DeadCore is a Platformer-FPS blending exploration and speedrun. Become immersed in a futuristic and dreamlike adventure which will see you climb a huge Tower born from the void and truly put your capabilities to the test. Will you be able to reveal the secrets that lie beneath this fog-ridden world?
User reviews:
Recent:
Very Positive (33 reviews) - 90% of the 33 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,152 reviews) - 86% of the 1,152 user reviews for this game are positive.
Release Date: Oct 17, 2014

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Buy DeadCore

SUMMER SALE! Offer ends July 4

-75%
$9.99
$2.49
 

Reviews

“Easy to learn, continuously challenging, excellent speed sensation and impeccable level design”
9/10 – Jeuxvideo(.)com

“With grandiose environments, 5-bit Games delivers a skills challenge with a visual and audio atmosphere that commands respect!”
4/4 – Indiemag

About This Game

After an endless fall through powerful magnetic storms... you awaken.

Your memory erased, you start exploring the world around you. Someone or something is pushing you higher and higher.
Suddenly, you spot the most gigantic Tower emerging from the mists. You soon understand that to get the answers to your questions... you have to climb its summit.

However, this is no easy feat. The Tower is protected by a high-tec
h security system made up of complex mechanisms, fatal lasers, and robots constantly tracking your every move.

If you are to survive, you'll need to use all your skills (jumping, double-jumping, dashing etc. ) and make good use of your SwitchGun, that can be used to enable or disable traps and robots in order to reach the top of the Tower and uncover the secrets of its origins.

Key Features:

  • Explore a mysterious world composed of immense and staggering levels with a labyrinth of secret passages to discover.
    [* ] Unlock new powers and upgrades in order to access new areas of the Tower.
  • Challenge your friends and take them head on with our online leaderboards in Speedrun mode where every hundredth of a second counts!
  • Reveal the secrets of the Tower by collecting fragments of memory from its former inhabitants as well as new levels and music for Speedrun mode.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista or Windows 7, Windows 8 with last Service Pack, OS X 10.6
    • Processor: Desktop Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 X2 2 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 8800GT with 512 Mo RAM, ATI Radeon HD 3850 with 512 Mo RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX sound card
    Recommended:
    • OS: Windows 7, Windows 8 with last Service Pack, OS X 10.9
    • Processor: Intel i5 quad core at 3 GHz, or AMD FX-6200 3.8 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 with 1 Go RAM, ATI Radeon HD 7850 with 1 Go RAM or faster
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX sound card
    Minimum:
    • OS: OS X 10.9
    • Processor: Intel i5 2.3 ghz
    • Memory: 3 GB RAM
    • Graphics: Intel HD4000
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Integrated chipset
    Recommended:
    • OS: OS X 10.9
    • Processor: Intel i5 Quad 3 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 775m 1 go VRAM or faster
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Integrated chipset
    Minimum:
    • OS: SteamOS, Ubuntu 14.04 or later
    • Processor: Desktop Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 X2 2 GHz
    • Memory: 3 GB RAM
    • Graphics: Desktop Intel Core 2 Duo at 2 GHz, ou AMD Athlon 64 X2 2 GHz
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Integrated chipset
    Recommended:
    • OS: SteamOS, Ubuntu 14.04 or later
    • Processor: Intel i5 quad core at 3 GHz, ou AMD FX-6200 3.8 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 1go VRAM, ATI Radeon HD 7850 1go VRAM or faster
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Integrated chipset
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (33 reviews)
Overall:
Very Positive (1,152 reviews)
Recently Posted
shapes345
( 1.3 hrs on record )
Posted: June 27
portal as a platformer minus the jokes and narrative. incredibly frustrating. A worthy challenge for fans of the genre.
Helpful? Yes No Funny
jamesrk5
( 0.8 hrs on record )
Posted: June 26
Fun and cool.
Helpful? Yes No Funny
Black_Eagle
( 3.4 hrs on record )
Posted: June 26
A very fun but short fps platformer. Worth the current price (2.50 USD), but there is only 2-5 hours of content here. Makes me miss my days of counterstrike surfing and Tribes: Ascend.
Helpful? Yes No Funny
AJSA_LikeABuass
( 0.8 hrs on record )
Posted: June 25
A really interesting platformer-FPS in which you have to navigate the various environments to not only beat your high scores, but also to uncover the story behind why you're here. I would *highly* recommend this game while the summer sale is still on, and it goes on sale frequently at various times as well for 75% off. Even at the normal $10 asking price, this game would still be worth it!
Helpful? Yes No Funny
Zastarx
( 3.1 hrs on record )
Posted: June 25
Fun game. Wish it was longer as it took me about 3 hours to complete. Platforming feels great and the skills you learn as you progress through the game prevents it from ever being stale. Great value for how cheap this is.
Helpful? Yes No Funny
Maerorus
( 3.9 hrs on record )
Posted: June 24
After one almost 4 hour sitting I can safely say that this game will immerse and engage you...right up until the enemies that push you around bring all pacing to a violent tooth grinding sphincter clenching halt. The levels themselves are quite nice and the game looks great. The puzzles are quite fun as well. However, when you need to complete them n number of times in the hope that all things will align just so is a little maddening. Yes you can time the puzzels themselves, its just the enemies that are unpredictable and will bounce you off the course. Sorry, it's late, rants done. So yes buy it, especially on sale.
Helpful? Yes No Funny
Meat Hook Sodomy
( 4.9 hrs on record )
Posted: June 24
This game beat the ♥♥♥♥ out of me but finishing it is pretty satisfying. Would recommend to any perfectionists.
Helpful? Yes No Funny
Mike Hawk
( 1.6 hrs on record )
Posted: June 23
Superb game. Inventive, very enjoyable. Very cool concepts.
Helpful? Yes No Funny
Th4t Guy II
( 9.2 hrs on record )
Posted: June 21
Great game. Kept me going for hours.

