Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
User reviews:
Recent:
Very Positive (355 reviews) - 83% of the 355 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,687 reviews) - 78% of the 3,687 user reviews for this game are positive.
Release Date: Aug 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Approximately how long will this game be in Early Access?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

What is the current state of the Early Access version?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Will the game be priced differently during and after Early Access?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

How are you planning on involving the Community in your development process?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Recent updates View all (20)

April 29

Patch notes for the Gang Beasts 0.3.4 “unstable” build and participation information on the Gang Beasts Online Multiplayer Beta

Information on participating in the Gang Beasts Online Multiplayer Beta

The signup process for participating in the Gang Beasts online multiplayer beta is open.

To manage the distribution of Steam keys for the online beta we are using the distribute() build distribution service from Vlambeer, distribute() is designed for the distribution of keys to press (please ignore Press references when submitting key requests).

Please note that the initial online multiplayer beta only supports Windows operating systems and is currently limited to three stages ('grind', 'subway', and 'trucks'), the next batch of stages that are being optimised for inclusion in the online multiplayer are 'buoy', 'gymnasium', 'ring', and 'elevators'.

The process for submitting a key requests for the Gang Beasts online multiplayer beta through distribute() has five stages, the process is:

Open the URL https://dodistribute.com/access/knof3oKvFd/ in a browser

In the ‘Log in with your e-mail address:’ section (outlined with a red box in the screen capture immediately below this sentence) enter the email address you want the beta key(s) to be sent to



Check the email account you submitted for an email from noreply@dodistribute.com with the subject line “distribute() | Confirm your request” and follow the instructions for confirming the request.

To confirm the request paste the 16 character code from the last sentence of the email in to text field labelled ‘Code:’ (outlined with a red box in the screen capture immediately below this sentence) and left click on the ‘confirm request’ button or left click on the long URL on the second to last line of the email.



Confirming the request will open the main distribute() key request page, from this page specify the number of keys you want to request and select the ‘PC (Steam)’ setting (outlined with a red box in the screen capture below).

Please note the maximum number of keys that can be approved per request is four.

In the ‘Or add your own publishing platform:’ section enter a your Steam username in ’Name:’ text field (outlined with a yellow box in the third screen capture at the end of this post) and left click the ‘request’ button to submit the request.



Please note that the online multiplayer beta keys will be sent out in batches, the first batches of keys will be sent out by email from next week with subsequent batches of keys being sent out more frequently as server capacity scales.

Patch notes for the Gang Beasts 0.3.4 “unstable” build

Please note there is no "stable" alpha build released with this post

The list of modifications and fixes made in the 0.3.3 "unstable" alpha build are:
  • fixed a number of missing/corrupt navMeshes
  • fixed an issue that could prevent front and rear sliding states from triggering
  • fixed an issue that made characters stay in the ‘headbutt’ state when headbutting
  • fixed an issue relating to AI not identifying a navMesh agent
  • fixed an issue with spawned AI entering kill volumes
  • fixed an issue with the water system that rendered water with zero polygons on specific systems
  • modified enemy / object targeting hierarchies to prioritise objects in front of targeted characters
  • modified stamina to reduce at a slower rate when characters are moving
  • modified the climbing system to make climbing less difficult
  • modified the colour palette on the ‘trucks’ stage
  • modified the dropkick and diving states to use a minimal assistive targeting (to make targeting enemies / objects with dropkicks and diving less erratic)
Information on switching to / from "stable" and “unstable” branches

To download 'unstable' alpha build ‘unstable’ branch on Steam right-click on the ‘Gang Beasts’ game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab and then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’. To revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu. 

For reference switching between 'unstable' and 'stable' branches of the game forces the selected build to download to the Steam client (replacing the previously selected build).

99 comments Read more

April 17

Patch notes for the Gang Beasts 0.3.3 “unstable” build and information on the Gang Beasts Online Multiplayer Beta



Since the last Early Access build was published in January we have been working with Coatsink to prepare the infrastructure for a public beta of online multiplayer support for Gang Beasts and are now at a stage of development where we can make a selection of the most optimised stages available to play in an online multiplayer beta for play testing and stress testing.

