A retro shooter with a new power: the power to become any ship. Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies.
User reviews: Very Positive (100 reviews)
Release Date: Jun 6, 2014

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Recommended By Curators

"You can reach out and grab any ship in the entire game, so every new ship is like a new toy to play with. It keeps the game interesting and dynamic."
Read the full review here.

Recent updates View all (14)

August 28, 2014

Game Update: Mac Build, Humble Bundle, & Bugs Fixed

Hi all. We've just pushed an update that adds a mac version of Enemy Mind. If you've been waiting to play on a mac, wait no more! If you have any problems, please let us know.

Our time in the weekly Humble Bundle has come to an end and we're very excited to welcome everyone who recently picked up the game. We've never had so many players before and it's really awesome! There are a few of you that are starting to crack some of the secrets of the game in the forums, so now's a good time to pop in.

We've also fixed a couple of very unpleasant bugs: One that caused the game to stop spawning new waves at certain points, and one that caused the game to hang forever trying to comunicate with the leaderboards if you were offline.

That's it for now. Thanks for playing!

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August 7, 2014

Live Twitch Event Featuring Enemy Mind on 8/21/14

Join us on Thursday, August 21, 2014, at 7 PM ET/ 4 PM PT!

Live streaming right from our studio, Jesse Schell, the Enemy Mind development team, and a bunch of their friends will tackle Enemy Mind! The event is sure to include impressive game play, pro-tips and hilarious Q&A. Rumor has it there will also be a ton of different giveaways!

Follow us on Twitch at SchellGamesTV so you are able to win the coolest t-shirt on the block or even a free game for you and a friend!

Twitch Channel: http://www.twitch.tv/schellgamestv

Make sure you have the game to play along:
http://store.steampowered.com/app/285840

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Reviews

“Angry fun in local co-op with this side-scrolling shooter”
Polygon

“I found the interesting parts of the game to be trying out and taking over all these new ships, and in chasing the narrative throughout this overarching space opera. I found all those things compelling enough to drive me through the experience. This week, James recommends Enemy Mind.”
Extra Credits

“The two and a half months of Early Access time saw tweaks, updates, and bug fixes, and the payoff is an Enemy Mind that’s had a nice polishing shine applied to the game from front to back.”
Hardcore Gamer

About This Game

A retro shooter with a new power: the power to become any ship.

Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive.

Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies. Deftly maneuver over twenty unique ships, each with different abilities for you to harness. Backed by an all-new chip-emulated soundtrack by the psychoacoustic artist Rainbow Kitten, Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?





  • 8 levels and 70 waves of challenge
  • Side-scrolling space shooter for PC
  • Classic 8-bit art-style
  • 20+ different ships, each with their own unique power and ability
  • Adaptive story system that changes with your individual play style
  • Multi-player co-op supports up to four players at once
  • Original Chiptune-inspired soundtrack by Rainbow Kitten

More Reviews

"It's incredibly addictive!" Indie Retro News March 2014

"The game really is the whole package. GameCola Score: 9 - Excellent" GameCola June 2014

"Overall I was very impressed by what Schell Games was able to achieve with a genre that is not really known for innovation. The game is addictive enough that you will want to complete it a few times in order to piece together the whole story and of course the co-op mode will also eat up a lot of your spare time if you have friends nearby. While shooter fans will obviously enjoy the game the most I urge anyone that has an interest in polished, unique titles to try it out as it is definitely worth the effort. Rating: 8/10" GAMERamble June 2014

"Enemy Mind is an excellent and unique take on the shooter genre. Definitely worth the price at full retail." Nerd Age June 2014

Check out our website: http://enemymindgame.com/
Listen to the full soundtrack on our Bandcamp Page!
This old-school arcade shmup is brought to you by Schell Games, an independent game studio based in Pittsburgh, PA.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo 2.66Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory and Directx 9.0c Compatible gpu
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    Recommended:
    • OS: Windows 7
    • Additional Notes: USB wired Xbox 360 controller recommended
    Minimum:
    • OS: OSX 10.8+
    • Processor: 2.5GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    Recommended:
    • Additional Notes: USB wired Xbox 360 controller recommended
Helpful customer reviews
13 of 14 people (93%) found this review helpful
4.2 hrs on record
Posted: August 22, 2014
Enemy Mind is a really fun arcade shooter with updated gameplay. Instead of collecting powerups or collecting weapons you transfer from ship to ship. Each ship has a limited amount of ammo and a few hp requiring you to jump again and again throughout a level if you want to succeed. Each ship has a different weapon, hp, size, and speed making it suitable for different situations.

