Unburied secrets burn like wild steam – nothing is what it appears!
User reviews: Very Positive (77 reviews)
Release Date: Aug 8, 2013

Sign in to add this game to your wishlist or mark as not interested

Buy Clockwork Tales: Of Glass and Ink

HALLOWEEN SALE! Offer ends November 3

-60%
$7.99
$3.19
 

About This Game

Clockwork Tales: Of Glass and Ink is an adventure game in the steampunk genre. It is a detective drama featuring action elements such espionage, monster battles and even hang-gliding!
A continuing string of strange earthquakes are causing the world’s cities to crumble to ruin. Dr. Ambrose Ink—one of the foremost minds of the technological revolution—hopes to expose the underlying cause of this supernatural phenomenon.
His research leads him to Hochwald, a town nestled high in the mountains near the mysterious Barber family castle. Yet, shortly after arriving at the estate, Dr. Ink disappears.
It’s up to Dr. Ink’s longtime friend and confidante, Agent Evangeline Glass to save Dr. Ink and reveal what is causing the earthquakes. With only a mechanical raven to guide her, she must storm the well-secured castle and face the General Engineer of Gottland.
Agent Glass soon realizes that humans are not the only threat during these strange, revolutionary times…

Features

  • Sneak into Hochwald Castle as Dr. Ink, alongside his faithful companion Matthew
  • Rich, unique steampunk setting
  • Mechanical crow Matthew is player’s sidekick
  • 31 (38 in CE ) beautiful, hand-drawn locations
  • Thrilling detective story with action elements
  • Diverse adventure gameplay: flying on glider, impersonating a soldier, defeating mechanical creatures
  • 30+ hidden steambugs to find
  • 9 achievements to unlock
  • Additional materials: concept art, wallpapers and a stunning soundtrack
  • Bonus adventure (“Ink’s Story”) is a prequel to the main one

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
6.7 hrs on record
Posted: October 3
Picked up Clockwork Tales: Of Glass And Ink during a sale, right after completing Nightmares Of The Dark: Cursed Heart from the same game publisher.
You play a female secret agent investigating the disappearance of a steampunk scientist in a small mountain town. It quickly becomes clear he has stumbled upon a great danger for the entire world.
The main game is a point & click adventure, combined with some sub-games; mostly, which are usually not too difficult to solve. Second there are the hidden object games, where you need to find a list of objects in a single scene.
I still recommend this game as it is still quite entertaining, but this certainly isn't the best game in its genre. The main and bonus story can be completed in 3 hours or even less. Compared to Cursed Heart the story of Clockwork Tales wasn't very captivating either...

Score: 6/10

Pro:
+ nice graphics
+ additional bonus story

Contra:
- really too short
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: September 30
This game is so ♥♥♥♥ing metal.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
6.5 hrs on record
Posted: October 29
Hidden Object Game/ casual/ relaxing

Unless you're a big fan of HO-games I would only recommend 1 of the many Artifex Mundi-titles. I was in the mood for some steampunk chillness so chose this title (played an hour every couple of days with some hot coco before bedtime)
Anyway Artifex Mundi nailed the casual feeling of a HOG. Mildly challenging puzzles, good atmosphere, nice music and drawings. If i had anything bad to say it would be my dislike for the morphing rubber face technique they applied, just looks goofy and out of place.

A solid HOG game.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
6.9 hrs on record
Posted: October 11
I like this type of games. Especially from Artifex Mundi. Graphics is nice as usual. Story is simple, but I can handle it. Except the end, it make no sense. What is absolutely wrong is that game is ridiculously short. I get through the game two times in seven hours in casual and expert mode. It looks like half of the whole game.
Was this review helpful? Yes No
5.6 hrs on record
Posted: October 26
Hidden Object games do get a lot of flak, and I must admit to being one of their harshest critics. This is primarily because some companies who once made standard point and click adventures have instead jumped ship to these games. Focus Multimedia are an example taking the Art of Murder and Chronicles of Mystery series from point and click to Hidden Object games in their later instalments.

The trouble is that a lot of these games are made on a budget, one that is very tight and they often look it. The gameplay is often usually a few scenes and some random objects in a list. There are exceptions however in this genre and I'm please to say Clockwork Tales: Of Glass and Ink is one of these. DON'T go in expecting a point and click, it is still an HOG but at least it appears to be of decent quality and the game length isn't bad.

