"Showtime!" will allow you to control and build your very own movie studio from the ground up! As a newcomer to Tinseltown it will be your job to create movies your audiences want to see as well as develop new technology to stay relevant in the film industry.
User reviews: Mixed (172 reviews)
Release Date: Sep 1, 2013
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Recommended By Curators

"Very in depth simulator of making movies. Simple UI design and plenty of options to mess around with."
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Recent updates View all (16)

December 30, 2014

Update 1.4 Available

Well it's all been leading up to this, a cumulative update in version 1.4. Not a massive amount of new content, but I have been listening to player feedback and have addressed the concerns people have been having that even bad movies with mega budgets can still rack in big $$$ -- so I have spent a great deal of time with the sales code and rewritten a big chunk. I think a nice balance has been found which will make the game a little more challenging, encouraging players to put more effort into their movies and not just their budgets.

We've also added 20 new character avatars to the game so you can put a face to the name in a lot of cases, including everyone's favourite: Conroy Clever :) And I've also gone through fixing a few minor bugs here and there and a couple of grammatical errors, etc.

Thanks again for all the support and love the game has received over 2014! I realise it's not a game made for everyone, but I am pleased to see the majority of people who enjoy these text-based sim games continue to play and enjoy Showtime. I'm looking forward to sharing with you all my plans for the series in 2015.

Wishing you all a safe and happy holidays and a killer new year. Cheers!

8 comments Read more

October 6, 2014

Update 1.3.5 Available

Just a small update to fix some minor crashing bugs and colour inconsistencies between monitors. Here is the update log:

1.3.05 (07.10.2014)
---
- Fixed: Colour correction done throughout the game
- Fixed: Additional smaller bug fixes and game changes

Thank you!

2 comments Read more

About This Game

Download the demo today @ http://www.myrtilusentertainment.com/showtime.html



"Showtime!" will allow you to control and build your very own movie studio from the ground up! As a newcomer to Tinseltown it will be your job to create movies your audiences want to see as well as develop new technology to stay relevant in the film industry.

  • Create the type of movies you've always wanted to make! Or buy film rights from other studios to reboot a franchise.
  • Contract actors/actresses to your studio to use them whenever and whatever you desire!
  • Stay ahead of the curve by upgrading your studio facilities and keeping up to date in the latest film and sound technology.
  • The in-game Editor allows you to easily customise almost every facet of the game - from actors/directors/producers to film titles, studios and even critic reviews (plus much more!)
  • Showtime! will also allow you to import your very own movie posters.
  • Featuring 9 dynamic AI studios to compete against. Compete for the #1 spot to receive annual government bonuses and rewards!
  • Have aspiring screenwriters pitch you movie ideas, or build your own scriptwriting office to do it for you!
  • Compete against the highest grossing movies of all time for the top spot in the Hall of Fame
  • Cheat your way to the top! Think of a famous quote and try your like... Psst; "I love the smell of napalm in the morning" torches your competitors' studio lots! -- And you didnt hear that from me ;)

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 1.6 GHz
    • Memory: 512 MB RAM
    • Hard Drive: 35 MB available space
    • Additional Notes: REQUIRED: English (System Language)
    Recommended:
    • OS: Windows Vista or later
    • Processor: 2.2 GHz dual core
    • Memory: 2 GB RAM
    • Additional Notes: REQUIRED: English (System Language)
Helpful customer reviews
14 of 14 people (100%) found this review helpful
8.9 hrs on record
Posted: January 5
tl;dr -> I made a blockbuster movie in the vein of The Avengers, turned it into a successful series, milked it for several sequels, then eventually turned it into a successful TV series when the ratings started to fall. 11/10, would play again due to realism.

I got Showtime! in a bundle, and was interested in the concept - I had really enjoyed playing Game Dev Tycoon, and any other management simulator-style games. I was very satisfied with this title.

If you are interested in a movie studio simulator and do not mind a lack of animations (gameplay is all text-based), then you will most likely enjoy this game. For some mindless, casual playthroughs, this is the game for you.

