unlock system make Dead Effect have a deadening effect on players.


*edited for spelling*
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396 of 550 people (72%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: February 23
- You acknowledge and agree that the Game may use information regarding your computer,
hardware, media, software and your use of the Game to validate your license rights and to update
the Game.

- BadFly Interactive, a.s collects non – personal information when customers use on–line products
and services and/or play games on mobile devices and PCs. Non – personal information may be
collected by BadFly Interactive ́s own tools or through third party technologies like server log files,
web beacon, cookies, tracking pixels and other technologies to collect and analyze certain types of
information, including cookies, IP addresses (including for purposes of determining customers ́
approximate geographic location), mobile device ID or other identifiers, browser types, browser
language, information passed from the customers browser, referring and exit pages and URLs,
platform type, the number of clicks, information about customers ́ media, peripheral hardware,
software and/or applications installed on device, domain names and types, landing pages, pages
viewed and the order of those pages, the date and amount of time spent on particular pages, other
Internet and website usage information, game state and the date and time of activity on BadFly
Interactive, a.s websites or games, information about how customers use the game, including
game metrics and statistics, feature usage and purchase history.

Bar you not giving me an option and forcing this S%$^ upon me.... the game is pretty damn good fun. But your EULA is terrifying as hell. There is way more.... but you gotta pay to read it and by then you have already accepted and launched it to get to read it (you get no option to accept, launching the game is your acceptance) You do not have my permission to collect that from me.

Bet you have already though. If you didn't go all NSA on me it would have been a thumbs up.

I feel it fair for people to at least see only partially of what they accept playing these types of games.

Goodluck and may you do well in the upcoming rabies based ebola vaccine outbreak. Be sure to hoard all the zombrex, whoops, I meant Zmapp. As it will be worth a fortune.

By attaching Ebola to the rabies virus, Schnell's group was able to make a vaccine that may protect against both Ebola and rabies.

That will be the vaccine they pick, those will be the 2 viruses that mutate which = me with a cricket bat.

https://www.youtube.com/watch?v=6WQtRI7A064 Bill Gates loves vaccines, listen to what he says we should use them for.

Oh yeah, I almost forgot, this game is pretty cool except for tracking EULA that you accept if you like it or not.

But I find it more exciting preparing for what they have been telling us they are going to do. Just look up what caused the 28 d/w/m movies outbreaks

https://www.youtube.com/watch?v=ben0g9odgeE If these guys are training then maybe you should too.

You can't tell me to put on my tinfoil hat because I don't need one, I was injected with a Thiomersal based tetanus shot (That is Mercury) So not only did I get a brain that works 10 times faster and nearly die but I got natural protection from mind reading gamma rays.

Edit: To be Fair they also state they do not sell all this information, But I still really don't care, taking it in the first place is what I seemed to be caring about when I wrote it. So I agree with drunk me and did you actually reset the funny counter on the review.

Also if my Fridget the Midget porn account details get hijacked, then i'll be coming for you.
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157 of 203 people (77%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: December 30, 2014
This is precisely how to *NOT* make a game about killing zombies on a spaceship.

Never mind plot; even if the plot for this yarn was excellent (which it is not) I could not recommend it, because the gameplay is just plain awful.

Enter room. Trigger zombies. Shoot zombie heads until they're dead, or you're dead. This sounded great, in a Painkiller-esque sort of way... until I actually played it.

There is hardly any mobility, because the fights are almost always inside very short corridors or other zones and your character cannot jump over stuff that an 80-year-old grandmother with the flu could. Yes, that's right, kids, it is 2014, and somebody thought a FPS WITHOUT JUMPING OR ANY REAL USE OF THE THIRD DIMENSION WAS GOOD GAME DESIGN.

This is not even Quake; this is Doom, badly done, with modern-ish graphics. It's not as fun as Doom, though.

Then let's talk about the guns and approach to game-balance. Guns go bang. Zombies get tougher. Upgrade guns every level, so that guns still hurt zombies.

The magical upgrade system for guns between levels (because, gosh, pacing weapons availability throughout the story would take actual game-design skill) is lame and makes this feel like a title that was originally intending to be F2P, but failed to find an investor. Especially the "gold" bit- that's a classic bit of F2P design (gold would normally cost Real Money, kids) but It is absolutely atrocious game design to need multiple resources in a SP campaign. Seriously- if you don't want players to have gun X until Y point... don't give the players gun X. Not real complicated.

