Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments. Online multiplayer is supported in the 'unstable' Early Access builds on Steam but is not available in the default Steam Early Access game currently.
User reviews:
Recent:
Mostly Positive (351 reviews) - 74% of the 351 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (9,632 reviews) - 77% of the 9,632 user reviews for this game are positive.
Release Date: Aug 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Approximately how long will this game be in Early Access?

“We have not set a release date for the full game as Gang Beasts is the first commercial game we have worked on and estimating the work necessary for specific content and features is difficult. We will post information on the full release date when the game systems, stages, character costumes, game modes, and other content has been extensively tested and made stable.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access builds but with a full character customisation system, new stages and environments, additional character customisations, AI enemies, and other game mode to play.”

What is the current state of the Early Access version?

“The current Early Access version of the game supports local and online multiplayer modes but has with limited support for solo play (without other local or online players), there are 16 playable stages in the current version with support for 2 - 8 player fights.”

Will the game be priced differently during and after Early Access?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

How are you planning on involving the Community in your development process?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Recent updates View all (33)

March 17

Patch notes for the Gang Beasts 0.5.5 beta

We have finished testing on the 0.5.5 beta build (published with this post), the list of modifications and fixes made in the 0.5.5 beta build are:

  • added provisional AI enemy costume sets waves gang members for testing
  • fixed an input issue that made character input(s) submitted when invoking the pause menu to span the menu (sending the same set of character inputs as the pause menu is exited)
  • fixed an issue that stopped the audible playback of concussion SFX when characters are rendered unconscious
  • fixed an issue with the server filters implementation that ignored Canada (Montreal) and UK (London) geographies when selecting / deselecting all geographies
  • fixed an issue with calling the pause menu that could stall the game if the menu is invoked immediately before joining a server
  • modified colliders on the chute stage to optimise and stabilise physics simulations
  • modified colliders on the subways stage to optimise and stabilise physics simulations
  • modified the attachment trigger volume for the UID 23 Hobo_woollyHat (HEAD) costume part
  • modified the billboard panels on the billboard stage to make them removable
  • modified the hat attachment implementation to limit the scope for rotation
  • modified the server filters UI implementation to support the selection / deselection of the Canada (Montreal) and UK (London) filters with keyboard and controller input
  • replaced the loading screen and interstitial screen system with placeholder hint content and rasterised compositions of stage geometry (to show the next stage loading)
Current issues identified with the 0.5.5 beta build are:
  • 4th wall is still climbable on the subway and vents stages
  • dynamic and static friction parameters need modifying for falling meat paste sacks (to modify and stabilise the velocity of falling meat)
  • missing colliders on the open rucksack model (UID 173 costume_rucksack)
  • missing section of building geometry at left of gondola and elevators stages
  • the screens masking stage loading can fail to dismiss in some context
  • enemy AI are persistently aggressive
Please note the 0.5.5 beta build replaces the 0.5.4p2 beta build for server compatibility (moving between the default and “unstable” builds on Steam will download the same 0.5.5 beta build)

93 comments Read more

March 2

Patch notes for the Gang Beasts 0.5.4 betas

Patch notes for the Gang Beasts 0.5.4p2 beta

We have finished testing on the 0.5.4p2 build (published with this post), the list of modifications and fixes made in the 0.5.4p2 beta build are:
  • added provisional hat re-attachment support to test attaching removed hats to character heads (when the base of a hat collides with the a non-hat wearing characters head from a congruous angle)
  • added voice SFX for audio feedback on the character selection screen
  • modified the burger hat costume part to support full detachment (to standardise hats and address the burger hat exploit)
  • modified the water volume on the buoy stage to test inflicting accumulative harm to characters that are colliding with the water simulation (to limit the scope for exploiting character forces to move grabbed ice fragments to escape other characters)
Please note the 0.5.4p2 beta build has the full set of modifications and fixes listed in the Fixed 0.5.4p1 patch notes and has full support for two new server geographies in Canada (Montreal) and the UK (London).