The story is relatively short (if you could even call it a story) and the ending kinda sucks (even if you get all the 'sparks') ,
but that is NOT why you should buy the game.

You should only buy this game IF you're a fan of puzzles and speedrun parkour.
As someone with more than 9 hours on this game (at the time of posting), I can tell you it is great for that and will keep you coming back as you try to perfect your time again and again.

Have fun if that's your kinda thing. :-D
Helpful? Yes No Funny
Shapapy
( 1.2 hrs on record )
Posted: June 20
♥♥♥♥ THIS GAME
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
8.0 hrs on record
Posted: June 12
Surprisingly fun and well developed indie FPS platformer/speedrunner. Very intense and challenging platform action with some pretty crazy puzzles thrown in as well. It's only 5 levels, but expect a grueling 1-2hrs each to complete levels 4 and 5. I have a great sense of pride knowing that I was able to complete this game that has defeated a slew of casual gamers, haha. The satisfaction at the end is definitely worth the frustration as you grind your way through from checkpoint to checkpoint. At times I noticed my elevated heart-rate from the intensity of playing this game. Pretty decent visuals, great music, and a heck of a fun challenge if you have it in you.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
2 people found this review funny
Recommended
10.5 hrs on record
Posted: May 30
deadcore is a action platforming puzlle fps game. thats good 7/10 or 8/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
1.4 hrs on record
Posted: June 18
A fun puzzle-platformer that is mainly about jumping. The game introduces more mechanics such as dashes later on. Interesting concept that is executed pretty well. Give it a try if it goes on sale.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.6 hrs on record
Posted: June 23
Superb game. Inventive, very enjoyable. Very cool concepts.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.2 hrs on record
Posted: June 21
Great game. Kept me going for hours.

The story is relatively short (if you could even call it a story) and the ending kinda sucks (even if you get all the 'sparks') ,
but that is NOT why you should buy the game.

You should only buy this game IF you're a fan of puzzles and speedrun parkour.
As someone with more than 9 hours on this game (at the time of posting), I can tell you it is great for that and will keep you coming back as you try to perfect your time again and again.

