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Hi folks. It’s been way too long! I’m very excited to tell you that I’ve been working on Enemy Mind for many late nights for some time now and I have a new build to share with you. See Patch Notes below
First, let me just level with you. This is no longer a paid gig for me. I’m working on the game in my free time because I love it. If there are a few of you out there that are into it, that’s really all I need. That said, I don’t have the resources to work on the mac port and so we will be officially dropping support for it, at least for the foreseeable future. If you already have the game on your mac, don’t worry, it’s not going anywhere. You’re just not going to get this update or, most likely, any future updates. I wish the game had been a big success and this wouldn’t have become necessary, but that’s just not what happened.
Now, if you’re still with me, I would also like to say that I consider this version of the game to be much more complete and quite a bit better than what was released way back when. The following list is not complete. There are lots of tweaks, plenty of polish, and a few surprises to be found. I’d love it if you’d go into the options menu and reset your game data so you can give it a go from scratch. No pressure, but if you do that, you’ll make me a very happy programmer indeed. You'll also get an achievement for it!
I’d love to know what you think of the changes. Feel free to yell at me on here or on twitter or wherever you can find me.
Thanks for playing!
“Angry fun in local co-op with this side-scrolling shooter”
“I found the interesting parts of the game to be trying out and taking over all these new ships, and in chasing the narrative throughout this overarching space opera. I found all those things compelling enough to drive me through the experience. This week, James recommends Enemy Mind.”
“The two and a half months of Early Access time saw tweaks, updates, and bug fixes, and the payoff is an Enemy Mind that’s had a nice polishing shine applied to the game from front to back.”
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