DeadCore is a Platformer-FPS blending exploration and speedrun. Become immersed in a futuristic and dreamlike adventure which will see you climb a huge Tower born from the void and truly put your capabilities to the test. Will you be able to reveal the secrets that lie beneath this fog-ridden world?
User reviews:
Recent:
Mostly Positive (22 reviews) - 77% of the 22 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,202 reviews) - 85% of the 1,202 user reviews for this game are positive.
Release Date: Oct 17, 2014

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Reviews

“Easy to learn, continuously challenging, excellent speed sensation and impeccable level design”
9/10 – Jeuxvideo(.)com

“With grandiose environments, 5-bit Games delivers a skills challenge with a visual and audio atmosphere that commands respect!”
4/4 – Indiemag

About This Game

After an endless fall through powerful magnetic storms... you awaken.

Your memory erased, you start exploring the world around you. Someone or something is pushing you higher and higher.
Suddenly, you spot the most gigantic Tower emerging from the mists. You soon understand that to get the answers to your questions... you have to climb its summit.

However, this is no easy feat. The Tower is protected by a high-tec
h security system made up of complex mechanisms, fatal lasers, and robots constantly tracking your every move.

If you are to survive, you'll need to use all your skills (jumping, double-jumping, dashing etc. ) and make good use of your SwitchGun, that can be used to enable or disable traps and robots in order to reach the top of the Tower and uncover the secrets of its origins.

Key Features:

  • Explore a mysterious world composed of immense and staggering levels with a labyrinth of secret passages to discover.
    [* ] Unlock new powers and upgrades in order to access new areas of the Tower.
  • Challenge your friends and take them head on with our online leaderboards in Speedrun mode where every hundredth of a second counts!
  • Reveal the secrets of the Tower by collecting fragments of memory from its former inhabitants as well as new levels and music for Speedrun mode.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista or Windows 7, Windows 8 with last Service Pack, OS X 10.6
    • Processor: Desktop Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 X2 2 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 8800GT with 512 Mo RAM, ATI Radeon HD 3850 with 512 Mo RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX sound card
    Recommended:
    • OS: Windows 7, Windows 8 with last Service Pack, OS X 10.9
    • Processor: Intel i5 quad core at 3 GHz, or AMD FX-6200 3.8 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 with 1 Go RAM, ATI Radeon HD 7850 with 1 Go RAM or faster
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX sound card
    Minimum:
    • OS: OS X 10.9
    • Processor: Intel i5 2.3 ghz
    • Memory: 3 GB RAM
    • Graphics: Intel HD4000
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Integrated chipset
    Recommended:
    • OS: OS X 10.9
    • Processor: Intel i5 Quad 3 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 775m 1 go VRAM or faster
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Integrated chipset
    Minimum:
    • OS: SteamOS, Ubuntu 14.04 or later
    • Processor: Desktop Intel Core 2 Duo at 2 GHz, or AMD Athlon 64 X2 2 GHz
    • Memory: 3 GB RAM
    • Graphics: Desktop Intel Core 2 Duo at 2 GHz, ou AMD Athlon 64 X2 2 GHz
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Integrated chipset
    Recommended:
    • OS: SteamOS, Ubuntu 14.04 or later
    • Processor: Intel i5 quad core at 3 GHz, ou AMD FX-6200 3.8 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 1go VRAM, ATI Radeon HD 7850 1go VRAM or faster
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Integrated chipset
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (22 reviews)
Overall:
Very Positive (1,202 reviews)
Recently Posted
Khronikos
1.0 hrs
Posted: August 16
Deadcore is a mesmerizing little game. This one totally slipped past my radar, and if it was not for the great Humble Bundles I would have taken even longer to experience it. To start out, this game is MADE for VR. When VR hits I totally hope we see more games like this because the idea of jumping around some tower in the sky and doing puzzles in an FPS environment is basically what a lot of people are going to go crazy over in the virtual realm.

