Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
User reviews: Very Positive (846 reviews)
Release Date: Aug 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are making Gang Beasts available through Steam Early Access to fund development of the full game and build a community that is directly involved in informing and supporting the production of the game.”

Approximately how long will this game be in Early Access?

“We have not set a release date for the full version of Gang Beasts, we plan to make new content, stages, character body shapes and sizes, and game modes for each Early Access release, we will review significant updates and plan for a specific full release date when the number of stages, character types, game modes, character customisations, and other content to be included in the game is finished.”

How is the full version planned to differ from the Early Access version?

“The full game will play similarly to the Early Access versions but with a full character customisation system, new stages and environments, additional character body shapes and sizes, a single player and 2 to 4 player co-op story mode (with multistage sub-boss and end boss fights), complex AI enemies, numerous game and tournament modes, and various mini-games to play.”

What is the current state of the Early Access version?

“The current Early Access version of the game is a local multiplayer game with limited support for solo play (a full single player and 2 to 4 player co-op story mode is planned), there are 8 playable stages in the current version with support for 2 - 8 player gang fights.”

Will the game be priced differently during and after Early Access?

“The Early Access price is the same price we plan for the full game (excluding discounts and promotions).”

How are you planning on involving the Community in your development process?

“We want the Early Access community to inform the development of the game, specifically we want to have ongoing dialogues with the community about the game to help us identify and prioritise the key features, content, and modifications that need to be added or made and to make sure Gang Beasts as fun as it can be.”
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""Pick him up! Throw him in the dumpster! Throw him in the dumpster! ... And now I'm unconscious.""
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Recent updates View all (2)

October 31

Gang Beasts Build 0.1.5 and Information on the Transition to Unity 5



We are close to finishing the transition from Unity 4.6 to Unity 5 and the new Unity PhysX 3.3 implementation, but we still have a small number of issues to solve, the key issue still left to fix involves approximating the break force values used in the previous Unity 4.x builds (which is important for grabbing, lifting, pulling, and climbing), we have contacted members of the Unity technical staff for advice and expect to have a solution in the next few weeks.

To give everyone that has supported the development of Gang Beasts through Early Access some new content to play with for the Halloween weekend we have taken some content planned for the full Unity 5 release and added it to the last Unity 4.5 build (build 0.1.4), this build (build 0.1.5) is a minor update that includes the following modifications and additions:

  • a new stage with two shipping containers suspended from cranes
  • 5 seasonal head customisations
  • a debug function for arbitrarily spawning enemy AI and a small number of other objects in scenes
  • improvements to the hazardousness of the hazards in the 'Grind' stage

Please note the 0.1.5 build does not have the significant performance improvements that will come with the Unity 5 build (as it is built with Unity 4.5).







Optimisations / Unity 5
We fully understand that waiting for Gang Beasts to be ported to Unity 5 / PhysX 3.3 is frustrating, especially for players with lower specification CPU’s but we need to prioritise porting to Unity 5 over making new content to exploit the significantly improved physics performance and avoid having to modify additional content made for Unity 4.5 to work with Unity 5. When the Unity 5 build of Gang Beasts is finished the minimum specifications for the game will be demonstrably lower than previous builds, to test the performance improvements we have added a debug function for spawning enemy AI and other objects in game (press the number keys 6, 7, 8 ,9, or 0 to spawn an object or enemy at the current cursor position), see this for an example of the debug spawning function and this for a Unity 5 test scene that uses close to 3000 balls (for a planned ball pit stage).

GUI
We have rebuilt the current GUI using the new Unity’s new uGUI tools, this makes the process of adding and / or modifying menu items, menus screen, and other UI objects (for game modes and custom characters etc.) significantly less complex.

Custom Input
We are implementing a solution that supports per player input customisation (including support for multiple players on the same keyboard), the solution also fixes the input device indexing issue that can occur with some controller configurations, we currently expect to release the custom input solution with the Unity 5 build.

Company
There have been numerous exciting developments that we can’t currently make public, including a second artist working on music and audio for the game (together with the current sound designer and musician Robert Larder), additional developers contributing assets and other game content, productive conversations with console platforms, and potential merchandising partnerships.

Support
We are currently in the process of adding more resources to help with support queries, if you have support issues with an Early Access build, please email support@boneloafery.com, this helps us to prioritise support for specific issues. If you have graphical or performance issues please include information about the operating system, manufacturer, and system specification in the email.