The online multiplayer beta will be made available through Steam as a separate build from the current ‘stable’ and ‘unstable’ alpha builds, this is necessary to preserve access to the current ‘unstable’ and ‘stable’ alpha builds (while the stages not currently included in the online beta are optimised for online multiplayer) and to give the Early Access community a specific forum for posting online specific questions, bug reports and feedback to.

Information on the three stages that are playable in the initial online beta will be posted on Steam this month (as a Steam announcement) with specific instructions on the process for participating in the online beta and information on the next batch of stages that are currently being optimised for online multiplayer. The first batches of online beta keys will be sent out by email this month with subsequent batches of keys being sent out frequently as server capacity is scaled.

The online multiplayer beta will be merged with the ’unstable’ alpha branch at a later date (when the key work on stress testing and bug fixing the networking implementation has ended and server capacity is scaled to support the full Gang Beasts Early Access community).

Whilst testing and scaling the capacity of the online beta over the next 3-4 months we will continue to push new content, optimisations, and polish to the ‘unstable’ branch, starting with the 0.3.3 ‘unstable’ alpha build published with the post.

Please post feedback and information on game bugs on the 0.3.3 "unstable" alpha build thread if you have issues specific to this build.

Please note there is no "stable" alpha build released with this post

The list of modifications and fixes made in the 0.3.3 "unstable" alpha build are:

  • added four AI character voice sets
  • added four character voice sets
  • added setting to the Input menu for enabling / disabling XInput on Windows systems (the game has to be restarted before the XInput setting is executed) *
  • added additional VO to current voice sets
  • added additional wooden foot fall SFX on ‘wheel’ stage
  • added ambience to ‘towers’ stage
  • added B side music on ‘billboard’ stage
  • added box burning SFX on ‘incinerator’ stage
  • added collision triggers and SFX for doors, railings, and pipes on ‘chutes’ stage
  • added collision triggers and SFX for girders on ‘girders’ stage
  • added collision triggers and SFX for metal structures and railings on ‘subway’ stage
  • added collision triggers and SFX for metal structures on ‘billboard’ stage
  • added collision triggers and SFX for metal structures on ‘gondola’ stage
  • added collision triggers and SFX for metal structures on ‘wheel’ stage
  • added collision triggers and SFX for railings and doors on ‘grind’ stage
  • added collision triggers and SFX for railings and stairs on ’towers’ stage
  • added collision triggers and SFX for shutters, stairs, ducts, and railings on ‘incinerator’
  • added collision triggers and SFX for stairs, floors, and railings on ‘fans’ stage
  • added conveyor SFX on ‘incinerator’ stage
  • added grind mechanism SFX volume modifier when characters are in close proximity to grind wheels on ‘grind’ stage
  • added large fan mechanism SFX on ‘fans’ stage
  • added rope SFX on ‘ring’ stage
  • added script to nullify collision triggers on ropes on ‘ring’ stage
  • added small fan mechanism and evacuation SFX on ‘fans’ stage
  • added soft foot fall and metal foot fall SFX on ‘blimp’ stage
  • added subway train SFX on ‘subway’ stage
  • added wheel mechanism SFX on ‘wheel’ stage
  • added wooden foot fall and wood break SFX on ‘girders’ stage
  • fixed significant memory leak from the buoyancy simulation used on characters (and the buoy and ice fragments on the ‘buoy’ stage)
  • fixed an issue that could stop music from playing on the ‘buoy’ stage
  • fixed an issue that stopped menu items from being selectable with the cursor keys on the volume settings screen
  • fixed an issue where the character system could spam errors if a navmesh is not found
  • fixed an issue with volume settings not modifying the volume on the menu screens
  • modified / increased cable collision SFX levels on ‘gondola’ stage
  • modified / increased character concussion sound levels
  • modified / lowered floor board SFX levels on ‘wheel’ stage
  • modified / lowered foot fall SFX on ‘ring’ stage
  • modified / lowered individual grinder wheel SFX levels
  • modified / lowered warp sound levels
  • modified / lowered wood SFX levels on ‘gondola’ stage
  • modified ambience on ‘billboard’ stage
  • modified and optimised geometry, textures, and scripts in the ‘trucks’ stage
  • modified and optimised geometry, textures, and scripts in the ’subway’ stage
  • modified and optimised geometry, textures, water, and buoyancy simulations in the ‘buoy’ stage
  • modified debug spawning to include a larger character body and other functions **
  • modified enemy AI to jump obstacles in some contexts
  • modified fan blade SFX on ‘fans’ stage
  • modified fan particle effects on ‘fans’ stage
  • modified kill volumes and fog height in ‘chutes’ stage
  • modified lighting / bloom parameters in the ‘ring’ stage
  • modified spatial distance of cooling tower SFX on ’towers’ stage
  • modified the current ‘join’ screen to make the UI less complex
  • modified the local multiplayer camera settings on the ‘wheel’ stage to track player characters more consistently
  • modified triggering sequence for water splash SFX on ‘wheel’ stage
  • replaced character feet scraping SFX on ‘trucks’
  • replaced wood foot fall SFX with metal foot fall SFX on ‘elevators’
  • restored timestep modified keys ’-‘ (deincrement timestep) and ‘=‘ (increment timestep)
* for reference enabling XInput support limits the number of concurrent XInput devices (Xbox 360 controllers and other XInput compatible controllers) to four, disabling XInput forces Xbox 360 controllers and other XInput devices to use Direct or Raw input (bypassing XInput’s four device limitation (making it possible to play with 5-8 concurrent Xbox 360 / XInput controllers), for reference disabling XInput prevents both Xbox 360 controller triggers from registering concurrently on Windows systems.

