A retro shooter with a new power: the power to become any ship. Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive. Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies.
User reviews: Very Positive (72 reviews)
Release Date: Jun 6, 2014

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Recommended By Curators

"You can reach out and grab any ship in the entire game, so every new ship is like a new toy to play with. It keeps the game interesting and dynamic."
Read the full review here.

Recent updates View all (14)

August 28

Game Update: Mac Build, Humble Bundle, & Bugs Fixed

Hi all. We've just pushed an update that adds a mac version of Enemy Mind. If you've been waiting to play on a mac, wait no more! If you have any problems, please let us know.

Our time in the weekly Humble Bundle has come to an end and we're very excited to welcome everyone who recently picked up the game. We've never had so many players before and it's really awesome! There are a few of you that are starting to crack some of the secrets of the game in the forums, so now's a good time to pop in.

We've also fixed a couple of very unpleasant bugs: One that caused the game to stop spawning new waves at certain points, and one that caused the game to hang forever trying to comunicate with the leaderboards if you were offline.

That's it for now. Thanks for playing!

1 comments Read more

August 7

Live Twitch Event Featuring Enemy Mind on 8/21/14

Join us on Thursday, August 21, 2014, at 7 PM ET/ 4 PM PT!

Live streaming right from our studio, Jesse Schell, the Enemy Mind development team, and a bunch of their friends will tackle Enemy Mind! The event is sure to include impressive game play, pro-tips and hilarious Q&A. Rumor has it there will also be a ton of different giveaways!

Follow us on Twitch at SchellGamesTV so you are able to win the coolest t-shirt on the block or even a free game for you and a friend!

Twitch Channel: http://www.twitch.tv/schellgamestv

Make sure you have the game to play along:

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“Angry fun in local co-op with this side-scrolling shooter”

“I found the interesting parts of the game to be trying out and taking over all these new ships, and in chasing the narrative throughout this overarching space opera. I found all those things compelling enough to drive me through the experience. This week, James recommends Enemy Mind.”
Extra Credits

“The two and a half months of Early Access time saw tweaks, updates, and bug fixes, and the payoff is an Enemy Mind that’s had a nice polishing shine applied to the game from front to back.”
Hardcore Gamer

About This Game

A retro shooter with a new power: the power to become any ship.

Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive.

Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies. Deftly maneuver over twenty unique ships, each with different abilities for you to harness. Backed by an all-new chip-emulated soundtrack by the psychoacoustic artist Rainbow Kitten, Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?

  • 8 levels and 70 waves of challenge
  • Side-scrolling space shooter for PC
  • Classic 8-bit art-style
  • 20+ different ships, each with their own unique power and ability
  • Adaptive story system that changes with your individual play style
  • Multi-player co-op supports up to four players at once
  • Original Chiptune-inspired soundtrack by Rainbow Kitten

More Reviews

"It's incredibly addictive!" Indie Retro News March 2014

"The game really is the whole package. GameCola Score: 9 - Excellent" GameCola June 2014

"Overall I was very impressed by what Schell Games was able to achieve with a genre that is not really known for innovation. The game is addictive enough that you will want to complete it a few times in order to piece together the whole story and of course the co-op mode will also eat up a lot of your spare time if you have friends nearby. While shooter fans will obviously enjoy the game the most I urge anyone that has an interest in polished, unique titles to try it out as it is definitely worth the effort. Rating: 8/10" GAMERamble June 2014

"Enemy Mind is an excellent and unique take on the shooter genre. Definitely worth the price at full retail." Nerd Age June 2014

Check out our website: http://enemymindgame.com/
Listen to the full soundtrack on our Bandcamp Page!
This old-school arcade shmup is brought to you by Schell Games, an independent game studio based in Pittsburgh, PA.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Core 2 Duo 2.66Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory and Directx 9.0c Compatible gpu
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    • OS: Windows 7
    • Additional Notes: USB wired Xbox 360 controller recommended
    • OS: OSX 10.8+
    • Processor: 2.5GHz dual-core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Graphics Memory
    • Hard Drive: 200 MB available space
    • Sound Card: Onboard sound card
    • Additional Notes: USB wired Xbox 360 controller recommended
Helpful customer reviews
3 of 3 people (100%) found this review helpful
3.5 hrs on record
Posted: November 4
Definitely an interesting game. I've always been a fan of shmups and the unique mechanic of taking over enemy ships was what sold me on it initially.

