Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developer Yotsubane, this retro top-down shooter is a wild ride you won't want to miss out on.
User reviews: Very Positive (250 reviews)
Release Date: Jun 6, 2014
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Buy Crimzon Clover WORLD IGNITION Deluxe Edition

Includes 2 items: Crimzon Clover WORLD IGNITION, Crimzon Clover WORLD IGNITION - Soundtrack

 

Recommended By Curators

"The labor of love manifested into one of the best games of the shmup genre."
Read the full review here.

Recent updates View all (4)

September 9

V1.03: Key & Controller config + Replay fix / キー・コントローラ設定 リプレイ修正など

v1.03 Patch Detail:

Keyboard Config: The option to configure freely P1 and P2 keyboard was added to Key Settings. At the same time, the glitch where keyboard was controlling both ships has been corrected.
Controller Config: The controller config has been expanded, allowing for better setting of P1 and P2 controllers (Key Settings/Controller Settings).

FPS Display:an option to show or hide the FPS has been added to System Settings.
FPS Gauge Display:an option to show or hide the gauges has been added to System Settings.

Training:Fixed the bug in 2P training where the ship would not appear when starting at BOSS 1.
Training:Fixed the bug in 2P training when choosing Boost Mode and Break ON, restarting the training would remove the Break status on.

Online Leader-board:Fixed the but where pressing START just after changing Mode/Ship would crash the game.

Replay: Fixed the Replay bug where the resize operation would make the replay data incorrect and impossible to accurately replay. Sadly, this cause most replay made with ver1.02 and before to become inaccurate.
We are truly sorry for this, however for the replay you cannot correctly view using v1.03 game, a tool based on old logic was added to the game folder :
oldVerReplayPlayer
Using that tool should allow to watch the old replays.

v1.03の追加機能・修正点のまとめ

◆キーボードコンフィグ設定を追加しました。
上記により、キーボードの操作で1Pと2Pが同時に動いてしまう不具合が解消されました。
◆コントローラ設定を拡張し、複数のコントローラが接続されているときに使用するコントローラを選択できるようになりました。

◆FPS表示のON/OFF設定を追加しました。
◆処理落ち判定ゲージ表示のON/OFF設定を追加しました。

◆2P側のトレーニングを1BOSSから開始すると、自機が表示されない不具合を修正しました。
◆2P側のトレーニングを「BOOSTモード」「ブレイクの設定をON」にして開始し、リスタートすると、ブレイク状態が解除されてしまう不具合を修正しました。

◆オンラインリーダーボードで、機体orモードを切り替えた直後にスタートボタンを押すとゲームがクラッシュする不具合を修正しました。

◆解像度変更処理をするタイミングによって、リプレイが正常に再生されなくなってしまう不具合の対策を行いました。これにより、ver1.02までで記録したリプレイの殆どは正常に再生できなくなります。
大変申し訳ありません。旧バージョンのリプレイを再生したい場合は、お手数ですが、同梱の「oldVerReplayPlayer」で再生してください。

6 comments Read more

July 7

v1.02 : better SCREEN SETTING and corrections / スクリーン設定と修正

v1.02 Patch Detail:

Screen Settings : The dialog to choose Window/Fullscreen was abandonned. In its stead, a new SCREEN SETTING option is available from SETTINGS menu which allow to more detailed set up of Game Resolution/ Screen resolution to play with maximum comfort.

Vertical Screens: Support of vertical resolution screens added.

Controller: Support for XBOX360 Real Arcade Pro added.

Scoring and Leaderboard:
- Support of Friend score display added
- Display of the total number of score added
- "Unofficial Score" system added : if for some reason (mostly framerate) a score is not judged valid, it is still added to leaderboard as an unofficial score
- Filter for official/unofficial score added
** 3 gauge and the current FPS are now displayed on screen bottom right, should any of these gauge be in the red at the end of a level, the score will be judged as an unofficial score **

Level 2 Boss fight correction for a possible crash bug. (Some replay data might be affected)

Bug when choosing "Replay (this stage)" during the EX boss fight corrected.

