A retro shooter with a new power: the power to become any ship. Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies.
User reviews:
Overall:
Very Positive (640 reviews) - 86% of the 640 user reviews for this game are positive.
Release Date: Jun 6, 2014

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Reviews

“Angry fun in local co-op with this side-scrolling shooter”
Polygon

“I found the interesting parts of the game to be trying out and taking over all these new ships, and in chasing the narrative throughout this overarching space opera. I found all those things compelling enough to drive me through the experience. This week, James recommends Enemy Mind.”
Extra Credits

“The two and a half months of Early Access time saw tweaks, updates, and bug fixes, and the payoff is an Enemy Mind that’s had a nice polishing shine applied to the game from front to back.”
Hardcore Gamer

About This Game

A retro shooter with a new power: the power to become any ship.

Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive.

Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies. Deftly maneuver over twenty unique ships, each with different abilities for you to harness. Backed by an all-new chip-emulated soundtrack by the psychoacoustic artist Rainbow Kitten, Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?





  • 8 levels and 70 waves of challenge
  • Side-scrolling space shooter for PC
  • Classic 8-bit art-style
  • 20+ different ships, each with their own unique power and ability
  • Adaptive story system that changes with your individual play style
  • Multi-player co-op supports up to four players at once
  • Original Chiptune-inspired soundtrack by Rainbow Kitten

More Reviews

"It's incredibly addictive!" Indie Retro News March 2014

"The game really is the whole package. GameCola Score: 9 - Excellent" GameCola June 2014

"Overall I was very impressed by what Schell Games was able to achieve with a genre that is not really known for innovation. The game is addictive enough that you will want to complete it a few times in order to piece together the whole story and of course the co-op mode will also eat up a lot of your spare time if you have friends nearby. While shooter fans will obviously enjoy the game the most I urge anyone that has an interest in polished, unique titles to try it out as it is definitely worth the effort. Rating: 8/10" GAMERamble June 2014

"Enemy Mind is an excellent and unique take on the shooter genre. Definitely worth the price at full retail." Nerd Age June 2014

Check out our website: http://enemymindgame.com/
Listen to the full soundtrack on our Bandcamp Page!
This old-school arcade shmup is brought to you by Schell Games, an independent game studio based in Pittsburgh, PA.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo 2.66Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory and Directx 9.0c Compatible gpu
    • Storage: 200 MB available space
    • Sound Card: Onboard sound card
    Recommended:
    • OS: Windows 7
    • Additional Notes: USB wired Xbox 360 controller recommended
Customer reviews
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Overall:
Very Positive (640 reviews)
Recently Posted
iN008 /aɪ.nuːb/
11.9 hrs on record
Posted: August 18
Switching ships sounds all well and dandy, however what supposedly is an interesting and satisfying mechanic is dulled by the consistent forced overuse of what otherwise would have made Enemy Mind stand out.

Furthermore I feel the title is lacking in difficulty, although Tatty G says differently. Outside of getting the UFO ending for an optional achievement (that is more tedius than difficult specifically because of the level 7 boss, Technological Behemoth) the game doesn't offer any rewarding challenge for shmup veterans.
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Kundragon
1.4 hrs on record
Posted: August 7
a great idea, developed BAD!

it is a pain to play
the concept of jumping and taking over enemy ships is sooooooo over used to the point of rendering the game and the unique concept a complete miss.
adding a new and fun ability to a well known genre is an amazing idea.
compelling the player to use that single ability every 5 sec. is an amazingly BAD idea:
a. it renders the new concept old in minutes. you jumped 12,543 ships in your first 5 min. old news.
b. it renders the ability useless. you just jumped into a ship and before you even learn it you need to jump again and again and again... who can care about a ship they get, or ships they can catch if they are forced to lose it in less then 5 sec.?
c. the new ability overruns any chance of enjoying any "regular" fun usally found in shmups, too busy jumping ships.

