Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurd hazardous environments. Support for online multiplayer game modes is in beta with online multiplayer support for 9 of the 16 local stages in the current stable Early Access build.
Análisis de usuarios:
Recientes:
Mayormente positivos (296 análisis) - El 70% de los 296 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Mayormente positivos (9,584 análisis) - El 75% de los 9,584 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 29 ago. 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“We have not set a release date for the full game as Gang Beasts is the first commercial game we have worked on and estimating the work necessary for specific content and features is difficult. We will post information on the full release date when the game systems, stages, character costumes, game modes, and other content has been extensively tested and made stable.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full game will play similarly to the Early Access builds but with a full character customisation system, new stages and environments, additional character customisations, AI enemies, and other game mode to play.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The current Early Access version of the game supports local and online multiplayer modes but has with limited support for solo play (without other local or online players), there are 16 playable stages in the current version with support for 2 - 8 player fights.”

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Actualizaciones recientes Ver todos (34)

19 de abril

Patch notes for the Gang Beasts 0.5.6 beta

For the last month we have been working with Coatsink to move Gang Beasts to Unity 5.6 [1] to exploit performance improvements and make use of the expanded NavMesh, lighting, text rendering (TextMesh Pro), particle, post, camera, and debugging tools. The work to move to Unity 5.6 is done and most stability and rendering issues associated with moving to the current Unity 5.6 release have been identified and fixed.

Testing for the 0.5.6 beta build (published with this post) has ended, please flag any issues with Boneloaf support (support@boneloaf.co).

The 0.5.6 Early Access beta build has online support for the elevators stage, modified and optimised geometry for the subway and elevators stages, and a series of other optimisations, fixes, and modifications to UI, networking, and character and costume stability. The 0.5.6 beta also has a modified win state for the melee game mode and a provisional scheme for removing idle players from official servers (see the changelog section of this post for information).

In the last month we have also been working with partners to finish the optimisation of stage geometry and physics simulations, expand enemy AI abilities and pathfinding, setup game modes, debug new costume parts, fix camera issues, and rebuild and optimise menu and in-game UI (some of the optimisation work is exposed in the 0.5.6 beta but work on game modes, AI enemies, costume parts, menus and UI, and camera and post effects can’t be exposed for playtesting until a later build). [2]

The list of modifications and fixes made in this beta build are:
  • fixed an issue with character postures on the costume customisation screen
  • fixed stage specific issues with baking lights and re-baked light maps for some stages
  • implemented a scheme for removing idle players from official servers (the current server session will end and show the message “You were kicked due to inactivity” if inputs are not frequently sent to each player) [3]
  • implemented online support for elevators stage
  • modified formatting for UI text and modals for legibility
  • modified server disconnection messaging to give more information
  • modified the default win state for the melee games on official servers to two round wins per stage (to give players that lose the first round a round to fight in before the stage can cycle (spectating players can join from the next round or the next stage if the stage has ended) [4]
  • modified Steam API authentication messaging (Failed Platform Entitlement) with summary information and instructions
  • modified Steam ID names to not scale with distance in non-VR games
  • modified the stair light fixture on subway to support swinging from it
  • optimised the geometry for subway and elevators stages (made less significant optimisations to geometry for other stages)
  • renamed “survival” game mode to “melee” [5]
[1] we expect to make the full release build of Gang Beasts with Unity 5.6 later this year when the full set of launch content (game modes, stages, and costume sets) are fully tested and playable

[2] we have also been working on minimising and removing exploits and deviations in local multiplayer and online multiplayer game modes, please flag exploits and other issues in the comments

[3] this implementation will be reviewed and modified if removing idle players is exploited or otherwise compromises gameplay)

[4] similar to Street Fighter if World Warrior’s were gangs from Beef City and had mass brawls not tournaments

[5] for reference “melee”, “football”, “waves”, and “sandbox” are the four game modes planned for the full release of the game (other game modes will be added in a series of free post launch updates)

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17 de marzo

Patch notes for the Gang Beasts 0.5.5 beta

We have finished testing on the 0.5.5 beta build (published with this post), the list of modifications and fixes made in the 0.5.5 beta build are:

  • added provisional AI enemy costume sets waves gang members for testing
  • fixed an input issue that made character input(s) submitted when invoking the pause menu to span the menu (sending the same set of character inputs as the pause menu is exited)
  • fixed an issue that stopped the audible playback of concussion SFX when characters are rendered unconscious
  • fixed an issue with the server filters implementation that ignored Canada (Montreal) and UK (London) geographies when selecting / deselecting all geographies
  • fixed an issue with calling the pause menu that could stall the game if the menu is invoked immediately before joining a server
  • modified colliders on the chute stage to optimise and stabilise physics simulations
  • modified colliders on the subways stage to optimise and stabilise physics simulations
  • modified the attachment trigger volume for the UID 23 Hobo_woollyHat (HEAD) costume part
  • modified the billboard panels on the billboard stage to make them removable
  • modified the hat attachment implementation to limit the scope for rotation
  • modified the server filters UI implementation to support the selection / deselection of the Canada (Montreal) and UK (London) filters with keyboard and controller input
  • replaced the loading screen and interstitial screen system with placeholder hint content and rasterised compositions of stage geometry (to show the next stage loading)
Current issues identified with the 0.5.5 beta build are:
  • 4th wall is still climbable on the subway and vents stages
  • dynamic and static friction parameters need modifying for falling meat paste sacks (to modify and stabilise the velocity of falling meat)
  • missing colliders on the open rucksack model (UID 173 costume_rucksack)
  • missing section of building geometry at left of gondola and elevators stages
  • the screens masking stage loading can fail to dismiss in some context
  • enemy AI are persistently aggressive
Please note the 0.5.5 beta build replaces the 0.5.4p2 beta build for server compatibility (moving between the default and “unstable” builds on Steam will download the same 0.5.5 beta build)

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

Acerca de este juego

Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of gummy miscreants fight to grab, push, pull, and force their enemies from suspended window cleaning scaffolds, neglected funfair attractions, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of farcically pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the path of moving trains.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows Vista
    • Procesador: Core 2 Duo
    • Memoria: 3 GB de RAM
    • Gráficos: SM3 512MB VRAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • SO: Windows 10
    • Procesador: Core i3
    • Memoria: 4 GB de RAM
    • Gráficos: SM4 1GB VRAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    Mínimo:
    • SO: Snow Leopard
    • Procesador: Dual Core Intel
    • Memoria: 3 GB de RAM
    • Gráficos: SM3 512MB VRAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • SO: macOS Sierra
    • Procesador: Core i3
    • Memoria: 4 GB de RAM
    • Gráficos: SM4 1GB VRAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    Mínimo:
    • SO: Linux (Most Linux distributions should work)
    • Procesador: Core 2 Duo
    • Memoria: 3 GB de RAM
    • Gráficos: SM3 512MB VRAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • SO: Ubuntu 16.10
    • Procesador: Core i3
    • Memoria: 4 GB de RAM
    • Gráficos: SM4 1GB VRAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
Análisis de usuarios Más información
Recientes:
Mayormente positivos (296 análisis)
Global:
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