Have fun if that's your kinda thing. :-D
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
14.0 hrs on record
Posted: June 9
Awesome game. Recommended very much if you like platform games.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
147 of 161 people (91%) found this review helpful
31 people found this review funny
Recommended
12.0 hrs on record
Posted: July 26, 2015
Basic Infos
Gameplay lengh: 3 - 20 Hours if you want to practice Speedrun, even more so if you want to raise to the top of the leaderbord ranking.
Required skill level: Medium to Very High - Experience can vary considering the creativity of the player
This game is for most audiences 12 years and up

About DeadCore
DeadCore is at its core (heh) is an interesting mix of well-known genres takes a step further. Think of it as Portal, but with an emphasis on movement physics rather than focusing on spartial problem solving. Its a rather unique mix that can be best discribed as a Jump and Run semi-FPS Speedrun game. Developer Team 5BitsGames tried hard to create a game that uses its game physics to create a very frantic game where shooting isn't the only important thing to do. The result is a unique mix of the two popular games Quake 2 and Portal.

And in my opinion it is much better than the Portal games alone.

Gameplay
While you still get to shoot flying robots and entities that are formed like Cubes, the gameplay is more about moving yourself in ways you wouldn't even think of in other games. More specifically the largest factor you have to consider before buying this game is the focus on movement and a calm and smooth aim rather then twitch reflexes. Furthermore memorizing each level, up of the entire game is essential for finding new ways to complete your quest in climbing the tower-themed world once again if you choose to play through it for another time.

Or in other terms, DeadCore is the perfect learn how to Speedrun game. From the beginning to end I never reached a part that was overly frustrating. The entire game really opens up once you see that this game wants you to Speedrun it instead of merely playing through it once.

As an example, the first level, which serves as a tutorial took me about 40 minutes to finish when I played through it for the first time. The second playthrough however, after a bit of foreplanning and with the small-but-useful skills you unlock during your first playthrough, took about 6 minutes to complete. A Leaderbord is included so you can compare the time it took to beat any level and even the entire game with your friends or everyone else if you choose to.

A Story does exist but the devs made sure that it is not rubbing you in the face. Rather then progressing with the story, you unlock bits and pieces explaining the setting by finding hidden Data Cubes through your journey, which can be accessed via a built-in journal. The Devs certainly knew that games like these focus on the gameplay. Its because of this focus on gameplay that the story itself becomes entirely a optional or even a entirely seperate factor, but it is still interesting to read through the bits and pieces you will find if you want to explore past the obvious routes. Theres also different upgrades to be found, which aren't needed if you want to beat the game, but should be gathered anyway if you try to speedrun the game. Otherwise you're up to a even greater challenge.

And that uniqueness the strongest point this game can offer to you. What may seem like a 5 hour long game that can be beaten in less then 20 minutes if you put creativity and foresight into it. Not with knowing about the route you went before, but finding a better way through the game that wasn't obvious to you during the first time. This is very similar to oldschool jump and run games, or games Speedrunners already have lots of experiences with. Or in different words, DeadCore is a modern game but with an very oldschool Heart and Soul. It takes the FPS genre, completly subverts the way people usually play these games and creates something that is almost unique.

Graphics and Sound
When it comes to the general artistic direction, this game does look very solid indeed. Mint colors and the familiar 80's Neon look define its artstyle, which is often inspired by the movie Tron and the game Tron 2.0 yet this game achieved to still have a unique soul on its own. Premodeled shapes like cubes and slopes are placed as part of this games world. Each levels has a slightly unique style which also comes with the different lightning and a truely excellent skybox to create a fascinating atmosphere.

While the artstyle is the most positive factor here when it comes to rating the visuals, with its corny-cyberspacy look and feel, the problem here is the quality of the models used to build the levels. Sometimes I noticed that it does look a bit cheaper than I would've anticipate by looking at the screenshots from the steamstore page. Considering how open this world is this is not a major issue but its still worth mentioning that the game isn't always this good looking.