I got hold of this in a sale on Steam and it was worth the money.
Was this review helpful? Yes No
4.6 hrs on record
Posted: October 8
combines 6 types of puzzles along with lots of regular thinking ( expert mode ). the voice acting is good and one character is really bad ( find him\her yourself ). I found it a bit short, though. good game for it's worth ( with a coupon ).
Was this review helpful? Yes No
22 of 27 people (81%) found this review helpful
6.0 hrs on record
Posted: May 14
Right first things first,yes this is a hidden object game and yes there are loads of them,but this ones actually really good.
The graphics in game are good and mostly of the static variety (like most of these games are) but sometimes this shifts to moving scenes which are handle'd with a real flair and the art work is top notch.The sound is really good in game and really helps set the "STEAM PUNK" astmosphere that this game goes for and the characters are all well writen and the script also gets top marks for real effort and is both entertaining and also interesting to watch and listen to as the story progresses and never gets boring or out stays its welcome right up until the game nears its inevitable conclusion.
The hidden object scenes are never to trick'y and the puzzles sometimes cause you to sit there and scratch your head (but not very often and only a little bit),but this doesnt matter as whats there is really enjoyable to play through and pushes you on to yet another puzzle or hidden object scene that you will enjoy (if you like these sort of games that is).
You play as Agent Evangeline Glass who is set on her mission to save Dr. Ink and stop a crafty mechanical genius who always seems to be one step ahead of you (but you know that eventually you will and must stop him-wouldent be much of a game if we didnt have to).You have to stop the earthquakes and rescue the Dr before all hell breaks lose and more cities fall (seems rather dramatic but that's the gist of what you have to do in the story-solving puzzles as you go).
As you play you will meet various other NPC's but the most interesting of these and the most fun is the mechanical crow Matthew,he comes into his own at times and without him you would both be stuck and at times lost in the world around you (he really does remind me of BUBO though from the old "CLASH OF THE TITANS" movie).
You see at certain points there are objects you just cant reach or places you just cant get to that Matthew can fly upto and either grab that item or help you solve that puzzle thats been getting on your nerves for the last 30 minutes AARRGGHHHHHH,and most of the time you will say "OF COURSE I NEEDED MATTHEW TO SOLVE THAT LAST BIT DUH" but thats all part of his charm as your companion.
All in all one of the better hidden object games its been my privalige to play and i hope that we get to see MATTEW again as that little crow really has taken a place in my subconscious and he refuses to leave "SHOO crow of with you"...........................see hes not listening".
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
11.3 hrs on record
Posted: August 3
Clockwork Tales: Of Glass and Ink is a point-and-click puzzle game which pays homage to deceased Polish author Jan Brzechwa's series of stories surrounding Pan Kleks/Mr. Inkblot. Developed by Artifex Mundi, it was originally released in August of 2013, and put onto Steam in April of 2014, with achievements and trading cards. The game itself follows Evangeline Glass as she tries to help her mentor and friend, Dr. Ambrose Ink, investigate a series of increasingly violent tremors rocking the planet and seemingly originating in the nestled burg of Hochwald. After his abduction early on, it falls entirely to Evangeline to not only solve the mystery surrounding the quakes and save Hochwald, but rescue Ink from his captors.

The premise is interesting, and to its credit, more involved than a lot of hidden object games, but not quite up to snuff for me. The characters are flat and lacking nuance, the plot as a whole is predictable, and while the environment and all the build up hints at a great backstory and lore that could have been explored and exposited, it all remains veiled in mystery. There's no elaboration about the world the characters live in, how its technology works, or even how our main ensemble got to where they are in their lives; everything is left entirely up to our own interpretation. While that can work well when you're at least given breadcrumbs to go off of, we aren't, and I feel the game suffers as a result. I can't really claim that the game is meant to be played with previous knowledge of the Pan Kleks stories, either, seeing as they aren't mentioned anywhere within the game as a source of inspiration — something that I can't dismiss as being a bit of an odd exclusion.

The goal is outlined fairly early on, and doesn't change at any point thereafter. The ending felt incredibly rushed, and didn't leave me satisfied that things had been finished at all. The dénouement as a whole was fairly lackluster — the final cinematic runs is an expository narrative about how things were all wrapped up off camera after doing the final few clicks, clocking in at less than two minutes long to do so. It came off more as a segue to more story than a resolution, or even a cliffhanger for a sequel.