The aesthetics are decent - since the game is entirely text-based, you will encounter numerous menus and backgrounds. When you make a movie, you have the option of selecting an ad poster from a small pool of premade templates, however, you can also load any other image you have saved on your computer. You can customize the lettering on the poster a bit, like manipulating the font and color. There is no music, so I play my own. The sounds when you click things are okay, but can get repetitive fairly quickly (I turned all audio off after about 2 hours).

You will use the mouse to click on different buttons and menus, and the tutorial is very helpful at showing you everything you can do in the game. The learning curve is mostly minimal to (maybe) moderate, depending on your experience with management simulators. You can adjust the difficulty accordingly by changing how much money you start with and/or what year you start in (more modern years give access to the latest cinema technology).

Gameplay consists of you making movies and conducting research to give you access to the latest technology. When you make your first movie, you will have the option of customizing the scripts you'd like to use (or, you can buy scripts offered by hopeful prospects). You may change the themes you'd like in your movie, and this part is very interesting, because it will affect the target demographic, and is also sensitive to the time period you are currently in. For example, lots of adult themes and profanity will most likely give you a 18+ (or higher) rating, and lots of violence will be very, very controversial if done in the early 1950's.

You will need to fill your movie with actors, actresses, supporters, directors, and producers. You can hire accordingly, or you can sign contracts with people if you want them to be exclusively yours (for a time). The contracts will expire after x movies have been made with the individual, or after x years (whichever comes first) - higher values will cost you more money. If you are careful and experiment, you will realize that signing contracts is much more cost-efficient in the long run, but ONLY if you are intending to repeatedly use the individual(s).

As your movie is being made, you can invest your networth in things like better sound stages, more advanced technology (you will have to keep up as new technologies arise with time, or lose market share to your competition), and better working conditions.

The game plays a lot like Game Dev Tycoon, where you can select from a large number of movie genres (as well as sub-genres if you desire). From here, you will have to do a bit of matchmaking, as different individuals are more proficient at certain genres, and certain themes are better fit (for example, you won't necessarily want a lot of violence in a family film). Balancing these different elements will help you get better ratings, which lead to more viewers, and also more revenue.

Pretty frequently, you will be invited to attend various award shows, however, you do not have to attend (it can be a waste of time if you know with certainty that you won't be nominated). Getting awards bolsters your studio rating, and higher studio ratings allow you to hit a larger target market.

Although your playthrough can get very repetitive very quickly, it is still worth giving this game a try if you are the least bit interested in movie studio management. The gameplay is very casual and not at all demanding, so it plays well for a time-filler, or as a break from your more intense games.

Recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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23 of 37 people (62%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: October 11, 2014
i made a movie where Daft Punk wen't to Africa to liberate it. one guy died on set.
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5 of 5 people (100%) found this review helpful
13.3 hrs on record
Posted: August 19, 2014
It's a pretty fun game, BUT, it freezes far more often than I would like. Also, because it doesn't autosave and I don't necessarily think to save after every turn, I often lose a lot of progress simply because of a freeze.
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5 of 5 people (100%) found this review helpful
75.9 hrs on record
Posted: November 4, 2014
As a huge movie fan and aspiring film-maker, this game may be simple but it is fun and addictive enough to quench any fantasies you might have about owning your own movie studio.

Though of course it needs some more work and additions but all in all it's a great little game.
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4 of 4 people (100%) found this review helpful
74.1 hrs on record
Posted: November 16, 2014
Very easy to pick up and play. It isn't very flashy, but if you like simulator tycoon games, you'll probably enjoy this one. I have a save on medium and the game might be a little too easy, so I'd suggest cranking it up to hard. Additionally the game takes a little too long to change each time (I've played for 72 hours and I'm still not to the point where there are home video releases or CGI). But I've had a lot of fun with this game and it's great for just having something to tinker with for a few minutes here or there in the background.
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3 of 3 people (100%) found this review helpful
5.2 hrs on record
Posted: October 2, 2014
Very good game, need still some work for improvements. I'm waiting for the release on steam of "Bestseller"
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3 of 3 people (100%) found this review helpful
20.2 hrs on record
Posted: December 21, 2014
I struggled with buying this game because of the negative reviews that I read. When it went on sale, I really didn't think I could go wrong with buying it. I was right. It's a fun management sim, but it isn't flashy. After awhile, you're making money so fast that there really isn't a challenge to the game anymore.