But, to add insult to injury, the gun choices are perversely bad- not "so bad it's good", or "bad because it's part of a purposeful attempt to talk about an Idea" but bad out of sheer lazy programming and poor attention to detail.

Pistols might vary hugely in total DPS delievered per bullet fired... but the two pistols I've found thus far? They have exactly as many starting bullets. So, hmm, which one am I going to pick? The one that will do 4000% damage for all shots fired, or the one that does 3000%?

Seriously? Whoever designed this couldn't be bothered to get balance even roughly done, or differentiate weapons correctly?

The list of these kinds of good-god-why mistakes is terribly long.

How about a UI where it took many random button presses to figure out how to merely switch guns before a mission? How about the game awarding upgrades to weapons I didn't even have equipped?
How about having a "grenade" button that, instead of instantly throwing a grenade, does the same thing as pressing the Select Grenade key?
How about a plot so lame and incoherently written that I could care less?
How about playing a female character, and hearing male breathing the first time I used the Sprint feature?
How about "crouching" so low you'd have to crawl IRL?
How about the transition from standing to crouching having absolutely zero purpose in the game at all? No accuracy boost, no stealthiness, nothin'- it's just a gimpy way to move around.

Lastly... the graphics are really sub-par. Each element is OK, in a boring, done-that-been-there fake-looking High Tech kind of way. The zombies aren't terrible or exciting, although they really don't make any sense at all- I'm on some high-tech spacecraft, there are no trees... so, uh, where did all those chainsaws come from???

That said, the environments and level designs are very lousy. They aren't invested with any emotional involvement and the vast majority of the locations look exactly the same; until I got to the D-Tox room, I was pretty much just staring at the same bland sci-fi-ish corridors over and over, with heavy use of colored lighting instead of genuine attempts to create interesting spaces.

Anyhow... if the gameplay wasn't terrible, I could have let the lousy use of art assets go; this wasn't a AAA title and I was expecting gameplay, not graphics, to be the show. But for the record, it's not done well; the art assets are just fine, but the level designs are terrible and there is never a sense of Place about the vast majority of the ship, which makes the fact that gameplay consists mainly of doing the same encounters with the same zombie hordes, over and over again, that much more boring.

Could this game be fixed? Somewhat. Issues with the UI, the concepts of balance for the weapons, etc., could be addressed. The major issues are with the level designs, not allowing jumping in general, and the lousy plot; these things aren't so easily addressed. Anyhow, I hope that the developers read this and, should they get the opportunity to ever make another game, take this critique very seriously- I do not mind if your levels aren't AAA-looking in screenshots, but you'd darn well better build a game that's actually fun, if you want to avoid a diatribe like this one from Steam raters and reviewers alike.
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72 of 80 people (90%) found this review helpful
2 people found this review funny
7.1 hrs on record
Posted: January 20
Really, really enjoyed this. Perfect? Nope. Inspired? Probably not. Hectic spraying and praying while walking backwards alot? Yup. A serviceable story with generally bearable acting? Sure, why not. Believable, claustrophobic environments with a tense atmosphere around every other corner? Absolutely.

I'm 50 years old. In other words, I'm way, way ancient. As I approach having played through the campaigns of about four dozen sci-fi/horror/shooter/stealth games stretching back decades--some of the AAA variety and others that less than 15 people in the west even know about (Kreed, anyone?)--I am slowly learning that all interactive entertainment exists in context. Anyone grousing about this game probably has no idea what a truly bad game is. Dear complainers: While it may appear to have the proper trappings (and do a lot of borrowing), Dead Effect ain't Dead Space (or Doom for that matter). But to our benefit, it also isn't Run Like Hell or Alien: Colonial Marines. This game exists as a competent, complete (as in finished), challenging, bloody, entertaining, intentionally goofy (at times), highly derivative, technically stable title with generally wider-than-average blood spray patterns. I mean, what else do you want in an indie?

Enter Dead Effect's playground with the proper context, and it will easily rise to meet your middling expectations. (And I mean that in the best, brain-splattery way possible. Reload.)
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68 of 84 people (81%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: February 21
It's pretty great. You can tell from the get go that a lot of time and effort has been put into it. It starts off slow and gets you into combat fairly easily. From there it gets harder but a lot more fun and creepy. It has a nice "Doom 3" feel to it, but the ease and accessability of the earlier DOOM's. You can load it up and start into the action right away.

