Comande a revolução com um exército de javalis com lança-chamas, gambás com gás mostarda e corujas vomitantes paraquedistas. Dos criadores de Monaco: What's Your Is Mine,Tooth and Tail é um jogo de estratégia em tempo real com modo singleplayer, modo competitivo online, tela dividida, replays e muito mais.
Análises recentes:
Ligeiramente positivas (117) - 78% das 117 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (1,065) - 87% das 1,065 análises de usuários deste jogo são positivas.
Data de lançamento:
12/set/2017
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Atualizações recentes Ver todos (35)

12 de janeiro

Patch 1.1.1: GOG Crossplay



Patch 1.1.1 is out, and with it, crossplay between Steam and GOG players is now live. There's also a number of stability fixes for Mac players, a ton of balance changes, and a revamp in the MMR points for winning in Ranked matches.

Features
  • GOG players and Steam players can now play together! You will notice that you need to select your region before playing online, which you can always change via the options menu.
  • Global Pick and Win Rates now represent last 2 weeks of data rather than all time
  • Ranked Bottom tier no longer loses points upon loss
  • Sneaky hidden option for saving out minimaps (figure it out or ask me in discord!)

Balance Changes
All the balance changes in this match were based on the Global Pick and Win Rates in the last two weeks of Ranked play. I nerfed Falcon, which had a very high pick rate, and over 50% win rate, and I buffed some Tier 3 and a bunch of defensive structures. Here are the stats:

  • Toad: 6 DMG, 3 AOE; 12/6 vs structures (was 9/3, no structure crit) - This is just fixing a mistake from the last patch, the new numbers were the intended design.
  • Falcon: 5 DMG 17 HP (was 6 DMG 15 HP)
  • Boar: 10 tile flamethrower coverage (was 8), Death bomb does 7 DMG, 14 vs structures (was 6/12)
  • Fox: 0.3 second cast time, 0.3 second movement cooldown (was 0.25+0.5 seconds) - Fox now is rooted for a total of 0.6 seconds instead of 0.75. Back when everyone thought she was overpowered, she was at 0.25. Hopefully players can still counter her.
  • Owl: Mice have 10 HP (was 12)
  • Wolf: 50 HP (was 60)
  • Landmine: 18 DMG, 6 AOE (was 15/5); Vision increased to 4 tiles (was 1 tile), trigger time returned to 0.5 seconds (was 0.25)
  • Barbed Wire: Vision increased to 4 tiles (was 1 tile)
  • Artillery: Tier 2! Costs 120, build time is 20 seconds. 45 HP (was 60). 3 shots fired over 1 second, with a 2 second cooldown before next volley. Each shot does 6 DMG, 3 AOE. (Was 5 shots over 2 seconds with 3 second cooldown, each shot was, oh hell, the math was weird, I have no idea).
  • Tier 3 build and production time increased to 50 seconds (was 45)
  • Warren health 50 HP for all tiers (was 50/65/80)

MMR Changes
Points for winning vs players with the following tier differentials are now:
  • 6: 80 (was 100)
  • 5: 78 (was 90)
  • 4: 74 (was 80)
  • 3: 68 (was 60)
  • 2: 60 (was 45)
  • 1: 50 (was 30)
  • 0: 40 (was 20)
  • -1: 30 (was 10)
  • -2: 16 (was 5)
  • -3: 8 (was 4)
  • -4: 5 (was 3)
  • -5: 2 (was 2)
  • -6: 1 (was 1)

Bug fixes
  • Wolf buffed toads no longer fizzle
  • Crash when using boar fixed
  • Random Mac crashes fixed
  • Mouse position on weird Mac resolutions now lines up to buttons correctly
  • Duplicate flag design for Hopper mission 6 fixed
15 comentários Leia mais

20 de dezembro de 2017

Patch 1.1.0: (tis the) SEASON 2!!!



Season 2 has arrived, and with it a revamp of Ranked matchmaking!

Ladder Reset
Season 2 uses a different model for determining player skill, so we're resetting the ladder. Come scramble your way back up again!

