Fight for your life in the INDIE SCI-FI FPS game fit for both casual and hard-core gamers with a passion for hunting down hordes of zombies. Prepare yourselves for the incoming nightmare!
Análises de usuários: Muito positivas (524 análises)
Data de lançamento: 17/dez/2014

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"Dead Effect is a action-horror shooter that stays true to old school zombie games. Has pretty interesting story and a good variety gamemodes."

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20 de janeiro

HELLO THERE!

A couple of weeks have passed since the release of our game, during of which we've seen tons of positive reactions and complimentary reviews. It's like watching our kid go off to college and see him getting straight A's! We are very proud of it, but even prouder of you. We've been very lucky to have such a loyal, enthusiastic community. Thank you for everything you're doing for us!

We are well aware of the fact that our game is far from perfect. However, we constantly monitor all the feedback and we use your tips and suggestions not only to improve Dead Effect 1, but also to give us an idea of what to steer clear from in our future projects. Your help is invaluable - our mission is to create games that you, our audience, will enjoy.

We are not an AAA studio and all you can see is the work of a very small team of very dedicated people. This is something that some of the less favourable reviews forget about - we do not have the backing of a large sponsor or lots of staff, and all this has taken lots of blood (literally), toil, tears, and sweat. Still, being compared to AAA titles is something we have never even dreamed of, and it's a great boost of confidence to us. We promise to keep up the good work, and we hope we can enlist your help in the future as well.

Thank you, you're the best!

Sincerely,
BadFly team

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22 de dezembro de 2014

SANTA IS COMING TO TOWN!



The Steam Christmas Holiday Sale is here! Santa is going crazy while looking for the presents he lost on his way from a pub crawl last night. Come and get them before he does! Enjoy the BadFly deal this selling weekend and get up to 40 % off the Dead Effect PC/MAC game.

Dear community, we wish you a very merry Christmas! Thank you for your support in the past year - we would never get this far without you. We're looking forward to bringing you lots of fun in 2015. Hope your year will be hunky-gory!

Sincerely yours,
the BadFly team

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Sobre este jogo

Fight for your life in the INDIE SCI-FI FPS game fit for both casual and hard-core gamers with a passion for hunting down hordes of zombies. Prepare yourselves for the incoming nightmare!

The ESS Meridian starship is travelling through space with a new FTL technology, heading towards its destination - Tau Ceti f, the first planet in the history of mankind to be colonized. A few months later an elite member of Unit 13 is disrupted from cryogenic sleep. But Tau Ceti f is nowhere in sight and something is very wrong. What happened to all those people? Why are they so aggressive and attack without any survival instincts?

Key features:
- Epic single player campaign with over 5 hours of gameplay and a story that will draw you in.
- 12 story campaign missions with gameplay that differs from the mobile version, haing more rooms open to explore
- Survive and Biohazard modes with many missions
- A unique set of achievements
- Special ability – Bullet Time (slow motion) ability of the player
- Special ability – Devastation (area of effect) ability of the player
- 14 unique upgradable weapons
- Many different types of enemies
- Explosives with post-process effects (grenades, trip-mines)
- Full Dead Effect soundrack

Requisitos de sistema

Windows
Mac OS X
    Minimum:
    • OS: WindowsXP (Service Pack 3)
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 GTX | Radeon HD 4770
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: Windows 7
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 | Radeon HD 5850
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Install size will gradually increase with future updates.
    Minimum:
    • OS: 10.6
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia 9800M GTS | Radeon HD 6770M
    • Hard Drive: 3 GB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Install size will gradually increase with future updates.
    Recommended:
    • OS: 10.9
    • Processor: 3.0 Ghz Quad Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT 650M or 750M (strongly recommended)
    • Hard Drive: 3 GB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Install size will gradually increase with future updates.
Análises úteis de usuários
218 de 264 pessoas (83%) acharam esta análise útil
9 pessoas acharam esta análise engraçada
5.9 hrs registradas
Publicada: 30 de dezembro de 2014
Pros;
-Cheap
-Zombies
-Guns
-Blood
-Space
-Shiny Lights
-Trading cards
-Easy achievements