Some scores judged wrong were removed from leaderboard.

ver1.02の追加機能・修正点まとめ
------
ゲーム起動時のダイアログを廃止し、SCREEN SETTINGSを追加しました。
これによってフルスクリーン化の不具合が修正され、アスペクト比の調整機能が自由にできるようになりました。

◆縦画面モニタでの直接フルスクリーン起動が可能になりました。

XBOX360 Real Arcade Proに対応しました。

◆リーダーボードにフレンドランキング表示機能を追加しました。

◆リーダーボードにエントリー数を表示するようにしました。

◆低フレームレート環境でのスコアは「参考記録」としてリーダーボードに登録されるようにしました。
※目安として、画面右下に3本のゲージを表示しています。このうち1本でもゲージが赤い状態でプレイが終了した場合、参考記録としてスコア登録されます。

◆画面右下にfps表示を追加しました。

◆上記に伴い、リーダーボードに参考記録のフィルタリング機能を追加しました。

2面ボスで進行不能になる現象を修正しました。
この修正の影響を受ける内容のリプレイは、以降、正常に再生されなくなる可能性があります。
◆通常プレイ時、EXボスで「リスタート(this stage)」を行うと自機が操作不能になってしまう不具合を修正しました。

◆不正と判定されたスコアはリーダーボードから削除しました。

16 comments Read more

About This Game

Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developer YOTSUBANE, AdventurePlanningService, this unique top-down shooter is a wild ride you won't want to miss out on.



Your first step in Crimzon Clover: World Ignition is as simple as choosing how you want to play, and which powerful ship will be yours to command. Choose your difficulty from ARCADE (true to the original arcade game) or NOVICE (better if these are your first step in the world of hardcode SHMUP) then choose your mode from Boost, Original, Unlimited, and Time Attack.

Original is THE main mode, where you blast your way through stage in search of the last boss. Boost Mode will adjust the difficulty based on how proficient you are at devastating your enemies. Unlimited turns each stage into an intense battlefield of bullets that only the most hardcore players will be able to survive. Time Attack pits you against the clock as you race to make the best score possible in about 3 minutes.



Take the role of a skilled pilot in the fight to destroy massive waves of enemies while dodging their unending rain of bullets. Each of the three ships has their own style of standard firing and a unique appearance. The firing style is translated beautifully as you amp your way into Break Mode and Double Break Mode! As you blast through your foes in each stage you can collect stars that will raise your score. Each enemy destroyed helps fill your Break Meter, which allows you to wipe the screen with powerful bombs or, if you have the patience, blast off into Break Mode to add a huge boost to your firepower and let you rip through enemies with ease. That's not the extent of your strength though, as having a full Break Meter while in Break Mode will allow you to enter the ultimately destructive Double Break Mode. Watch your enemies crumble in fear as you turn the tide and fill the screen with your own hellacious rain of firepower!


Having a tough time to clear the game using no continue? No worries. Hit up the Training screen to set up your own scenario using your choice of mode, ship, stage, and freely customize other variables to practice the fight for survival. Training doesn't seem like a bad idea after you see what the enemies are capable of. Can you pilot your craft through the bullet massacre the enemies have prepared for you? Find out as you play Crimzon Clover: World Ignition!

Features:
  • Refreshing Gameplay
    Crimzon Clover puts a much-needed polish on the classic Shoot 'Em Up genre.
  • Sky Blazing Graphics: Beautiful retro-inspired arcade graphics, revived for the modern gamer in HD (1280x768).
  • Super-Powered Challenges: Whether you are new to SHMUPs or an old pro, Crimzon Clover has something for everyone.
  • Cool Replays: Save your best plays to show off to your friends, or to check to see how you can get even better.

System Requirements

    Minimum:
    • OS: Windows XP/vista/7/8
    • Processor: Pentium 4 2.80GHz or better
    • Memory: 512 MB RAM
    • Graphics: Direct3D support
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space
    • Sound Card: DirectSound-compatible sound card
    Recommended:
    • OS: Windows XP/vista/7/8
    • Processor: Pentium 4 CPU 3.40GHz(2 CPUs) or better
    • Memory: 1 GB RAM
    • Graphics: GeForce7900 GS eq. or better
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: DirectSound-compatible sound card
Helpful customer reviews
2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: November 4
Bullets? We shoot that.
Hell? We reap that.
Bosses? DOUBLE BREAK!