It seems to me that the awards logic is completely random and not based on anything. At one point in the game, I had the 5 highest grossing, critically-acclaimed films of the year, yet I did not receive a single award at any of the ceremonies. A little hokey, I think.

If you can score this title on sale, like I did, I thing you'll get a good 10 -12 hours out of it. Not sure I'd spend the money for a full price download though.
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3 of 3 people (100%) found this review helpful
43.9 hrs on record
Posted: January 2
I really like this game becuase they are not many movie making games out there. I love this game and it's pretty additcing.

What I would like to see in future updates

1. Being able to keep the cast when you create a sequal

2. A new design to the layout that is appealing

3. A search feature when looking to add cast members, also to add filters such as A,B,C,D star

4. You lose money very fast in this game and it's kind of annoying, I can get 2 billion but if goes really fast for no reason
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3 of 3 people (100%) found this review helpful
2.6 hrs on record
Posted: January 11
It's a fun game. It's an interesting game. The freedom of creating your own movie posters makes this game shine out in it's genre. I would recommend this game for movie lovers. It's not as flashy as "The Movie" by Lionheads, but it doesn't have to be. It delivers and hits the spot!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: January 15
So there I sat behind my desk as the head of Complex Melon Studios. I had started the company with a hundred million dollars and turned it into a multi-billion dollar company. I sat there smiling to myself. I was cocky, arrogant, but also humble as my many pictures of myself hung on my walls proved. I started looking over some ideas for future movies; perhaps more sequels were in order since the previous sequels of my several series had all done well. Just as I was thinking about it, my main writer burst into my office. Her name was Francis…something-or-other. I’m a busy man, I can’t be bothered to learn names.

She looked me dead in the eyes and said, “Sir, I have a slight complaint, if you would be so kind as to indulge me.”

I nodded and motioned for her to sit down in the chair in front of my desk and she obliged.

I smiled at her and said very sweetly, “What seems to be the problem?”

“It’s your movie summaries, sir, or should I say lack thereof?”

“I don’t understand.”

“Your movie summaries don’t make any sense. Take for example this one script you gave to me not too long ago. You titled it ‘Little Doggy Choo-Choo’ and your movie summary was simply, ‘Da fuq?'”

I chuckled to myself, “Yeah, that’s because I had no idea where that title came from.”

“Right,” she said, still perplexed. “But how am I supposed to write a screenplay when you haven’t given me anything? Is the dog’s name Choo-Choo? How little is he? What does he do? ‘Da fuq?’ is not very helpful.”

“You’re the screenwriter, you make it up.”

“Okay, but how about this one? The third movie in the ‘Deception’ series has the plot summary: ‘No one asked for it…so here you go.’ Do you actually want me to write something here?”

“Of course. I gave you a title, didn’t I?”

“Yeah, a pretty bad title. ‘Deception 3: Deceptiest’? There’s no such word as deceptiest.”

“There is now!” I said, smiling.

“I have another complaint,” she sighed.

“Oh?” I asked, sitting up straight.

“Yes,” she said, “Whenever I give you a script, you always give it to someone else to do slight revisions. Now I don’t necessarily have a problem with that, but, for some reason the entire script winds up being credited to this other guy even though he just did slight touch-ups and I still did basically the entire script.”

“You still get paid, don’t you?”

“I guess.”

“Then why do you need the credit? Who cares if it’s credited to you or this other guy? Do you think people actually pay attention to who the screenwriter is?”

“It would be nice to win the award for best screenplay for once, that’s all. When I see that my movie won for best screenplay, and this other guy who did barely any work on it at all is accepting the trophy, it kind of angers me a little.”

“He doesn’t get paid nearly as much as you do, let him have the trophy.”

She sighed and I thought I was done, but just then another screenwriter burst through my door.

