Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
User reviews: Very Positive (953 reviews)
Release Date: Aug 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Approximately how long will this game be in Early Access?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

What is the current state of the Early Access version?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Will the game be priced differently during and after Early Access?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

How are you planning on involving the Community in your development process?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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""Pick him up! Throw him in the dumpster! Throw him in the dumpster! ... And now I'm unconscious.""
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Recent updates View all (3)

December 6

Information on the Gang Beasts 0.1.6 Build

This post has information on the coming 0.1.6 build.

We have solved the break force value issues identified in the last post but still have some stubborn tasks to finish and some testing to complete before the first Unity 5 version of Gang Beasts is released on Early Access, we expect the release to be this year but wanted to make a post to give information on the development road map for next year and information on our plans for sharing more frequent information about the development of the game following the Unity 5 release.

The work on the next release has prioritised moving Gang Beasts from the Unity 4.5 engine to Unity 5 but has also focused on removing or reducing annoyances associated with the limitations of the current control input implementation. The move to Unity 5 has meant a second significant reworking of the default character control scheme (as the PhysX 3.3 is much more exact than the system used for previous versions of the characters) but has given dramatically improved physics performance and improvements in general performance (this has temporarily slowed the development of the game but importantly gives much greater scope for interaction with physics objects).

At the same time as moving Gang Beasts from Unity 4.5 to Unity 5 we have also implemented Unity’s new Physically-based rendering (PBR) shaders and Global Illumination, we plan to share more information about these improvements in the coming weeks leading up to the release of the 0.1.6 build. We have also taken on additional freelance support to help with some development and non-development tasks (support, press, events, merchandising, legal etc.) to minimise interruptions and give the time to fully engage with Early Access.

To summarise the key technical work on the game is almost finished at which point we can start adding a glut of new content to the game, including new stages, new fighting moves, the new audio system, more character customisations, more character body types, sub-boss and boss fights, and additional game modes and environments.

There will be limited new content in the 0.1.6 release (similar to previous releases) but his will be followed by more significant content updates starting from January next year, we have setup a development log at beefcity.info to share frequent update information and other general development content (pre-viz images, play testing footage, technology tests etc.), the key content from theses posts will also be shared in weekly posts on Steam.

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October 31

Gang Beasts Build 0.1.5 and Information on the Transition to Unity 5



We are close to finishing the transition from Unity 4.6 to Unity 5 and the new Unity PhysX 3.3 implementation, but we still have a small number of issues to solve, the key issue still left to fix involves approximating the break force values used in the previous Unity 4.x builds (which is important for grabbing, lifting, pulling, and climbing), we have contacted members of the Unity technical staff for advice and expect to have a solution in the next few weeks.

To give everyone that has supported the development of Gang Beasts through Early Access some new content to play with for the Halloween weekend we have taken some content planned for the full Unity 5 release and added it to the last Unity 4.5 build (build 0.1.4), this build (build 0.1.5) is a minor update that includes the following modifications and additions:

  • a new stage with two shipping containers suspended from cranes
  • 5 seasonal head customisations
  • a debug function for arbitrarily spawning enemy AI and a small number of other objects in scenes
  • improvements to the hazardousness of the hazards in the 'Grind' stage

Please note the 0.1.5 build does not have the significant performance improvements that will come with the Unity 5 build (as it is built with Unity 4.5).







Optimisations / Unity 5
We fully understand that waiting for Gang Beasts to be ported to Unity 5 / PhysX 3.3 is frustrating, especially for players with lower specification CPU’s but we need to prioritise porting to Unity 5 over making new content to exploit the significantly improved physics performance and avoid having to modify additional content made for Unity 4.5 to work with Unity 5. When the Unity 5 build of Gang Beasts is finished the minimum specifications for the game will be demonstrably lower than previous builds, to test the performance improvements we have added a debug function for spawning enemy AI and other objects in game (press the number keys 6, 7, 8 ,9, or 0 to spawn an object or enemy at the current cursor position), see this for an example of the debug spawning function and this for a Unity 5 test scene that uses close to 3000 balls (for a planned ball pit stage).

GUI
We have rebuilt the current GUI using the new Unity’s new uGUI tools, this makes the process of adding and / or modifying menu items, menus screen, and other UI objects (for game modes and custom characters etc.) significantly less complex.

Custom Input
We are implementing a solution that supports per player input customisation (including support for multiple players on the same keyboard), the solution also fixes the input device indexing issue that can occur with some controller configurations, we currently expect to release the custom input solution with the Unity 5 build.

Company
There have been numerous exciting developments that we can’t currently make public, including a second artist working on music and audio for the game (together with the current sound designer and musician Robert Larder), additional developers contributing assets and other game content, productive conversations with console platforms, and potential merchandising partnerships.

