Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments. Online multiplayer is supported in the 'unstable' Early Access builds on Steam but is not available in the default Steam Early Access game currently.
ユーザーレビュー:
最近:
賛否両論 (618 件のレビュー) - 直近 30 日間のユーザーレビュー 618 件中 69% が好評です。
総合:
ほぼ好評 (10,361 件のレビュー) - このゲームのユーザーレビュー 10,361 件中 74% が好評です
リリース日: 2014年8月29日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

このゲームは大体どのくらいの期間早期アクセスですか?

“We have not set a release date for the full game as Gang Beasts is the first commercial game we have worked on and estimating the work necessary for specific content and features is difficult. We will post information on the full release date when the game systems, stages, character costumes, game modes, and other content has been extensively tested and made stable.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full game will play similarly to the Early Access builds but with a full character customisation system, new stages and environments, additional character customisations, AI enemies, and other game mode to play.”

早期アクセスバージョンの現状はどうなっていますか?

“The current Early Access version of the game supports local and online multiplayer modes but has with limited support for solo play (without other local or online players), there are 16 playable stages in the current version with support for 2 - 8 player fights.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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最新の更新 全て表示(31)

2月15日

Patch notes for the Gang Beasts 0.5.3 beta

Patch notes for the Gang Beasts 0.5.3p1 beta (published Thursday 16 February 2017)

We have pushed a patch release in the last hour to address issues identified with the 0.5.3 build (published yesterday), the list of modifications and fixes made in the 0.5.3p1 beta build are:[/h1]
  • patched an issue that stopped local games from ending on the vents stage if the game is set for more than 1 win
  • fixed an issue that made the waves game inaccessible
  • fixed an issue that stopped the forces on the vents stage from pushing or pulling characters when the fan blades are spinning
Patch notes for the Gang Beasts 0.5.3 beta (published Wednesday 15 February 2017)

Since the 0.5.2 build was published last month we have been working with Coatsink to patch keys issues introduced in recent builds and recent versions of Unity and are publishing the first batch of optimisations, fixes, and other modifications in the 0.5.3 beta.

The 0.5.3 build has numerous bug and stability fixes but we are still working to fix issues with the multiplayer camera, vents glitches, costume exploits and conflicts, inconsistencies with lift forces and concussion times and expect to push these fixes to Steam for testing in coming builds.

We have also started work on a full rebuild of the UI, localising for multiple languages, and a more standardised testing process (with additional resources working with us to identify and fix issues).

The list of modifications and fixes made in the 0.5.3 beta builds are:
  • added online support for the vents stage
  • fixed a number of controller input issues on the pause menu

  • optimised / modified the vents stage to stabilise fan animations and standardise timings
  • fixed a server issue that erroneously shows the “you took too long to load” message
  • fixed a server issue that made loading screens dismiss prematurely
  • fixed a server issue that made the server connection process repeat if many players connect to an empty server concurrently
  • fixed an issue with the localisation parser that would crash the client if a stage is won by a player with a less than (<) character before a greater than (>) character in their SteamID
  • added a setting for finding the currently available microphone to the audio menu
  • fixed an issue that shows the failed entitlement messaging in error

  • fixed an issue that stops the scores from increment on the incinerator stage
  • fixed some railing issues on vents
  • modified the camera for the trucks stage (stop or cycle orbit direction with the inputs mapped to left and right camera input)

  • modified the ordering scheme for selecting from saved costumes

  • modified the saved costume implementation to not save non-customised characters (to stop duplicate copies of non-customised characters from saving)

  • modified the game sound to fade out when the stage ends
  • modified the character preview implementation on the costume customisation screen to stabilise character physics when replacement costume parts are cycled
  • modified the coin screen animations to reduce the time it is shown on screen
  • modified the default volume level for SFX
  • modified the music and other audio for the containers, elevators, ring, towers, and wheel
  • modified the quick join debug messaging to reduce the number of text strings on screen
  • modified the server and client processes for monitoring scene loading (to avoid contexts that stall connecting clients at the stage loading screen)
  • temporarily added an online timer to force rounds to end after 5 minutes have passed (the timer will be replaced with stage escalations at a later stage of development)
Please note the 0.5.3 beta build replaces the default 0.5.2 and ”unstable" 0.5.2 beta builds for server compatibilty (moving between the default and “unstable” builds on Steam will download the same 0.5.3 beta build)

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1月10日

Patch notes for the Gang Beasts 0.5.2 beta

Update Wednesday 11 January 2017

We have pushed a server fix for the glue hand issue and patched 0.5.2 build that addresses a keyboard mapping issue. Please tell us if you still have issue with the 0.5.2 build as we continue to identify and patch issues in preparation for the next build.