Player Stats
You can now see your pick rate and win rate for each unit on the Ranked screen by clicking the Stats button. You can also see community-wide pick and win rates. If everyone is going squirrel, follow the meta or play counter meta!


MMR
You will now gain/lose different amounts of points based on the difference in rank between you and your opponent.

Earn 100 points to advance a tier. While "Fury of the Feast" is still the top tier, every 100 points will advance you another master rank. If you beat someone 6 ranks below you, you will gain a point and they will lose a point. If you beat someone 6 ranks or more above you you will gain 100 points and they will lose 100 points.

Point change for each tier differential are as follows:
  • -6 or more: 1 point
  • -5: 2 points
  • -4: 3 points
  • -3: 4 points
  • -2: 5 points
  • -1: 10 points
  • Equal Rank: 20 points
  • +1: 30 points
  • +2: 45 points
  • +3: 60 points
  • +4: 80 points
  • +5: 90 points
  • +6 or more: 100 points

Map Fairness
During map generation, if the game determines that there is a severe imbalance in spawn positions, it will throw out the map and try again. Currently, the algorithm takes into account:
  • Number of expansions each spawn point is closest to
  • Elevation
  • For FFA: Distance to closest opponent
  • For 2v2: Distance to farthest teammate

Balance Changes
  • Landmine: Cast time 0.25 seconds (from 0.5)
  • Toad: 9 HP 6 DMG / 3 AOE (from 11 HP, 8 DMG / 2 AOE), can be denied during 0.25 second detonation time
  • Skunk: 35 HP (from 32)
  • Chameleon: 6 DMG (from 7)

New Language
  • Italian

Follow Development
Don't forget to follow our Twitch channel if you want to be a part of development, and join our Discord to be a part of the community and find matches!

One last thing: If you want a wallpaper version of our gruesome Last Supper -- without the Patch text -- here ya go!
21 comentários Leia mais

Análises

“Tooth and Tail has rekindled my love of RTS games.”
9.5 – Destructoid

“Those looking for a hot new strategy game should look no further than Tooth and Tail.”
4/5 – Hardcore Gamer

“Tooth and Tail is a thing of meticulously engineered beauty.”
Recommended – http://www.eurogamer.net/articles/2017-09-13-tooth-and-tail-review

Sobre este jogo


Comande a revolução com um exército de javalis com lança-chamas, gambás com gás mostarda e corujas vomitantes paraquedistas. Dos criadores de Monaco: What's Your Is Mine,Tooth and Tail é um jogo de estratégia em tempo real com modo singleplayer, modo competitivo online, tela dividida, replays e muito mais.

Construa uma base, lidere seu exército, devore seus inimigos!

A Guerra por Comida

Os Longcoats, os Commonfolk, os KSR e os Civilized estão em meio a uma Guerra Civil para saber quem vai se alimentar, e quem será a refeição. Com toques de humor negro, um conto sobre protestos e revolução é narrado através de uma extensa campanha em Singleplayer.

Rejogabilidade infinita

Com mapas gerados processualmente e facções customizáveis, nenhum conflito será o mesmo, forçando os jogadores a criar estratégias em vez de memorizar.

Pegar e jogar

Com partidas que duram de 5 à 12 minutos; um modo tela dividida para jogar no sofá e controles projetados para joysticks ou teclado/mouse, Tooth and Tail é um RTS pipoca, rápido e viciante, tanto para veteranos quanto para recém-chegados.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows 7 or later
    • Processador: 2 GHz Processor
    • Memória: 2 GB de RAM
    • Placa de vídeo: Intel HD 3000
    • DirectX: Versão 11
    • Armazenamento: 2 GB de espaço disponível
    Mínimos:
    • SO: OS X Mavericks 10.10
    • Processador: Dual core from Intel
    • Memória: 2 GB de RAM
    • Placa de vídeo: nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
    • Armazenamento: 2 GB de espaço disponível
    Mínimos:
    • SO: Ubuntu 12.04 (64-bit)
    • Processador: 2 GHz Processor
    • Memória: 2 GB de RAM
    • Placa de vídeo: Intel HD 3000 (Driver mesa 10.6)
    • Armazenamento: 1 GB de espaço disponível

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