75 comments Read more

September 17

Beef City News

The information in this post has taken longer to collate (and confirm) than expected but we wanted to address the most frequent questions we’ve seen on the Steam forums, Facebook, Twitter, IndieDB and in email since we released the first alpha builds on Early Access.

Thank You
Thank you for supporting the development of Gang Beasts by buying the Early Access version, we would not be in a position to continue the full time development of the game without your support. Thank you also to the people that have played and promoted the pre-alpha prototype builds that can be downloaded from IndieDB.

Early Access
We submitted Gang Beasts to Early Access to fund the development of the full game and to continue the development of the game in a public context that gives players of the game the scope to inform and give feedback on the development and plans for the game.

Double Fine
The publishing agreement we have with Double Fine gives us a glut of practical advice, and access to technical support and the other key resources that we identified as necessary to make the full version of Gang Beasts (without the pressure to compromise or modify key game mechanics or content). We are working with Double Fine to identify and solve specific issues with the current version of the game and to move to a more standardised development schedule with additional support and resources for testing, localisation processes, and other practical tasks.

Pricing
The Early Access price for Gang Beasts was informed by a review of the pricing for other Early Access games and conversations we had with other developers; the price is based on the level of content, number of game modes, variety of customisations, and number and variety of stages that are currently planned for the full version of the game (Steam users that support the development of Gang Beasts on Early Access automatically own the full version of the game when it is released).

We have not set a date for the release of the full version but there will be many content updates and key technical improvements to the game whilst in Early Access.

The Pre-alpha builds
We submitted the first pre-alpha build of Gang Beasts to IndieDB on 14 February 2014, the pre-alpha version of the game is currently similar to the Early Access build (with some key differences) but the pre-alpha build was not a stable platform for the development of the full game, this is partially due to the high number of forces that acted on the previous versions of the game characters (to structure the various character movements) but also because a significant percentage of the scripts and assets for the game were tests or temporary solutions.

Significant sections of the game, the game characters, and assets have been refactored or rebuilt for the Early Access build (to make a stable platform for making and testing new content), we have made a number of minor updates to the Early Access build (current version is 0.1.4) and are now working to fix more involved bugs and issues such as the current lack of custom input support and adding support for explicit controller pairing.

Characters
The Early Access builds of Gang Beasts have a rebuilt and optimised version of the Gang Beasts characters, the modifications were necessary to reduce the number of concurrent forces acting on them to prepare for the implementation of climbing, straddling, kicking, elbowing, and walking on inclines, stairs, and other undulating or uneven surfaces, we will continue to make modifications to the new versions of the characters to conform their movement more closely with the character movement in the 0.0.3 pre-alpha build, adding new contextual moves when needed. There will be additional body shapes / sizes to play as in coming builds.

Customisations
We plan to have a full character customisation system with a scheme for sharing customisations with others, we have reviewed various potential implementations but currently plan to continuing making and adding customisations to the Early Access builds before committing to a specific customisation system (see below for pre-viz of one of the gang customisations, for the Meat Factory district that we’re currently working on).

Follow this link for more concept art

Stages
We are working on a number of stages currently and plan to include several new stages in the next content release, the stages that are close to being releasable are a stage with a pair of suspended shipping containers, a cooling tower, and a revised version of the ‘Street’ stage (from the 0.0.2 pre-alpha builds), other stages that are currently in development are an industrial freezer room, a pedestrian foot bridge, an industrial storage facility, and a city park (to replace the ‘Sandbox’ stage from the pre-alpha builds).

Game Modes
We have plans for numerous game modes and mini-games, including boss fights (play as a boss vs friends), waves, vandalism (damage the vehicle), team and tournament modes, hat fights, and a single and co-op story mode with enemy AI and boss fights. We are working to modify the previous AI from the pre-alpha builds to work with the new version of the character and expect to include support for AI enemies in at least some of the stages in the next content release.

Input
We are working to add a custom GUI for the custom input mapping, this will allow multiple players to play on a single keyboard (we don't suggest playing with multiple players on the same keyboard unless you have anti-key ghosting hardware as standard keyboards are limited to approx. 6 concurrent registered key presses).

The current (and previous) Early Access builds have an issue with indexing input devices with some configurations, this is because there is no unique ID associated with each connected input device i.e. the order of the list of connected input devices reported by the system is arbitrary (and can potentially include other devices), the solution we are working on forces players to explicitly associate their device with a character i.e. the first player to press ‘Jump’ is player 1, the second is player 2 etc. similar to the character selection screen in Mario Kart, Bomberman, and other multiplayer games.

