Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
User reviews:
Overall:
Mostly Positive (3,623 reviews) - 78% of the 3,623 user reviews for this game are positive.
Release Date: Aug 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Approximately how long will this game be in Early Access?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

What is the current state of the Early Access version?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Will the game be priced differently during and after Early Access?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

How are you planning on involving the Community in your development process?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Recent updates View all (19)

April 17

Patch notes for the Gang Beasts 0.3.3 “unstable” build and information on the Gang Beasts Online Multiplayer Beta



Since the last Early Access build was published in January we have been working with Coatsink to prepare the infrastructure for a public beta of online multiplayer support for Gang Beasts and are now at a stage of development where we can make a selection of the most optimised stages available to play in an online multiplayer beta for play testing and stress testing.

The online multiplayer beta will be made available through Steam as a separate build from the current ‘stable’ and ‘unstable’ alpha builds, this is necessary to preserve access to the current ‘unstable’ and ‘stable’ alpha builds (while the stages not currently included in the online beta are optimised for online multiplayer) and to give the Early Access community a specific forum for posting online specific questions, bug reports and feedback to.

Information on the three stages that are playable in the initial online beta will be posted on Steam this month (as a Steam announcement) with specific instructions on the process for participating in the online beta and information on the next batch of stages that are currently being optimised for online multiplayer. The first batches of online beta keys will be sent out by email this month with subsequent batches of keys being sent out frequently as server capacity is scaled.

The online multiplayer beta will be merged with the ’unstable’ alpha branch at a later date (when the key work on stress testing and bug fixing the networking implementation has ended and server capacity is scaled to support the full Gang Beasts Early Access community).

Whilst testing and scaling the capacity of the online beta over the next 3-4 months we will continue to push new content, optimisations, and polish to the ‘unstable’ branch, starting with the 0.3.3 ‘unstable’ alpha build published with the post.

Please post feedback and information on game bugs on the 0.3.3 "unstable" alpha build thread if you have issues specific to this build.

Please note there is no "stable" alpha build released with this post

The list of modifications and fixes made in the 0.3.3 "unstable" alpha build are:

  • added four AI character voice sets
  • added four character voice sets
  • added setting to the Input menu for enabling / disabling XInput on Windows systems (the game has to be restarted before the XInput setting is executed) *
  • added additional VO to current voice sets
  • added additional wooden foot fall SFX on ‘wheel’ stage
  • added ambience to ‘towers’ stage
  • added B side music on ‘billboard’ stage
  • added box burning SFX on ‘incinerator’ stage
  • added collision triggers and SFX for doors, railings, and pipes on ‘chutes’ stage
  • added collision triggers and SFX for girders on ‘girders’ stage
  • added collision triggers and SFX for metal structures and railings on ‘subway’ stage
  • added collision triggers and SFX for metal structures on ‘billboard’ stage
  • added collision triggers and SFX for metal structures on ‘gondola’ stage
  • added collision triggers and SFX for metal structures on ‘wheel’ stage
  • added collision triggers and SFX for railings and doors on ‘grind’ stage
  • added collision triggers and SFX for railings and stairs on ’towers’ stage
  • added collision triggers and SFX for shutters, stairs, ducts, and railings on ‘incinerator’
  • added collision triggers and SFX for stairs, floors, and railings on ‘fans’ stage
  • added conveyor SFX on ‘incinerator’ stage
  • added grind mechanism SFX volume modifier when characters are in close proximity to grind wheels on ‘grind’ stage
  • added large fan mechanism SFX on ‘fans’ stage
  • added rope SFX on ‘ring’ stage
  • added script to nullify collision triggers on ropes on ‘ring’ stage
  • added small fan mechanism and evacuation SFX on ‘fans’ stage
  • added soft foot fall and metal foot fall SFX on ‘blimp’ stage
  • added subway train SFX on ‘subway’ stage
  • added wheel mechanism SFX on ‘wheel’ stage
  • added wooden foot fall and wood break SFX on ‘girders’ stage
  • fixed significant memory leak from the buoyancy simulation used on characters (and the buoy and ice fragments on the ‘buoy’ stage)
  • fixed an issue that could stop music from playing on the ‘buoy’ stage
  • fixed an issue that stopped menu items from being selectable with the cursor keys on the volume settings screen
  • fixed an issue where the character system could spam errors if a navmesh is not found
  • fixed an issue with volume settings not modifying the volume on the menu screens
  • modified / increased cable collision SFX levels on ‘gondola’ stage
  • modified / increased character concussion sound levels
  • modified / lowered floor board SFX levels on ‘wheel’ stage
  • modified / lowered foot fall SFX on ‘ring’ stage
  • modified / lowered individual grinder wheel SFX levels
  • modified / lowered warp sound levels
  • modified / lowered wood SFX levels on ‘gondola’ stage
  • modified ambience on ‘billboard’ stage
  • modified and optimised geometry, textures, and scripts in the ‘trucks’ stage
  • modified and optimised geometry, textures, and scripts in the ’subway’ stage
  • modified and optimised geometry, textures, water, and buoyancy simulations in the ‘buoy’ stage
  • modified debug spawning to include a larger character body and other functions **
  • modified enemy AI to jump obstacles in some contexts
  • modified fan blade SFX on ‘fans’ stage
  • modified fan particle effects on ‘fans’ stage
  • modified kill volumes and fog height in ‘chutes’ stage
  • modified lighting / bloom parameters in the ‘ring’ stage
  • modified spatial distance of cooling tower SFX on ’towers’ stage
  • modified the current ‘join’ screen to make the UI less complex
  • modified the local multiplayer camera settings on the ‘wheel’ stage to track player characters more consistently
  • modified triggering sequence for water splash SFX on ‘wheel’ stage
  • replaced character feet scraping SFX on ‘trucks’
  • replaced wood foot fall SFX with metal foot fall SFX on ‘elevators’
  • restored timestep modified keys ’-‘ (deincrement timestep) and ‘=‘ (increment timestep)
* for reference enabling XInput support limits the number of concurrent XInput devices (Xbox 360 controllers and other XInput compatible controllers) to four, disabling XInput forces Xbox 360 controllers and other XInput devices to use Direct or Raw input (bypassing XInput’s four device limitation (making it possible to play with 5-8 concurrent Xbox 360 / XInput controllers), for reference disabling XInput prevents both Xbox 360 controller triggers from registering concurrently on Windows systems.