For the full review and the rest of the story, please visit: http://beingstephenkaplan.com/2015/01/15/its-showtime-a-video-game-review-and-a-short-story/
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4 of 5 people (80%) found this review helpful
14.2 hrs on record
Posted: December 19, 2014
This game has stolen hours of my life. It is great fun.
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10 of 17 people (59%) found this review helpful
4.9 hrs on record
Posted: October 26, 2014
The year was 1927. When my father died, i was left with a 25 million dollar inheritance. I was told by so many that I as set for life. But no! I couldnt stand idly by as just another rich man! The movies were the place for me! So I started my own company, Fattened Cow Films as it was called. My very first film was "The Dusty Trail", It was my dream to make this movie. And obviously being as rich as I was expenses were no bother to me so Money was flowing and what a joyous sight it was! But Alas! before I was done making my movie, I looked at my bank account to see that I was -500 thousand in the red. But I had not even the money to cover the marketing, no I was far from complete! But to my chagrin I could only stand idly by and watch as My film flopped and now I trudge the streets of the poor begging for the alms that fall from the purses of gentlemen.

10/10 would go bankrupt again.
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2 of 2 people (100%) found this review helpful
37.3 hrs on record
Posted: August 10, 2014
Showtime is Quickly becoming one of my favourite games. But First off potential buyers should bare in mind this is a management sim game essentially. While this isn't the most popular genre of games, if you have any interest or enjoyment for that type of game i would definatly recomnded this title.
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2 of 2 people (100%) found this review helpful
6.4 hrs on record
Posted: August 31, 2014
Text based (mostly) game that goes a little deeper than you first realize. I didn't realize I had some additional control over the script (content) and re-rights. Budget stuff is a little confusing, never seems like the game wants you to spend much on the movie but always wants you to spend a ton on marketing.

Get a bit repetative and the monthly costs (in game) get a little out of control. You figure out the formula pretty quickly and then suddenly get that huge release that pretty much sets you up from there.

Worth the few bucks I spent on it, but I don't know how often I'll go back to it. Could use some more work on the interface, making things more clear and having information handy whe you want it.
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2 of 2 people (100%) found this review helpful
34.7 hrs on record
Posted: September 13, 2014
Good stats game. Tends to crash, so save often.
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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Posted: September 19, 2014
A barebones management game which is mostly text... but it still is very fun! Something about it keeps bringing you back and at a very cheap price, it is absolutely worth the price.
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2 of 2 people (100%) found this review helpful
8.6 hrs on record
Posted: September 30, 2014
Game doesn't crash, fun if you know how to spend your money. Way better than a lot of the junk on Steam recently. A cup of coffee and a donut costs more and is gone sooner.
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2 of 2 people (100%) found this review helpful
37.4 hrs on record
Posted: October 9, 2014
Meh.

If you are competent, this game is way too easy. As long as you're conservative advertising your first three or four movies, and don't build much in the way of facilities until you have spare cash, you're golden. Rewrite till the script is perfect, cast decent actors, watch money roll in. (Also helps to use your own plots, rather than buying adaptations.) Starting in 1950 with $25 million, at the hardest setting, I maxed out every film studio aspect possible and amassed over $2 billion in less than five years game time, with 10 films in various degrees of completion.

It wasn't even necessary to pay attention to what kind of movie I made or what time of year I released it. I made over $270 million on two documentaries, for God's sake. Sequels are seemingly impossible to lose money on. (I assume you have to cast at least one of the original stars; I never tried recasting everyone.) I changed genres in sequels without alienating the audience. My LEAST successful film--my first--still made $17.5 million. Of course, it may be that I was born to run a film studio, but I have my doubts.

Also, a design bug: If you put people under contract, you only have to pay them once for up to 8 movies, and then they do all the movies for free. That doesn't SEEM likely. And it is hardly necessary to make money in the game.

I like this sort of game, and the designer is still working to improve it, so I will give it the most grudging of thumb's up.
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2 of 2 people (100%) found this review helpful
2 people found this review funny
6.7 hrs on record
Posted: January 28
Highly captivating, brilliant time killer. Happy that I got this game.
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3 of 4 people (75%) found this review helpful
2.6 hrs on record
Posted: November 1, 2014
Good Game but gets a bit repetitive
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