Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
User reviews: Mostly Positive (3,061 reviews) - 77% of the 3,061 user reviews for this game are positive.
Release Date: Aug 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Approximately how long will this game be in Early Access?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

What is the current state of the Early Access version?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Will the game be priced differently during and after Early Access?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

How are you planning on involving the Community in your development process?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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Recent updates View all (18)

January 19

Patch notes for the Gang Beasts 0.3.1 "stable" and 0.3.2 "unstable" alpha builds

The modifications and fixes made in the 0.3.1 "stable" build are:

  • added specific tests for removing characters forced into tunnels on the ‘subway’ stage
  • modified SSAO settings for each stage
  • modified specific post effects parameters on game menu (to limit the scope of post effects)
  • modified Colour grading for all scenes
  • modified character SFX volumes on the game menu
  • modified the minimum and maximum distance parameters for the game cameras in each scene
  • modified the Unity launch dialogue to not open on OS X by default
  • modified trigger volume detections
  • modified character system to remove characters that become unstable on the 'subway' stage
  • modified train colliders to reduce the potential for erratic physics on the ’subway' stage
  • fixed an issue that could stop character’s from exiting the grab state
  • fixed an issue that could stop character’s from exiting the slump / standing states (if the character enters a concussive state when slumped)
  • fixed an issue that stopped modifications to the graphics settings menu from writing / saving
  • fixed an issue that made the drop kick damage modifier not apply
  • fixed an issue with the AI spawning system in the ‘waves’ mode (which stopped AI enemies from spawning if the game mode is played multiple times)
  • removed the Xinput menu setting (as the menu setting for enabling / disabling Xinput support needs more testing to stop the disabling Xinput process from triggering an exception)
The modifications and fixes made in the 0.3.2 "unstable" build are:
  • added numerous punch SFX
  • added spatialisation to character falling SFX
  • modified / increased brake threshold for grab state
  • modified / lowered character jump height
  • modified / lowered head-butt damage
  • modified / lowered the length of character concussions
  • modified / replaced shaders that demonstrated conflicts with Unity 5.3 / Open GL 4.1
  • modified / replaced the A side and B side music on the “ring” stage
  • modified build number text to ignore image effects on menu
  • modified “incinerator” scene to remove / recycle objects that fall in to fire pit
  • modified character system to limit the number of wall jumps that can be executed in sequence
  • modified the climbing and targeting systems to make executing the rope climbing mechanic easier
  • modified the fire simulation on the “incinerator” stage to ignore collisions (to optimise game performance)
  • modified the lighting in specific scenes to work with the Unity 5.3 lighting system
  • fixed an issue with character idle states not triggering
  • fixed numerous Unity 5.3 stability issues with the fan implementation
  • fixed Unity 5.3 UI scaling issues
  • updated game project to Unity 5.3 (to use OpenGL 4.1 or Metal on systems with OpenGL 4.1 or Metal support)
Please post feedback and game bugs on the 0.3.1 "stable" and 0.3.2 "unstable" alpha build thread if you see bugs in these builds.

100 comments Read more

December 17, 2015

Patch notes for the Gang Beasts 0.3.0 alpha builds



It has taken significant resources to prototype and implement the character customisation system as significant game functionality needed to be rewritten to work with configurable character parts, the 0.3.0 alpha build released with this post, has a functioning character selection screen with a set of sample character costumes for testing (including the existing Kigurumi characters, and a selection from the new Wrestler / Luchador and other miscellaneous outfits).

The 0.3.0 alpha build replaces the 0.1.5a "stable" alpha build as the default build on Steam Early Access (the 0.1.5a build is available for download through the Steam "BETAS" tab as a legacy build for the Early Access community to compare the gameplay, performance, stability, and other game content of the last Unity 4.x build with the Unity 5.x builds).

The 0.3.0 alpha build also replaces the 0.2.6c “unstable” build until the logic for the prototype “break” and “race” game modes is rewritten to work with the character customisation system (the “break”, “race”, “king of the hill”, and “capture the flag” game modes will be exposed for testing in a coming “unstable” alpha build).