As for the game: it has stellar art direction, though the game was obviously made on a budget. I consistently felt like I was actually involved and trying to escape or find whatever the story was pointing me too. I felt like I existed in the virtual realm, and even though I'm only on a 42 inch the game made me feel like I was in a virtual reality prison I had to escape. The devs deserve their win for that alone. They also encourage you to explore the tower and its offshoots with varied pickups throughout and sound files as well some interesting tidbits on the story that are vague but intriguing.

The level design is fairly masterful and you will always find yourself looking out to see what is around you and how to get there. The mechanics for jumping seem pretty straightforward to me and the momentum and actual controls felt good to me once I got ahold of how to use my DS4 in the game. I wasn't feeling too much lag at all.

You can use a controller with Input Mapper and Xpadder--I use a DS4--or whatever other combination you want to try. Keyboard and mouse controls are fine too. I did have to use custom resolution in Nvidia CP to get it into 4K, and then I added CP FXAA on top of that for a pretty stunning experience at 60FPS. It should also be noted it probably isn't the smoothest looking 60FPS game you have ever played but it does get the job done.

A remarkable game that I hope will someday find its way to more systems and definitely Virtual Reality. In need of some polish for sure, but what's there is a fine game.
Helpful? Yes No Funny
Milk.
5.1 hrs
Posted: August 15
this is best puzzle game i ever played ...

- things i like
fun and fast gameplay
no need to beast gaming pc (i palyed with hd7600)
-thing i dont like so much annoying :D

BUY THIS GAME!!!!
Helpful? Yes No Funny
tThi3fff
5.8 hrs
Posted: August 12
It's just better Portal.
Helpful? Yes No Funny
Patterner
0.9 hrs
Posted: August 12
crashes a lot

and the turrets are impassable
Helpful? Yes No Funny
Synth Guy (UK)
24.9 hrs
Posted: August 10
Deadcore is a game which is set in a metallic world with many hazards and surrounded by fog, and the music goes well with this atmosphere.

The gameplay is hard, you will fail many times but this is not bad because it feels rewarding to finally pass a level, and with more powerups you can go back to a level and get more items like logs, tracks.

So don't be put off by people saying it is too hard, they are challenges to overcome using speed, skill and patience.

So this is definitely worth a try, although it is not a casual play game much so if that is what you like then this may not be for you, if you like the speed, skill side of it, then do it.
Helpful? Yes No Funny
Toaster Bazooka
16.0 hrs
Posted: August 9
The gameplay is exciting, and the overall experience is fantastic. However, do not buy if you're not prepared to die. A lot. There was one point during the game, I believe it was a gravity puzzle, in which I died nearly 84 times. Despite its incredible difficulty, not once did the game seem unfair. Every death was my fault, whether it was falling short of a jump or missing a shot. Also, the checkpoints are very frequent and very forgiving. I recommend this game to those who love beautiful, vast games with a very difficult edge.
Helpful? Yes No Funny
js_theking
0.6 hrs
Posted: August 9
Great game, awesome speedruns.
Helpful? Yes No Funny
Charlottiquette
2.3 hrs
Posted: August 9
This game has a lot of good and bad things but why is it advertised as a speedrunning game when there's bugs, no optimization, and IMMENSE difficulty?

This game is beautiful, I love taking it in when I'm not breathing heavily or cursing. It also has a pretty nice soundtrack

But dear LORD, the difficulty for a SPEEDRUNNING game? I got this game because of what it was advertised for, a speedrunning, FPS-Platformer. But why is it so immensly difficult? Speedrunning isn't about the difficulty of the game, it's about getting AROUND the game. The game is too difficult for it to be called a speedrunner
And the OPTIMIZATION, I don't know if it's just me or what, but I got a constant FORTY FPS on all SIX graphical settings in some places (especially level 3)! I lost seconds to MINUTES because of this
And the bugs! I lost tons of seconds because of a couple bugs, especially in level 4, and to me that's extremly poor development for a speedrunning game if they're so large, apparent and unfixed.