** for reference the key mappings are:
  • keys 1-8 spawn objects
  • keys 1-8 with the shift modifier key pressed spawns the default character body and binds control to the corresponding player number
  • key 9 with the shift modifier key pressed spawns the default character as an enemy AI
  • keys 1-8 with the control modifier key pressed spawns a larger character body and binds control to the corresponding player number
  • key 9 with the control modifier key pressed spawns the default character as an enemy AI
Information on switching to / from "stable" and “unstable” branches

To download 'unstable' alpha build of Gang Beasts right-click on the game name on the Steam library page and select 'Properties' from the dialogue window that opens, from this window select the 'BETAS' tab then the 'unstable' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:' (to revert back to the last 'stable' branch select 'NONE- Opt out of all beta programs' from the same menu).

For reference switching between 'unstable' and 'stable' branches of the game can force the selected build to download to the Steam client.

Gang Beasts is an Early Access game that is currently in uninterrupted development, the 0.1.x and 0.2.x builds have bugs, partially implemented gameplay content and mechanics (please see the Steam Early Access FAQ for more information).

146 comments Read more

January 19

Patch notes for the Gang Beasts 0.3.1 "stable" and 0.3.2 "unstable" alpha builds

The modifications and fixes made in the 0.3.1 "stable" build are:

  • added specific tests for removing characters forced into tunnels on the ‘subway’ stage
  • modified SSAO settings for each stage
  • modified specific post effects parameters on game menu (to limit the scope of post effects)
  • modified Colour grading for all scenes
  • modified character SFX volumes on the game menu
  • modified the minimum and maximum distance parameters for the game cameras in each scene
  • modified the Unity launch dialogue to not open on OS X by default
  • modified trigger volume detections
  • modified character system to remove characters that become unstable on the 'subway' stage
  • modified train colliders to reduce the potential for erratic physics on the ’subway' stage
  • fixed an issue that could stop character’s from exiting the grab state
  • fixed an issue that could stop character’s from exiting the slump / standing states (if the character enters a concussive state when slumped)
  • fixed an issue that stopped modifications to the graphics settings menu from writing / saving
  • fixed an issue that made the drop kick damage modifier not apply
  • fixed an issue with the AI spawning system in the ‘waves’ mode (which stopped AI enemies from spawning if the game mode is played multiple times)
  • removed the Xinput menu setting (as the menu setting for enabling / disabling Xinput support needs more testing to stop the disabling Xinput process from triggering an exception)
The modifications and fixes made in the 0.3.2 "unstable" build are:
  • added numerous punch SFX
  • added spatialisation to character falling SFX
  • modified / increased brake threshold for grab state
  • modified / lowered character jump height
  • modified / lowered head-butt damage
  • modified / lowered the length of character concussions
  • modified / replaced shaders that demonstrated conflicts with Unity 5.3 / Open GL 4.1
  • modified / replaced the A side and B side music on the “ring” stage
  • modified build number text to ignore image effects on menu
  • modified “incinerator” scene to remove / recycle objects that fall in to fire pit
  • modified character system to limit the number of wall jumps that can be executed in sequence
  • modified the climbing and targeting systems to make executing the rope climbing mechanic easier
  • modified the fire simulation on the “incinerator” stage to ignore collisions (to optimise game performance)