Current issues identified with the 0.5.4p2 beta build are:
  • 4th wall geometry is climbable on multiple stages
  • billboard panels don’t break on the billboard stage (panels will be made breakable in a coming build)
  • stage masking UI plane is not rendered when playing online if local is played previously in the same session (quitting and restart the game if you have this issue until it is fixed in a coming build)
  • concussion SFX and some other in-game SFX are muted or fail to play
    * dynamic and static friction parameters need modifying for falling meat paste sacks (to modify and stabilise the velocity of falling meat)
  • invoking the pause menu immediately before joining a server can stall the game at the server joining screen
  • missing colliders on the open rucksack model (UID 173 costume_rucksack)
  • missing colliders on yellow pipes structures on chutes stage
  • missing section of building geometry at left of gondola stage from a local game
Information on the Gang Beasts 0.5.4p1 beta and 0.5.4p2 beta

We have identified an issue with the 0.5.4p1 distribution that made it inaccessible, we are working on a second patch build (0.5.4p2) with some additional fixes and improvements and currently expect to publish this build later this week.

We have pushed a patch release in the last hour to address issues identified with the 0.5.4 build (published yesterday), the list of modifications and fixes made in the 0.5.4p1 beta build are:
  • fixed an issue with inaudible arm velocity SFX
  • fixed an issue with inaudible concussion SFX
  • fixed an issue with the meat paste falling on the chutes stage
  • modified game audio to balance SFX and other audio
  • modified the truck colliders a second time to address issues with specific colliders on the trucks stage
Patch notes for the Gang Beasts 0.5.4 beta (published Thursday 2 March 2017)

The Gang Beasts 0.5.4 beta build published with this post has a number of fixes, optimisations, and other modifications including improvements to the input mapping system, the gondola and trucks stages, the SFX and the orbit camera systems.

We are still working on other stability fixes and minimising in-game exploits and other annoyances and expect to have more examples of this work in coming builds.

Following the 0.5.4 build Coatsink will be pushing out support for two new server geographies in Canada (Montreal) and the UK (London) with full support coming from next week.

Please note the 0.5.4 beta build replaces the default 0.5.3 and ”unstable" 0.5.3 beta builds for server compatibilty (moving between the default and “unstable” builds on Steam will download the same 0.5.4 beta build)

The list of modifications and fixes made in the 0.5.4 beta builds are:
  • added VOIP indicators for spectating players
  • added a second speed to orbit cameras (two camera inputs in the same direction of travel accelerates the camera orbit, camera inputs in the opposite direction of travel slow or stop the current camera orbit)
  • added per player support for resetting custom input bindings
  • fixed an issue that made the game unresponsive if launched in the Steam Client offline mode
  • fixed an issue that stopped playback of the warp SFX when music is muted
  • fixed an issue with kigurumi tails clipping other geometry on the costume customisation screen
  • fixed an issue with leg costume parts that made characters show irregular visual artefacts
  • fixed an issue with the current truck colliders on the trucks stage
  • fixed horn SFX on the trucks stage
  • modified VOIP and name labels to lock them to the bounds of the screen (to indicate when an offscreen player is talking)
  • modified the suspended platforms on the gondola stage with hinged side gates
  • modified the horizontal and vertical building geometry in the gondola stage (to mask the scale of the building)
  • modified the volume of menu and UI SFX
  • optimised SFX performance
Current issues identified with the 0.5.4 beta build are:
  • concussion SFX is missing or not audible (should be fixed in 0.5.4p1)

152 comments Read more
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Reviews

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

About This Game

Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of gummy miscreants fight to grab, push, pull, and force their enemies from suspended window cleaning scaffolds, neglected funfair attractions, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of farcically pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the path of moving trains.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
Customer reviews Learn More
Recent:
Mostly Positive (351 reviews)
Overall:
Mostly Positive (9,632 reviews)
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