Cons;
-Clunky enemies
-Clunky player movement/animations
-An unlock system that takes forever to buy anything
-Having to pay in game coin to respawn
-No challenge on medium difficulty
-Very few enemy types
-Bullet time is a trainwreck
-Terrible sound design. The shot sound doesn't even line up properly with the basic assault rifle.
-Grenade throwing zombies that will ruin your day
-Story that attempts to be funny/cheesy but imo fails at achieving it's goal
-Short campaign that took me 3.5 hours to beat on normal/medium
-Boss fight at the end was anti-climatic, easy and probably the worst moment of an overall very bad game.
-Two other game modes "Survival" and "Biohazard" are short, uninspired and suffer from all the same issues as the campaign.
-Poor optimization
-Poor controller support
-Bad soundtrack with music that often seems out of place in a zombie/horror shooter.


This game feels like a Pay-to-Progress cell phone game without the option to buy credits is the best way I can explain it. I'm a big zombie/horror fan so I figured I'd toss down the few bucks for what seemed to be at first glance an unpolished and unfinished dimestore shooter. My expectations were met with one of the sloppiest games I have crawled through in awhile. Poor gameplay, poor presentation and a very annoying respawn/unlock system make Dead Effect have a deadening effect on players.


*edited for spelling*
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128 de 163 pessoas (79%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.9 hrs registradas
Publicada: 30 de dezembro de 2014
This is precisely how to *NOT* make a game about killing zombies on a spaceship.

Never mind plot; even if the plot for this yarn was excellent (which it is not) I could not recommend it, because the gameplay is just plain awful.

Enter room. Trigger zombies. Shoot zombie heads until they're dead, or you're dead. This sounded great, in a Painkiller-esque sort of way... until I actually played it.

There is hardly any mobility, because the fights are almost always inside very short corridors or other zones and your character cannot jump over stuff that an 80-year-old grandmother with the flu could. Yes, that's right, kids, it is 2014, and somebody thought a FPS WITHOUT JUMPING OR ANY REAL USE OF THE THIRD DIMENSION WAS GOOD GAME DESIGN.

This is not even Quake; this is Doom, badly done, with modern-ish graphics. It's not as fun as Doom, though.

Then let's talk about the guns and approach to game-balance. Guns go bang. Zombies get tougher. Upgrade guns every level, so that guns still hurt zombies.

The magical upgrade system for guns between levels (because, gosh, pacing weapons availability throughout the story would take actual game-design skill) is lame and makes this feel like a title that was originally intending to be F2P, but failed to find an investor. Especially the "gold" bit- that's a classic bit of F2P design (gold would normally cost Real Money, kids) but It is absolutely atrocious game design to need multiple resources in a SP campaign. Seriously- if you don't want players to have gun X until Y point... don't give the players gun X. Not real complicated.

But, to add insult to injury, the gun choices are perversely bad- not "so bad it's good", or "bad because it's part of a purposeful attempt to talk about an Idea" but bad out of sheer lazy programming and poor attention to detail.

Pistols might vary hugely in total DPS delievered per bullet fired... but the two pistols I've found thus far? They have exactly as many starting bullets. So, hmm, which one am I going to pick? The one that will do 4000% damage for all shots fired, or the one that does 3000%?

Seriously? Whoever designed this couldn't be bothered to get balance even roughly done, or differentiate weapons correctly?

The list of these kinds of good-god-why mistakes is terribly long.

How about a UI where it took many random button presses to figure out how to merely switch guns before a mission? How about the game awarding upgrades to weapons I didn't even have equipped?
How about having a "grenade" button that, instead of instantly throwing a grenade, does the same thing as pressing the Select Grenade key?
How about a plot so lame and incoherently written that I could care less?
How about playing a female character, and hearing male breathing the first time I used the Sprint feature?
How about "crouching" so low you'd have to crawl IRL?
How about the transition from standing to crouching having absolutely zero purpose in the game at all? No accuracy boost, no stealthiness, nothin'- it's just a gimpy way to move around.