What started out as a guy trying to make it in the world, turned into one of the best SHMUPs of the modern century, and with the release of WORLD IGNITION, it only made it better. Better graphics, better replayability, better EVERYTHING. CCWI is punishing yet fair, and if you enjoy your Bullet Hell games bullet-y, then you'll enjoy Crimzon Clover WORLD IGNITION.
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: November 15
If you like shmups you have to try this one. It reminds me of DonPachi and DoDonPachi with vivid colors and huge amount of things on the screen - bullets, enemies, stars, explosions. It's fast paced and fun.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: October 26
Fun game.
Nice overall style and feels good. The bullet hell aspect isn't too over the top. Has a good arcade feel. Bosses fall apart in stages and it's pretty statisfying. Controls are decent. Hitbox is weird in the way that they frequently are, but not broken.
Definitely worth snagging if this is a genre you enjoy as there aren't a whole ton of them on here right now.
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0 of 2 people (0%) found this review helpful
6.3 hrs on record
Posted: November 9
The best bullethell shooter not made by Cave period.
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20.2 hrs on record
Posted: November 18
A must have for every shmup-fan!

Reasons:

music-game-choreography/presentation:
The music perfectly hits the point of the game and synergizes with some events happening in the game

music:
As stated before pure shmup-like music. Loved it so much that I needed the soundtrack as well. For all guys listening to music this might be interesting enough to catch your eye.

gameplay:
easily learnable. I have never been truely frustrated so far. It is like pure fun.

different mods:
-you get novice which includes burstmode and the original mode
-arcade includes some other harder challenges like unlimited mode, where EVERYTHING fires back. In novice mode there
are some enemies who doesn't shoot at you. In arcade the number of them grows up to unlimited mode which is pure suicide imo(so far ;) )

different ships:
you get 3 ships by default and one unlockable ship each with their own playstyle

achievement:
I like the idea of achievement bound to parts of bosses
this is a nearly unique game including bosses, where you can destroy parts of them( e.g. cannons etc.)

Facit:
An overall score of 24 locked on enemies out of 20( would be too high with 10 ^^ )
Definetly worth the buy!
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561.9 hrs on record
Posted: November 19
Let's face it. This game is one of the very best in the modern shoot them up world. If you like Cave games, then you won't be disapointed. It's a sort of mixture between Ketsui (little timer while you have to score before it reach 0 again) Dodonpachi Daioujou or Saidaioujou (with a Break mode, similar of the Hyper system), 4 differents modes to play in Arcade version (harder), 2 in Novice version (easy).

Boost most is a mixture between super fast bullets like Mushihimesama Futari Original when you reach the highest rank, only the difference is, rank is at maximum already at stage 2 if you played good, didn't bomb or die. Adding super sonic fast suicide bullets on top of that.

Original would be a mixture of Mushihimesama Futari Maniac and Dodopachi Daioujou/Saidaioujou. Slower bullets but more busy partterns. In my opinion this is the "easiest" mode of the game.

Unlimited is not for beginner, extremely busy pattern all the time, nothing comparable to this, it's all about cancelling the bullet with your lock before the screen gots too busy. Euphoric, yet very very very hard.

A Time attack mode is also available, only one stage that you have to score as high as possible before the timer reach 0.

To resume, it's a fantastic game that you can play (sort of) cajually or with very complex strategy to optimise your score. Be warned, this game is really really difficult ;)
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8.4 hrs on record
Posted: November 20
one of the best shmups available on steam
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125.2 hrs on record
Posted: November 14
Seriously one of the most addicting and indepth arcade styled game I've played in a long time. The way it cleaverly meshes together scoring mechanics with intense gameplay that gives off a great sense of catharis is just unmatched!

When you shoot and blow up stuff, it adds power to your gauge. Even more when you finish enemies off using a charged lock-on attack. This gauge is divided in two pieces, each with a specific purpose. Filling the first portion(to the "bomb line") allows you to use a screen clearning bomb, and every time you use a bomb the threshold of this divided portion of the guage increases until you either recover it from a mini-boss/boss item pickup, or whenever you respawn after death.

A full gauge allows you to not only clear bullets in screen, but allows manual use of BREAK MODE. This powers up your all your shot types and the amount of lock-ons you can stack. Once the effect ends, your ship gians a short window of invicibility and clears whatever bullets is left on the screen. This can also be canceled earlier by using a bomb if you fill the "bomb line" on your gauge.