I don't feel like I wasted my money, though. I got it at the Summer Sale and I had lots of fun for 3-ish dollars. I'm just upset it's advertised as a speedrunner. I only recommend this game if you like Rage or Platformer games

This game isn't fit as a speedrunner. This game is a lot better off as advertised as a Rage-Platformer
Helpful? Yes No Funny
Jesus Fucking Christ
1.8 hrs
Posted: August 8
I'm in level 4/5 and it's just unbearably hard. Puzzle is overstated, which was the reason I got it.

If you're into speed running (literally the only thing), get it, otherwise don't bother.
Helpful? Yes No Funny
NotNotAlex
0.6 hrs
Posted: August 7
I got this game in a humble bundle so didn't pay full price.

DeadCore is a first person platformer that for me just didn't feel right. The game is supposedly made for speed-running but to me that didn't seem to be the case. In a game so heavily focused on precision jumping the fact that i couldn't jump precisely (no fault of my own) isn't very good. Whenever i moved or jumped everything felt badly put together and just had a general feeling of just not right-ness. The in-game world is rather nice i suppose but shadowed by it's poor controls. If you're into speed running then maybe pick this game up but otherwise i'd leave it be.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
24.2 hrs on record
Posted: July 31
This game caught me by surprise and, oh my, how I've enjoyed it. Let me tell You. I found this randomly shuffling through games on steam and as soon as I saw the trailer I knew I HAVE TO play it. And I wasn't wrong, not one bit. DeadCore gave me exactly what I needed.

DeadCore is a combination of First Person Shooter and Puzzle game, but it's based on Your reflexes instead being like Portal for example. In DeadCore there is often no time to make careful decisions, You have to act, and You have to do it fast. Controls are perfectly responsive which is a BIG deal for a game like this. You're going to make a split second decisions about where to shoot or where to jump. Some people are talking about badly programmed gravity but it's not true. You'll get used to it almost immediately. Be aware tho, this game requires from You at least some skills in precision shooting. If You fail (And trust me You often will) that wasn't because the stage is designed poorly, but it was Your reaction that was timed badly.

Story mode is not very long, it takes about 2-3 hours on Your first playthrough. You'll likely to spend much more time on Speedrun mode, or looking for upgrades, ammo for Your gun, and what's most important... for Sparks that uncover different parts of the map and Logs that reveal the story. Of course, I won't say anything more to avoid spoilers but, for me, story is very well written and I've enjoyed every bit of it.

The only downside to this are enemies. I know why they were implemented, and the idea itself is good, makes the game more challenging but, oh god they're frustrating as shieet. It goes like this: You spend like 15 minutes mastering a set of jumps (involving gravity flips, avoiding lasers and such) and boosts, there is no checkpoint in sight and when You finally get over it covered in sweat and general hate for everything... You are happily welcomed by the sentinel who without any care in the world, "gently" pushes You off the ledge with his forcefield because You didn't saw him. And You have to do everything from the beginning. Luckily it doesn't happen that often, but still, can be very annoying. Sometimes You'll just have to know where enemies are to prepare accordingly.

I never knew I've waited for a game like this one, until I've played it.
Amazing atmosphere. Cool sci-fi design, very good graphics and fitting soundtracks, one for the Story mode and one for Speedrun mode, both containing different tracks but maintained in the same Ambient / Drum & Bass genres. Speedrun has more DnB since it supposed to pump You up to be as fast as possible. I just love electronic music in games so, to me it's gold.

I'll give this game a score of 8/10, because I often return to it, just to run around like a pro freerunner from the future, listening to amazing soundtrack and climb the leaderboards. I highly recommend DeadCore if You like fast paced puzzle shooters. :)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
24.0 hrs on record
Posted: July 27
Brilliant platformer, I loved every second *cough* *cough* (mosquitoes anyone?)