** for reference the key mappings are:
  • keys 1-8 spawn objects
  • keys 1-8 with the shift modifier key pressed spawns the default character body and binds control to the corresponding player number
  • key 9 with the shift modifier key pressed spawns the default character as an enemy AI
  • keys 1-8 with the control modifier key pressed spawns a larger character body and binds control to the corresponding player number
  • key 9 with the control modifier key pressed spawns the default character as an enemy AI
Information on switching to / from "stable" and “unstable” branches

To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ for more information).

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Reviews

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

About This Game

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (355 reviews)
Overall:
Mostly Positive (3,687 reviews)
Recently Posted
n0name010
( 27.3 hrs on record )
Early Access Review
Posted: May 6
11/10
Helpful? Yes No Funny
XxX SaLt ShAkeR XxX
( 0.7 hrs on record )
Early Access Review
Posted: May 6
Great game to play with friends, nice to see that the developers litsen to their fans with the new online multiplayer open beta being released which when multiplayer becomes smooth, will make the game perfect. Overall, a fun and unique game!
Helpful? Yes No Funny
Alakasam
( 31.7 hrs on record )
Early Access Review
Posted: May 6
Game has provided near endless fun for me and my friends. With constant and great updates, there's always something new to do. Can't recommend it more.
Helpful? Yes No Funny
Ils Uabe
( 25.9 hrs on record )
Early Access Review
Posted: May 6
Awesome 5/5
Helpful? Yes No Funny
4TM.PXY
( 0.8 hrs on record )
Early Access Review
Posted: May 6
this is basically one of the 14 good early access games
Helpful? Yes No Funny
Darwon88
( 12.2 hrs on record )
Early Access Review
Posted: May 6
Gang beasts is actually such a good game!!! So the other day i threw my girlfriend off a moving truck into the pathway of more trucks that she got trampled by, then i went inside and played gang beasts with my brother.

10/10 Would date again.
Helpful? Yes No Funny
M.a.manzano2015
( 3.3 hrs on record )
Early Access Review
Posted: May 5
It is a funny game and gives more secrects if you find easter eggs
Helpful? Yes No Funny
Moshimoshiz
( 0.3 hrs on record )
Early Access Review
Posted: May 5
I hated it.. :/
Helpful? Yes No Funny
mac11guy
( 4.7 hrs on record )
Early Access Review
Posted: May 5
buggy
Helpful? Yes No Funny
T.S.R
( 67.1 hrs on record )
Early Access Review
Posted: May 4
this game is awesome just make the big guys playable and this would be a 10/10 for me haha
Helpful? Yes No Funny
Schwandtess227
( 16.2 hrs on record )
Early Access Review
Posted: May 4
Me and my friends found out you can climb walls, tried to body sam from the highest point and tried to recreate an RKO. missed and knocked myself out as a giant purple floppy pool noodle drug me to my death. 10/10 would fail an RKO again
Helpful? Yes No Funny
Paczki
( 1.1 hrs on record )
Early Access Review
Posted: May 4
Two words street juctice. also ope the will be online soon
Helpful? Yes No Funny
☠D(e)rankkan Masta
( 13.8 hrs on record )
Early Access Review
Posted: May 4
I CAN'T STOP LAUGHING, THE DRUNKER I GET, THE BETTER I PLAY!!!