If you're a fan of games like Left 4 Dead, Killing Floor, Doom, Aliens, or other FPS "Monster" genre games then I highly recommend this game. It has a campaign, survival, a nd a shop for customizing weapons. Along with hidden secrets in the levels such as credits for the shops, tablets for the lore, and much more.

Would throughly recommend this game.
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44 of 58 people (76%) found this review helpful
1 person found this review funny
24.4 hrs on record
Posted: January 8
Don't let the low price, the simple visuals and the fact that it's a tablet port fool you.

I would have never imagined myself playing a shooter ported from tablets on PC and having so much fun. First of all, it's miles ahead of the portable version, almost a different game. The fact that there are no microtransactions help you enjoy this as a wholesome product, albeit with a little bit of fair grinding.

A good zombie game needs 2 things: good zombies and good weapons. While this is far from many AAA titles, the weapons in Dead Effect look and sound meaty enough to feel the punch of every shot, but don't expect spectecular quality of animations and sounds.
The zombies however are a whole other dimension, and are at the core of what makes Dead Effect so fun, as they should be. Despite the small scope of the game, it features quite a few types of enemies, each of which in its turn has its preset of behaviors, some of which are randomnly generated depending on difficulty. In other words: zombies are dangerous and unpredictable, and demand the best of your attention, reaction and situational awareness. The dodge funcion is in this game for a damn good reason. This, combined with the very much Doom3-inspired leveldesign, make up for a great immersive atmosphere of an ever-so-popular contaminated spaceship setting. There's even a small cheesy story that works well enough to glue the events together and give the player a sense of purpose in addition to a sense of place.

If I had to complain about Dead Effect, which would be stupid considering the price, I'd say some will find the grinding tiresome (althought there's not THAT much of it compared to other games of this type), and not much variety beyond the campaign and the survival modes. While admittedly true, these problems didn't stop me from finishing the game twice, and I'm sure I'll be going in for a third time on Hell difficulty where almost every zombie hit is deadly.

In conclusion, Dead Effect is easliy one of my best surprise purchases on Steam. It's like Doom 3 and Killing Floor had a baby that doesn't know much yet but already shows great potential for being its own thing. Big thing, hopefully.
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67 of 100 people (67%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: February 23
So, what makes a game a great game?

Unless you're the first to create something never-seen-before with an earth-chattering-gameplay, you're living with a legacy. Your best option then is to live up with player's expectations of the genre, plus surprise them with one truly good and well executed idea to deliver a great experience.

In Dead Effect, you are shooting zombies in a spacecraft. That's it. Many titles comes to mind like Doom, Dead Space and such. And for a reason. It seems that most of these games tropes has been collaged in this game, but with no to little inspiration. The level design is repetitive, the zombies aren't that exciting, and the storyline has a smell of deja-vu.

But let's say Dead Effect uses these fairly known genre elements to lay a great core mechanic on top of it? If only.

First, your character moves a little too slowly (it glides actually since there is no footstep sounds), and can run just a few meters since he's apparently an heavy smoker. He also cannot jump so I suspect he or she's overweight too.

Your character can carry two weapons, that are predefined for most of the story campaign : pistol + rifle or revolver + shotgun. But since all the weapons are suboptimal at first, and have a atrociously long reload time, you die often - or walk back all the corridors just to be safe.

To make things worse, Dead Effect does not feature a save game or checkpoint system, forcing you to restart the whole mission even if you die a couple of seconds before the end. You're in to grind your way to the next level, and it really feels like a chore.

If you want a better weapon, don't try to pick one, you'll have to upgrade yours or buy one during the intermission - explaining why you are collecting money while trying to escape.

And here is the fatal flaw of the game. In my opinion, either :
- you design and balance each weapon to provide player with variety, uniqueness and consistency (like Doom, Half Life, Fear, etc);
- you can buy upgrades or upgraded version of your weapons in a marketplace (like Borderlands, Bioshock) to add the thrill of finding a badass one - at least for a couple of hours;
- you can upgrade your weapons & gear using "spare parts" found in the world (like Dead Space, Shadowgrounds Survivor) to add the thrill of making tough choices.
But I personnaly find using a "pay as you go to upgrade your gear" too artificial and really non-immersive, especially when you're supposed to be alone, cut from civilization.