The game offers so many possibilities to reach the top of the tower, it's awesome. Some routes are harder therefore faster, some require perfect handling/timing therefore shorter and others can be tricky. Sounds like all routes are hard? Kinda, especially if you are not used to such a fast-paced action. You will have hard times at the beginning but that's not a reason to give up. Controls are intuitive and your first lessons will be done quickly. As longer you play as more fun does it, as easier becomes the game.

I bought the game because it seemed to be a puzzler like Portal 2. The priority of the game is clearly the fast-paced action. Real puzzles are missing also when it gets tricky to figure a path sometimes or when you have to master the handling of your weaponry.

Every game has also its downsides... leaderboards are filled with times which has been achieved while using bugs/exploits. Therefore fight for the best times exclusively between your friends. Also worth mentioning, the game offers way too less content, at least it feels so because you want to play way more levels when you reached the top once.

Overall, definitely worth the bucks, can't wait for a sequel. :lol: Hope is the last thing to die.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
1.0 hrs on record
Posted: August 16
Deadcore is a mesmerizing little game. This one totally slipped past my radar, and if it was not for the great Humble Bundles I would have taken even longer to experience it. To start out, this game is MADE for VR. When VR hits I totally hope we see more games like this because the idea of jumping around some tower in the sky and doing puzzles in an FPS environment is basically what a lot of people are going to go crazy over in the virtual realm.

As for the game: it has stellar art direction, though the game was obviously made on a budget. I consistently felt like I was actually involved and trying to escape or find whatever the story was pointing me too. I felt like I existed in the virtual realm, and even though I'm only on a 42 inch the game made me feel like I was in a virtual reality prison I had to escape. The devs deserve their win for that alone. They also encourage you to explore the tower and its offshoots with varied pickups throughout and sound files as well some interesting tidbits on the story that are vague but intriguing.

The level design is fairly masterful and you will always find yourself looking out to see what is around you and how to get there. The mechanics for jumping seem pretty straightforward to me and the momentum and actual controls felt good to me once I got ahold of how to use my DS4 in the game. I wasn't feeling too much lag at all.

You can use a controller with Input Mapper and Xpadder--I use a DS4--or whatever other combination you want to try. Keyboard and mouse controls are fine too. I did have to use custom resolution in Nvidia CP to get it into 4K, and then I added CP FXAA on top of that for a pretty stunning experience at 60FPS. It should also be noted it probably isn't the smoothest looking 60FPS game you have ever played but it does get the job done.

A remarkable game that I hope will someday find its way to more systems and definitely Virtual Reality. In need of some polish for sure, but what's there is a fine game.
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Most Helpful Reviews  Overall
152 of 167 people (91%) found this review helpful
31 people found this review funny
Recommended
12.0 hrs on record
Posted: July 26, 2015
Basic Infos
Gameplay lengh: 3 - 20 Hours if you want to practice Speedrun, even more so if you want to raise to the top of the leaderbord ranking.
Required skill level: Medium to Very High - Experience can vary considering the creativity of the player
This game is for most audiences 12 years and up

About DeadCore
DeadCore is at its core (heh) is an interesting mix of well-known genres takes a step further. Think of it as Portal, but with an emphasis on movement physics rather than focusing on spartial problem solving. Its a rather unique mix that can be best discribed as a Jump and Run semi-FPS Speedrun game. Developer Team 5BitsGames tried hard to create a game that uses its game physics to create a very frantic game where shooting isn't the only important thing to do. The result is a unique mix of the two popular games Quake 2 and Portal.

And in my opinion it is much better than the Portal games alone.

Gameplay
While you still get to shoot flying robots and entities that are formed like Cubes, the gameplay is more about moving yourself in ways you wouldn't even think of in other games. More specifically the largest factor you have to consider before buying this game is the focus on movement and a calm and smooth aim rather then twitch reflexes. Furthermore memorizing each level, up of the entire game is essential for finding new ways to complete your quest in climbing the tower-themed world once again if you choose to play through it for another time.