Lastly... the graphics are really sub-par. Each element is OK, in a boring, done-that-been-there fake-looking High Tech kind of way. The zombies aren't terrible or exciting, although they really don't make any sense at all- I'm on some high-tech spacecraft, there are no trees... so, uh, where did all those chainsaws come from???

That said, the environments and level designs are very lousy. They aren't invested with any emotional involvement and the vast majority of the locations look exactly the same; until I got to the D-Tox room, I was pretty much just staring at the same bland sci-fi-ish corridors over and over, with heavy use of colored lighting instead of genuine attempts to create interesting spaces.

Anyhow... if the gameplay wasn't terrible, I could have let the lousy use of art assets go; this wasn't a AAA title and I was expecting gameplay, not graphics, to be the show. But for the record, it's not done well; the art assets are just fine, but the level designs are terrible and there is never a sense of Place about the vast majority of the ship, which makes the fact that gameplay consists mainly of doing the same encounters with the same zombie hordes, over and over again, that much more boring.

Could this game be fixed? Somewhat. Issues with the UI, the concepts of balance for the weapons, etc., could be addressed. The major issues are with the level designs, not allowing jumping in general, and the lousy plot; these things aren't so easily addressed. Anyhow, I hope that the developers read this and, should they get the opportunity to ever make another game, take this critique very seriously- I do not mind if your levels aren't AAA-looking in screenshots, but you'd darn well better build a game that's actually fun, if you want to avoid a diatribe like this one from Steam raters and reviewers alike.
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26 de 33 pessoas (79%) acharam esta análise útil
1 pessoa achou esta análise engraçada
22.0 hrs registradas
Publicada: 8 de janeiro
Don't let the low price, the simple visuals and the fact that it's a tablet port fool you.

I would have never imagined myself playing a shooter ported from tablets on PC and having so much fun. First of all, it's miles ahead of the portable version, almost a different game. The fact that there are no microtransactions help you enjoy this as a wholesome product, albeit with a little bit of fair grinding.

A good zombie game needs 2 things: good zombies and good weapons. While this is far from many AAA titles, the weapons in Dead Effect look and sound meaty enough to feel the punch of every shot, but don't expect spectecular quality of animations and sounds.
The zombies however are a whole other dimension, and are at the core of what makes Dead Effect so fun, as they should be. Despite the small scope of the game, it features quite a few types of enemies, each of which in its turn has its preset of behaviors, some of which are randomnly generated depending on difficulty. In other words: zombies are dangerous and unpredictable, and demand the best of your attention, reaction and situational awareness. The dodge funcion is in this game for a damn good reason. This, combined with the very much Doom3-inspired leveldesign, make up for a great immersive atmosphere of an ever-so-popular contaminated spaceship setting. There's even a small cheesy story that works well enough to glue the events together and give the player a sense of purpose in addition to a sense of place.

If I had to complain about Dead Effect, which would be stupid considering the price, I'd say some will find the grinding tiresome (althought there's not THAT much of it compared to other games of this type), and not much variety beyond the campaign and the survival modes. While admittedly true, these problems didn't stop me from finishing the game twice, and I'm sure I'll be going in for a third time on Hell difficulty where almost every zombie hit is deadly.

In conclusion, Dead Effect is easliy one of my best surprise purchases on Steam. It's like Doom 3 and Killing Floor had a baby that doesn't know much yet but already shows great potential for being its own thing. Big thing, hopefully.
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7 de 9 pessoas (78%) acharam esta análise útil
37.6 hrs registradas
Publicada: 21 de janeiro
Dead Effect is a story driven first-person corridor shooter set aboard a futuristic research vessel/station, where an accident suddenly turns the crew into homicidal zombies. It is a very well made game enjoyable to play and satisfying to beat. Essentially it is a free 2 play iOS port. One of the few I have played that works well as a PC game.

You are part of an Elite unit awakened from hibernation to respond to an emergency aboard the vessel. You can choose to take on the role of a male or female soldier the only difference being the starting weapons and the voice-overs. Once armed you go up against a horde of zombie type enemies. Your job 'as always' is to go from level to level and complete objectives in order to progress to the end boss.

