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A retro shooter with a new power: the power to become any ship. Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies.
Release Date: Jun 6, 2014
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$9.99

Recent updates View all (14)

Game Update: Mac Build, Humble Bundle, & Bugs Fixed

August 28th, 2014

Hi all. We've just pushed an update that adds a mac version of Enemy Mind. If you've been waiting to play on a mac, wait no more! If you have any problems, please let us know.

Our time in the weekly Humble Bundle has come to an end and we're very excited to welcome everyone who recently picked up the game. We've never had so many players before and it's really awesome! There are a few of you that are starting to crack some of the secrets of the game in the forums, so now's a good time to pop in.

We've also fixed a couple of very unpleasant bugs: One that caused the game to stop spawning new waves at certain points, and one that caused the game to hang forever trying to comunicate with the leaderboards if you were offline.

That's it for now. Thanks for playing!

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Live Twitch Event Featuring Enemy Mind on 8/21/14

August 7th, 2014

Join us on Thursday, August 21, 2014, at 7 PM ET/ 4 PM PT!

Live streaming right from our studio, Jesse Schell, the Enemy Mind development team, and a bunch of their friends will tackle Enemy Mind! The event is sure to include impressive game play, pro-tips and hilarious Q&A. Rumor has it there will also be a ton of different giveaways!

Follow us on Twitch at SchellGamesTV so you are able to win the coolest t-shirt on the block or even a free game for you and a friend!

Twitch Channel: http://www.twitch.tv/schellgamestv

Make sure you have the game to play along:
http://store.steampowered.com/app/285840

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Reviews

“Angry fun in local co-op with this side-scrolling shooter”
Polygon

“I found the interesting parts of the game to be trying out and taking over all these new ships, and in chasing the narrative throughout this overarching space opera. I found all those things compelling enough to drive me through the experience. This week, James recommends Enemy Mind.”
Extra Credits

“The two and a half months of Early Access time saw tweaks, updates, and bug fixes, and the payoff is an Enemy Mind that’s had a nice polishing shine applied to the game from front to back.”
Hardcore Gamer

About the Game

A retro shooter with a new power: the power to become any ship.

Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive.

Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies. Deftly maneuver over twenty unique ships, each with different abilities for you to harness. Backed by an all-new chip-emulated soundtrack by the psychoacoustic artist Rainbow Kitten, Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?





  • 8 levels and 70 waves of challenge
  • Side-scrolling space shooter for PC
  • Classic 8-bit art-style
  • 20+ different ships, each with their own unique power and ability
  • Adaptive story system that changes with your individual play style
  • Multi-player co-op supports up to four players at once
  • Original Chiptune-inspired soundtrack by Rainbow Kitten

More Reviews

"It's incredibly addictive!" Indie Retro News March 2014

"The game really is the whole package. GameCola Score: 9 - Excellent" GameCola June 2014

"Overall I was very impressed by what Schell Games was able to achieve with a genre that is not really known for innovation. The game is addictive enough that you will want to complete it a few times in order to piece together the whole story and of course the co-op mode will also eat up a lot of your spare time if you have friends nearby. While shooter fans will obviously enjoy the game the most I urge anyone that has an interest in polished, unique titles to try it out as it is definitely worth the effort. Rating: 8/10" GAMERamble June 2014

"Enemy Mind is an excellent and unique take on the shooter genre. Definitely worth the price at full retail." Nerd Age June 2014

Check out our website: http://enemymindgame.com/
Listen to the full soundtrack on our Bandcamp Page!
This old-school arcade shmup is brought to you by Schell Games, an independent game studio based in Pittsburgh, PA.

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo 2.66Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory and Directx 9.0c Compatible gpu
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    Recommended:
    • OS: Windows 7
    • Additional Notes: USB wired Xbox 360 controller recommended

Mac System Requirements

    Minimum:
    • OS: OSX 10.8+
    • Processor: 2.5GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    Recommended:
    • Additional Notes: USB wired Xbox 360 controller recommended
Helpful customer reviews
27 of 28 people (96%) found this review helpful
92 products in account
2 reviews
1.7 hrs on record
Early Access Review
Enemy Mind is a call back to 80's style gameplay with modern upgrades that fixes the problems that older games had. It will frustrate you to no end with the learning curve with each level and wave, but that's where the fun of the game is. Its not so difficult that new players will struggle, but its definitely difficult enough to challenge most players.

The main mechanic, jumping from ship to ship, is awesome. I did not expect it to work as well as it does in this game. I highly recommend it for its excellent use of this simple element.
Posted: March 30th, 2014
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13 of 15 people (87%) found this review helpful
46 products in account
1 review
2.2 hrs on record
Early Access Review
Overall, it's a damn fine shooter. The mechanics are unlike any I'd ever seen, it actually has a running (and apparently mutable) story, and it doesn't rely on being a bullet hell to be challenging.

The sound is great when it comes to having an old-school sound without sounding too... beepy-boopy.

