Führe die Revolution mit einer Armee von Flammen werfenden Wildschweinen, Senfgas schleudernden Stinktieren und Fallschirmjäger hochwürgenden Eulen an. Tooth and Tail ist ein Echtzeitstrategiespiel von den Machern von ""Monaco: What's Yours is Mine"" mit Einzelspielermodus, Rangliste, Split Screen, Wiederholungen und...
Kürzliche Reviews:
Größtenteils positiv (57) - 75% der 57 Nutzerreviews der letzten 30 Tage sind positiv.
Alle Reviews:
Sehr positiv (1,286) - 84 % der 1,286 Nutzerreviews für dieses Spiel sind positiv.
12. Sep. 2017

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Kürzliche Updates Alle anzeigen (39)

6. März

Patch 1.1.3: Diamonds (are a Lizard's Best Friend)

Balance-wise, this patch is focused on reducing lizard spam through a fairly major lizard nerf and nerfs to both Bullet Hive and Featherwire, which have been used to establish containment chokes. Also, there's a major buff to Owl to bring her back into play.

On the single player side: Multiplayer stats have diverged significantly from single player stats since the game came out, so I moved the stat changes over to the single player campaign and rebalanced the whole darn thing in order to have a smoother difficulty curve.

New Features
* Players can now burrow to allied bases in 2v2

Balance Changes
* Lizard - 7 HP (from 8); 2 range only covers a diamond shape rather than a circle shape (slight reduction in attack range coverage at 2 range)

* Chameleon - 38 HP (from 40)
* Boar - Flamethrower Coverage of 6 tiles (from 10); Boar bomb 5 dmg (10 to structures), no longer hits air (was 7/14, hits air)
* Owl - 1 mouse per second up to 3, 7 second reload, leading to 3 mice every 10 seconds (was 1 mouse per 5 seconds), they live for 30 seconds (was 60), mice have 7 HP (was 10)
* Barbed Wire - 24 HP (from 30)
* Landmine - 12 Damage, 6 AOE (from 18/6); 0.4 second trigger (from 0.5 seconds); Can target cloaked Chameleons
* Machine Gun Turret - 28 HP (from 32)
* Artillery - 60 HP (from 50)

Bug Fixes
* Campfires no longer push back gristmill territory as if they had gristmill-sized range
* Artillery shots no longer remove decor objects (like trees) when they miss
* Lizard no longer hang out in back, waiting for a reservation position to open up

Story Mode
* Moved all single player unit stats over to Story Mode
* Snikaree Liberation (Hopper 1) - Start with Chameleons not Lizards
* Scrapetown Racket (Hopper 5) - Increase number of merchants by 2
* Frozen in Noe (Quartermaster 1) - Enemy spawn rate ramps up more slowly
* Howling Vell (Quartermaster 2) - Player starts with an additional mill
* Defense of the Cold Mark Lows (Quartermaster 3) - Archimedes starts with an additional mill, one fewer campfire on map
* Betrayal at Vacancee (Quartermaster 4) - Player starts with 2 additional farms
* The War For Meat (Quartermaster 5) - Player can build skunks, not pigeons, Campfires have Skunks not Pigeons, number of enemy on enemy kills required for Heroic reduced from 150 to 60, Enemies start with 1 mill with 4 farms instead of 2 mills with 3 farms
* What Might Be (Quartermaster 6) - Player can recruit falcon, boar and wolf instead of falcon, pigeon, skunk
* Awash in Solawa (Archimedes 2) - 50% fewer enemy landmines
* Vacancee Downfall (Archimedes 3) - Player can build mole instead of snake
14 Kommentare Weiterlesen

1. Februar

Hotfix Black Screen and Lobby Fix

A quick hotfix for all yout Midweek Madness customers. The game was being a bit of a hog with VRAM, which was producing some of the Black Screen, White Screen, and "SharpDX" errors on lower spec machines. I've reduced the Graphics Memory footprint when playing in Medium and Low Graphics Quality settings.

Don't forget, you may also improve VRAM usage by disabling the cinematic under Graphics Options.

I also replaced the Galaxy libraries to fix a crash upon leaving a lobby.

Annnd, if you fail to join a lobby, it won't try to join that lobby again until you leave the Ranked screen. So for those instances where you kept trying to play ranked and it kept failing out, this problem should be fixed.

As usual, if you have problems with the game, post on the troubleshooting forums, email me at support@pocketwatchgames.com, or best of all, jump into our Discord channel and chat with us directly in the #troubleshooting channel! http://discord.gg/pocketwatch
13 Kommentare Weiterlesen


“Tooth and Tail has rekindled my love of RTS games.”
9.5 – Destructoid

“Those looking for a hot new strategy game should look no further than Tooth and Tail.”
4/5 – Hardcore Gamer

“Tooth and Tail is a thing of meticulously engineered beauty.”
Recommended – http://www.eurogamer.net/articles/2017-09-13-tooth-and-tail-review

Über dieses Spiel

Führe die Revolution mit einer Armee von Flammen werfenden Wildschweinen, Senfgas schleudernden Stinktieren und Fallschirmjäger hochwürgenden Eulen an. Tooth and Tail ist ein Echtzeitstrategiespiel


Mac OS X
SteamOS + Linux
    • Betriebssystem: Windows 7 or later
    • Prozessor: 2 GHz Processor
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Intel HD 3000
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Betriebssystem: OS X Mavericks 10.10
    • Prozessor: Dual core from Intel
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Betriebssystem: Ubuntu 12.04 (64-bit)
    • Prozessor: 2 GHz Processor
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Intel HD 3000 (Driver mesa 10.6)
    • Speicherplatz: 1 GB verfügbarer Speicherplatz

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