The controls are a mixed bag. If you're more accustomed to 16-bit era shoot-'em-up games, you should be fairly comfortable with them. It's about on par with Super R-Type or Gradius III. If you're used to more modern shmups, however, it may be a problem.

The game itself is fairly short, which is to be expected in this genre. There are 8 levels in all, each with multiple waves of enemies. Each level ends with a boss fight. Some involve fighting a large formation of standard enemies, others involve fighting larger crafts which utilize the ship-swapping ability in different ways. The game can be difficult at times, but considering that you have infinite continues and you continue from the beginning of the last wave you've reached (which is also what happens when you lose a life, oddly enough), it's a little on the easy side. I managed to beat the game in about 3 hours. The replay value for the game stems from the storyline, which varies based on actions you take. So if you don't really care about that kind of thing, it's kind of a wash.

Fortunately, there are also some unlockable extras, like an arcade mode that does away with starting at the beginning of each wave (but eliminates contiunes), a boss rush mode, the original proof-of-concept game and two parodies of other games.

Gamepad support is great. I had absolutely no problems with my 360 pad. Best of all, there's even an option to switch between both analog sticks and the D-Pad to control both the ship in-game and the menu controls.

In summary, if you're looking for an old-school horizontal shooter with some unique mechanics, I'd definitely suggest picking this up. On the other hand, if you're looking for a bullet-hell shmup, this game probably won't offer much.
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2 of 2 people (100%) found this review helpful
0.1 hrs on record
Posted: November 7
Space Shooters/Shoot 'Em Ups will never be my favourite games, partially because i'm just not good playing these kind of games and partially because most space shooters doesn't offer anything new or interesting. With that in mind I still tried this game.

The first thing you'll notice when launching Enemy Mind are the amazing graphics. Ofcourse it's no Unreal 4 Engine but the graphics make you really want to play the game instead of being an eye soar like most space shooters. For the most part Enemy Mind doesn't do very much different but what sets this game apart from the other space shooters is the ability to change/jump to enemy ships so you're able to controll them and use the different weapons. If you're ship is almost controlled or you're ammo is depleted it's best to move to another ship. In my opinion this is a pretty original idea I've never seen before.

Still.. Enemy Mind may look great and may be pretty fun, it's not a game i would spend hours and hours on. But, if you are a Space Shoot 'Em Up lover, I don't think you can go wrong with this one.
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1 of 2 people (50%) found this review helpful
3.6 hrs on record
Posted: October 29
A good bundle game. I probably wouldn't pay full price for it, as the game does need a lot of refinement. Enemy Mind has a great concept of being able to switch between ships, and I hope that one day somebody will take it further. I'd recommend this if it's in a bundle (such as Humble Bundle or others), or if it's on sale for ~50% or more.
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1 of 2 people (50%) found this review helpful
0.3 hrs on record
Posted: November 10
Enemy Mind takes a classic side-scrolling shooter genre and adds a unique twist.... the ability to take over and control any enemy ships - Superb Stuff!
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3 of 6 people (50%) found this review helpful
2.4 hrs on record
Posted: November 3
I played through and beat the main story of this game in about 2.5 hours. I don't really feel drawn to replay it or climb leaderboards.

Overall, it's kinda fun, but it's just not fun enough to recommend (compared to the plethora of other, more fun games you could be playing).

As a shooter/SHMUP, it just feels weak. This feeling of weakness comes from everything from the music and sound to the gameplay mechanics and art.

