Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
User reviews: Very Positive (1,850 reviews)
Release Date: Aug 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Approximately how long will this game be in Early Access?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

What is the current state of the Early Access version?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Will the game be priced differently during and after Early Access?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

How are you planning on involving the Community in your development process?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Buy Gang Beasts

 

Recommended By Curators

"We love this easy-to-play local co-op action! It's absolutely hilarious, too. Chaotic physics in trap-filled levels means every level has new weirdness!"
Read the full review here.

Recent updates View all (13)

June 27

Patch notes for the Gang Beasts 0.2.5a "unstable" alpha build

The 0.2.5a build released with this post is a bug fix patch for the recent 0.2.5 "unstable" alpha build, the list of modifications and fixes made in this build is:

  • fixed an issue that allowed characters and objects to fall through the front of the stage on the “break” game mode prototype
  • fixed an issue that failed to modify the master, interface, vocal, physics, and ambiance volumes when set in the audio menu
  • fixed an issue that made the “incinerator” stage not selectable from the “versus" menu
  • fixed an issue with removing characters that fall from the elevators in the “elevators" stage (manifested as a terrifying partially formed aberration materialising in space (skinned meshes and body parts randomly twitching and stretching)
  • fixed an issue with the extrude meat paster fails to despawn on the "chute" stage
  • fixed issues with Kigurumi characters with non-standard head constructions fail to consistently trigger head-butts
  • modified AI to update search references when not spawned on a navmesh (AI should be less erratic, and can move between navmeshes is specific contexts)
  • modified navmesh for the "buoy” stage to support AI movement
  • modified navmesh for the "chute” stage to support AI movement
  • modified navmesh for the “gondola” stage to support AI movement
  • modified navmesh for the “towers” to support AI movement
  • modified navmesh for the “trucks” stage to support AI movement
  • modified stage selection UI to immediately disable the random mode when selected (previous selection is restored)
  • modified the gondola support axels on the “wheel” stage

    Information on switching to / from 'stable' and 'unstable' branches

    To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

    For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

    Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ at http://store.steampowered.com/earlyaccessfaq for more information).

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June 26

Patch notes for the Gang Beasts 0.2.5 "unstable" alpha build

The 0.2.5 build released with this post has working versions of the "buoy", "trucks", and "wheel" stages (three of the four stages that were omitted from past “unstable” builds due to significant issues relating to the stability of their custom physics parameters when ported to Unity 5 and PhysX 3.3 ) and the three prototype stages, "chutes", "elevators", and "towers" that were demonstrated at E3.

The 0.2.5 “unstable” build also has experimental implementations of two new character attack moves, head-butts and dropkicks, head butts are triggered by pressing the jump button immediately before holding the duck button, dropkicks are triggered by pressing the jump button immediately before holding the kick button (the specific forces and other parameters for the moves are currently provisional and granular modifications will need to made is subsequent builds).



The 0.2.5 build also has significantly modified music and sound content (implemented in a series of sessions with Adam “Doseone” Drucker and Robert "Dirty Bob" Larder in the week leading up to E3), the new audio with multiple new or revised music tracks for most stages, 4 additional character voice sets, and numerous additional contextual audio events (that trigger sound effects when specific situations occur).

The playable stages in the “unstable” build are still experimental but are now sufficiently performant for testing and for us to collate suggestions and feedback on gameplay and performance issues through the Early Access forums (there will be additional optimisations and modifications made in subsequent builds). To start the feedback process we plan to make a series of monitored forum posts (in the next few hours and over the coming weekend) with information on planned revisions, current issues, potential optimisations, and other identified modifications we expect to make to specific stages, game modes, and gameplay mechanics.

Specific Information re: head-butts and dropkicks will be posted as individual threads in the Early Access forums in the next few hours.



Information on the new "chutes", "elevators", and "towers" stages and the completed and planned work done on modifying (or remaking) the "buoy", "incinerator", "subway", "trucks", "vents", and "wheel" stages will be posted as a series of individual threads in the Early Access forums this weekend (and in the coming weeks).