Filling a second full gauge allows use of DOUBLE BREAK MODE! In exchange for not being able to bomb at all, slightly faster speed and increased boss aggressiveness, your firepower's damage and range goes off the roof and more lock-ons can be stacked with greatly decreased charge time!

In addition to the mechanics I've explained, enemies drop Stardust when they explode. This adds to your overall score and also increases the firing speed of most(not all) enemy bullets as a way to increase(or possibly lower) the difficulty. Both Break Mode types gives your normal shots the ability to "drain" additoninal Stardust. In way, this game encourages you to always make good use of Break Mode and doesn't punish you for not making use of it for the sakes of higher scores(like other STGS that reward not bombing), which sort of bring me to the point of this review.

I've talked about the mechanics, but not about why I really love this game. Every feature this game has during play is important. Not only for suvival, but also for hardscore scoring. See a bullet pattern you don't like spening more time than you have to? Use Break Mode! Bomb! Do whatever it takes to increase your odds of getting out alive. And the best part? There's no real bonus for sitting out patterns without using a powerup. You are actually encouraged to use them, and depending on HOW you use them in additional to your manuvering skills, that's when you start seeing numbers. It's one of those games where using awesome power in an awesome way makes you yourself feel... well... AWESOME!

All that said, the difficulty of this game is really damned high in its noraml settings. Novice Mode is a great gateway into the game, but the pure satisfaction of utilizing the game's mechanics to its limits comes in the Arcade settings. It kinda nuts how drastcaly different each setting feels, almost like completely different games with a different set of unique rules. In addition, Practice Mode allows you to manuallly adjust the difficulty(total Stardust) higher than you can normally see in the main game proper. So in all, there's a tons of ways to replay this 45 minute game, if the amount of hours I've dumped into this title says anything.

So yes. I definately reccomend this game to anyone. Even those that don't play these sort of games.
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1.0 hrs on record
Posted: November 9
Great danmaku shooter, one of the best on Steam. Very frantic, very hardcore, not for players with heart conditions.
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0.7 hrs on record
Posted: November 11
One of the greatest shoot em ups I have ever played.
It's fast, it's flashy, the feedback is great, the enemy patters are amazing and the difficulity is more than well balanced.

If you are a veteran to the shoot em up genre or a newbie, give Crimzon Clover a go.
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13.9 hrs on record
Posted: November 10
Felt like I'm in a vertical-scrolling Michael Bay movie that doesn't suck
10/10
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89 of 93 people (96%) found this review helpful
66.9 hrs on record
Posted: June 6
First of all, I must say that I have played the Japanese original 2010 Windows version of Crimzon Clover for countless hours since its release and pretty much loved it. The game was flawless in every aspect: graphically stunning, highly challenging and most importantly, very well designed with great score / gameplay mechanics and sharp player controls.
The "World Ignition" version that just came out takes that great game and makes it even better, without changing its core that we, CC veterans loved. It now features more game modes, one extra ship, better graphics in higher resolution, TATE mode, plus many Steam goodies like Cloud, Achievements and Leaderboards. In my opinion, Crimzon Clover World Ignition is THE shmup of the decade and on no occasion should it be missed or ignored by gamers, shmuppers and non-shmuppers alike, that enjoy great video games made with care and attention by their dedicated developers.
Thumbs up, all the way!
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253 of 330 people (77%) found this review helpful
11.0 hrs on record
Posted: June 6
1000/100

0% moe
120% explosions
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57 of 62 people (92%) found this review helpful
3.2 hrs on record
Posted: June 6
Oh My God it's full of stars

*baby floating in space to epic music*

The original doujin release of Crimzon Clover, which came out in Japan only in 2010, was nutso enough, with explosions and lasers galore, a shop where you had to buy continues, levels and even new ship types with in-game currency, and a punishing difficulty that set it apart from the other "bullet hell" shmups out there. WORLD IGNITION, a port of the later arcade release on NESICA coin-ops (again, only in Japan) takes that insanity and cranks it up to twelve - no, twenty.