I know that Dead Effect is a port from a iOS game, and uses micro-payements. But that's not an excuse for bad or inadequate game design. For the PC version you pay upfront, so, in way, you're supposed to see none of the monetization elements.

So, if you really like to shoot zombies, endless corridors and flat storyline, you can give this game a shot. A piece of advice : upgrade only your best weapon and be cautious of the grenadier zombies.
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55 of 81 people (68%) found this review helpful
0.4 hrs on record
Posted: October 17, 2014
Early Access Review
TL;DR: This was a free-to-play mobile game and it shows

I feel very mixed about my recommendation for this game but ultimately I think I'm going to have to say that you should give it a pass, at least for the time being. What I can say for this game is that it's cheap, although $5 is really the most I would pay for this game. After launching the game I saw that it had an ok amount of options for such a cheap game but it seemed a bit odd in the sense that it was minimalistic looking yet not in a "modern" type way, more like a "cheap looking" kind of deal. I started up the game and played the first story mission--the graphics weren't terrible and the sound was heavily based on bass trying to raise the tension. After a minute or two it became painfully obvious that this is a port of a mobile game and it shows, even down to the "Tap to..." command prompts. Not to say that mobile ports are inherently bad, but that they do need to improve with controls and input response when ported to pc. The need to sprint is needed, especially when you have an enemy who has a machine gun and you can't make it to the next corner to take cover before they open fire again. The "Tap to..." command prompts should go along with the obvious free-to-play model of slowly upgrading weapons in a now paid port (as opposed to the free to play iOS and android versions).

So in short, it's not a terrible game, but for a free-to-play game with a free-to-play design and mobile-reminiscent controls, five dollars is five too many.
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42 of 59 people (71%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: February 27
I regret buying this game because of greedy Data-Theft.
Thanks @ Bufster for the review.
This is like... getting ♥♥♥♥♥ and having to pay for it.
Uninstalled...
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89 of 141 people (63%) found this review helpful
1 person found this review funny
60.4 hrs on record
Posted: February 14
Great horror-space game for gamers.
i wish they would add maybe network support

My Rating 10 of 10 stars
( Well Worth buying & playing )
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43 of 64 people (67%) found this review helpful
16.9 hrs on record
Posted: December 16, 2014
Early Access Review
Best 5 bucks i spent in a long time. So much fun.

I grew up playing games during the golden age of quake, doom, duke nukem etc and this is just a 2014 version of those games. Shoot everything, figure it out later.

Controls are smooth
Gunplay solid
Sound is good
Lots of gore
And a possibly deranged german doctor is also included.

So much fun to be had for very little money.
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25 of 34 people (74%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: February 15
I spent my Christmas Playing this game 7/10

...Well I can't just say that lol, This is yet another Zombie game thats single player for the time being but has a pretty fun campaign that lasts about 3 or 4 hours. so of course the game is short but I had a pretty fun time with it. You have your Slow-Mo Ability similar to Max Payne and graphics similar to Doom 3 which is kinda neat.

The Zombies themselves can only be killed by a headshot which makes things a bit difficult as they swarm you, so at times the game is pretty intense. and some of these levels can be difficult early on. You can upgrade your weapons that you find or buy throughout the game between missions. and play through a Survival Mode similar to Killing Floor choosing the amount of waves you fight. highest being 10 I think. Coop should be added in the near future so that will be cool. Got this for $4.79 and it was well worth it. Check it out if it goes on sale its a pretty decent zombie game
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39 of 60 people (65%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: December 17, 2014
Pre-Release Review
Dead Space had a child with Doom 3.
Then that spawn had a kid with killing floor.
Great little Shooter.
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30 of 46 people (65%) found this review helpful
2 people found this review funny
2.5 hrs on record
Posted: January 31
This game is great, dirt cheap price, stunning graphics, and an abundance of cool weapons. It is like Nazi Zombies mixed with dead space. Oh, and did I mention? There's a bow. Yes, there is a bow and it is EPIC!
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13 of 17 people (76%) found this review helpful
2 people found this review funny
2.9 hrs on record
Posted: March 18
If Doom 3 and Dead Space Banged and had a kid named Christopher youd then have Dead Effect. Now this game isn't terrible i mean i enjoy the story line somewhat and the hoards of zombies. But the zombies really are not that challanging but at the same time they are. catch my Drift ? i did like the Space aproach and the Soundtrack to the game was obviouslty ripped out of the movie Prometheus. But over all its a decent game and worth it if you like Zombies in general. So go forth and Purchase this glory hole of a Game and may god have mercy on Your grenades. ( Beware of the Zombies with nades Once they hit you it's " so long JOSE" )
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15 of 21 people (71%) found this review helpful
23.8 hrs on record
Posted: December 20, 2014
I completed the story, got all guns, and played every mode.