110 / 10
Helpful? Yes No Funny
Næbdyret Perry
( 8.6 hrs on record )
Early Access Review
Posted: May 4
I just bought this game, i considered it for a while, it looked really fun. Im playing on my macbook, and yesterday i had 3 ps3 controllers connected on bluetooth, it all worked pretty fine.
BUT, i think the game lacks alot.. I know it's a beta version but still, all moves and abilities seem pooly made.. I mean the grab and lift works fine. But why the hell can u not make a decent toss? Or hit ppl with a box, or make a decent kick.
The whole game seems brilliant, but i feel like many essentials arent there yet.
The duck at kick don't make much sence for me atm... The range for kicks and hits is to short and way to uncontrollable, i mean seriously my girlfriend could beat me and she was basicly pressing all buttons at once :)

Overall is an entertaining game, but it lacks a lot of gameplay still.. i mean.. MAKE A TOSS AT LEAST, IT DRIVES ME NUTS.. i know i can DROP ppl, but i wanna be able to toss em... and toss boxes at them... and hit them with hard wood..

Make an update :D
Helpful? Yes No Funny
DeeJits
( 8.1 hrs on record )
Early Access Review
Posted: May 3
I imagine that the heads of my enemies are pasted onto the NPCs and then I become a really ♥♥♥♥ed up individual while playing this game. 10/10
Helpful? Yes No Funny
Oreo
( 3.1 hrs on record )
Early Access Review
Posted: May 3
Really Good fun . Cant wait for multiplayer on mac
Helpful? Yes No Funny
justintheboss
( 0.6 hrs on record )
Early Access Review
Posted: May 3
why cani just play 0.3.1 help
Helpful? Yes No Funny
MadMaxamillion
( 9.4 hrs on record )
Early Access Review
Posted: May 3
Where is this so called "Online Multiplayer Beta"?
Helpful? Yes No Funny
◣∃┌
( 27.8 hrs on record )
Early Access Review
Posted: May 2
Played with red noodle for a bit




10/10 would play with a noodle again
Helpful? Yes No Funny
Contorted
( 127.3 hrs on record )
Early Access Review
Posted: May 2
So I bought this game a while back and I've been playing it almost whenever a mate comes around from wherever the Hell they live and take a break from whatever the Hell they're doing. It's just occured to me that the only time I happen to actually care about what my mates are doing is when either it concerns me or it concerns something that may also happen to concern me. If I was any more uninvolved in what my friends were doing I'd be completely irrelevent to their daily lives. Like a small peice of chewing gum on a pavement somewhere. It also just occured to me that I'm an ♥♥♥♥♥♥♥, so none of that matters so me anyway.

Gang Beasts! Another excitingly simple game that was generated on IndieDB, which seems to be one of the hottest places to get indie games from. I suppose that Steam just starts selling whatever stiffens their willies, as a lot of the stuff from IndieDB seems to end up on Steam. Anyway, Gang Beasts is a arcadey, 3D fighting game in which players control questionably stable jelly babies as they brawl and fight for no apparent reason. It's like the whole premise of the game is a plot hole and the developer excuses this plot hole by saying "because" and then stops halfway as a hair gets caught up in the gears of his brain. But enough offensive jokes.

One reason I probably enjoy Gang Beasts more than my other arcadey Steam games is that it's entertaining. Not just the sort of entertaining where writers stick Seth MacFarlane in a booth, get him drunk, then write down whatever offensive dialogue dribbles out of his ♥♥♥♥♥. I'm talking about that wonderful kind of entertainment that sort of comes naturally and sort of makes you queestion whether it was intentional or not. Like when a Micheal Bay movie actually does something good.

The charming simplicity and art style of the game make it somewhat hilarious to watch the wobbling mutants flop about, throwing punches and making hysterical floppy laughing noises with their nonexistant mouths. That, of course, makes me further appreciate that the game is a multiplayer game! Yes, you can enjoy the wibbly wobbly laughing noises, not just alone, but with friends! Which also makes it ten times more fun as playing alone is sort of boring, unless of couse you've discovered how to use Dev mode, which, on this particular game, is about as much use as a knitted condom.