Now, you don't need me to tell you how to play a top-down shmup, it's like sucking eggs, everyone already knows how it's done. What's different about CC is the Lock-On weapon radar, which locks on to any enemies within its radius and showers them with homing lasers/rockets/sniper bullets of Death (depending on the ship you're using) and the Break System, which amounts to filling a bar at the top of the screen by shooting down enemies. When it's full you can press a button to instantly power up all your ship's weapons for a few seconds, and the display of wanton laser-green devastation is nothing but impressive. But wait - fill the bar again while in Break Mode, and you can press the button again for (wait for it) Double Break Mode, which is like holding a lit match to Magnesium - the brightest lightshow seen in shmup history. It's also good for your score multiplier, too, which helps.

It's a pity that the original game's Shop mechanic never made it back in - it was one of the most original things about the game, and made it a meaty single-player experience, but this seems to be a faithful port of the arcade release, which obviously didn't have the shop, so I can see why it wasn't included. Ah well, the meat of the game is here, and oh so much more, so rest assured that you're getting your paltry entrance fee's worth and more. Better than Jamestown? Yeah, by miles. Better than Ikaruga, though?...I'll have to get back to you on that.
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42 of 48 people (88%) found this review helpful
18.7 hrs on record
Posted: June 6
This is one of the best shmups ever made. If you are familiar with the DoDonPachi series, then this game is similar to that. Pick this game up and Ikaruga, which are 2 of the highest quality shmups you will ever find available on Steam.
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36 of 41 people (88%) found this review helpful
1.2 hrs on record
Posted: June 6
In this review, I will cover how this port compares to the original doujin version.

Crimzon Clover was originally released as a Comiket doujinsoft CD in 2010. Brilliant of a game as it was, the act of actually playing it presented nothing but headaches for non-Japanese players. As a western PC gamer, playing CC required either changing your Windows region (provided you could get a hold of the physical game), or downloading a pirated version. And after that, the game wasn't 100% controller-friendly. I remember having to use JoyToKey to get the joystick of my Fighting Stick 3 to function. Nothing too horrible, but the UI of the initial release just wasn't polished enough.

Now we have World Ignition, which is nothing short of a blessing due to the simple fact that it makes CC so easy and painless for newcomers to dig into. No need to hunt down the physical disc or feel any of that pirating guilt! Here's a breakdown of the improvements of this port:

-TATE (vertical screen) mode, which was not available in the doujin version. Nice.
-Training mode now gives access to every stage and boss out of the box, no unlocking required. In the doujin version, you had to unlock each stage (and their respective difficulties) to practice with using the medals you accumulated through each playthrough.
-A new soundtrack has been added. I prefer the original one, but thankfully you can decide in the menu which one you want to hear.
-UI presentation is simply much more pleasing to view and navigate.
-Many, many languages have been added, which is interesting for a game that requires no reading skills whatsoever to properly enjoy. But hey, they're there!
-Online leaderboards, which the doujin version didn't have for some reason.
-Surprisingly, there's a name entry screen (which is odd considering that they could've just used your Steam name), but sadly in this version, there's no tanks in the background to shoot with the cursor. :(
-Gameplay is pretty much the same and unchanged.

There's quite a few shmups on Steam, some are excellent, while many are meh or just plain garbage. CCWI is one of the excellent ones. Get it.
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22 of 24 people (92%) found this review helpful
52.4 hrs on record
Posted: June 9
Crimzon Clover is a doujin bullet hell shmup made by one person (well, two if you count the musician) that was so well designed and professional that it was inducted into actual arcades. Now, the even further polished and refined arcade version arrives on Steam, and it's absolutely essential for anyone with even a fleeting interest in the shoot em up genre.

CC's bullet hell action has you dodging and shooting manically through a series of 5 stages and a host of boss fights. Aiding you are a lock on laser, that allows you to target enemies around you and awards a score bonus for destroying multiple enemies simultaneously, and "Break Mode", a super powered state which is recharged the more aggressively you play, and allows you to double your speed, fire power, and points gained when active, and then quadruple them if you can fill up the break meter a second time before it ends.

CC is an absolute blast to play. The stages are creative, varied, and intense. Some of them are quite long, but never overstay their welcome and always stay interesting throughout. The bosses feel fresh and exciting with cool gimmicks and fundamentally fun patterns. And targeting and breaking feels incredibly unique from any other game in the genre. One minute you're passively biding your time to get the maximum lock on while dodging bullets, the next you're turning the dodging action of the game on its head as you rocket around at break neck speed unleashing your own bullet hell upon enemies. Every moment of the game feels unique and compelling.