The game takes place in during a war between humans and an alien race, with you as a psychic presence jumping between each side. Each side has different flavors. There is a small but well written story told between segments of the levels depending on which faction you are possesing.

It has a classic arcade scoring system with fast gameplay that requires you to make strategic descisions on the fly. Its got solid and repsonive gameplay with nice pixel graphics and a good deal of depth to your gameplay choices. Only weakness is that the bosses are kind of weak, interesting and fun but once you're familiar with they can be quite easy. On the whole its an excellent game.
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9 of 11 people (82%) found this review helpful
2.7 hrs on record
Posted: August 23, 2014
Driver San Francisco's hopping gimmick put into a Gradius style shmup. It's only about 2 and a half hours and it feels like it starts to run out of ideas by the end even despite that length but WHO CARES LOOK AT THAT GIMMICK THATS THE GREATEST ♥♥♥♥ING IDEA EVER
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7 of 9 people (78%) found this review helpful
2.4 hrs on record
Posted: August 21, 2014
This game has a great narrative and the way they go about weapon changes is excellent. Definitely the best Shoot 'Em Up I've ever played.
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5 of 6 people (83%) found this review helpful
1.9 hrs on record
Posted: August 27, 2014
It's a real throwback to the feel of games like Gradius, Xevious, and Galaga, which I honestly prefer to straight bullet-hell. It's so fun to possess the different ships, too. 100% worth playing *stamp*
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3 of 3 people (100%) found this review helpful
0.3 hrs on record
Posted: August 23, 2014
Fun little schmup with a neat twist for a core mechanic: you can take over and pilot any enemy ship. Essentially, I suppose this is just an interesting take on a power-up mechanic, but it does lend a hectic, ever-shifting feel to ant the game. The lives are limited, but the continues seem to be unlimited; this seems to be an odd choice since the waves are so short that it's pretty easy to power through on a few lives (I haven't played through the full game yet, so I may eat those words), but I suppose it makes a difference in score-tracking. There is no save-state--which is true to the genre--so you pretty much have to play it through in one sitting; Given the brevity of the levels, I can't imagine it's very long, though...
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3 of 3 people (100%) found this review helpful
4.7 hrs on record
Posted: September 5, 2014
It's a neat little game with an interesting mechanic that sets it apart. That said, I'd still recommend you stick to the classics like Ikaruga or R-Type. Enemy Mind requires a bit too much precision when firing, and it's kind of maddening that your enemies can turn around to fire while the ships you control can't (well, some of them can, but not enough). That said, I enjoyed it.
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3 of 3 people (100%) found this review helpful
2.4 hrs on record
Posted: September 1, 2014
A very fun and unique SHMUP. Taking possession of enemy ships is very fluid and adds a very interesting spin. The controls are tight, the music is okay, the graphics are good enough. It is not very difficult, but there is still potential for high-score competition.

The plot is great and mirrors the possession mechanic. The way in which the plot is revealed is cool and adds to replayability, which is good because it is fairly short. Overall I greatly enjoying playing this game.

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3 of 3 people (100%) found this review helpful
3.7 hrs on record
Posted: September 6, 2014
Pleasantly difficult without being a bullet hell, Enemy Mind has addictive storytelling delivery coupled with classic side scrolling shooter gameplay plus the perfect little twist to keep everything fresh. If you sleep through bullet hell shooters, this will be too easy to be fun, but anyone else who's tempted should give this a go as soon as possible.

Plus, local multiplayer!
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3 of 3 people (100%) found this review helpful
3.6 hrs on record
Posted: November 4, 2014
Definitely an interesting game. I've always been a fan of shmups and the unique mechanic of taking over enemy ships was what sold me on it initially.

The controls are a mixed bag. If you're more accustomed to 16-bit era shoot-'em-up games, you should be fairly comfortable with them. It's about on par with Super R-Type or Gradius III. If you're used to more modern shmups, however, it may be a problem.

The game itself is fairly short, which is to be expected in this genre. There are 8 levels in all, each with multiple waves of enemies. Each level ends with a boss fight. Some involve fighting a large formation of standard enemies, others involve fighting larger crafts which utilize the ship-swapping ability in different ways. The game can be difficult at times, but considering that you have infinite continues and you continue from the beginning of the last wave you've reached (which is also what happens when you lose a life, oddly enough), it's a little on the easy side. I managed to beat the game in about 3 hours. The replay value for the game stems from the storyline, which varies based on actions you take. So if you don't really care about that kind of thing, it's kind of a wash.

