Action-packed death racing, this is what Speed Kills is about! Traditional, isometric, powered by Unreal Engine. Players compete in various championships, ranging from bootleg rallies on the outskirts of the galaxy to big-league circuits set against the goliath skylines of metropolis cityscapes.
User reviews: Mixed (73 reviews)
Release Date: May 16, 2014
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June 11

85% for Summer Sale and Trading Cards now available!

In honor the Steam Summer Sale we are putting Speed Kills on sale for 85% off, and we have added Steam Trading Cards. The set will feature 5 cards, 5 emoticons, and 3 backgrounds. We hope you enjoy this addition. Thanks for your support.

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About This Game

Action-packed death racing, this is what Speed Kills is about!

Traditional, isometric, powered by Unreal Engine. Players compete in various championships, ranging from bootleg rallies on the outskirts of the galaxy to big-league circuits set against the goliath skylines of metropolis cityscapes. You can purchase offensive and defensive vehicle upgrades, buy new cars, collect power-ups and earn bonuses.


FEATURES
• Classic gameplay, inspired by the 16-bit isometric racing games
• 5 planets/championships to compete
• Over 50 unique tracks
• 8 fully customizable and upgradable vehicles, ranging from beefed-up pickup trucks to futuristic hovercars

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel CORE i3 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 5570 1GB/Nvidia GT 450
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel CORE i5 2 GHz
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 6770/Nvidia GTX 550 Ti
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
11 of 14 people (79%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: June 13
oh yeah another isometric racer. i cant recommend this one though.


things that annoy me:

*i raced a dozen tracks and they all looked exactly the same. gotta put a little effort in to keep people interested.

*you can exit the post-race screen by hitting a button on the controller, but that same button stubbornly refuses to start the next race even though it is supposed to work.

*in every race i played, every single powerup was located directly in the middle of the track. nes classic r.c. pro-am is almost 30 years old now, but even back then they knew enough to place the items on different areas of the track. devs manage to suck a lot of fun out of the game when all i have to do is just stay in the middle of the track and i know i will collect literally every powerup they've placed on the track.


i own at least a dozen games like this one. they are mostly bad, and unfortunately this one is no exception. i wont be playing again any time soon.



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9 of 13 people (69%) found this review helpful
0.2 hrs on record
Posted: June 18
First, there is no "full controller support" - there is PARTIAL controller support at best.

The game itself feels stiff and largely feels unfinished with abrupt resets of your car, the race ending abruptly.

Not recommended.
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4 of 4 people (100%) found this review helpful
1.9 hrs on record
Posted: August 23
Mixed Reviews? I can understand why...

Personally, I like the game. I did have a hiccup at the beginning when the game crashed on me upon initial startup. I immediately thought, "Oh, dammit, another indie game that's just going to crash every time I open it." - I gave it another try, and it worked fine.

Not the most original game.

But how much can you do to make a racing game unique, now? Everything's been done, and this falls neatly into the SUPER WACKY KABLOOEY category. It pulls it off reasonably well and has a really bizarre arcade feel.

Know what this reminds me of?

Ever played the Codemasters game Micro Machines when it was on the Genesis? Not the remake, the original. The controls feel a lot like that.

5.5/10 - This was either a bundle game or a VERY low sale game for me, and it's worth the price of admission. I don't feel like it wasted my time, and I'll probably play it again.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: June 29
Speed Kills... after seeing the pictures for the game I said ROCK N ROLL RACING!!! Make no mistake, Speed Kills is Rock N Roll Racing remade. Rock N Roll Racing was for the Super Nintendo back in the 16 bit days and if you loved Rock N Roll Racing like I did you would be buying this game in a heartbeat. Now for the bad news... Speed Kills is NOT Rock N Roll Racing. A chunk of it's soul got lost out there and I know what it is. The orignal music and the voice that called out the race was lost. So what you would say? That changes the feel and dynamics of the game. But is Speed Kills a good game itself? It's a mixed bag I'd say. Unlike it's older counterpart Speed Kills graphics and sharp and rich and the races race almost exactly the same save for more racers. But the music is forgettable, it's not bad and works for the game it just you wont be humming it at work. Now that Speed Kills is such a clear clone of Rock N Roll Racing they should of had any... any voice call out the race and that would of been a nice touch. Even Pee Wee Hermans would of done. Is this game fun to play?... I would have to say yes but I'd still rather be playing Rock N Roll Racing even though it's not as pretty.
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: July 19
Its fun
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