Or in other terms, DeadCore is the perfect learn how to Speedrun game. From the beginning to end I never reached a part that was overly frustrating. The entire game really opens up once you see that this game wants you to Speedrun it instead of merely playing through it once.

As an example, the first level, which serves as a tutorial took me about 40 minutes to finish when I played through it for the first time. The second playthrough however, after a bit of foreplanning and with the small-but-useful skills you unlock during your first playthrough, took about 6 minutes to complete. A Leaderbord is included so you can compare the time it took to beat any level and even the entire game with your friends or everyone else if you choose to.

A Story does exist but the devs made sure that it is not rubbing you in the face. Rather then progressing with the story, you unlock bits and pieces explaining the setting by finding hidden Data Cubes through your journey, which can be accessed via a built-in journal. The Devs certainly knew that games like these focus on the gameplay. Its because of this focus on gameplay that the story itself becomes entirely a optional or even a entirely seperate factor, but it is still interesting to read through the bits and pieces you will find if you want to explore past the obvious routes. Theres also different upgrades to be found, which aren't needed if you want to beat the game, but should be gathered anyway if you try to speedrun the game. Otherwise you're up to a even greater challenge.

And that uniqueness the strongest point this game can offer to you. What may seem like a 5 hour long game that can be beaten in less then 20 minutes if you put creativity and foresight into it. Not with knowing about the route you went before, but finding a better way through the game that wasn't obvious to you during the first time. This is very similar to oldschool jump and run games, or games Speedrunners already have lots of experiences with. Or in different words, DeadCore is a modern game but with an very oldschool Heart and Soul. It takes the FPS genre, completly subverts the way people usually play these games and creates something that is almost unique.

Graphics and Sound
When it comes to the general artistic direction, this game does look very solid indeed. Mint colors and the familiar 80's Neon look define its artstyle, which is often inspired by the movie Tron and the game Tron 2.0 yet this game achieved to still have a unique soul on its own. Premodeled shapes like cubes and slopes are placed as part of this games world. Each levels has a slightly unique style which also comes with the different lightning and a truely excellent skybox to create a fascinating atmosphere.

While the artstyle is the most positive factor here when it comes to rating the visuals, with its corny-cyberspacy look and feel, the problem here is the quality of the models used to build the levels. Sometimes I noticed that it does look a bit cheaper than I would've anticipate by looking at the screenshots from the steamstore page. Considering how open this world is this is not a major issue but its still worth mentioning that the game isn't always this good looking.

The sound, at least for me, seems to be the worst part about this game. Don't get me wrong, I love EDM as a whole but for the music in this game seemed rather generic. The minor varity of it is still a plus regardless. It also doesn't add anything important to the good atmosphere of this game. Furthermore the sound effects also don't stand out in any way but like the music, still get the job done.

So while the Soundtrack and the sound effects are the worst part of the game, they're still good enough to not consider they're out of place. Its just that the game is excelling due to the phenomenal freeform-speedrun gameplay and overall great art design that any other factor pales in comparision.

Verdict
While not perfect, its obvious that 5BitsGames really cared about making this game "just right" without overblowing it with features or making it too short. In terms of lengh, one playthrough is about 2 times as long as completing Portal 1. And like Portal 1 this game allows you to think outside the box without being too condecensing if you don't and as a result it becomes expecially rewarding to play it on your own device, without any guide. Seeing that you finished one level in just under an hour in your first playthrough yet only mere minutes after the second one feels extremly good.

This game is a great example on the beauty of choice and out-of-the-box thinking right here. And this is something similar puzzle games like Portal 1 and even 2 could ever give to you.