Support
We are currently in the process of adding more resources to help with support queries, if you have support issues with an Early Access build, please email support@boneloafery.com, this helps us to prioritise support for specific issues. If you have graphical or performance issues please include information about the operating system, manufacturer, and system specification in the email.

93 comments Read more
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Reviews

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

About This Game

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
Helpful customer reviews
48 of 65 people (74%) found this review helpful
23.7 hrs on record
Posted: November 25
Early Access Review
Great Game. All of the negative reviews are idiots complaining that a game in development isn't fully developed.

That being said, I spawned a Hulk-like AI to save my life from my friend.

10/10 Would cheat again
Was this review helpful? Yes No
18 of 19 people (95%) found this review helpful
5.3 hrs on record
Posted: December 2
Early Access Review
At first, I thought that this game wasn't really worth $20.00, but after playing it, I regret nothing!
I would love to see a skydiving level with random debris falling with the player.
Was this review helpful? Yes No
13 of 15 people (87%) found this review helpful
3.7 hrs on record
Posted: November 22
Early Access Review
Make sure you have a controller before you buy. Good game, tons of fun, but not yet worth $20.
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
1.9 hrs on record
Posted: November 28
Early Access Review
Fun game if you like tossing your friends into spinning blades, throwing them into fires, or watching them get hit by the subway train.
Was this review helpful? Yes No
12 of 17 people (71%) found this review helpful
2.8 hrs on record
Posted: November 25
Early Access Review
In this game you throw people off ledges. 10/10
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
0.7 hrs on record
Posted: November 30
Early Access Review
Really nice game where you can kill your friends for fun and they will laugh !

it's a concept game, which is fun with 4 controllers on a TV (as a console ><). We need to know how to play before do a real fight party, but it's a very fun game !

You control the feet and fists of a guy, and you just need to take out (or kill) your friends, fists are independently controllable to hang a wall, a barrier or your friend ! they can push your hands up in the air, and do the dog which fells something ... The best in this game ? Taunt your friends when you are alone on the ring (you have to learn it too ><)

seems to be 8 players max (but I can't try)

Just buy it if you have real friends ! (no multiplayer over lan for the moment)
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
2.9 hrs on record
Posted: November 30
Early Access Review
It would be great if It had Forever Alone compatablity. Still fun doe
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
12.9 hrs on record
Posted: December 12
Early Access Review
Theres nothing better than punching a friend and dumping him in a blender :)
Was this review helpful? Yes No
6 of 10 people (60%) found this review helpful
1.1 hrs on record
Posted: November 23
Early Access Review
Fun Beat-'Em-Up game for any age from young children for the squidgy characters, and the older audience just for the fast paced competition while still being completely gore-free!

I have played this game for an hour and 10 mins as you can see and that doesn't seem like alot but it just sped by so quickly from the fun it gave me!
One of the only annoying factors is the lack of Online Multiplayer. There is CPU's with a 'Debug' mode, press '9' for a small CPU and '0' for a large 'Gang Member' (as I call them) I believe.

I rate this game at a 8/10!
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
8.8 hrs on record
Posted: November 26
Early Access Review
This game looks REALLY cool! All it needs is less difficult multiplayer like if you add controls for second player on keyboard then you can both play together. Also online multiplayer could be a good move in development. I also think it should have CPU players because when thier isn't anyone avalible. All you do is beat up a blue guy in a tacky costume. This kinda a yes and no review.
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2 of 3 people (67%) found this review helpful
80.8 hrs on record
Posted: November 26
Early Access Review
This game should have online multi-player! THIS GAME IS AMAZING
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
0.5 hrs on record
Posted: November 27
Early Access Review
just excellent, id love if this game would be moddable :)
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
59.9 hrs on record
Posted: November 30
Early Access Review
This Is The Definitve Perfect Fighting Game
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
2.1 hrs on record
Posted: November 28
Early Access Review
i like the game but how do you play multiplayer?
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
3.7 hrs on record
Posted: December 2
Early Access Review
good if you have other people to play with, other than that its pretty decent
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
11.8 hrs on record
Posted: November 28
Early Access Review
GOOD GOD ITS A JELLY BABY WAR WHO WOULDNT WANT THIS!
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
4.1 hrs on record
Posted: December 7
Early Access Review
Knock out pickup trow of a ledge best game ever 10/10
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
5.5 hrs on record
Posted: November 22
Early Access Review
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
0.2 hrs on record
Posted: November 28
Early Access Review
Needs Online Multiplayer! i recceomend if you want to beat the crap out of people
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1 of 2 people (50%) found this review helpful
8.9 hrs on record
Posted: December 8
Early Access Review
i love this game. it has awesome parkour and combat. i love the ferriswheel map :). i cannot wait till they add more maps and Easter eggs. i really want them to add weapons like bats and crowbars. that would be cool. and also character customization would be epic. otherwise this is worth buying.
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