The 0.3.0 alpha build also has an improved camera system, a new particle effect system (for the fire on the ‘incinerator’ stage), new post processing and colour grading effects, the first versions of the significantly revised UI and menu systems, numerous modifications to stages (a rebuilt ‘incinerator’ stage, and modified ‘buoy’, ‘girders’, and ‘fans’ stages), and new running, standing headbutt, front slide, rear slide, and sitting character moves.

For reference the full character customisation screen is disabled in the 0.3.0 “stable” alpha build as the UI does not currently protect against conflicts between costume parts, a version of the full character customisation system (with support for saving customisations) will be exposed with other prototype game stages and content in the coming “unstable” builds.

The modifications and fixes made in this build are:

  • added character selection / join game screen
  • added a standing headbutt move (tap the button mapped for ‘duck’ to headbutt)
  • added a running move (hold the button mapped to ‘jump’ to run)
  • added a front sliding move (hold the button mapped to ‘duck’ when running to front slide)
  • added a rear sliding move (hold the button mapped to ‘kick’ when running to rear slide)
  • added a sitting move (hold the button mapped to ‘jump’ when stationary to sit)
  • added a setting for enabling / disabling Xinput (to support more than four Xinput devices to be used concurrently) - this setting has been disabled as more testing is needed
  • added preset Wrestling / Luchador clothing and mask selections (for testing)
  • added preset miscellaneous clothing selections (for testing)
  • added post processing and colour grading to game stages
  • added rebuilt ‘incinerator’ stage
  • added new menu music
  • added basic Steam API support
  • added setting to enable / disable exiting the game with game controllers (if enabled press the ESCAPE key to exit to the game menu when in game)
  • modified climbing implementation (to make characters feet contact with surfaces when climbing)
  • modified fullscreen implementation (to test support for Nvidia Game Stream service)
  • modified object and enemy targeting systems
  • modified character system to more accurately identify kill volumes
  • modified B side music for the ’chute’ and ’girders’ stages
  • modified audio levels and triggers
  • replaced previous fire particle effect with an improved fire particle effect
  • replaced the previous game manger systems with rewritten game manager systems
  • replaced the prototype game camera system with an improved game camera system
  • replaced music for ‘incinerator’ stage
  • replaced fade transition implement with a rewritten solution (to fix the transition failure issue)
  • fixed character explosion issues in some contexts
  • fixed music warping transitions
  • removed status bars
  • removed the rear and front railings from the ‘fans’ stage
  • removed stairs from platform ends on ‘subway’ stage
  • temporarily replaced previous water and buoyancy system with a placeholder system (while compatibility issues with the new water and buoyancy system are fixed)
  • temporarily removed the ‘cat’ kigurumi due to an issue with skinned meshes

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Reviews

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

About This Game

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Storage: 2 GB available space
Helpful customer reviews
422 of 432 people (98%) found this review helpful
103 people found this review funny
14.9 hrs on record
Posted: January 17
Early Access Review
Hey Gang Beasts Dev team, do you want money? Do you want to be rich? Make Online and you will literally make like a million dollars, this game is near perfect even at this early of a stage, it lacks online though, add online, please? I will give you more money, take my life savings, just add online.
Was this review helpful? Yes No Funny
134 of 136 people (99%) found this review helpful
4 people found this review funny
7.4 hrs on record
Posted: January 11
Early Access Review
only downside atm is lack of online play. Other than that, the game is fantastic, silly and so much fun
Was this review helpful? Yes No Funny
56 of 62 people (90%) found this review helpful
3 people found this review funny
0.2 hrs on record
Posted: January 14
Early Access Review
God damn it. It needs online multiplayer :[
Was this review helpful? Yes No Funny
21 of 21 people (100%) found this review helpful
20 people found this review funny
16.9 hrs on record
Posted: January 24
Early Access Review
You need friends to play this game..... so, I generally just sit alone in my room staring at the menu screen and sobbing uncontrollably for hours. Which is actually pretty cathartic.

10/10 Helps Me Work My Demons Out.

Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
8 people found this review funny
3.0 hrs on record
Posted: January 24
Early Access Review
I like hitting my friends.
Was this review helpful? Yes No Funny