Gameplay is, of course, looking around and clicking things. While primarily presented as a hidden object game, and indeed offering such as its main minigame challenge, the selection of puzzles is surprisingly diverse. Nonograms, jigsaws, sliding blocks, labyrinths, object interactions, trick locks and associated puzzle boxes… More than a few varieties make an appearance, and can pose a decent challenge depending on your familiarity with each. There are, however, skip options for every puzzle, allowing you to bypass them completely by simply idling for a bit.

Finishing the main story will likely only take you a few hours, with the bonus chapter taking much less. Due to the linear progression and lack of variance in how to move forward, the game has fairly little replayability, but the initial experience can be quite fun. Once you finish a mode, you must play through it again entirely if you want to return to a specific point, as each individual zone of the game is walled of from returning to the previous; the downside to this is that having to go through the game again, as in the event that you miss a Steambug, can be more of a chore than anything else. A post-finish stage selection option would have been quite appreciated for this.

Visually, the game has a virtual painterly aesthetic, with fade-between transitions for a majority of background animations. During cut scenes, speaking characters have their facial expressions smudged about to convey emotion and communication, while the rest of the scene remains static or animated using the fade-between method. Although the smudging effect is one of the more high quality examples I have seen, the lack of use on anything other than the characters' primary features can be a bit jarring, primarily at times when their heads should be moving as well. I would have liked to see the effect used on more areas of the game than it was, as it could have added to give the game a bit of individuality.

Musically, the soundtrack is quite enjoyable; I had no complaints. I particularly liked the track that plays during the nonogram puzzles, although it only makes a single appearance toward the end. Unfortunately, the tracks listed in the Extras menu are not the full selection, and checking the installation directory doesn't offer the raw files, forcing one to pursue other venues to listen to everything on the fly.

The voice work varies between decent and hilariously bad, usually landing somewhere in the middle. A few characters sound absolutely ridiculous, while others are very pleasing to the ears. You can disable voice acting entirely in the options menu, should you so desire.

I encountered no sequence breaking opportunities or unwinnable situations while playing, but I didn't attempt to induce them, either. I did experience a rather annoying issue where the Spy Master achievement didn't go through during my initial Expert run, despite having kept the game set to Expert throughout the entire session.

While the difficulty settings speak of some sort of penalty for misclicks in hidden object puzzles, I was still able to click about at random on both Advanced and Expert and not have it affect anything. I'm not entirely sure if I'm unique in that regard, or if it's simply an aspect that was never implemented. If you're hunting for achievements, and with this in mind, I'd set it to Expert right away so you can get the Spy Master achievement on your first playthrough. The game isn't hard enough nor punishing enough to truly make doing so pose much of an issue, especially if you're accustomed to games of this genre or are willing to utilize the skip function.

The store page is a bit deceptive. You have no control over the glider section, it happens entirely as a cut scene; there's no combat action to the game, as “monster battles” and “defeating mechanical creatures” implies (this action is done entirely via puzzle-solving, and only occurs once); and there are 16 achievements both in-game and on Steam, not 9. The game is very much of the go-at-your-leisure variety, with no timed puzzles or direct fighting involved. These are fairly minor discrepancies, but still a bit misleading as to what one can expect.

As a whole, I would recommend the game to fans of the genre, and those looking for an introduction to point-and-clicks without too extreme a difficulty. The standard asking prices in several currencies are $7.99 USD and AUD, 6.49€, 5.99£, R$ 13,99, and 189 RUB. By comparison as of August 2014, the game is cheapest in RUB. As is par for the course with Steam games, I would recommend getting it while on sale or in a bundle, unless you're a diehard fan of games like it.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
5.8 hrs on record
Posted: May 5
Fun game -- zero blood and gore (very unusual haha). Old-school point and click interactions much like the old Sierra Online type of games. My girlfriend took a look at this and said it would be something she'd play. Game isn't too graphics intensive and ran well on my old Intel dual core laptop (integrated intel graphic chip) ran on Ubuntu. Nice leisurely adventure.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
2.9 hrs on record
Posted: June 8
Endlessly creative and fun, the Artifex Mundi hidden object games are the best of the bunch. They manage to combine interesting stories with engaging graphics and mini-games. Not my favourite as the story is more simplistic than normal, this game is still highly enjoyable.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: June 25
Very good and addictive game but a bit short. The graphic is awsome!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
5.2 hrs on record
Posted: July 3
Nice little adventure with hidden object elements and a number of logic puzzle. The story is not too shallow or too deep, about an evil genius world conqueror and the protagonists trying to stop him. The atmosphere is alright and will carry you for the few 4-6 hours you might play this game (don't miss the prequel chapter available once finishing the game).