Your gun and the enemy guns shoot tiny bullets that just go "pew pew". You can't spam your shots either - you have limited ammo with each ship so you'll find the gameplay consisting of making tiny adjustments, trying to line up with an enemy ship, and tapping once only to hear a pathetic "pew" and weak "retro" explosion sound effect. The hitboxes don't match up with the enemy sprites at all - the actual hitbox for an enemy is usually smaller than the actual sprite, which makes it even more frustrating to try to line up shots.

The music is just as tinny and weak sounding as the sound effects. It's actually fine that it blends in with the whole soundscape of the game, but overall I just found it to be entirely forgettable and not add to the game at all.

Furthermore, and this is probably the most detrimental to the core gameplay: the art lacks hard edges/contrast and makes it difficult to tell what is going on. When there's a lot of stuff on the screen, it becomes a huge cluster of nonsense and makes it very difficult to parse the game state and keep track of yourself. A simple addition of a few visual cues, some nice hard outlines for the enemies or something like that would've done loads to enable more satisfying, skillful play. They did a great job of making the enemy types easy to distinguish so I'm surprised that the devs didn't consider this sort of issue.

There's also several other frustrating bits. Things like the enemies being able to turn around when they get behind you and shoot you. It's just not very fun to deal with.

At times, however, this game does manage to be quite fun when you're successfully stringing together several jumps and taking out lots of enemies as you go. These moments are few and far between, but I imagine if you played it more and got more skillful you would experience this more often. Also, the challenging parts of this game are quite rewarding when you finally beat them. They also avoided making it too frustrating by letting you continue from the wave you were on even when you lose all of your lives (though your score is reset).

The story is quite cryptic and so sparsely told throughout the game that I had a hard time following it.

In conclusion, just contrast this with the feel of playing something like Raiden where you're making tiny corrections to dodge through swarms of bullets, all the while firing away with an upgradeable massive weapon, wreaking havoc on the enemy and causing explosions everywhere while a rad soundtrack plays. That's partially one of the things that makes those games fun to play - the amount of polish that went into evoking a feeling of power and intensity. This game just doesn't evoke that feeling, and maybe it didn't intend to, but it just doesn't FEEL fun.

If you're just looking for something new and like climbing leaderboards and raising your high score, you might enjoy this, but why not play a more thrilling game?
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1 of 4 people (25%) found this review helpful
0.1 hrs on record
Posted: November 21
Repetitive ♥♥♥♥.
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4.9 hrs on record
Posted: November 20
A fun little game with an intriguing story
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21 of 31 people (68%) found this review helpful
2.7 hrs on record
Posted: July 18
Enemy Mind has an interesting concept going for it, ship-switching in Shmups hasn't been done all too often. The problem is, this hinders the game from achieving greatness. Turning it into something more resembling a puzzle game than a shmup at times.

See, you gotta switch ships constantly - because they run out of ammo quite quickly. Eventually you will be switching between the same couple of ship-types you feel are clearly better than the rest thanks to superior attack patterns covering more of the screen and higher armour-ratings allowing you to take more hits. Thus the game quickly becomes samey, with wave after wave of identical craft and similar situations all the time. Enemy Mind fails at keeping things fresh - after the first 20 waves you get the idea what this game is all about and to be honest, it is hardly worth checking the remaining 60 or so waves - even the bosses get recycled twice and it is all a bit dull.

The game also lacks punch, the basic small fighters feel almost like the ship from Defender. Somehow the entire game has a weird eighties-feel to it not unlike a couple of early homecomputer shmups. Everything is kinda small, demanding very precise shooting with beams and projectiles that most of the time are exactly one pixel in height. There is not a whole going on, which may or may not appeal to you - personally, I miss screen-filling enemies, massive explosions, gigantic lasers. Enemy Mind is wimpy at best in that regard - unfortunately the minimalistic aesthetic also becomes problematic on smaller screens (I was forced to go vintage, since the game wouldn't run on my main setup) with easy to miss projectiles and almost invisible mines.