Recommended food while playing
Mentos as a occasional snack or Peppermint Tea (I recommend Earl Grey, but tastes vary) if you prefer a drink instead
Was this review helpful? Yes No Funny
134 of 160 people (84%) found this review helpful
4 people found this review funny
Recommended
2.8 hrs on record
Posted: October 17, 2014
The game pretty much exactly lives up to what you would expect from it. It's fast, it requires you to think quickly and act quickly but not to a level it get's really frustrating.

The artwork, well you either hate it or you love it. It's very simplistic with neon like effects at the same textures over and over again. But who gives 2 ♥♥♥♥♥ about that anyway, the game is beautiful in many aspects. The music fits too, which ingame is much more ambient than the trailer(really didn't like the music there so that's a good thing too(♥♥♥♥ dnb)).

Few things you're not going to find in this game:
->A good storyline. There is one, and it consists of logs to clear up your lost memory(doesn't get more original than that hur dur). They aren't awfully well written either. I just looked at them and was like 'mmwyeah lets ignore those' lol

->Puzzles that require more than 2 braincells. It's just not a thinking game. Not to be confused with Portal, which has a somewhat similar style

->Enemies that are actually a treat to you. lol the enemies are probably the worst thing so far. They're just ''kamikaze cubes''(it's worse than it sounds though) and they're extremely predictably placed over the map. They've got a different color than regular cubes so you can just pick them off immediately. Somewhat saddening, but I didn't really need enemies in this game anyway.

Later on there're some more advanced enemies which I won't spoil. But they aren't really anything either, they're all pretty uninteresting by design(to me at least)

What you can expect however is:
->Some neat-o floating sky platform-world which makes as much sense as the idiot who came up with the idea of giving this game a '' storyline ''

->Smooth gameplay, apart from some minor pointers like getting stuck on the edge of some cubes here and there

->Clever level design

->The level design actually rewards you if you decide to go for an alternative route, which there're suprisingly many of.