I wouldn't say the game is perfect. The lack of online multiplayer makes multiplayer in general extremely hard. "Yes, you and your mates can play this game together, but they have to drive down to wherever the ♥♥♥♥ you happen to live in order to do so" Unless you live near your best mate, live near your Siblings r at least have a sex slave locked away in your basement, multiplayer can only be accomplished when the second, thid and fourth player are in the same room as you, playing on the same PC.
Also, this game is buggy. Not just the sort of buggy where there's that one part of that one map where you can walk through a wall, but the sort of buggy where you look down to see that your leg is halfway up your ♥♥♥♥ buggy. The character models seem to have a feud underway with the laws of physics, as characters tend to just randomly dart in one direction, as if someone's just landed a roundhouse kick on their left testicle. Also, for some reason, the game doesn't seem to have a damage system at all, since you can be absolutely drilling at someone's head only for them to land a single headbutt and send you flying onto your backside.

However, despite the game having more bugs than a Dog with worms, the charming way in which the game is styled makes me unable to refuse its' shiny, colourful, seizure-inducing fun that I get from playing it. If I was going to say anything about this game, I'd say it's probably better to approach it as someone who's played many Indie games before. It's seemingly the embodyment of what we expect from Indie games. It's simple, it's funny, it's cute and it has about as much potential as a ♥♥♥♥♥♥♥♥♥♥ with worms. It may be shiny and it may LOOK good, but once you're inside it you can practically sense the bugs. And, yes, I was going for offensive that time.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
Recommended
14.1 hrs on record
Early Access Review
Posted: April 26
I bought this game on release . I love this game it is so fun to play with friend . And now they have announced that Multiplayer (Online) is gonna be added soon . This game is gonna be even better to play with other people . I would recommend buying this game if you want to play this game with friend and have gamepads (controllers) . Sometime it takes long before they release a update but they don't have a big team but when the updates release they are awesome .
The movement in the game is good and it is so fun .
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1 person found this review funny
Recommended
6.6 hrs on record
Early Access Review
Posted: May 2
My friends and I absolutely love this game to death. There are plenty of pros and cons though

PROS:
-fun game
- you are able to play with multiple people on 1 computer
- 8 players
- fun and unpredictable gameplay
- an entertaining gamemode (NPC vs Players) for when you don't have Internet
- The costumes are amazing

CONS:
- considering that I managed to get Skyrim and all 3 DLCs for $16, it sucks that this game is $20
- You can ONLY play with people that are with you IRL (I know they're working on online mode though)
- Since its new, it has bugs (for example on the map with the giant fan, if every player is on 1 side of the map there is a chance that the camera will show plain black from outside of the map)

SUGGESTIONS
- Once you got your big stuff like online mode sorted out, lower the price to around $5-$10. It's a fun game but, if you wanna get multiplayer up and running, people aren't gonna wanna pay $80 so then 4 friends can play and having only one for $20 is kinda useless unless they're with you.
- add costumes to the game that cost around 10c each and can be bought on the Steam Market and also the Main Menu. Over time this will contribute to the money that you earn and won't be too much for people to pay whilst simultaneously not being as much work as some of the other options.
- Give us an ability to make profiles so then we don't have to wait for up to 8 players to choose their outfit and it will also give us the ability to have a name next to our score.
- If you are doing the 10c outfit idea, set up the workshop so people can make outfits that you could look over and put into the game
- you guys probably won't do it but, maybe you could do a main story kind of thing, release a mission a month or something like that so there's a little more to do when you're either alone or want to play something new.



Great game, great concept, great fun

Right Now: 7/10
Once multiplayer is up and running (assuming the HUD isn't crazy): 9/10
If you add the costume idea: 10/10 (I just love the outfits)


HUD Suggestions:
- Keep it simple, Just have 6 buttons at the beginning
- Online
- Offline Versus
- Offline vs NPC
- Profiles
- Options
- Exit
- Then for the Online, have password protected servers with the hosts name and server name
- For the options make the Up arrow on the Num Pad registered as a different one as the Actual arrows so then there's more keys to choose from when 2 people are forced to share 1 keyboard.