Enemies consist of several types of zombie: crawler, zombie, scientist zombie, soldier zombie, spitters and grenade zombies, plus a few specials which I wont mention and spoil for you here. Combat against the zombies is one of the strong points of the game. While they are only effective in packs and at close quarters, the badder zombies can spit venom or throw grenades which can be deadly from range. Furthermore even though the zombies close distance slowly their strength is in numbers, especially when moving through the vessels tight walkways.

As you move along the infested decks of the vessel you will be able to collect ammo and grenade refils, and credits from the (un)dead crew. In addition you can collect datapads with snippets of story to help explain the events which unfolded before you awoke. Killing enemies sometimes provides valuable item drops such as gold bars, credits (i.e. in-game cash), new weapon unlocks or weapon upgrades. Gold bars seem to be largely a remnant of its free2play days, which I suspect were gained largely through some sort of microtransactions. Thankfully though these do not exist in this PC version. Gold bars can be used to buy a handful of ultra-powerful weapons or an auto-heal feature which seems redundant for most players except for casual gamers. Credits allow you to purchase or upgrade combat weapons.

You start with a basic 1000 volt stungun which is good when you fighting lone enemies. As you play you get access to better weapons. Even though you can only carry two types of firearm (1-handed sidearm & a 2-handed assault weapon) and 1 batch of grenades during a level. You can switch between several model types between levels. This limitation is quite realistic even if you prefer the old skool method of carrying an arsenal into combat.

Weapons include different types of: handgun, assault rifle, shotgun, bows, energy weapons and a minigun. Melee lovers take note that there is a chainsaw weapon which you can get close and personal with the enemy but I found it to be the least satisfying of the weapons to play. Whats even better about the guns is that they can be upgraded during play. 5 levels for each weapon that increase stats like: reload speed, magazine capacity, damage and accuracy. New weapons can be purchased with the credits you collect. By far the most satisfying weapons are the shotgun or the bow with exploding arrow heads! :) You also get two special if limited abilties: Bullet time (slow-mo action) and Devastation (powerful strike eminating from the player).

The campaign consists of twelve levels ranging from short to long in terms of duration. All levels though similar in the challenges and obstacles they provide are pretty well designed. You will probably have to play through the game twice to complete the campaign achievements. In addition there have been two modes added and play similarly to Killing Floor - Survival maps require you to not die for a number of minutes, while in Biohazard maps you must survive numerous waves of ever increasing difficultly. There are around six maps for each mode. These I found were adequate at best. To be better coop is really needed here.

Overall I found the gameplay and aesthetics (graphics & sound) were pretty good, setting the right tone that will remind older gamers of Doom 3 or System Shock [if you have played either]. The story while pretty standard does its job in immersing you within the setting. Graphics for a port are really well done bringing a claustraphobic feel as you move around the vessel. While voice-overs (there are three one for each marine character and the only other survivor a scientist who guides you) are quite good for an indie game. I did discover a very few minor bugs which were not game-breakers but these were fixed during my time playing the game.

Rock, Paper, Shotgun wrote that Dead Effect fails in its ambition. After playing through the game I found that what the game may lack in terms of ambition it more than makes up for in immersion, and quality implementation and delivery. In conclusion Id say so many games that come through Early Access fail to deliver, Dead Effect does that and more.

For the price its an easy recommendation. Looking forward to the sequel.
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8 de 12 pessoas (67%) acharam esta análise útil
1.8 hrs registradas
Publicada: 7 de janeiro
this one is Doom and Dead Spaces's child... bought it for wanting for a fun shooting game, this is best indie game.. atleast one of them :D
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9 de 14 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.2 hrs registradas
Publicada: 14 de janeiro
Somehow I recieved a couple of keys for this game in my e-mail (if any of you suckers want it, send me a message, I still have one left). They invited me to review this game, and I'm sad to say I will, and they probably WON'T send me any more keys.

I tried to like this game, it was awesome, my first ever reveiw copy keys. Sadly the game left a horrible taste in my mouth. Based on their mobile game, it still feels as though it should be being played on my andoid, not my PC. Controls (specifically look sensitivity) were extremely sluggish, and the maps were barely 3 dimensional. I felt like I was playing a slightly more attractive version of Wolfenstine 3D.