Story mode: No spoilers here, but I will say this.

Pro:
The story is fun to play, the levels are so nice looking to me, and there are random points where you will need to aim for heads or get swarmed. Plus if you die, you can use some of your credit(money) to buy a respawn. Which is nice if you were so close to beating it and you don't want to restart.

Con:
Story is a bit short, I beat it really quick and easy, but I believe there will be more added some day.
The voice acting at some points seems a bit weird, like when you are going to die he says nooooooo in a bit of a lazy voice.
and the beginning bothers me since the male still sounds like the female character. lol.

The enemies, all different, pretty much if you like killing floor you may like this. It seems to me like a Doom, Duke Nukem, Killing Floor, CoD zombies feel.
Every zombie has a different kind of ability that you need to keep your eye on while in small rooms.

A large selection of guns from shotguns, rifles, archery, and a freaking minigun. Whatever you like to mow zombies down with.

So far, I can't stop playing it, and once it gets co-op I may play it even more with friends.

As it is, 8/10 and hope I see more guns to get and more story added.
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17 of 25 people (68%) found this review helpful
3 people found this review funny
4.9 hrs on record
Posted: January 29
It's not the next AAA horror space adventure and that might be a good thing. A perfect combination of shooter, RPG, and horror with enough jumpiness, firepower, and progression to appeal to many different audiences.
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11 of 14 people (79%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: February 25
below you'll find a written and video impression on the game
https://www.youtube.com/watch?v=zCAMpNLQUNg

Dead Effect is what many would consider "that generic zombie fps", but that doesn't automatically make it bad. You get tossed into an arena based level, full filling the objective listed in each mission. Before you head out the game offers you the opportunity to purchase and upgrade your weaponry. It's a very arcady FPS that knows exactly what it is and makes no illusion to it's identity.

I wouldn't go into Dead Effect expecting a full narrative experience from games like Bioshock or Wolfenstian last order. The story is pretty bad, and the voice acting even worst, but where the game shines is it's excellent feeling run and gun gameplay. There is a fair variety of firearms to use, and they all feel great! Excellent visual and audio feedback on each shot, classic and challenging difficulty scaling, it's generic FPS done right!

Dead Effect has it's origins in mobile tablet gaming and the Steam version is basically an upresed version of the mobile original. They've done a pretty good job of upresing, as the texture quality is quite good, as well as the lighting, showing a good amount of visual fidelity. Where it takes a hit in the visuals is it's lower polycount models used, due to it being on mobile originally, and the menu screen has too much left overs from it's origins, with big unnecessary buttons. As far as visuals are concerned, it does a passable job as a PC port.

Dead Effect probably won't be the very best FPS you'll ever play, nor is it very original, but what it does it does very well. It's gameplay, though generic, is designed well for maximum entertainment in shorter burst play time. At it's price of $5 there's not too much to complain about. If you're looking for an entertaining but cheap action FPS, and don't mind it being some what flawed in comparison to it's competitors, Dead Effect is a very viable choice.