List of additions, modifications, and fixes made in the 0.2.5 “unstable" build
  • added basic AI behaviour to truck movement (preparation for more complex vehicle movement)
  • added fade-to-black and fade-from-black transition sequences
  • added modified version of the “buoy” stage
  • added modified version of the “trucks” stage
  • added modified version of the “wheel” stage
  • added object collision sounds (floor boards, falling meat etc.)
  • added new ambient tracks to numerous stages
  • added new contextual voice over events and associated audio samples
  • added new music tracks to multiple stages
  • added prototype “chute" stage
  • added prototype “elevators” stage
  • added prototype “towers” stage
  • fixed an issue that made end of game messaging show per round (on screen text does not erroneously name the last player in the stored player index as the game winner when a round is ended)
  • fixed an issue that stopped the audible level of collision sounds (and other physical sound effects) from being set with volume adjustments
  • fixed missing navmesh for “subway” stage
  • fixed the Status Bar toggle functionality (setting the 'Status Bar’ to ‘off’ disables the in game status bars as expected)
  • made forward dives trigger damage to other characters when colliding with head / face (head-butts)
  • made reverse dives trigger damage to other characters when colliding with hips / legs (dropkicks)
  • made targeting prioritise objects that can hurt the character when punching or grabbing (to increase the potential for countering dropkicks and head-butts)
  • modified character eyes to slowly close as their health decreases
  • modified colliders to not calculate at runtime (baked colliders) to optimise scene load times
  • modified the character targeting system to ignore low targets
  • modified the frequency of pseudorandom sound trigger events to be more frequent
  • modified the level of different categories of audio to be more audible at distance (to make punch and other collision sounds more audible by default)
  • modified the maximum volume for ambiance to a lower value
  • modified the road friction to more closely approximate real vehicle and road physics (collisions with the road surface don’t automatically concuss characters)
  • modified the size of the “buoy" to make it more dominant (preparation for potential seasonal non-ice “buoy” stage variant and experimental procedural ice fracture tests)
  • modified truck physics to explicitly contact the road surface (preparation for experimenting with undulating road surfaces)
  • modified “ring” stage (preparation for arena context and arena specific assets)
  • removed constraints holding the trucks to the road surface
  • removed lightmap from "subway” stage to temporarily improve aesthetics (until the stage modifications are finished)
  • removed lightmap from “incinerator” stage to temporarily improve aesthetics

    Information on switching to / from "stable" and "unstable" branches

    To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

    For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

    Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ at http://store.steampowered.com/earlyaccessfaq for more information).

40 comments Read more
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Reviews

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

About This Game

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
Helpful customer reviews
53 of 60 people (88%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: June 1
Early Access Review
This game is great to play with your friends. We laughed 2 hours non stop because of this funny Idea.
But.. there are many things that could be better in the game.. For example a little tutorial-level for the controls. More maps (of course) and more customisable characters. Also the Singleplayer should be more fun (you can add objects and AI, but there stands nothing about it in the Game)

Also there are some bugs when a new match starts and no online mode (yet)

But all in all it's an fun game and it's probably going to be much better! The actual prize (19.99 Euro) are too much for the actual stand of the game (alpha)..

Hope this high prize is going to motivate and support the dev. I have seen some cool stuff on their Youtube-Channel.

For every Gamer, that likes to do LAN-Partys with any kind of person (we played with my best friends brother who is 8 and he was really good for his age) it's a cool game to play.

+ Cool Idea
+ 8 Players
+ Multiplayerfun
+ Cool Maps

- Bugs
- not many maps
- could be more fun in Singleplayer
- no online mode

ULTRA PLUS: THIS GAME IS STILL IN ALPHA
Was this review helpful? Yes No Funny
39 of 42 people (93%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: June 16
Early Access Review
Fun to play but I wish this' online
I have no friends :(
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
1 person found this review funny
34.5 hrs on record
Posted: June 27
Early Access Review
In it's current state, it's not worth $20.00
And given the frequency and quality of the updates I can't see it being worth the price tag for a VERY long time.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
4 people found this review funny
2.7 hrs on record
Posted: June 4
Early Access Review
ridiculously funny
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: June 28
Early Access Review
I love the game, but they need to add multiplayer. I bought this game, thinking there would be a multiplayer action, so I could play with my friend who also bought it. There is none, and the only way to play with your friends is if they are at your house, and with controlers. It is frusterating because I just spent $20.00 on a game that all I can do is just grab a standing still figure, and try to throw it off.

Other than that, it has great physics and the maps are awesome. I just wish there was multiplayer.
Was this review helpful? Yes No Funny