PS: The only reason I have so many suggestions is because I love this game and really wanna help to make it better (even if my impact is literally nothing)
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
2 people found this review funny
Recommended
18.9 hrs on record
Early Access Review
Posted: April 25
I likes the physics of the game and it is really fun to play with friends.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
7 people found this review funny
Recommended
5.5 hrs on record
Early Access Review
Posted: April 16
If Drunken Mascots were a thing, it would be this game!

I highly recommend this game as its both fun and will keep you and your friends occupied for memories to come!

i was on round six..basterd man decided it was down to his life and 6 men..he transforms into LUCKKKYYYY BASSSTARRDDDD!!!! after 2 people are down the other 4 are raging at basterd man while he decides to jump and do a flip off of the building and lands on 2. they get knocked over and basterd man grabs them and throws them off of the rooftop. the last 2 remain and all 3 men are out of breath..basterd man is out of energy for the lucky batard suit and goes into his normal form...now drained more than ever, he decides to do one. more. move...he runs with all his might towards the two and decide to flip kick them in the face..he wins. but thats not all! he goes to dispose of the bodies off of the ledge and his vision is blurry..he throws them over and falls into the doors as he decides to walk into the building..all is won. The End.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
6.5 hrs on record
Early Access Review
Posted: April 11
Over all great game. It needs multiplayer to make it the greatest game.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
2 people found this review funny
Recommended
18.2 hrs on record
Early Access Review
Posted: April 16
-buys game and boards the hype train
-turns graphics down all the way to play on my crappy computer
-invites friends over to play the game
-all of my friends hate the game and don't want to play
-stuck waiting years for multiplayer to arrive so i can play again
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3 of 3 people (100%) found this review helpful
3 people found this review funny
Recommended
8.1 hrs on record
Early Access Review
Posted: May 3
I imagine that the heads of my enemies are pasted onto the NPCs and then I become a really ♥♥♥♥ed up individual while playing this game. 10/10
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2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
36.2 hrs on record
Early Access Review
Posted: April 24
The best local co-op party game on Steam, hands down. Add a couch + some friends + some beers and let yourself be instantly swept off your feet and carried away to the land of headbutts, falling unconscious bodies, bizarre physics and tons of laughter. The sheer amount of fun you can have with this simple and wacky game is just amazing. The rounds are quick and the game is easy to pick up which makes it an ideal party game, for every kind of gamer out there.

I know many people are waiting for an online update, and so was I. Until I took part in a local 4-player brawl during an evening party game session. I don't think that any online update will be able to top the fun that can be drawn from playing with someone sitting next to you, laughing together. The strenght of this game lies in its social fun factor, and nothing can beat sitting together in a cosy room, sipping on a beer and ordering a pizza together, while throwing each other into the incinerator or right under the oncoming subway.
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2 of 2 people (100%) found this review helpful
4 people found this review funny
Recommended
13.0 hrs on record
Early Access Review
Posted: April 30
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
127.3 hrs on record
Early Access Review
Posted: May 2
So I bought this game a while back and I've been playing it almost whenever a mate comes around from wherever the Hell they live and take a break from whatever the Hell they're doing. It's just occured to me that the only time I happen to actually care about what my mates are doing is when either it concerns me or it concerns something that may also happen to concern me. If I was any more uninvolved in what my friends were doing I'd be completely irrelevent to their daily lives. Like a small peice of chewing gum on a pavement somewhere. It also just occured to me that I'm an ♥♥♥♥♥♥♥, so none of that matters so me anyway.

Gang Beasts! Another excitingly simple game that was generated on IndieDB, which seems to be one of the hottest places to get indie games from. I suppose that Steam just starts selling whatever stiffens their willies, as a lot of the stuff from IndieDB seems to end up on Steam. Anyway, Gang Beasts is a arcadey, 3D fighting game in which players control questionably stable jelly babies as they brawl and fight for no apparent reason. It's like the whole premise of the game is a plot hole and the developer excuses this plot hole by saying "because" and then stops halfway as a hair gets caught up in the gears of his brain. But enough offensive jokes.

One reason I probably enjoy Gang Beasts more than my other arcadey Steam games is that it's entertaining. Not just the sort of entertaining where writers stick Seth MacFarlane in a booth, get him drunk, then write down whatever offensive dialogue dribbles out of his ♥♥♥♥♥. I'm talking about that wonderful kind of entertainment that sort of comes naturally and sort of makes you queestion whether it was intentional or not. Like when a Micheal Bay movie actually does something good.