The music adds quite well to the atmosphere to boot!
Posted: April 4th, 2014
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14 of 18 people (78%) found this review helpful
791 products in account
96 reviews
2.7 hrs on record
Enemy Mind has an interesting concept going for it, ship-switching in Shmups hasn't been done all too often. The problem is, this hinders the game from achieving greatness. Turning it into something more resembling a puzzle game than a shmup at times.

See, you gotta switch ships constantly - because they run out of ammo quite quickly. Eventually you will be switching between the same couple of ship-types you feel are clearly better than the rest thanks to superior attack patterns covering more of the screen and higher armour-ratings allowing you to take more hits. Thus the game quickly becomes samey, with wave after wave of identical craft and similar situations all the time. Enemy Mind fails at keeping things fresh - after the first 20 waves you get the idea what this game is all about and to be honest, it is hardly worth checking the remaining 60 or so waves - even the bosses get recycled twice and it is all a bit dull.

The game also lacks punch, the basic small fighters feel almost like the ship from Defender. Somehow the entire game has a weird eighties-feel to it not unlike a couple of early homecomputer shmups. Everything is kinda small, demanding very precise shooting with beams and projectiles that most of the time are exactly one pixel in height. There is not a whole going on, which may or may not appeal to you - personally, I miss screen-filling enemies, massive explosions, gigantic lasers. Enemy Mind is wimpy at best in that regard - unfortunately the minimalistic aesthetic also becomes problematic on smaller screens (I was forced to go vintage, since the game wouldn't run on my main setup) with easy to miss projectiles and almost invisible mines.

Overall, I feel the game offered too little variation in the three hours it took me to beat the final boss - the weird story only did so much to keep me interested in playing and going for high scores is hardly entertaining and bored me quickly. Might be worth it for that limited eighties-gamefeel, but as far as shmups go I prefer the likes of Astebreed, Satazius or Crimzon Clover.
Posted: July 18th, 2014
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9 of 11 people (82%) found this review helpful
445 products in account
19 reviews
0.8 hrs on record
I've been looking for a good Shmup for a while. This game takes the cake..

A week or two ago, I tried Syder Arcade out, based on many positive reviews. I wasn't really happy with the game at all. Kind of sad. So, I picked up Enemy Mind and was instantly impressed by the entire package. Sounds, music, and graphics are spot on. A lot of attention to detail was given to this game.

You have a lot of freedom here to change up the gameplay. Seemlessly jumping from ship to ship feels fluid and brings a unique perspective on how to get the most points per wave. I can see myself playing this over and over to get up there on the leaderboards. :)

I haven't tried the local co-op yet, but it'd be nice to see an online co-op mode added later down the line.

I'd say pick this up, even at full price. If you liked playing R-Type, Gradius, and Life Force. Get it now!!

9/10 enjoy!
Posted: June 6th, 2014
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12 of 18 people (67%) found this review helpful
315 products in account
13 reviews
4.4 hrs on record
I can't really recommend the game as is, but I'm under the impression that the problem I'm having will be corrected in the future. Time of writing is July 7th 2014, if there have been any patches since then, this review might not be accurate.

So this game is not bad, let's be clear: I simply am not recommending it as a bullet hell/retro shooter enthusiast for the current price. The system seems unpolished: The bounding box, timing, and rules for what bullets collide with what object just don't have the professional intuitive shine that say, Deathsmiles has. I know I'm comparing a company team to an indie developer, but that doesn't make the problems any less noticeable. Other problems: enemy ships can do things you cannot when you possess them (most egregiously: turning around and shooting the other way), and the teleporting beam trajectory could be better (as is it's rather awkward; also it has a charge up time which has absolutely no user feedback).

But this game has a story focus! Pretty rare for this type of game. If the gameplay is just average, how is the story? I'd like to know, too. Thoughout the game you get snippets of story, and it creates a very interesting experience... but I personally think the novelty of the gameplay has an expiration far shorter than the time it would require to go through the game twice (to collect all the snippets of story). However, I never actually finished this game, so I don't know how the story concludes. The difficulty for the entire game is, despite the problems named above, quite easy. Dying is infrequent for those experienced with this genre, and there are no difficulty settings to adjust. The boss fights, once you figure out how to win, are also not hard at all. Then you get to the end of the second to last wave and find that it is near impossible. Brick wall. Not many players will proceed past this point.

I might have kept trying if I could actually get to that segment again quickly. But since it's at the end of the wave, you need to replay the entire wave first. Takes about 5 minutes, and it's patronizingly easy the entire time. Imagine taking a math test and every time you made a mistake on a really hard problem, before trying again you are forced to first to solve 50 basic addition problems (2+3=?). I've poured quite a bit of time in this last wave alone, and I can no longer justify repeating the patronizingly-easy-5-minutes-snooze-fest even one more time just to retry a 10 second difficult segment.

Despite my rant, I'd say those who love this genre should pick it up next sale. But even if I didn't have any trouble completing it, I still feel that this game is a one-and-done deal; you'll play it, you might enjoy it, but once you uninstall it you probably won't be revisiting it.

edit- a word
Posted: July 7th, 2014
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