The theme is ripped straight out of dead space, your in some sort of spacecraft and their are zombie-like creatures trying to kill you (original right?). Their is absolutely no exploration feel to the game, as it leads you along with locked doors and overly obvious waypoints (like I need an arrow filling 90% of my screen to tell me to go thrugh this door, it's the only one unlocked).

Being the chicken ♥♥♥♥ that I am (I still won't play amnesia or slender) I was nervous about playing a horror game. Was I ever wrong, I get more nervous playing minecraft this this poor game.

If this review feels harsh, so be it, the game feels like a cash grab, and a poorly ported mobile game.
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.5 hrs registradas
Publicada: 7 de janeiro
TL;DR: Cheap and fun, but don't expect anything crazy.

For the price, this is a great game. It's very arcade-like, which is to say, there aren't a lot of frills. The campaign is fairly short, but if you want to collect all the upgrades and weapons, there's a decent amount of replayability.

It's rather refreshing in that the biggest threat is simply the number of enemies coming at you and they are almost never going to surprise you (they aren't stealthy zombies by any means, like in a "real" zombie scenario). Rarely (not never, mind you) was ammo an issue, and there's an upgrade you can buy that gives you absurdly powerful health regen, and at that point your only fear is getting swarmed because you literally can't kill the zombies fast enough, and you're incredibly slow moving yourself. I loved to hate the grenade zombie, which is exactly as terrifying as it sounds, because he's a zombie who can throw grenades that potentially one hit you, but he's fairly uncommon, easy to spot, and the ceilings have lots of underhangs for the grenades to bounce off and kill zombies for you, so he's not an unreasonable sort.

Anyways, despite being early access, all the features feel relatively polished. I'm not sure how I feel about the distinction between money (which is hidden in levels, but not dropped) and "gold bars" (which are only dropped randomly by enemies). I guess it's nice to have a second currency that you can only buy a limited number of things with, but I just don't know if its really necessary.
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5 de 7 pessoas (71%) acharam esta análise útil
6.1 hrs registradas
Publicada: 13 de janeiro
I enjoyed playing through the game and the price is good aswell. While the main campaign isn't that long, there's plenty of extra content such as: Survival, Biohazard, The option to play the game again on a way harder difficulty and more weapons and stuff to unlock. The devs even talked about adding more content in the future and potential coop if the game sells well. There's a few cons below, but these are minor ones

Fighting zombies in sometimes very narrow places can be a bit annoying when there's many, and weapons are slow to reload.

Grenade zombies can be a bit annoying, but once you learn to deal with them and be careful. They aren't that big of a problem.

That's really it. Not much bad to say about the game. Every Euro/Dollar/Whatever worth it

http://youtu.be/w67BIvX56Sw
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7 de 11 pessoas (64%) acharam esta análise útil
7.3 hrs registradas
Publicada: 7 de janeiro
This is a stereotypical zombie swarm game. You have to hack through droves of them to complete each level. The special effects are over the top ridiculous and the Arnold Schwarzenegger sounding guiding voice is also amusing. But, be warned this game is very short.
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2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.9 hrs registradas
Publicada: 25 de janeiro
https://www.youtube.com/watch?v=diKm-3mIZzk

This FPS is set on a zombie infested spaceship andreminds me of a cross between Left 4 Dead and Alien Isolation.
It's not able to fully compete with the AAA FPS titles out there but for the price it's fantastic.