Optimisation
We have been working to port Gang Beasts to Unity 5 (Gang Beasts is made with the Unity game engine) for the last week, the performance improvements in testing have been are significant. We are continuing to work on optimisations for the current and coming stages but have moved from Unity 4.5 to Unity 5 for the next significant release (the first content release on Early Access) as we expect this to make Gang Beasts substantially more performant on most systems (see the YouTube video here for a comparison). We can’t currently give an estimation for when this content release will be submitted to Steam but it is a key priority.

Networking
We have listed Gang Beasts on Steam as an exclusively local multiplayer game to avoid confusion. We have had many requests for online support and want to have support for online modes but we can’t commit to adding support until we have implemented a stable, tested, and working solution (and have secured the various resources necessary to support it). We are working with Multiplay to identify potential schemes for an online implementation.

Support
If you have support issues with the current build, please email support@boneloafery.com, this helps us to prioritise support for specific issues. If you have graphical or performance issues please include information about the operating system, manufacturer, and system specification.

71 comments Read more
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Reviews

“I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat.”
Rock, Paper, Shotgun

“Gang Beasts is a brilliant, drunken multiplayer brawler.”
Eurogamer

“Gang Beasts – probably the funniest fighting game ever made”
Guardian Online

About This Game

Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Linux (Most Linux distributions should work)
    • Processor: Core 2 Duo
    • Memory: 3 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 800 MB available space
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 800 MB available space
Helpful customer reviews
168 of 185 people (91%) found this review helpful
0.8 hrs on record
Posted: October 25
Early Access Review
Needs online multiplayer for awesomeness.
Was this review helpful? Yes No
89 of 101 people (88%) found this review helpful
5.5 hrs on record
Posted: November 5
Early Access Review
The one game where I can legally push my sister into a grinder

10/10
Was this review helpful? Yes No
42 of 46 people (91%) found this review helpful
1.7 hrs on record
Posted: October 28
Early Access Review
Gang Beasts is a really fun game to play, but is way to overpriced for the state it is in right now.

I know it is still in Early Access, but all you can really do now is walk around and punch each other - not to mention the uncontrollable lag it brings in some maps, such as the inferno.

In my opinion, this game should be selling for $9.99 instead of $19.99. Since it is fun to play, even though the price range, I still recommend you to pick this game up on sale at around $10.

7/10 in Early Access - I may change this overtime as the game changes.
Was this review helpful? Yes No
15 of 20 people (75%) found this review helpful
6.3 hrs on record
Posted: November 1
Early Access Review
Here is a link if you don't want to read!
https://www.youtube.com/watch?v=lK5HeVgDffk

Gang Beasts, well what is Gang Beasts? It is a local multiplayer fighting game that is very fun in my opinon. It has very fun gameplay along with nice controls, well as nice of controls that you can get for a doughy puppet. There are also several costumes in Gang Beasts that you can wear while beating up your friends. As for maps there are not a ton however not to small of an amount for a game that is in deveolpment game, and almost all of the maps have something that can be moved or destroyed on them. Now on to the audio in Gang Beasts the tracks that play in the background are quite nice for a developing game. Well I am done here I hope that this little review was helpful to you in choosing if you will buy Gang Beasts or not.

review wrote on 11/2/2014
Was this review helpful? Yes No
9 of 13 people (69%) found this review helpful
15.8 hrs on record
Posted: November 10
Early Access Review
10/10

Would jelly baby again.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
3.0 hrs on record
Posted: November 14
Early Access Review
I invited some friends over, plugged in some controllers, and had fun for the next few hours.

If you don't have any friends close to you (or compatible controllers), the new updates do have AI. This doesn't even compare to the silliness I get with friends, but it is a silly little distraction to spawn ten bosses and get pulverized.
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
37.2 hrs on record
Posted: November 15
Early Access Review
People are constantly asking/complaining about no online multiplayer. But before you guys attempt to do that, I recommend that you add the following before even attempting online multiplayer.

Character customization...E.G Allowing the player to be a boss, tiny, weak, long arms, fat body, etc. I recommend just allowing the player to be a boss at the start of character customization.

A few more maps

Better A.I for spawned npcs.

More moves for character perhaps? Headbutts? Elbows? This is a controversial idea due to not many buttons able to process the moves via controller.

After all these things are done, do the online then. (Dont allow players to customize their character online, would be a unfair annihiliation)

I reccommend this game for now, but the updates are slow given, could you please give a direct time for the next update so we are not guessing all the time.

