TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.
Recent Reviews:
Very Positive (86) - 83% of the 86 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,881) - 81% of the 2,881 user reviews for this game are positive.
Release Date:
6 Feb, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage. We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it!

Our current plan is to be 1.0 feature-complete by the end of 2017, with a formal release planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:

  • Synchronous multiplayer modes
  • Expanded single-player mission system
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:

  • Drag-and-drop building with over 100 unique blocks, items and equipment
  • Procedurally generated environments with multiple biomes
  • Ability to scavenge resources from the environment
  • Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes
  • Three distinct corporations with their own strengths and weaknesses
  • Modular refining/crafting system using special production blocks
  • Scripted missions and encounters with AI enemies
  • Control multiple vehicles using AI
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • Separate challenge modes; 2 Gauntlet courses and the Sumo Showdown
  • Share vehicle designs with other users via Twitter
  • User profiles

Will the game be priced differently during and after Early Access?

“It is our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. We do this in two ways:

The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features. This branch is updated with both regular and sometimes more experimental updates. This is the level at which our most dedicated early adopters like to get involved. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.

For those wanting a more consistent experience, our stable branch offers just that. We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game.

This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement. Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.

As we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”
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Downloadable Content For This Game

 

Recent updates View all (201)

6 November

Early Access Release Notes - Version 0.7.8.1 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Steam Workshop:
  • You can now share your Techs with other players via the Steam Workshop.

New Blocks:
  • Graduated the Monster Truck Wheel from EXP to Venture Grade 2.
  • Graduated the Titan Truck Wheel from EXP to Venture Grade 3.

Design Tweaks:
  • Updated lots of blocks to allow them to overlap with each other, following the update where blocks from separate Techs are not allowed to intersect with each other. Block include:
    • Both EXP Explosive Bolts
    • All EXP Joints (Ball and Sockets, Bearings and Axles etc.)
    • All EXP Tow Rings and Hooks
    • All GeoCorp Armour Plates
    • All GeoCorp Half Blocks
    • All GeoCorp Girder Blocks
    • All GeoCorp Bumper Blocks
    • GeoCorp Small Light
    • All GSO Conveyor Blocks (inc. Filter, Dropper, Pacemaker etc.)
    • All GSO Armour Plates
    • All GSO Half Blocks
    • Both GSO Fuel Tanks
    • Both EXP Gauges (Fuel and Electric)
    • Both GSO Hover Plates
    • The GSO Strip and Stud Lights
    • All the Hawkeye Angled Armour Blocks
    • All the Hawkeye Bracket Blocks
    • Venture Altimeter
    • All Venture Brackets
    • Venture Conveyor
    • Venture Hover Plate
    • All Venture Lights
    • All Venture Streamlined Blocks
    • Venture Tractor Pad

    ***Calling all Multi-Tech Builders, please let us know if any other blocks need to be flagged for overlapping to enable Multi-Tech Builds via our forum!***

  • Reduced the kickback for all of the Venture machine guns.
  • Increased the speed of GeoCorp's Rugged and Krusher Wheel.
  • Reduced the top speed of the GSO Bumper and Muddy Dog wheels.
  • Decreased the amount of time that it takes for a Cab to explode after health reaches zero from 3 seconds to 1 second.

Known Major Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
9 comments Read more

27 October

Early Access Release Notes - Version 0.7.8

OMG LOOK @ ALL THOZE BLOCKS!!1!



Hey guys,

There's a ton of multiplayer work going on behind the scenes (we're coming ever nearer to our beta release...can't wait for you guys to get your hands on that one) -- but that hasn't stopped us from jamming this update full with new toys.

This is the most amount of blocks we've ever managed to squeeze into a release! That, plus manual game saving, a new NPC (hey there Big Pete) and some long awaited Build Mode camera improvements are what makes up the gargantuan of an update that is 0.7.8.

https://www.youtube.com/watch?v=lvtoHC74RYE

Be sure to let us know what you think of the new additions. Enjoy!

