Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
User reviews: Very Positive (719 reviews)
Release Date: Aug 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

How long will this game be in Early Access?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

What is the current state of the Early Access version?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Will the game be priced differently during and after Early Access?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

How are you planning on involving the Community in your development process?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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""Pick him up! Throw him in the dumpster! Throw him in the dumpster! ... And now I'm unconscious.""
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Recent updates View all (1)

September 17

Beef City News

The information in this post has taken longer to collate (and confirm) than expected but we wanted to address the most frequent questions we’ve seen on the Steam forums, Facebook, Twitter, IndieDB and in email since we released the first alpha builds on Early Access.

Thank You
Thank you for supporting the development of Gang Beasts by buying the Early Access version, we would not be in a position to continue the full time development of the game without your support. Thank you also to the people that have played and promoted the pre-alpha prototype builds that can be downloaded from IndieDB.

Early Access
We submitted Gang Beasts to Early Access to fund the development of the full game and to continue the development of the game in a public context that gives players of the game the scope to inform and give feedback on the development and plans for the game.

Double Fine
The publishing agreement we have with Double Fine gives us a glut of practical advice, and access to technical support and the other key resources that we identified as necessary to make the full version of Gang Beasts (without the pressure to compromise or modify key game mechanics or content). We are working with Double Fine to identify and solve specific issues with the current version of the game and to move to a more standardised development schedule with additional support and resources for testing, localisation processes, and other practical tasks.

Pricing
The Early Access price for Gang Beasts was informed by a review of the pricing for other Early Access games and conversations we had with other developers; the price is based on the level of content, number of game modes, variety of customisations, and number and variety of stages that are currently planned for the full version of the game (Steam users that support the development of Gang Beasts on Early Access automatically own the full version of the game when it is released).

We have not set a date for the release of the full version but there will be many content updates and key technical improvements to the game whilst in Early Access.

The Pre-alpha builds
We submitted the first pre-alpha build of Gang Beasts to IndieDB on 14 February 2014, the pre-alpha version of the game is currently similar to the Early Access build (with some key differences) but the pre-alpha build was not a stable platform for the development of the full game, this is partially due to the high number of forces that acted on the previous versions of the game characters (to structure the various character movements) but also because a significant percentage of the scripts and assets for the game were tests or temporary solutions.

Significant sections of the game, the game characters, and assets have been refactored or rebuilt for the Early Access build (to make a stable platform for making and testing new content), we have made a number of minor updates to the Early Access build (current version is 0.1.4) and are now working to fix more involved bugs and issues such as the current lack of custom input support and adding support for explicit controller pairing.

Characters
The Early Access builds of Gang Beasts have a rebuilt and optimised version of the Gang Beasts characters, the modifications were necessary to reduce the number of concurrent forces acting on them to prepare for the implementation of climbing, straddling, kicking, elbowing, and walking on inclines, stairs, and other undulating or uneven surfaces, we will continue to make modifications to the new versions of the characters to conform their movement more closely with the character movement in the 0.0.3 pre-alpha build, adding new contextual moves when needed. There will be additional body shapes / sizes to play as in coming builds.

Customisations
We plan to have a full character customisation system with a scheme for sharing customisations with others, we have reviewed various potential implementations but currently plan to continuing making and adding customisations to the Early Access builds before committing to a specific customisation system (see below for pre-viz of one of the gang customisations, for the Meat Factory district that we’re currently working on).

Follow this link for more concept art

Stages
We are working on a number of stages currently and plan to include several new stages in the next content release, the stages that are close to being releasable are a stage with a pair of suspended shipping containers, a cooling tower, and a revised version of the ‘Street’ stage (from the 0.0.2 pre-alpha builds), other stages that are currently in development are an industrial freezer room, a pedestrian foot bridge, an industrial storage facility, and a city park (to replace the ‘Sandbox’ stage from the pre-alpha builds).