Good game for a casual puzzle session.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
3.7 hrs on record
Posted: July 4
I originally had this game from Bigfish, so I knew what I was getting into when I bought it here. The fact that I would purchase a game twice should say something all by itself, but I am biased; I happen to very much enjoy Hidden Object/casual games like this one. What intrigued me the most was the steampunk setting and it does a decent job of making you feel you're in a steampunk world the whole time.

As most HOs, the story is quite short, but what is there is beautiful, fun, and with fun puzzles to solve in your quest to find your mentor and friend, with the help of his mechanical crow, Matthew. First off, Matthew is a sidekick of sorts, chilling out in your inventory and looking awesome, but he's very useful in retrieving items and spying for you where normally you might break your neck if you tried yourself. Matthew is just overall a cool feature, and I wish players got more chances to use him. If you're bored of the crow, there are also hidden robotic bugs in many of the scenes which you can collect for completionist status; a nice little extra challenge, though relatively easy to do. The epilogue chapter helps to add a little more story, gameplay and depth as well. A little more bang for your buck.

Overall, the artwork and scenery in this game is gorgeous, and for once, the voice-acting actually adds to the game rather than takes away from it, even if a few lines are repetitive after asking for Matthews help. The music isn't anything spectacular; it's nothing award-winning but it doesn't make me want to turn it off at any point during the game either. Calm and pretty for the most part - which is exactly what you'll be getting with this purchase. Calm and pretty.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
5.3 hrs on record
Posted: July 21
Clockwork Tales has all of the usual trappings of the genre, but occasionally it uses hidden object scenes to make you search for items needed to progress rather than for chess pieces, a cat and an egg beater (although you do have to look for those in some scenes because of course you do).

In some scenes the characters are animated which was a nice change although it does look a little odd, the voice acting ranges from acceptable to annoying, the music is pretty good and the puzzles were challenging enough (although some are really easy). The story is fairly standard fair. Rescue an old wise bloke from an evil guy with a moustache who wants to 'RULE ZE VERLD MUAHAHAHA!'.

If you're a fan of HOGs and want something that is a little different from other titles then this is well worth picking up.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
6.0 hrs on record
Posted: May 13
Good voice actinig and visuals throughout. Story is decent for what it is. The puzzles were entertaining and the game kept my interest due to them - not the story.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: September 28
A typical Artifex Mundi game. A fun point-and-click adventure with an interesting story.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
7.5 hrs on record
Posted: May 27
Short, easy game but the graphics were beautiful. Good for casual gaming in front of the TV.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
6.5 hrs on record
Posted: June 30
This is a short (I blew through this game in a about 3 hours) point and click game. I found it amusing though the puzzles were not very challenging - this is not necessarily a bad thing because sometimes I just want a mindless game I don't have to stretch my brain muscles too hard to beat. The storyline was a bit convoluted but not the worst I've seen. And despite the "hidden object" tag, it's not a hidden object game. Rather, there were a few hidden object puzzles scattered throughout but the vast majority of the puzzles were of the "make a pattern" or "solve this" variety. I'm not sure I would have paid the full $8 price for this, but if it's on sale, it's a decent value.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
8.4 hrs on record
Posted: June 30
Fun while it lasts, a great game, lovely artwork, logical puzzles but like most of these style of games a bit short.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
7.5 hrs on record
Posted: July 15
Whe I play a Hidden Object/ Adventure game I want the puzzles to be fair. They can be hard or easy but they must fit into the game world and make somekind of sense. I also want a story with an actual narrative. The crime of many HO games is that you simply have some game character saying something between HO scenes.

Fortunatly Clockwork Tales fits my criteria I layed out for a good HO game. Curiously, the story kinda reminded me of the adventure game Syberia (no - this game does not come close to that game at all).

The game does have one unique feature. Your protagonist has a companion. A companion you have to use occasionally to solve some of the puzzles.

HO games are always good to me for some pleasant gaming, but still requires me to use some brain and observational power. I would like to see more HO adventures from this protagonist.
Was this review helpful? Yes No