great idea,
someone please do a better take on it.
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✪ marsas7453
1.9 hrs on record
Posted: August 3
Very Good Game Play It with Logotech attack 3 :)
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Meowzor
6.3 hrs on record
Posted: July 31
Very fun.
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KarasTV
0.1 hrs on record
Posted: July 29
Product received for free
Enemy mind is really good. But it is also REALLY hard and that why I wont play it again. Its graphics are nice and give you a retro feeling but i can only pass the first stage. I wouldnt recommend this game unless you are really good at these types of games. 6/10
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Obstacle
25.5 hrs on record
Posted: July 28
Product received for free
this is a pretty creative game, and is definitely a distinctive entry within the schmup genre. While the game isn’t mind blowing in terms of quality, it works quite well, and it is fun navigating your way through the game and working out what is going on, and This game has a story underlying it in between stages, you can listen to enemy chatter over the coms system.
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Scarpa
4.3 hrs on record
Posted: July 23
catchy
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Xane Tempest
0.5 hrs on record
Posted: July 14
I have only played the game a short while and already, the inner child playing R-type is crying out for more!

Simple shooting gameplay (even if you can turn around) but terrifyingly, you have limeted ammo!
You can barely finish a level and kill everything in the ship... so, what are you to do?
TAKE OVER AN ENEMY SHIP! MWAHAHAAA!
Oh, you havn't lived until you try to shoot an enemy only to hear the terrible *click* of an empty ammo-bay. So fire the only weapon you have as they unload at you!
Their shots destroy your ship... and would have destroyed you too if you were not already in theirs!

This brings a whole new level of skill to the game and I am really impressed to see such imagination being used.
Not only that, there appears to be some kind of ongoing narrative, depending on which ship you are in at certain points... how interesting.
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Apparently Kid
2.3 hrs on record
Posted: July 14
Old school space shooter with a really novel and interesting mechanic of being able to take over any ship. Gameplay and game design decisions ruin it. There's only 8 levels, and each 1 consists of like 9 waves of guys. The problems are with the switching. For some reason, each ship you take over has only like 5 shots before it runs out of ammo and is useless. It doesn't help that each shot is super tiny, and each ship moves all around, so its easy to miss most shots. Furthermore, each ship, no matter how big, can only take 2 hits to die. This means you can be this big ship and 1 little blaster shot from a tiny ship puts you near death. It doesn't help that each ship moves super slowly for some reason and dodging is all but impossible. There's no period of invulnerability after taking a ship, or after getting hit. I would sometimes take a ship and there would already be a bullter about to hit me so I'd start with almost dead. Or when the screen is filled up with shots, taking 1 hit of the wave will kill you bc 2 shots can be stacked almost on top of each other, counting as 2 hits that happen in 1 second that you can't react to. Insta dying from a wave of fire sucks, and it is worse bc u have to start the wave. Then if you die a total of 3 times, which is super easy bc each ship is made of glass, you have to start the entire level, all 10 waves, over again. I understand the tiny ammo pool and no life of each ship encourages you to switch, but its annoying and artifically made by game design you have to switch ships every 5 seconds because you took a single hit or shot 5 times. I want to enjoy a cool ship. There is a large number of ships, but each level reuses the same group of 6-8 or so, so it can get repetitive. There's also no real story, just a few random sentences of nonsensical text that pop up after every wave and level.

In the end, the great idea is marred by failed execution. The arbitrary low ammo, tiny health, and lack of invulnerability after getting hit ruin the fun that could be had. If you like repeating levels though, due to poor design decisions, this is the game for you.

4/10.
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
11.9 hrs on record
Posted: August 18
Switching ships sounds all well and dandy, however what supposedly is an interesting and satisfying mechanic is dulled by the consistent forced overuse of what otherwise would have made Enemy Mind stand out.

Furthermore I feel the title is lacking in difficulty, although Tatty G says differently. Outside of getting the UFO ending for an optional achievement (that is more tedius than difficult specifically because of the level 7 boss, Technological Behemoth) the game doesn't offer any rewarding challenge for shmup veterans.
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Most Helpful Reviews  Overall
36 of 40 people (90%) found this review helpful
Recommended
3.5 hrs on record
Posted: January 25, 2015
Enemy Mind is a brilliant concept trapped in a game that's less interesting than it deserves.