The sound, at least for me, seems to be the worst part about this game. Don't get me wrong, I love EDM as a whole but for the music in this game seemed rather generic. The minor varity of it is still a plus regardless. It also doesn't add anything important to the good atmosphere of this game. Furthermore the sound effects also don't stand out in any way but like the music, still get the job done.

So while the Soundtrack and the sound effects are the worst part of the game, they're still good enough to not consider they're out of place. Its just that the game is excelling due to the phenomenal freeform-speedrun gameplay and overall great art design that any other factor pales in comparision.

Verdict
While not perfect, its obvious that 5BitsGames really cared about making this game "just right" without overblowing it with features or making it too short. In terms of lengh, one playthrough is about 2 times as long as completing Portal 1. And like Portal 1 this game allows you to think outside the box without being too condecensing if you don't and as a result it becomes expecially rewarding to play it on your own device, without any guide. Seeing that you finished one level in just under an hour in your first playthrough yet only mere minutes after the second one feels extremly good.

This game is a great example on the beauty of choice and out-of-the-box thinking right here. And this is something similar puzzle games like Portal 1 and even 2 could ever give to you.

Recommended food while playing
Mentos as a occasional snack or Peppermint Tea (I recommend Earl Grey, but tastes vary) if you prefer a drink instead
Was this review helpful? Yes No Funny
132 of 158 people (84%) found this review helpful
3 people found this review funny
Recommended
2.8 hrs on record
Posted: October 17, 2014
The game pretty much exactly lives up to what you would expect from it. It's fast, it requires you to think quickly and act quickly but not to a level it get's really frustrating.

The artwork, well you either hate it or you love it. It's very simplistic with neon like effects at the same textures over and over again. But who gives 2 ♥♥♥♥♥ about that anyway, the game is beautiful in many aspects. The music fits too, which ingame is much more ambient than the trailer(really didn't like the music there so that's a good thing too(♥♥♥♥ dnb)).

Few things you're not going to find in this game:
->A good storyline. There is one, and it consists of logs to clear up your lost memory(doesn't get more original than that hur dur). They aren't awfully well written either. I just looked at them and was like 'mmwyeah lets ignore those' lol

->Puzzles that require more than 2 braincells. It's just not a thinking game. Not to be confused with Portal, which has a somewhat similar style

->Enemies that are actually a treat to you. lol the enemies are probably the worst thing so far. They're just ''kamikaze cubes''(it's worse than it sounds though) and they're extremely predictably placed over the map. They've got a different color than regular cubes so you can just pick them off immediately. Somewhat saddening, but I didn't really need enemies in this game anyway.

Later on there're some more advanced enemies which I won't spoil. But they aren't really anything either, they're all pretty uninteresting by design(to me at least)

What you can expect however is:
->Some neat-o floating sky platform-world which makes as much sense as the idiot who came up with the idea of giving this game a '' storyline ''

->Smooth gameplay, apart from some minor pointers like getting stuck on the edge of some cubes here and there

->Clever level design

->The level design actually rewards you if you decide to go for an alternative route, which there're suprisingly many of.