+ Highly detailed spaceship and zombies.
+ Choice of 2 characters each with different weapon sets.
+ Lots of collectables on fully explorable levels
+ Weapon upgrades

- Character cannot jump
- Each character has set weapons, not interchangeable
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2 de 2 pessoas (100%) acharam esta análise útil
4.8 hrs registradas
Publicada: 21 de janeiro
Great game so far guys,,would love to have co-op,but still a great game.
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4 de 6 pessoas (67%) acharam esta análise útil
2.4 hrs registradas
Publicada: 17 de janeiro
Dead Effect is a cheap, fun, and easy to play game. Don't listen to those that say it isn't optimized. If you disable the effects (put them on the lowest settings), you can easily get 60 fps. I was able to run this game on a potato laptop at almost 200 fps. So, this game is optimized, and it is fun. Imagine Left 4 Dead mixed in with an arcady-like Dead Space, and you have a basic understanding of what this game is. If you don't want to buy it on the PC, then it is free to play on your phone/tablet. I deffinately recommend this game, and as time passes, more, and more content will be added. :D
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5 de 8 pessoas (63%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.5 hrs registradas
Publicada: 13 de janeiro
Fun & scary space zombie horror shooter for such great price !
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1 de 1 pessoas (100%) acharam esta análise útil
7.0 hrs registradas
Publicada: 19 de janeiro
Visually I think this game is amazing. Really crisp colors, detailed designs, and cool character animations.
The plot is pretty typical - Infection aboard the ship and the crew has been turned into monsters. Nothing new, but hey who questions these kinds of thing. You have a gun and you know what to do.
The gameplay is simplistic, point n' click to shoot, navigate through the halls, look for little treasures and ammunition, get the achievements then onto the next one.
Honestly there's nothing very intense about the infected except when they're in huge masses, but that's because you know those shell counts are about to go down. I haven't felt any fear or panic like I had initially expected. I think something that contributes to that is you have the ability to move very fast (for a very short time) and they don't. So to get out of any situation is to simply put space between you and them and shoot. Even the mele weapon doesn't really give you the option to get up close and dirty.
I know there's an android/IOS app of this game, and that's one of the reasons I got it for Steam. But it still feels like an app game and not something played with a keyboard and mouse. It definitley needs to be fully converted with the playable freedoms of a PC game, and THEN I think this game will be phenomenal.

But right now, the app is free and this is $8. For some, it won't be a bang for their buck and I don't blame you.
I will recommend this in the hopes that it will be updated or reduxed altogether because it has some amazing potential that the Sci-Fi Horror genre needs.
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1 de 1 pessoas (100%) acharam esta análise útil
7.1 hrs registradas
Publicada: 20 de janeiro
Really, really enjoyed this. Perfect? Nope. Inspired? Probably not. Hectic spraying and praying while walking backwards alot? Yup. A serviceable story with generally bearable acting? Sure, why not. Believable, claustrophobic environments with a tense atmosphere around every other corner? Absolutely.

I'm 50 years old. In other words, I'm way, way ancient. As I approach having played through the campaigns of about four dozen sci-fi/horror/shooter/stealth games stretching back decades--some of the AAA variety and others that less than 15 people in the west even know about (Kreed, anyone?)--I am slowly learning that all interactive entertainment exists in context. Anyone grousing about this game probably has no idea what a truly bad game is. Dear complainers: While it may appear to have the proper trappings (and do a lot of borrowing), Dead Effect ain't Dead Space (or Doom for that matter). But to our benefit, it also isn't Run Like Hell or Alien: Colonial Marines. This game exists as a competent, complete (as in finished), challenging, bloody, entertaining, intentionally goofy (at times), highly derivative, technically stable title with generally wider-than-average blood spray patterns. I mean, what else do you want in an indie?

Enter Dead Effect's playground with the proper context, and it will easily rise to meet your middling expectations. (And I mean that in the best, brain-splattery way possible. Reload.)
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1 de 1 pessoas (100%) acharam esta análise útil
1.1 hrs registradas
Publicada: 22 de janeiro
Good zombie game / better than Left 4 Dead...
I enjoy it , BUY IT !
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1 de 1 pessoas (100%) acharam esta análise útil
0.4 hrs registradas
Publicada: 21 de janeiro
Aspect is cool, Weapons are cool, and atmosphere is amazing :P add co op or multiplayer and you got a masterpiece guys! Keep up the good work.
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1 de 1 pessoas (100%) acharam esta análise útil
8.8 hrs registradas
Publicada: 23 de janeiro
Dead Effect is a mobile-ported zombie survival game (surprised to see one here on Steam) set in the enviroment of a spaceship, I will be breaking down the game by it's natural elements.