The hook is simple, but oh so ingenious it begs the question why it hasn't been done before (the closest comparison that comes to mind is Driver: San Francisco): instead of playing as any specific ship, you have the ability to reach out and take control of any enemy ship you come in contact with, and it's just as cool as you'd imagine. Whizzing around as a tiny fighter and then jumping into a bombing tanker or alien starship creates a dynamic I haven't found in another game, one where enemies are less obstacles you need to remove but strategic pieces to manipulate the battlefield with. Prioritizing ships so as to save those with the most desirable features to take over later runs contrary to almost every traditional approach to shoot'em'up combat, and something that makes Enemy Mind feel so unusual to play beyond its novel mechanic.

It's rather a shame then that said mechanic is Enemy Mind's sole strength, and what it throws its entirety behind. Taking as just about every ship often feels weak, and unsatisfying, and though providing you with a finite amount of ammo keeps you from just sticking to a single ship for the entire game, it also becomes rather tiring having to constrain yourself so drastically in order to take enemies out as each shot needs to hit and that's not especially easy to do most of the time. As quickly and often as it comes, death is largely meaningless, with no penalty save the loss of your score and the requirement to replay a little before where you met your untimely doom. This caused the game to almost immediately lose all tension, and once the novelty of taking over enemies wore off I rather lost interest in what I was doing.

And I say this having completed Enemy Mind in a meager 2 hours, which is about twice as long as it has interesting things to show you. New enemy types are continually trickled in, but many of them were immediately written off as being rather a lot less functional than those I'd been using already. I wanted to become invested in the narrative, which pieces together the memories of the pilots you've taken over to try and give context to what exactly is happening, but it's so abstract and difficulty to piece together that I was all but entirely lost by the end and only had the haziest of ideas how I got there. I imagine there's a compelling story here, but it tries to tie itself into elements of gameplay that are more interesting in concept than ideal ways to tell a narrative.

Enemy Mind's genius mechanic is so strong that it's worth checking out for it alone, but it's telling that I'm more excited about its ideas being recreated and innovated on in other games than I am about the game itself. It's a solid curiosity and a great proof of concept, I just wish its broader foundation was as engaging.
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40 of 48 people (83%) found this review helpful
1 person found this review funny
Recommended
3.8 hrs on record
Posted: June 21, 2015
This is a fun game that is unique.

You possess enemy ships and attack the enemy with them. You can possess one ship at a time and change ships with a button press.

Each ship has a limited amount of weapons and damage it can take before being destroyed. If the ship you're possessing gets destroyed, you have to start the area over again.

The game progressively gets harder and has ways to prevent you from possessing ships. Sometimes you have to possess other objects like rocks, but you have to be careful not to go offscreen or you'll have to restart the section.

You have each ship's basic weapon and the button to switch to another ship.

I don't think its worth $10, but I gladly paid $1 for it during the summer sale. I have 1.5 hours into the game.

If its on a sale, consider getting it if you want a unique and challenging shooter.

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33 of 39 people (85%) found this review helpful
Recommended
2.0 hrs on record
Early Access Review
Posted: March 30, 2014
Enemy Mind is a call back to 80's style gameplay with modern upgrades that fixes the problems that older games had. It will frustrate you to no end with the learning curve with each level and wave, but that's where the fun of the game is. Its not so difficult that new players will struggle, but its definitely difficult enough to challenge most players.

The main mechanic, jumping from ship to ship, is awesome. I did not expect it to work as well as it does in this game. I highly recommend it for its excellent use of this simple element.
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39 of 52 people (75%) found this review helpful
7 people found this review funny
Recommended
3.7 hrs on record
Posted: November 19, 2015
Enemy Mind is a game about you becoming any ship you want! Shooting other ships in space, the control is easy to learn.
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31 of 41 people (76%) found this review helpful
19 people found this review funny
Recommended
9.3 hrs on record
Posted: December 8, 2015
Got the game from BundleStars, looked interesting.

Started playing the game, seems fun.

Kept playing...



...and playing


......must destroy more ships



..........must possess more ships


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40 of 58 people (69%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: July 18, 2014
Enemy Mind has an interesting concept going for it, ship-switching in Shmups hasn't been done all too often. The problem is, this hinders the game from achieving greatness. Turning it into something more resembling a puzzle game than a shmup at times.