Game Modes
We have plans for numerous game modes and mini-games, including boss fights (play as a boss vs friends), waves, vandalism (damage the vehicle), team and tournament modes, hat fights, and a single and co-op story mode with enemy AI and boss fights. We are working to modify the previous AI from the pre-alpha builds to work with the new version of the character and expect to include support for AI enemies in at least some of the stages in the next content release.

Input
We are working to add a custom GUI for the custom input mapping, this will allow multiple players to play on a single keyboard (we don't suggest playing with multiple players on the same keyboard unless you have anti-key ghosting hardware as standard keyboards are limited to approx. 6 concurrent registered key presses).

The current (and previous) Early Access builds have an issue with indexing input devices with some configurations, this is because there is no unique ID associated with each connected input device i.e. the order of the list of connected input devices reported by the system is arbitrary (and can potentially include other devices), the solution we are working on forces players to explicitly associate their device with a character i.e. the first player to press ‘Jump’ is player 1, the second is player 2 etc. similar to the character selection screen in Mario Kart, Bomberman, and other multiplayer games.

Optimisation
We have been working to port Gang Beasts to Unity 5 (Gang Beasts is made with the Unity game engine) for the last week, the performance improvements in testing have been are significant. We are continuing to work on optimisations for the current and coming stages but have moved from Unity 4.5 to Unity 5 for the next significant release (the first content release on Early Access) as we expect this to make Gang Beasts substantially more performant on most systems (see the YouTube video here for a comparison). We can’t currently give an estimation for when this content release will be submitted to Steam but it is a key priority.

Networking
We have listed Gang Beasts on Steam as an exclusively local multiplayer game to avoid confusion. We have had many requests for online support and want to have support for online modes but we can’t commit to adding support until we have implemented a stable, tested, and working solution (and have secured the various resources necessary to support it). We are working with Multiplay to identify potential schemes for an online implementation.

Support
If you have support issues with the current build, please email support@boneloafery.com, this helps us to prioritise support for specific issues. If you have graphical or performance issues please include information about the operating system, manufacturer, and system specification.

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Reviews

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

About This Game

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
Helpful customer reviews
6 of 7 people (86%) found this review helpful
7.2 hrs on record
Early Access Review
Jelly babys fighting 10/10
Posted: October 16
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
0.4 hrs on record
Early Access Review
A simple, yet hilarious game to play with a couple of your friends when you have nothing better to do.
I couldn't stop laughing the first time I fired this game up, the way the characters move is a big laugh on it's own!

You're basicly controlling "drunken" jelly-men and you have to fight to the death!

Since the free-alpha testing version, this has improved alot.
Whilst I still hope for many new maps and alot more different, funny looking costumes and what not.

8/10 just because it's so funny. I would give it a higher rate if it wasn't for the low variety of maps and I guess there could have been some type of challenges within the fights.

Needless to say though, while worth a couple of bucks just for the laugh.
Posted: October 12
Was this review helpful? Yes No
6 of 9 people (67%) found this review helpful
6.3 hrs on record
Early Access Review
Buy it. Just. Just do it. Now.
Posted: September 30
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
0.3 hrs on record
Early Access Review
Well I bought this game at 3 in the morning and probobly wasn't thinking straight... well I can tell you... this was a great!!! one of the best split second decisions of my life, this game is hilarious. 9/10 because im all alone and can't play it with anyone.. :(
Posted: September 30
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
4.1 hrs on record
Early Access Review
Great game, but unless you have the following, do not get it, as it will be unplayable.
  • People to play with, locally.
  • 2+ Controllers, the keyboard controls work, but they're not great.
It's a great game, tons of fun, full of laughs.
Posted: October 8
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
0.1 hrs on record
Early Access Review
This game is the bomb, or in this case, the beast. After playing the pre-alpha version of the game with my brother, I fell in love with this game so much. I especially loved the cute chubby character and the ragdoll animations in the game. We've played this with one of my friends, and he enjoyed it as well.

Now, as for the Steam Early Access edition of the game, I was surprised on how much change was put into the game when I first tried it out. At first, I wasn't use to the controls as I did in the original alpha version. But, I kept praticing and I found the Early Access edition was fun too. It wasn't as fun as the original version, but it was still very fun to play.