Pros:
- Excellent feeling run and gun gameplay
- Multiple game modes to play
- Brings FPS back to it's roots of run and gun
- More than fair asking price

Cons:
- Unoriginal
- Terrible voice acting
- Left over Mobile UI
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12 of 16 people (75%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: January 17
Dead Effect is a cheap, fun, and easy to play game. Don't listen to those that say it isn't optimized. If you disable the effects (put them on the lowest settings), you can easily get 60 fps. I was able to run this game on a potato laptop at almost 200 fps. So, this game is optimized, and it is fun. Imagine Left 4 Dead mixed in with an arcady-like Dead Space, and you have a basic understanding of what this game is. If you don't want to buy it on the PC, then it is free to play on your phone/tablet. I deffinately recommend this game, and as time passes, more, and more content will be added. :D
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14 of 20 people (70%) found this review helpful
37.6 hrs on record
Posted: January 21
Dead Effect is a story driven first-person corridor shooter set aboard a futuristic research vessel/station, where an accident suddenly turns the crew into homicidal zombies. It is a very well made game enjoyable to play and satisfying to beat. Essentially it is a free 2 play iOS port. One of the few I have played that works well as a PC game.

You are part of an Elite unit awakened from hibernation to respond to an emergency aboard the vessel. You can choose to take on the role of a male or female soldier the only difference being the starting weapons and the voice-overs. Once armed you go up against a horde of zombie type enemies. Your job 'as always' is to go from level to level and complete objectives in order to progress to the end boss.

Enemies consist of several types of zombie: crawler, zombie, scientist zombie, soldier zombie, spitters and grenade zombies, plus a few specials which I wont mention and spoil for you here. Combat against the zombies is one of the strong points of the game. While they are only effective in packs and at close quarters, the badder zombies can spit venom or throw grenades which can be deadly from range. Furthermore even though the zombies close distance slowly their strength is in numbers, especially when moving through the vessels tight walkways.

As you move along the infested decks of the vessel you will be able to collect ammo and grenade refils, and credits from the (un)dead crew. In addition you can collect datapads with snippets of story to help explain the events which unfolded before you awoke. Killing enemies sometimes provides valuable item drops such as gold bars, credits (i.e. in-game cash), new weapon unlocks or weapon upgrades. Gold bars seem to be largely a remnant of its free2play days, which I suspect were gained largely through some sort of microtransactions. Thankfully though these do not exist in this PC version. Gold bars can be used to buy a handful of ultra-powerful weapons or an auto-heal feature which seems redundant for most players except for casual gamers. Credits allow you to purchase or upgrade combat weapons.

You start with a basic 1000 volt stungun which is good when you fighting lone enemies. As you play you get access to better weapons. Even though you can only carry two types of firearm (1-handed sidearm & a 2-handed assault weapon) and 1 batch of grenades during a level. You can switch between several model types between levels. This limitation is quite realistic even if you prefer the old skool method of carrying an arsenal into combat.

Weapons include different types of: handgun, assault rifle, shotgun, bows, energy weapons and a minigun. Melee lovers take note that there is a chainsaw weapon which you can get close and personal with the enemy but I found it to be the least satisfying of the weapons to play. Whats even better about the guns is that they can be upgraded during play. 5 levels for each weapon that increase stats like: reload speed, magazine capacity, damage and accuracy. New weapons can be purchased with the credits you collect. By far the most satisfying weapons are the shotgun or the bow with exploding arrow heads! :) You also get two special if limited abilties: Bullet time (slow-mo action) and Devastation (powerful strike eminating from the player).

The campaign consists of twelve levels ranging from short to long in terms of duration. All levels though similar in the challenges and obstacles they provide are pretty well designed. You will probably have to play through the game twice to complete the campaign achievements. In addition there have been two modes added and play similarly to Killing Floor - Survival maps require you to not die for a number of minutes, while in Biohazard maps you must survive numerous waves of ever increasing difficultly. There are around six maps for each mode. These I found were adequate at best. To be better coop is really needed here.

Overall I found the gameplay and aesthetics (graphics & sound) were pretty good, setting the right tone that will remind older gamers of Doom 3 or System Shock [if you have played either]. The story while pretty standard does its job in immersing you within the setting. Graphics for a port are really well done bringing a claustraphobic feel as you move around the vessel. While voice-overs (there are three one for each marine character and the only other survivor a scientist who guides you) are quite good for an indie game. I did discover a very few minor bugs which were not game-breakers but these were fixed during my time playing the game.

Rock, Paper, Shotgun wrote that Dead Effect fails in its ambition. After playing through the game I found that what the game may lack in terms of ambition it more than makes up for in immersion, and quality implementation and delivery. In conclusion Id say so many games that come through Early Access fail to deliver, Dead Effect does that and more.

For the price its an easy recommendation. Looking forward to the sequel.
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