See, you gotta switch ships constantly - because they run out of ammo quite quickly. Eventually you will be switching between the same couple of ship-types you feel are clearly better than the rest thanks to superior attack patterns covering more of the screen and higher armour-ratings allowing you to take more hits. Thus the game quickly becomes samey, with wave after wave of identical craft and similar situations all the time. Enemy Mind fails at keeping things fresh - after the first 20 waves you get the idea what this game is all about and to be honest, it is hardly worth checking the remaining 60 or so waves - even the bosses get recycled twice and it is all a bit dull.

The game also lacks punch, the basic small fighters feel almost like the ship from Defender. Somehow the entire game has a weird eighties-feel to it not unlike a couple of early homecomputer shmups. Everything is kinda small, demanding very precise shooting with beams and projectiles that most of the time are exactly one pixel in height. There is not a whole going on, which may or may not appeal to you - personally, I miss screen-filling enemies, massive explosions, gigantic lasers. Enemy Mind is wimpy at best in that regard - unfortunately the minimalistic aesthetic also becomes problematic on smaller screens (I was forced to go vintage, since the game wouldn't run on my main setup) with easy to miss projectiles and almost invisible mines.

Overall, I feel the game offered too little variation in the three hours it took me to beat the final boss - the weird story only did so much to keep me interested in playing and going for high scores is hardly entertaining and bored me quickly. Might be worth it for that limited eighties-gamefeel, but as far as shmups go I prefer the likes of Astebreed, Satazius or Crimzon Clover.
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17 of 21 people (81%) found this review helpful
Recommended
9.6 hrs on record
Posted: August 7, 2015
// Enemy Mind is a 2D Shoot ‘em Up: //
// Schuitje82 - Small Review //

First time I started up the game it gives me the SHUMP retro feeling.
I’ve played soooo many of these games in the past.
What this game really appeals to me is the uniek way it plays.

If I compare this game against all the other maybe 100 other shoot ‘em up game on steam why should you buy this game ? It’s a very simple answer if you ask me.
It’s not only about to dodge a bullet try to collect many upgrades to get your ship to the maximum powerrrrrrr. This is what makes this game so interesting against all those other games.
You try to overtake the ship of the enemy and so get to the ending of every stage.
It’s sometimes really hard because you need to get out of your ship because you have not a unlimited number of bullets and some ships are so fragile after few blast you are done.
So beside you try to survive take over ships need to kill and try to keep one enemy alive so you have a new ship to use.

I think this is one of the games you need to have if you like the genre.
The games has no online support pure local co-op fun like old times.

Game looks nice, great soundtracks and a unique way you play this game.
This game belongs in my top 10 steam shoot 'em up video games.

I give this game a 9/10 score.

http://store.steampowered.com/app/285840

== For more reviews go to www.gamegrin.com ==
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13 of 16 people (81%) found this review helpful
Recommended
4.2 hrs on record
Posted: August 22, 2014
Enemy Mind is a really fun arcade shooter with updated gameplay. Instead of collecting powerups or collecting weapons you transfer from ship to ship. Each ship has a limited amount of ammo and a few hp requiring you to jump again and again throughout a level if you want to succeed. Each ship has a different weapon, hp, size, and speed making it suitable for different situations.

The game takes place in during a war between humans and an alien race, with you as a psychic presence jumping between each side. Each side has different flavors. There is a small but well written story told between segments of the levels depending on which faction you are possesing.

It has a classic arcade scoring system with fast gameplay that requires you to make strategic descisions on the fly. Its got solid and repsonive gameplay with nice pixel graphics and a good deal of depth to your gameplay choices. Only weakness is that the bosses are kind of weak, interesting and fun but once you're familiar with they can be quite easy. On the whole its an excellent game.
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15 of 20 people (75%) found this review helpful
Recommended
5.4 hrs on record
Early Access Review
Posted: April 4, 2014
Overall, it's a damn fine shooter. The mechanics are unlike any I'd ever seen, it actually has a running (and apparently mutable) story, and it doesn't rely on being a bullet hell to be challenging.

The sound is great when it comes to having an old-school sound without sounding too... beepy-boopy.

The music adds quite well to the atmosphere to boot!
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