The thing I like about the Steam Early Access edition of the game was the enhanched graphics, the feature of customizing your character, plus the new stage, "Vents." My brother and I played on that map just to throw each other into the vents and to see if we could make the bridge collaspe. It was such a blast.

While I love this edition of the game too, I do miss the "Sandbox" and "Street" stages and the old character animation. If they can bring those back before the final release, that would be great.

Other than that, I really think this is a GREAT game. It's got a good concept, and gives such a funny and fun experience to remember. I like this game. I like it. I really like it. Also, after hearing they would support online multiplayer in the future, and a possible story mode feature, I knew that this game would be a smashing, smack-down success, just like "Battleblock Theater." I seriously can not wait for the final release to come out.

So to sum it up, I strongly recommend this game. Although the Steam Early Access edition might have a few problems and be a little buggy, I really encourage you to give Boneloaf a chance. Who knows? If you do, well, I can only say that Gang Beasts will be one of the most enjoyable and memoriable games you could ever have in your Steam library. So, what are you all waiting for? Come join the gang, and buy the Steam Early Access edition of Gang Beasts and have the life of a party playing this game. I know that I have. And so have my brother and my friends.
Posted: October 2
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
0.5 hrs on record
Early Access Review
The description is miss leading. it says local multiplayer but i cant connect to my brothers games. why is this and will it be fixed?
Posted: September 26
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
2.5 hrs on record
Early Access Review
great game
Posted: October 11
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
0.5 hrs on record
Early Access Review
Death by incineration simulator 2014. Gangbeast/10 would ride Ferris Wheel again.
Posted: October 12
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
1.3 hrs on record
Early Access Review
Gang Beast is hands down one of the best games I have ever played. If you have 20 dollars this game is what u want to chose it on. I cant wait for the more goofyiness that awaits. Get GANG BEAST
Posted: October 18
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2 of 3 people (67%) found this review helpful
17.4 hrs on record
Early Access Review
Very good game.But the camra angles are off,no keybindings,no AI and no online! now to the good bits: very fun,funny costumes,good maps(they need a bit more detail) and there are lots of interactives in game. If they add in a campaign it would be amazing or a zombie gamemode were if you knock someone out they also become a zombie!

Thumb this up if you agree!!!
Posted: October 18
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3 of 5 people (60%) found this review helpful
10.8 hrs on record
Early Access Review
Its a funny and good game Pls add bots and controls so that we can ply w freinds!
Posted: September 25
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
5.2 hrs on record
Early Access Review
Pillsbury Doughboy Simulator 2014. Excellent Game. Buy with warning, you must play with a controller at the moment
Posted: September 27
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
1.3 hrs on record
Early Access Review
How do you do local multiplayer?
Posted: September 27
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
0.7 hrs on record
Early Access Review
For this game, I can't really give a rating. I'm not saying its a bad game, it has good maps and its a good fighting game. Its just that, if you don't have a friend to play this with you, its sooo boring. The bots don't do anything so its not really fun and with the bots standing still, what do you? You just kill them, done. At the start its fun but then, without a friend, it feels like you wasted your money. So yeah. For now, ill give it a no.
Posted: October 8
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1 of 3 people (33%) found this review helpful
5.3 hrs on record
Early Access Review
Why does it say full controller support?
Posted: October 17
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1 of 3 people (33%) found this review helpful
1.0 hrs on record
Early Access Review
the oppenent wont fight me in single player and it makes the game boring and its laggy i and it dosnt give me and option to play online i regret buying this

dont GET IT
Posted: October 17
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0 of 1 people (0%) found this review helpful
4.6 hrs on record
Early Access Review
I love this game, its always fun to hook up a couple controllers and have a 8 player brawl!
Posted: September 28
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0 of 1 people (0%) found this review helpful
3.9 hrs on record
Early Access Review
i like frogs
Posted: October 20
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
4.4 hrs on record
Early Access Review
how do you play multiplayer
Posted: October 20
Was this review helpful? Yes No