--APPROVED--

Was this review helpful? Yes No
16 of 30 people (53%) found this review helpful
0.4 hrs on record
Posted: November 8
Early Access Review
Cool Game But Needs Online Mutiplayer to make it worth 20 dollars i spent on this is game it might be fun and funny for the first 10 min but then its just plain boring without someone to play with it would great if they added online mutiplayer so i could play with my friends on steam and so i dont have to invite them to my house everytime i want to play
Raiting 3/5 WAIT UNTILL ONLINE MUTIPLAYER TO GET IT
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: November 12
Early Access Review
This game is a hilarous concept and very fun, but it lacks the exential features like quick matches, changing key bindings and ai fights.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: November 19
Early Access Review
FIX THE LAG PROBLEM

My computer is amazing with games name any it can play it perfectly 0 lag, internet is awesome have had 0 problems with it even when multiple people are using the internet.

BUT WHY IS THIS GAME SO LAGGY I CHANGE EVERYTHING I CAN TO MAKE IT RUN SMOOTHER, IN and out of game, AND EVEN THEN IT LAGS SOOOOOO MUCH! I know the game is still being worked on so use this wisely.

Please fix this lag problem otherwise it just becomes unplayable.
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: November 23
Early Access Review
Tonnes of potential but you should wait till it has more content
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
5.2 hrs on record
Posted: November 12
Early Access Review
Really fun and goofy game. Iplay it with my siblings and we split our sides with laughter not even kidding. If you want to have fun with your friends nd family, this is where its at. It is not even finished yet. They are still working on it to make it better!!
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6 of 11 people (55%) found this review helpful
3.1 hrs on record
Posted: October 26
Early Access Review
Could not enjoy a game more. Unless it's got online multiplayer. But that's a different story... Anyway, it's a game about gelatinous men beating the ♥♥♥♥ out of eachother, then throwing them out/off of the safe zones. Needs online multiplayer and to actually know the controls, but other than those (few, minor) issues, it's good. And going to get better.
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6 of 11 people (55%) found this review helpful
0.4 hrs on record
Posted: November 8
Early Access Review
i fell in love with the pre alpha 0.0.3 build had hours and hours of fun with friends, but as of the 0.1.5 build, everything good about it has been removed and i'm left feeling like i wasted money on a literally unplayable game.

since they removed custom key bindings, multiplayer is now impossible, and since they removed the street level, available in a free to play version, there are no longer any single player levels, so there is no way you can enjoy new features such as: hats. if you like disappointment and wasting money, feel free to buy gang beasts. if you like fun physics based multiplayer fighting, however, go download the 0.0.3 build.

as a sidenote if developers ever end up reading this, you've brought this upon yourself, and took an amazing game in the worst possible direction. players shouldn't be penalized for supporting you.
Was this review helpful? Yes No
5 of 10 people (50%) found this review helpful
7.8 hrs on record
Posted: November 2
Early Access Review
Great party game worth buying

8/8 m8
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
1.1 hrs on record
Posted: November 23
Early Access Review
Fun Beat-'Em-Up game for any age from young children for the squidgy characters, and the older audience just for the fast paced competition while still being completely gore-free!

I have played this game for an hour and 10 mins as you can see and that doesn't seem like alot but it just sped by so quickly from the fun it gave me!
One of the only annoying factors is the lack of Online Multiplayer. There is CPU's with a 'Debug' mode, press '9' for a small CPU and '0' for a large 'Gang Member' (as I call them) I believe.

I rate this game at a 8/10!
Was this review helpful? Yes No
5 of 11 people (45%) found this review helpful
16.2 hrs on record
Posted: November 3
Early Access Review
Gang beasts is a great game to play with friends!
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
0.8 hrs on record
Posted: November 16
Early Access Review
JUST GET IT ALREADY
Was this review helpful? Yes No
5 of 12 people (42%) found this review helpful
12.5 hrs on record
Posted: October 26
Early Access Review
its cool but it need to be cooler than now like players making maps in work shop i wish this happens it will be funny than now if that happens! i want them make a steamwork shop for gang beasts! oh ! this is the funny part of the idea Guards (Computer not Players) and more skins and bosses! thank you for reading!
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5 of 12 people (42%) found this review helpful
9.0 hrs on record
Posted: October 28
Early Access Review
This game. This Godamn game. It's GOOD. BUY IT.

(Side Note: It just needs full keyboard support, control configuration, and be able to change each player's color. PLEASE do those things.)
Was this review helpful? Yes No