  • modified the lighting in specific scenes to work with the Unity 5.3 lighting system
  • fixed an issue with character idle states not triggering
  • fixed numerous Unity 5.3 stability issues with the fan implementation
  • fixed Unity 5.3 UI scaling issues
  • updated game project to Unity 5.3 (to use OpenGL 4.1 or Metal on systems with OpenGL 4.1 or Metal support)
Please post feedback and game bugs on the 0.3.1 "stable" and 0.3.2 "unstable" alpha build thread if you see bugs in these builds.

179 comments Read more
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Reviews

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

About This Game

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
Helpful customer reviews
52 of 56 people (93%) found this review helpful
7 people found this review funny
4.2 hrs on record
Posted: April 5
Early Access Review
Disclaimer - I have been gifted a free key for this game for review purposes, however, my review will be kept as truthful as possible since I am meant to help developers and buyers/gamers.
Gang Beasts review:

Overall description
Gang Beasts is an arcade beat-em-up game which is largely based around physics and not exactly meant to be taken seriously. You play as a jelly man/jelly baby, fighting other jellies in a bunch of different scenarios such as on trucks on a highway, or even on a giant bong. The default controls were quite ‘meh’, so I advise them to be changed. There’s a ton of different levels, such as Gondola most of which have their own unique ways of dying/other actions, such as Gondola allows you to knock your opponents off their elevator by you yourself using your head to bash their connector wires, and make them, yourself and their gondola fall to a miserable death. You can change largely how your character looks, be a bear, a blue bear, a red bear, other creatures. The main menu is empty, it only has ‘settings’ and ‘play’ options in the main menu. Not really that great. It could go whit a level editor, full on character customisation (maybe saving presets?).

Gameplay
Fun, addictive, intriguing, button mash to win. You can just simply bash your head against your opponent and win 8/10 times. Then kick their KO’d body into a river of their own blood. It’s hilarious what you can do, pick up a literal giant of a jelly (2.5x the size of your jelly) and just throw them out of the ring. Sadly enough, there’s no level editor as of now, so you can’t make a death circus, however, you can still laugh at the AI or your friends. Spawn mega-AI jellies, or bring your friends along to play a LAN match or few. Sadly it’s only LAN multiplayer, no servers, so again, a downside (but who needs friends anyway right?).

Pros and cons
Pros:
Fun combos to pull off
A ton of levels
Singleplayer and multiplayer
Support for multiple controllers
Amazing physics

Cons:
The singleplayer is boring
If you are playing by yourself, you will need to use a cheat to spawn in more enemies
Not many game-modes
I have been gifted the key by the kind developers of the game. They make my review about games like this possible.

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Was this review helpful? Yes No Funny
42 of 46 people (91%) found this review helpful
4 people found this review funny
0.3 hrs on record
Posted: April 4
Early Access Review
well gang beasts have the power in their hands, if they implement multiplayer features instead of co-op, this game.... can be the funniest game on steam
Was this review helpful? Yes No Funny
23 of 25 people (92%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: April 3
Early Access Review
I want more maps on waves!!!!
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: April 3
Early Access Review
all thats needed is online play and its perfect
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: March 30
Early Access Review
very fun fighting game with lots of cool moves you can pull up thanks to the physics engine.
Was this review helpful? Yes No Funny