Fortunately, there are also some unlockable extras, like an arcade mode that does away with starting at the beginning of each wave (but eliminates contiunes), a boss rush mode, the original proof-of-concept game and two parodies of other games.

Gamepad support is great. I had absolutely no problems with my 360 pad. Best of all, there's even an option to switch between both analog sticks and the D-Pad to control both the ship in-game and the menu controls.

In summary, if you're looking for an old-school horizontal shooter with some unique mechanics, I'd definitely suggest picking this up. On the other hand, if you're looking for a bullet-hell shmup, this game probably won't offer much.
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3 of 3 people (100%) found this review helpful
3.4 hrs on record
Posted: December 17, 2014
The concept of the game is really cool and it makes for some very interesting gameplay. The game itself is just long enough to stay interesting, and it has some fantastic boss fights that make great use of its concept. I think I would've liked some more enemy types, but beyond that it's a rock solid game.
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2 of 2 people (100%) found this review helpful
0.1 hrs on record
Posted: November 7, 2014
Space Shooters/Shoot 'Em Ups will never be my favourite games, partially because i'm just not good playing these kind of games and partially because most space shooters doesn't offer anything new or interesting. With that in mind I still tried this game.

The first thing you'll notice when launching Enemy Mind are the amazing graphics. Ofcourse it's no Unreal 4 Engine but the graphics make you really want to play the game instead of being an eye soar like most space shooters. For the most part Enemy Mind doesn't do very much different but what sets this game apart from the other space shooters is the ability to change/jump to enemy ships so you're able to controll them and use the different weapons. If you're ship is almost controlled or you're ammo is depleted it's best to move to another ship. In my opinion this is a pretty original idea I've never seen before.

Still.. Enemy Mind may look great and may be pretty fun, it's not a game i would spend hours and hours on. But, if you are a Space Shoot 'Em Up lover, I don't think you can go wrong with this one.
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: January 14
So far, I really, REALLY love this game.

If you are looking for a nostalgia hit, you'll get it, but with some extra added in treats.

You get the best of both worlds, esplosive, lazer filled space battles and clever, tactical play.

Don't take the game too seriously, and you will have one hell of a time. :D
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2 of 2 people (100%) found this review helpful
2.6 hrs on record
Posted: January 25
Enemy Mind is a brilliant concept trapped in a game that's less interesting than it deserves.

The hook is simple, but oh so ingenious it begs the question why it hasn't been done before (the closest comparison that comes to mind is Driver: San Francisco): instead of playing as any specific ship, you have the ability to reach out and take control of any enemy ship you come in contact with, and it's just as cool as you'd imagine. Whizzing around as a tiny fighter and then jumping into a bombing tanker or alien starship creates a dynamic I haven't found in another game, one where enemies are less obstacles you need to remove but strategic pieces to manipulate the battlefield with. Prioritizing ships so as to save those with the most desirable features to take over later runs contrary to almost every traditional approach to shoot'em'up combat, and something that makes Enemy Mind feel so unusual to play beyond its novel mechanic.

It's rather a shame then that said mechanic is Enemy Mind's sole strength, and what it throws its entirety behind. Taking as just about every ship often feels weak, and unsatisfying, and though providing you with a finite amount of ammo keeps you from just sticking to a single ship for the entire game, it also becomes rather tiring having to constrain yourself so drastically in order to take enemies out as each shot needs to hit and that's not especially easy to do most of the time. As quickly and often as it comes, death is largely meaningless, with no penalty save the loss of your score and the requirement to replay a little before where you met your untimely doom. This caused the game to almost immediately lose all tension, and once the novelty of taking over enemies wore off I rather lost interest in what I was doing.

And I say this having completed Enemy Mind in a meager 2 hours, which is about twice as long as it has interesting things to show you. New enemy types are continually trickled in, but many of them were immediately written off as being rather a lot less functional than those I'd been using already. I wanted to become invested in the narrative, which pieces together the memories of the pilots you've taken over to try and give context to what exactly is happening, but it's so abstract and difficulty to piece together that I was all but entirely lost by the end and only had the haziest of ideas how I got there. I imagine there's a compelling story here, but it tries to tie itself into elements of gameplay that are more interesting in concept than ideal ways to tell a narrative.