Overall, I feel the game offered too little variation in the three hours it took me to beat the final boss - the weird story only did so much to keep me interested in playing and going for high scores is hardly entertaining and bored me quickly. Might be worth it for that limited eighties-gamefeel, but as far as shmups go I prefer the likes of Astebreed, Satazius or Crimzon Clover.
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8 of 9 people (89%) found this review helpful
4.2 hrs on record
Posted: August 22
Enemy Mind is a really fun arcade shooter with updated gameplay. Instead of collecting powerups or collecting weapons you transfer from ship to ship. Each ship has a limited amount of ammo and a few hp requiring you to jump again and again throughout a level if you want to succeed. Each ship has a different weapon, hp, size, and speed making it suitable for different situations.

The game takes place in during a war between humans and an alien race, with you as a psychic presence jumping between each side. Each side has different flavors. There is a small but well written story told between segments of the levels depending on which faction you are possesing.

It has a classic arcade scoring system with fast gameplay that requires you to make strategic descisions on the fly. Its got solid and repsonive gameplay with nice pixel graphics and a good deal of depth to your gameplay choices. Only weakness is that the bosses are kind of weak, interesting and fun but once you're familiar with they can be quite easy. On the whole its an excellent game.
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17 of 27 people (63%) found this review helpful
4.4 hrs on record
Posted: July 7
I can't really recommend the game as is, but I'm under the impression that the problem I'm having will be corrected in the future. Time of writing is July 7th 2014, if there have been any patches since then, this review might not be accurate.

So this game is not bad, let's be clear: I simply am not recommending it as a bullet hell/retro shooter enthusiast for the current price. The system seems unpolished: The bounding box, timing, and rules for what bullets collide with what object just don't have the professional intuitive shine that say, Deathsmiles has. I know I'm comparing a company team to an indie developer, but that doesn't make the problems any less noticeable. Other problems: enemy ships can do things you cannot when you possess them (most egregiously: turning around and shooting the other way), and the teleporting beam trajectory could be better (as is it's rather awkward; also it has a charge up time which has absolutely no user feedback).

But this game has a story focus! Pretty rare for this type of game. If the gameplay is just average, how is the story? I'd like to know, too. Thoughout the game you get snippets of story, and it creates a very interesting experience... but I personally think the novelty of the gameplay has an expiration far shorter than the time it would require to go through the game twice (to collect all the snippets of story). However, I never actually finished this game, so I don't know how the story concludes. The difficulty for the entire game is, despite the problems named above, quite easy. Dying is infrequent for those experienced with this genre, and there are no difficulty settings to adjust. The boss fights, once you figure out how to win, are also not hard at all. Then you get to the end of the second to last wave and find that it is near impossible. Brick wall. Not many players will proceed past this point.

I might have kept trying if I could actually get to that segment again quickly. But since it's at the end of the wave, you need to replay the entire wave first. Takes about 5 minutes, and it's patronizingly easy the entire time. Imagine taking a math test and every time you made a mistake on a really hard problem, before trying again you are forced to first to solve 50 basic addition problems (2+3=?). I've poured quite a bit of time in this last wave alone, and I can no longer justify repeating the patronizingly-easy-5-minutes-snooze-fest even one more time just to retry a 10 second difficult segment.

Despite my rant, I'd say those who love this genre should pick it up next sale. But even if I didn't have any trouble completing it, I still feel that this game is a one-and-done deal; you'll play it, you might enjoy it, but once you uninstall it you probably won't be revisiting it.