Story: Surprisingly, this mobile-ported game has a storyline attached to it, but I was not really expecting a storyline at all when I launched the campaign up. In short, the storyline is VERY linear and basic, and for the rest of this statement, the storyline was not good at all. Luckily the gameplay of this game makes it still an average game.

Gameplay: The gameplay of Dead Effect is simple and sweet, upgrading weapons you come across is nice when it comes to zombie survival games nowadays. Since there are zombies you face in the game, there are other variants you'll come across whilst blasting through the campaign. And what is also nice is that you get to upgrade yourself as well which comes in handy. What kinda bugs me since this was a mobile-ported game, there's no PC elements in the game, meaning there is no quicksave, quickload etc. Another gameplay mechanic I should mention is whenever you die you would have to decide to establish one of two options to move through the game, the first one is to restart, which does mean that you have to restart the whole chapter, while the other option is you can continue for a price of credits which is the currency in the game to buy weapons and its upgrades (luckily for your ownself upgrades there is no cost, but there is a catch). The price for continuing does change, I was playing through the game on Medium and I don't know if there is an increase of price when you die on higher difficulties. One last thing to mention, there are some extra gameplay modes in the game, there is New Game +, which is self-explanatory, another one is Survival, and lastly I saw Biohazard, not sure what that one would be.

I don't really know if there's any other things I can cover about this game, but overall for a measly price of only $8, I would recommend to you to buy this game when it's on sale, since the storyline sucks, which matters the most in a game in my opinion. Don't take this review I'm writing the wrong way, this game is an average joe, but again, buy it when it pops up on sale.
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1 de 1 pessoas (100%) acharam esta análise útil
5.6 hrs registradas
Publicada: 21 de janeiro
Το Dead Effect δεν αποτελεί απαραιτήτως κακή αγορά, με την προϋπόθεση να γνωρίζει και να έχει κατανοήσει καλά ο υποψήφιος αγοραστής τι θ’ αποκτήσει αγοράζοντάς το. Αυτό λοιπόν που θα λάβει είναι ένα πολύ μικρής διάρκειας και επαναλαμβανόμενου gameplay λουτρό αίματος, που δε παύει να έχει τον χαβαλέ του, χωρίς όμως να αποφεύγει να κουράσει, εξαιτίας της παντελούς απουσίας ποικιλίας στο gameplay, αλλά και στο setting των δώδεκα αποστολών που διαθέτει. Τα Survival και Biohazard modes προσπαθούν να του δώσουν μία ένεση διάρκειας, δεν είναι σίγουρο όμως ότι θα καταφέρουν να τραβήξουν το ενδιαφέρον σας.

Αν το mindless shooting είναι αυτό που χρειάζεστε και σας ευχαριστεί να κάνετε στο διάλειμμα της ενασχόλησης με πιο «εγκεφαλικά» παιχνίδια, το Dead Effect πιθανότατα θα σας προσφέρει κάποιες ώρες ευχάριστης ενασχόλησης. Σ’ αντίθετη περίπτωση μείνετε αρκετά μακριά του, γιατί τα σημαντικά ελαττώματά του είναι σε θέση να σας κάνουν να φρίξετε.

If you feel the need for some mindless shooting when taking a break from more thought-demanding games, Dead Effect will fit you. Otherwise stay away from it, or it will drive you crazy.

http://www.ragequit.gr/reviews/item/dead-effect-pc-review
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4.5 hrs registradas
Publicada: 16 de janeiro
Cool basic zombie shooter. Quite repetitive in terms of environments, but looks OK - didn't even know it was a port from mobile until read it in the reviews here. You get your standard FPS guns, though aim down sights is quite unneeded. Just hip aim for the head. Some nice but cheesy collectibles, choice of weapons is nice, but the really cool ones will require multiple playthroughs. Intentionally over the top and goofy voice acting (by a massive cast of three people) lends this a definite charm.

Very much like Dead Trigger in spirit, except better because it's more structured. You will fight the same five zombie types over and over, but that's fine. Even for the MSRP it's not bad value, on sale it's quite good.

7/10
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