->Some damn sweet and fitting sounds. Including the music

I mean for 40 euros this game might've been really dubious in more than 1 way. But for 10 euro, ah hell naw boii. You better get this, it's great.
Was this review helpful? Yes No Funny
87 of 95 people (92%) found this review helpful
2 people found this review funny
Recommended
82.5 hrs on record
Posted: August 21, 2015
Nowadays, video gaming is a hobby shared by almost everybody in the whole damn world. There are hardcore players, who’ll spend hours upon hours playing the same game because they need to be the best. There are the story players, who can lose entire weekends to titles like the Mass Effect series, bonding with those on the journey and sharing their ups and downs. There are more casual players, who enjoy nothing more than a few levels of Angry Birds on the commute to work. And then there are the type of masochistic ♥♥♥♥♥♥♥s who like platformers like Super Meat Boy, I Wanna Be The Guy, and a recent addition to the list Deadcore.
Let me take a step back and explain. Deadcore is a new platformer produced by Namco Bandai and developed by 5 Bits Games. It combines fast paced platforming elements with twitch-gameplay FPS elements. This creates an experience that’ll keep you living in the moment, one eye on the obstacles you’re trying to navigate and the other looking ahead, planning the path you’ll be taking. It’s the type of game that requires lightning fast reflexes and the patience to put into practice that age old motto; If at first you don’t succeed, try and try again.
Deadcore throws you straight into the action with little fanfare or fluff. In fact, the story isn’t revealed to you at all; it’s up to you to go and find it. Hidden throughout the levels are various collectables, including songs from the games soundtracks and documents that piece together a story. A story of a man desperate to escape from…um, someone… Look, I’ll level with you, I didn’t find many of them, and the ones I did find were all spread apart from each other so they didn’t really form a cohesive plot.
I found that intriguing, though. It gave me a genuine desire to go back and see what I’d missed, not many games do. While some of them are hidden in plain sight, maybe around a corner you could quite easily spot. Many require you to go the extra mile, finding new routes and thinking about the game in new ways to experience all it has to offer.
I’d love to be able to label this as a free running platform game, but it just doesn’t tick the free running box for me. If it combined the elements of gameplay it already has, with aspects of Mirror’s Edge, I don’t think I’d be able to contain my excitement. The gameplay it has doesn’t lack excitement though. The controls are tight enough to feel like you’re in charge at all times. Whenever you throw yourself into a laser wall or off the tower you’re trying to climb, you know it was entirely your fault.
Deadcore’s level design was exhilarating to me, incredibly clever and well thought out. Many sections of each level have multiple paths. As one of the in-game logs states; “There are several paths to choose from, but everyone’ll tell you the same thing; only the quickest one counts”. It’s a matter of trial and error to find which one is indeed the fastest, but I can foresee the speed running community having a ball with this game.
The shooter element in Deadcore is pretty interesting, cause there aren’t many enemies in the traditional sense. While you won’t be gunning down hordes of aliens, bugs or soldiers, that trigger finger will still be kept busy. The primary use for your gun is to activate and deactivate certain areas in the environment. There are boosters that propel you forcefully in their pointed direction, and you might need to turn those off mid-jump to save yourself from being blasted to your doom. There are blocks that come to life and chase you, exploding when they catch up and almost certainly knocking you from your platform.
The game, like most modern platformers of it’s type, handles death very well. When you die, you respawn almost instantly, and there’s a button you can press that forces you to reappear at the last checkpoint immediately. No frustrating waiting times or irritating loading screens with ‘helpful’ tips. You die, you get back up, you move forward again. Rinse and repeat. The checkpoints are placed far enough apart to prove challenging, but not far enough to cause any anger when you fail.
Finally, one of my favourite aspects of Deadcore is the draw distance on the tower. At any point, you can turn and look down and see the levels you’ve already made your way through, the obstacles you’ve cleared. Looking up shows just how far you’ve got left to go, and what you’ve still to face. The first time I noticed, it left me dizzy and slightly nauseated. It was breathtaking.
If you’ve got the patience to keep at it, Deadcore is an amazing new take on a tried and tested formula. The gameplay elements it combines run seamlessly into each other, with nearly flawless level design. It offers immense replayability for the Speed Runner crowd, and a challenging, rewarding experience for everybody who plays it. This is definitely one to add to your collection.
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75 of 79 people (95%) found this review helpful
21 people found this review funny
Recommended
6.0 hrs on record
Posted: October 18, 2014
This game is a giant jumping puzzle with extra lazers and robots and switches and one heck of a big tower to climb. It has good graphics, fluid and responsive movement and really well thought out level design.

It requires coordination, speed, reflexes, awareness and patience, none of which I possess in good measure. Right now I'm repeatedly falling out of the sky. Please send help.
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