New Blocks:
  • Added GSO Techa Track to Grade 4.
  • Added GeoCorp Anchored Mass SCU to Grade 3.
  • Added Venture Bub Spoiler to Grade 1.
  • Added 5 Venture streamlined blocks:
    • Added Venture Hooked Beak Block to Grade 1.
    • Added Venture Small Dino Block to Grade 1.
    • Added Venture Medium Dino Block to Grade 2.
    • Added Venture Large Dino Block to Grade 3.
    • Added Venture Duck Bill Block to Grade 3.
  • Added Venture Zero Propeller to Grade 3.
  • Added Hawkeye Anchored Maze SCU to Grade 3.
  • Added Venture Pinwheel Propeller to Grade 1.
  • Added Venture Rudder Tip Wings (both left and right) to Grade 3.
  • Added EXP 2-Way Explosive Bolt, unlockable at GSO Grade 3 (only available to R&D Test Chamber owners).
  • Added EXP 6-Way Explosive Bolt, unlockable at GSO Grade 5 (only available to R&D Test Chamber owners).
  • Added 9 new GeoCorp Bumper Blocks. This set of blocks can be used to make strong Bull Bars, Bumpers and Rams.
  • GeoCorp Half Block.
  • GeoCorp Half Corner Block.
  • GeoCorp Long Half Block.
  • GeoCorp Behemoth Wheel - which is now the biggest wheel in the game.
  • GeoCorp Anchored Delivery Cannon Block.
  • EXP Anchored Plasma Furnace Generator Block (R&D Test Chamber only).
  • Added the Hawkeye Anchored Delivery Cannon to Grade 2.
  • Graduated the Pacemaker Block from EXP to GSO Grade 3.
  • Graduated the Dropper Block from EXP to GSO Grade 3.
  • Graduated the Short Fork Springer Wheel from EXP to Venture Grade 3.
  • Graduated the Mid Fork Springer Wheel from EXP to Venture Grade 3.
  • Graduated the Long Fork Springer Wheel from EXP to Venture Grade 3.
  • Added 12 new EXP axle & bearing and ball & socket blocks for multi-Tech builds (only available to R&D Test Chamber owners).
    • EXP Small Axle - an axle with built in caps, to be used with the small bearing.
    • EXP Small Bearing - to be used with the axle block above.
    • EXP Small Inverted Axle - a variant type of axle that requires its own caps.
    • EXP Small Cap - a cap which is good for holding bearings onto an inverted axle.
    • EXP Small Ball - the ball for a ball and socket joint.
    • EXP Small Socket - the socket for a ball and socket joint.
    • EXP Small Pole - a pole which is good to add to the ball on a ball and socket joint.
    • EXP Medium Axle - a larger axle.
    • EXP Medium Pole - a longer pole
    • EXP Medium Bearing - a larger bearing.
    • EXP Medium Ball - a larger ball.
    • EXP Medium Socket - a larger socket.
    • EXP Medium Pole - a longer pole

Big Pete:
  • Updated the GeoCorp License mission in which resources must be gathered and delivered to a new NPC.
  • Added new “Find Delivery Crate” missions for all corporations; these missions task the player to find a delivery crate within an area marked on the radar; if not found within the time limit, an enemy Tech arrives to guard the crate and must be defeated.

Manual Game Saving:
  • Can now save games to a new game save slot or overwrite an existing game save slot.
  • Can also rename and delete existing game save slots.

Build Mode Camera enhancements:
  • Can select a particular point on the Tech for the Build Mode camera to look at with Right Mouse Button.
  • This only works while in Build Mode.
  • Improved the zoom range on large Techs to allow zooming in further.

Audio:
  • New physics sounds for blocks, Tech collision and resource chunks.
  • Weapons balanced and lowered in the mix
  • Manufacturing resource calling beep reduced.
  • General mix tweaks and bug fixes.
  • Sound added when anchoring/unanchoring Techs.
  • Sound added to deploying Techs from Inventory.

Game Design Tweaks:
  • Block Tweaks:
    • Increased the health of all armour blocks for GSO, GeoCorp and Hawkeye.
    • Increased the mass and health of the GSO Bumper, Muddy Dog and Ground Clearing wheels.
    • Decreased the weight of the GSO SCU.
    • Updated the selection of blocks that each corporation's Payload Terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.
  • Techs created as a result of splitting a larger Tech have their AI default to Guard/Follow mode. (Normally spawned AI default to Idle.)

Bug Fixes:
  • Fixed issue where starting the Crafty Mike IV mission could crash the game.
  • Added a fix to the Learn to Fly mission to prevent players sending the plane to their SCU before the mission has been completed.
  • Fixed bug that could cause scenery in damaged state to float above the terrain.
  • Fixed issue where trees would regrow through a player’s base.

Known Major Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
87 comments Read more
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Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.

Start your career as an Intergalactic miner on a randomly generated infinite world in search of profit and glory in Campaign, sit back and build to your hearts content in Creative mode or pit your Techs against the clock and dare to run the Gauntlet Challenge. There are many game modes available in TerraTech to stretch your Tech building imagination to the limits!

Story

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours. To make your mark, you will need to be cunning and creative.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, strip-mine to the max with the heavy-duty GeoCorp or act with miltary efficiency utilizing the stealth focussed Hawkeye. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, technological superiority giants Better Future and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7 64-bit or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard 64-bit
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard 64-bit or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 64-bit 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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