Enemy Mind's genius mechanic is so strong that it's worth checking out for it alone, but it's telling that I'm more excited about its ideas being recreated and innovated on in other games than I am about the game itself. It's a solid curiosity and a great proof of concept, I just wish its broader foundation was as engaging.
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3 of 4 people (75%) found this review helpful
2.3 hrs on record
Posted: August 25, 2014
Quite good. Brings me back to when I was playing Gradius. Surprisingly complex too!
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3 of 4 people (75%) found this review helpful
4.8 hrs on record
Posted: September 26, 2014
Second Impression (5 hrs in): Something I noticed as I played through this time: I think the narrative changes depending on how you play. I find this to be, on the one hand, fascinating due to the game's simplicity, while, on the other hand, it's incredibly tedious.

See, if the narrative is designed the way that I think it is, then it's almost up to chance on what you'll get. I mean, there's definitely an element of skill to it, but it seems very "hope you know the level design and can plan way ahead."

So that part is a little disappointing. That said, the narrative *is* pretty interesting and it did surprise me when I realzied what exactly was going on. And the story's culmination in the final boss battle was fantastic. It's so simplistic but really rounded out the game in a great way and made it feel complete.

That said, I do have a few other complaints. The last two levels or so seem pretty grueling. There's this part, right before the last boss, that nearly drove me out of my ♥♥♥♥♥♥♥ mind. It was harder than the damn final boss. Some bosses are sort of recycled. I say sort of because their difficulty is ramped up. However, thei reappearance in what is basically a "super" form is disappointing and it diminishes the special feelings of the first enconters.

On balance, this game is an interesting take on the side-scrolling shooter. With an engaging story and fun game mechanics that require the player to adjust as they play, Enemy Mind is sure to leave a positive mark on everybody who plays it.

Initial impression (1.4 hrs in): I dig it. Imagine Gradius had a baby with Kirby and you get Enemy Mind. You, as the player, do not control a single, permanent ship. Instead, you hop around from ship to ship, each with a finite amount of health. Once you run out of bullets for a ship, that's it. There's no ammo pickups or anything. You have to literally jump ship and hop into a new one.

Each ship has a different firing mechanism, effectively replacing the traditional "power up" system. So half of the strategy is knowing when's the right time to use particular ships. However, some models clearly stand out from others, and this style of gameplay lends itself to a certain disadvantage on your first runs, as you don't really know what's coming.

In fact, that's primarily where the challenge lies, at least for me. Do I have a ship that's good for the situation? Sometimes I don't and it's not a big deal because I can still concentrate harder and make do. But on a few other occasions I don't and the difficulty escalates much higher because it's simply not a viable choice in the circumstances. This is probably the game's one downside so far: not every ship is viable in every situation. This it what makes particular ships stand out clearly from the rest, because they have versatility in every situation. You'll find yourself looking for those, a la dominant strategy. However, I do not think this detracts from the game's fun all that much.

So far, so good. I look forward to playing more soon.
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4 of 6 people (67%) found this review helpful
4.4 hrs on record
Posted: August 22, 2014
I really, really want to love this game. I really do.

The mechanics are interesting, the story is interesting (to me), but the game jumps between being way too easy and way too hard quite often. By the end of Wave 6, I was tired of it. I really want to know what happens next. I really do, but the game won't tell me no matter how much I want it to.

If you like 2D shooters, this is a good one. I like 2D shooters as well, but the difficulty is just too high for me to deal with.
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1 of 1 people (100%) found this review helpful
6.9 hrs on record
Posted: September 5, 2014
Beautiful shmup with a nice twist: Extremely limited ammo on your ship. But, hey, that's not too bad—Just teleport right to an enemy ship and take control of a new weapon with some more ammo. Delish. It's also got a really cryptic and interesting story.

Arbitrary number rating: 8/10
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1 of 1 people (100%) found this review helpful
6.3 hrs on record
Posted: October 3, 2014
Refreshing mechanics. Blurs the line of the definitions of enemy and ally.
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: August 28, 2014
Incredible indie title. Very polished, tight controls, interesting narrative, and some fun little extras. Definitely worth playing.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: August 30, 2014
Anyone can make a side scroller nowadays, but this one -- with the extra care for additional narrative and the interesting ship possession ability -- stands out pretty well.
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