It's also very content heavy. It's got 4 modes and 4 ships with their own unique play styles. The game is very challenging as well, on the arcade difficulty (there are novice modes, for less confident players) it may take some more time than a full length rpg to 1 credit clear it, and the scoring systems provide immense depth and competition with other players that could take years to master. CC is absolutely worth every penny and more.

This game is easily tied with Skullgirls and Rogue Legacy as my favorite game on Steam. I cannot recommend it enough!
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24 of 34 people (71%) found this review helpful
1.5 hrs on record
Posted: June 7
Explosions: The Game
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14 of 16 people (88%) found this review helpful
5.3 hrs on record
Posted: June 6
While most gamers haven't heard of it, Crimzon Clover is a bit of an icon to fans of scrolling shoot-em-up (or "shmup") games, and widely regarded as one of the top amateur-developed titles out there: its original PC edition was so well-received, in fact, that the game was given a spit-shine and re-released to Japanese arcades on the digital Nesica format. Few non-Japanese gamers were destined to ever try it...until now, that is, since that version has beaten the odds and made it Westward as "World Ignition."

In case you needed to hear it, your goal here is to blow up lots of stuff, collect lots of shiny stars, and not die: you've got a handful of aircraft to choose from, each of which is armed with both a standard shot (which is always at "full" power, so dying won't hamstring you) and an unlimited-use "lock-on" weapon, which covers a large chunk of the screen and can zap lots of enemies at once, but deploying it slows your movement, so take care not to unleash it if you need to boogie. As you wreak havoc you'll fill up an energy meter, visible in the upper right: once it's got a bit of juice you gain access to a smart bomb, which will damage everything onscreen and give you a moment of invincibility to catch your breath: you can only stock one at a time, but refilling the meter enough for another one doesn't take too long, so definitely use it when you need it.

If you let the meter continue to fill all the way up, however, hitting the bomb button will instead activate "break mode," which is where things get interesting: while this state lasts, your firepower is boosted, and so are the points gained from blasting baddies (and if you can get the meter all the way up again before the "break" runs out, you can enter a "double break," which juices things up even more). While surviving is just a matter of moving, shooting and bombing at the right times, racking up high scores involves constantly juggling your shot, lock-on, and energy meter to get the most points possible out of every target - enemies send loads of attacks your way, but only the small, shining "hit area" at the very center of your ship can take damage, so if you can weave that tiny bit of yourself through the dangerous bits you'll make it out the other side in one piece.

While the basic idea of the game never changes, there are several modes here that put a different spin on things: aside from the standard "Normal" mode, there's "Boost" mode ("breaks" are activated automatically and don't run out until you bomb or lose a life, but enemies get tougher the longer you can keep it going), "Unliimited" mode (an extra-tough challenge for veteran shmuppers), and "Time Attack" mode (a fixed course where you have infinite lives but only three minutes to rack up as many points as you can). Normal and Boost also have "Novice" variations, which are easier than the standard ones and well-suited for those looking to get their feet wet and build some confidence before moving up; you can also practice individual stages to shore up spots that are giving you trouble.

Though certain sections of the game will smack you down hard and suddenly enough to make you wince, don't let that dissuade you from giving it a shot: if you can manage to get through the front door without feeling intimidated by the screenshots full of unfriendly fire, you'll find one of the most polished PC shooters in existence waiting for you: moreover, it's a bit of a miracle that the gaming gods have even seen fit to bring such a little-known gem to our shores in any form, at a steal of a price to boot, and they deserve recognition for making it happen. If you still hold any love, or even curiosity, for the simple, deep, hard-edged and irrepressibly pure arcade titles of old, by all means look this one up: releases of its caliber are all too rare these days.
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12 of 14 people (86%) found this review helpful
38.8 hrs on record
Posted: June 7
By far the best indie STG ever made. In fact, it has nothing to be ashamed of comparing to "big" productions like Cave.

I played the original version for countless hours and the Nesica version for a bit more than a month and the Steam version is imo the best. The addition of novice modes makes it interesting for every players and the online ranking like on Nesica gives a huge motivation factor to max your score.

Tate option, fast paced, beautifull, insane replay value, lot of game modes and more.

Buy it or i'll throw dead kittens head on your houses.
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