edit- a word
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6 of 7 people (86%) found this review helpful
2.7 hrs on record
Posted: August 23
Driver San Francisco's hopping gimmick put into a Gradius style shmup. It's only about 2 and a half hours and it feels like it starts to run out of ideas by the end even despite that length but WHO CARES LOOK AT THAT GIMMICK THATS THE GREATEST ♥♥♥♥ING IDEA EVER
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5 of 6 people (83%) found this review helpful
1.9 hrs on record
Posted: August 27
It's a real throwback to the feel of games like Gradius, Xevious, and Galaga, which I honestly prefer to straight bullet-hell. It's so fun to possess the different ships, too. 100% worth playing *stamp*
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6 of 8 people (75%) found this review helpful
2.4 hrs on record
Posted: August 21
This game has a great narrative and the way they go about weapon changes is excellent. Definitely the best Shoot 'Em Up I've ever played.
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9 of 14 people (64%) found this review helpful
3.1 hrs on record
Posted: June 8
THis game is extrenmely fun. The challenge build slowly enough to draw you in, until you start screaming at tghe game, "NO FAIR!" That's a good sign for me. The chiptunes soundtrack is wonderufl, and the ship-to-ship jumping works incredibly well, and is suprisingly intuitive.
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9 of 14 people (64%) found this review helpful
0.8 hrs on record
Posted: June 6
I've been looking for a good Shmup for a while. This game takes the cake..

A week or two ago, I tried Syder Arcade out, based on many positive reviews. I wasn't really happy with the game at all. Kind of sad. So, I picked up Enemy Mind and was instantly impressed by the entire package. Sounds, music, and graphics are spot on. A lot of attention to detail was given to this game.

You have a lot of freedom here to change up the gameplay. Seemlessly jumping from ship to ship feels fluid and brings a unique perspective on how to get the most points per wave. I can see myself playing this over and over to get up there on the leaderboards. :)

I haven't tried the local co-op yet, but it'd be nice to see an online co-op mode added later down the line.

I'd say pick this up, even at full price. If you liked playing R-Type, Gradius, and Life Force. Get it now!!

9/10 enjoy!
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3 of 3 people (100%) found this review helpful
4.7 hrs on record
Posted: June 25
A game fiendishly clever in it's intricacies. It take a while to wrap you head around the fact that your ships are disposable and that you shouldn't get attached to any individual ship. It's fun and opens up new strategies. It leads to some LOL moments, and how-the-hell-did-i-get-out-of-that moments too.
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: June 25
Well-polished side-scrolling shooter with great music and solid 32-bit graphics. Clever abuse of the swap system is heavily rewarded, and the story is dynamically revealed depending on what faction you 'side' with.

Also the baller synthsized voice for the title screen / game over / stage clear gives it a real classic feel.
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3 of 3 people (100%) found this review helpful
0.3 hrs on record
Posted: August 23
Fun little schmup with a neat twist for a core mechanic: you can take over and pilot any enemy ship. Essentially, I suppose this is just an interesting take on a power-up mechanic, but it does lend a hectic, ever-shifting feel to ant the game. The lives are limited, but the continues seem to be unlimited; this seems to be an odd choice since the waves are so short that it's pretty easy to power through on a few lives (I haven't played through the full game yet, so I may eat those words), but I suppose it makes a difference in score-tracking. There is no save-state--which is true to the genre--so you pretty much have to play it through in one sitting; Given the brevity of the levels, I can't imagine it's very long, though...
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3 of 3 people (100%) found this review helpful
4.7 hrs on record
Posted: September 5
It's a neat little game with an interesting mechanic that sets it apart. That said, I'd still recommend you stick to the classics like Ikaruga or R-Type. Enemy Mind requires a bit too much precision when firing, and it's kind of maddening that your enemies can turn around to fire while the ships you control can't (well, some of them can, but not enough). That said, I enjoyed it.
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3 of 3 people (100%) found this review helpful
2.4 hrs on record
Posted: September 1
A very fun and unique SHMUP. Taking possession of enemy ships is very fluid and adds a very interesting spin. The controls are tight, the music is okay, the graphics are good enough. It is not very difficult, but there is still potential for high-score competition.

The plot is great and mirrors the possession mechanic. The way in which the plot is revealed is cool and adds to replayability, which is good because it is fairly short. Overall I greatly enjoying playing this game.

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