The charming simplicity and art style of the game make it somewhat hilarious to watch the wobbling mutants flop about, throwing punches and making hysterical floppy laughing noises with their nonexistant mouths. That, of course, makes me further appreciate that the game is a multiplayer game! Yes, you can enjoy the wibbly wobbly laughing noises, not just alone, but with friends! Which also makes it ten times more fun as playing alone is sort of boring, unless of couse you've discovered how to use Dev mode, which, on this particular game, is about as much use as a knitted condom.

I wouldn't say the game is perfect. The lack of online multiplayer makes multiplayer in general extremely hard. "Yes, you and your mates can play this game together, but they have to drive down to wherever the ♥♥♥♥ you happen to live in order to do so" Unless you live near your best mate, live near your Siblings r at least have a sex slave locked away in your basement, multiplayer can only be accomplished when the second, thid and fourth player are in the same room as you, playing on the same PC.
Also, this game is buggy. Not just the sort of buggy where there's that one part of that one map where you can walk through a wall, but the sort of buggy where you look down to see that your leg is halfway up your ♥♥♥♥ buggy. The character models seem to have a feud underway with the laws of physics, as characters tend to just randomly dart in one direction, as if someone's just landed a roundhouse kick on their left testicle. Also, for some reason, the game doesn't seem to have a damage system at all, since you can be absolutely drilling at someone's head only for them to land a single headbutt and send you flying onto your backside.

However, despite the game having more bugs than a Dog with worms, the charming way in which the game is styled makes me unable to refuse its' shiny, colourful, seizure-inducing fun that I get from playing it. If I was going to say anything about this game, I'd say it's probably better to approach it as someone who's played many Indie games before. It's seemingly the embodyment of what we expect from Indie games. It's simple, it's funny, it's cute and it has about as much potential as a ♥♥♥♥♥♥♥♥♥♥ with worms. It may be shiny and it may LOOK good, but once you're inside it you can practically sense the bugs. And, yes, I was going for offensive that time.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
28.3 hrs on record
Early Access Review
Posted: April 30
Two Words

ONLINE MULTIPLAYER
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1 of 1 people (100%) found this review helpful
Recommended
7.0 hrs on record
Early Access Review
Posted: April 26
definitely needs online multiplayer, still endless fun
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1 of 1 people (100%) found this review helpful
Recommended
18.9 hrs on record
Early Access Review
Posted: April 25
it is so much fun
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1 of 1 people (100%) found this review helpful
Recommended
20.2 hrs on record
Early Access Review
Posted: April 29
This game is such a BEAST. I will write only facts and try not to look like a fanboy, but "unfortunately" the game itself is too good and has a big potential.

I have been watching this game closely about a year. I have read lots of negative reviews which claim development stopped and there is no progress/ no patches and if they release some patch - It is not comprehensive. Well, you see that's not a truth. There is one patch per 3 months all the time, which is quite voluminous for such a "small" game. Visible progress in physics, new content, maps, AI, etc. So far it has only local multiplayer and online multiplayer will be realeased soon.

The game is very playable in an alpha state and if any bug appears - it makes you laugh even more because this game is god damn funny! Never played so chill/funny game before. Grab a controler and keyboard and have a lot of fun with friends.

Yet, if you don't have a controler - wait for an onlime multiplayer release.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
6.4 hrs on record
Early Access Review
Posted: May 1
Rock 'em scock 'em JELLY BABIES WARRRRR
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1 of 1 people (100%) found this review helpful
3 people found this review funny
Recommended
24.2 hrs on record
Early Access Review
Posted: April 16
Cool maps and it makes for a pretty good party game that seems to never get boring.



11/10 Would get falcon punched off a container again
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
2.8 hrs on record
Early Access Review
Posted: May 1
I liked it very much. only promblem was i wasnt able to do local play
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
3.4 hrs on record
Early Access Review
Posted: April 30
It's good to play with friends XD
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
0.6 hrs on record
Early Access Review
Posted: April 30
Drunk Gang Beasts, A Fun Party Game, Pumped for multiplayer
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
67.1 hrs on record
Early Access Review
Posted: May 4
this game is awesome just make the big guys playable and this would be a 10/10 for me haha
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