Patch notes for the Gang Beasts 0.5.2 beta

Since the 0.5.1 build was published on 30 December 2016 we have been working with Coatsink to standardise character movement, optimise and fix input issues, and to scale server capacity and stability as the Gang Beasts Early Access community has increased significantly since the 0.5.0 beta build was published (on the 23 December 2016).

Quick Join

The 0.5.2 beta build has had numerous modifications to improve the Quick Join implementation, specifically to optimise the management of server connections and make disconnections less frequent; if you have issues connecting to servers with Quick Join in the 0.5.2 beta build please test connecting to servers with low pings from the server browser.

Gang Beasts Server Tool

We are working on making a number of guides to give more instructive information on using and customising the Gang Beasts Server Tool and will be adding a specific sub-forum for the server tool (the previous Server Tool forum was made inaccessible when the tool was associated with Gang Beasts on Steam).

The list of modifications and fixes made in the 0.5.2 beta builds are:
  • added support for clearing custom input mappings for a single player (previous implementation only supported the clearing of all custom mapping)
  • fixed a an issue that truncated some server listings at the end of the server browser
  • fixed an issue where failures to connect to the master server showed the string “MENU_ONLINE_CONNECT_ERROR” and not the associated error message for the issue
  • fixed an issue with the default server filter settings that only populated the server browser with servers for the US West (N. California) and Asia Pacific (Sydney) geographies by default, the default filter now populates from “All” geographies to show all currently available servers
  • fixed an issue with the punch implementation that made the character punch when exiting a grab state in some contexts
  • fixed an issue with the quick join ping implementation
  • fixed support for mapping custom mouse inputs (for reference mouse inputs can only be mapped to a single player)
  • modified character lifting implementation (to make lifting objects and characters less erratic)
  • modified damage parameters (to make concussions less immediate)
  • modified drag parameters on characters to make character movement less erratic (this modification lowers the maximum potential length of throws *)
  • modified maximum angular velocity parameters for characters (to make character movement less erratic)
  • modified quick join implementation to make subsequent connection attempts if the current connection fails
  • modified quick join implementation to prioritise low ping, part-populated servers
  • modified the custom input mapping implementation to make input more stable
  • modified the ping implementation for server browser stored listings
  • modified the quick join implementation to give more instructive messaging
Information on switching to and from "stable" and “unstable” branches

To download the ‘unstable’ branch on Steam right-click on the ‘Gang Beasts’ game name on the Steam library page and select 'Properties' from the window that opens, from this window select the 'BETAS' tab and then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’. To revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu.

For reference switching between 'unstable' and 'stable' branches of the game forces the selected build to download to the Steam client (replacing the previously selected build).

Please note the 0.5.0 release replaced the previous default 0.3.4 and 0.4.4 "unstable" Steam Early Access builds, moving between the default and “unstable” builds on Steam will download the 0.5.2 stable build until the “unstable” build is updated to 0.5.3

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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

このゲームについて

Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of gummy miscreants fight to grab, push, pull, and force their enemies from suspended window cleaning scaffolds, neglected funfair attractions, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of farcically pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the path of moving trains.

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows Vista
    • プロセッサー: Core 2 Duo
    • メモリー: 3 GB RAM
    • グラフィック: SM3 512MB VRAM
    • ストレージ: 2 GB 利用可能
    推奨:
    • OS: Windows 7
    • プロセッサー: Core i3
    • メモリー: 4 GB RAM
    • グラフィック: SM4 1GB VRAM
    • ストレージ: 2 GB 利用可能
    最低:
    • OS: Snow Leopard
    • プロセッサー: Dual Core Intel
    • メモリー: 3 GB RAM
    • グラフィック: SM3 512MB VRAM
    • ストレージ: 2 GB 利用可能
    推奨:
    • OS: Mountain Lion
    • プロセッサー: Core i3
    • メモリー: 4 GB RAM
    • グラフィック: SM4 1GB VRAM
    • ストレージ: 2 GB 利用可能
    最低:
    • OS: Linux (Most Linux distributions should work)
    • プロセッサー: Core 2 Duo
    • メモリー: 3 GB RAM
    • グラフィック: SM3 512MB VRAM
    • ストレージ: 2 GB 利用可能
    推奨:
    • OS: Ubuntu 14.04
    • プロセッサー: Core i3
    • メモリー: 4 GB RAM
    • グラフィック: SM4 1GB VRAM
    • ストレージ: 2 GB 利用可能
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