->Some damn sweet and fitting sounds. Including the music

I mean for 40 euros this game might've been really dubious in more than 1 way. But for 10 euro, ah hell naw boii. You better get this, it's great.
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89 of 97 people (92%) found this review helpful
2 people found this review funny
Recommended
84.3 hrs on record
Posted: August 21, 2015
Nowadays, video gaming is a hobby shared by almost everybody in the whole damn world. There are hardcore players, who’ll spend hours upon hours playing the same game because they need to be the best. There are the story players, who can lose entire weekends to titles like the Mass Effect series, bonding with those on the journey and sharing their ups and downs. There are more casual players, who enjoy nothing more than a few levels of Angry Birds on the commute to work. And then there are the type of masochistic ♥♥♥♥♥♥♥s who like platformers like Super Meat Boy, I Wanna Be The Guy, and a recent addition to the list Deadcore.
Let me take a step back and explain. Deadcore is a new platformer produced by Namco Bandai and developed by 5 Bits Games. It combines fast paced platforming elements with twitch-gameplay FPS elements. This creates an experience that’ll keep you living in the moment, one eye on the obstacles you’re trying to navigate and the other looking ahead, planning the path you’ll be taking. It’s the type of game that requires lightning fast reflexes and the patience to put into practice that age old motto; If at first you don’t succeed, try and try again.
Deadcore throws you straight into the action with little fanfare or fluff. In fact, the story isn’t revealed to you at all; it’s up to you to go and find it. Hidden throughout the levels are various collectables, including songs from the games soundtracks and documents that piece together a story. A story of a man desperate to escape from…um, someone… Look, I’ll level with you, I didn’t find many of them, and the ones I did find were all spread apart from each other so they didn’t really form a cohesive plot.
I found that intriguing, though. It gave me a genuine desire to go back and see what I’d missed, not many games do. While some of them are hidden in plain sight, maybe around a corner you could quite easily spot. Many require you to go the extra mile, finding new routes and thinking about the game in new ways to experience all it has to offer.
I’d love to be able to label this as a free running platform game, but it just doesn’t tick the free running box for me. If it combined the elements of gameplay it already has, with aspects of Mirror’s Edge, I don’t think I’d be able to contain my excitement. The gameplay it has doesn’t lack excitement though. The controls are tight enough to feel like you’re in charge at all times. Whenever you throw yourself into a laser wall or off the tower you’re trying to climb, you know it was entirely your fault.
Deadcore’s level design was exhilarating to me, incredibly clever and well thought out. Many sections of each level have multiple paths. As one of the in-game logs states; “There are several paths to choose from, but everyone’ll tell you the same thing; only the quickest one counts”. It’s a matter of trial and error to find which one is indeed the fastest, but I can foresee the speed running community having a ball with this game.
The shooter element in Deadcore is pretty interesting, cause there aren’t many enemies in the traditional sense. While you won’t be gunning down hordes of aliens, bugs or soldiers, that trigger finger will still be kept busy. The primary use for your gun is to activate and deactivate certain areas in the environment. There are boosters that propel you forcefully in their pointed direction, and you might need to turn those off mid-jump to save yourself from being blasted to your doom. There are blocks that come to life and chase you, exploding when they catch up and almost certainly knocking you from your platform.
The game, like most modern platformers of it’s type, handles death very well. When you die, you respawn almost instantly, and there’s a button you can press that forces you to reappear at the last checkpoint immediately. No frustrating waiting times or irritating loading screens with ‘helpful’ tips. You die, you get back up, you move forward again. Rinse and repeat. The checkpoints are placed far enough apart to prove challenging, but not far enough to cause any anger when you fail.
Finally, one of my favourite aspects of Deadcore is the draw distance on the tower. At any point, you can turn and look down and see the levels you’ve already made your way through, the obstacles you’ve cleared. Looking up shows just how far you’ve got left to go, and what you’ve still to face. The first time I noticed, it left me dizzy and slightly nauseated. It was breathtaking.
If you’ve got the patience to keep at it, Deadcore is an amazing new take on a tried and tested formula. The gameplay elements it combines run seamlessly into each other, with nearly flawless level design. It offers immense replayability for the Speed Runner crowd, and a challenging, rewarding experience for everybody who plays it. This is definitely one to add to your collection.
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78 of 82 people (95%) found this review helpful
22 people found this review funny
Recommended
6.0 hrs on record
Posted: October 18, 2014
This game is a giant jumping puzzle with extra lazers and robots and switches and one heck of a big tower to climb. It has good graphics, fluid and responsive movement and really well thought out level design.

It requires coordination, speed, reflexes, awareness and patience, none of which I possess in good measure. Right now I'm repeatedly falling out of the sky. Please send help.
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551 of 802 people (69%) found this review helpful
31 people found this review funny
Not Recommended
4.8 hrs on record
Posted: December 20, 2014
People keep making comparisons to Portal, so I'll just say this:

This is not Portal. This is not Portal. This is not Portal.

The entire point of the Portal series was to make games that are both challenging AND accessible to the widest possible audience. Valve tuned the levels specifically to get as many people to drop their hard earned cash as possible.

You can tell this is the case, because Portal 2 is not Portal, Only Way Harder. Even the first game pulled its punches in how far it went with the puzzles -- they wanted players to fully understand the mechanics without being overwhelmed by them.

DeadCore, on the other hand, is a game made for a very specific, very small audience: FPS speedrunners. It is not made for anybody else. The entire point of the game is for people who are already crazy skilled to show off how crazy skilled they are, and for everybody else to watch.

Note I said "watch", not "play". If you are not already someone who speedruns games, this one brick walls its difficulty starting around level 2.

It requires very precise movements, and demands twitch reflexes to pass the puzzles. It uses infinite respawns as an excuse to ambush the player with traps that cannot be avoided on the first playthrough. It makes the player (and the player's hitbox) completely invisible -- you don't even have the visual feedback of casting a shadow, so good luck navigating stacks of moving laser walls in 3D space.

It is a game that expects you to die over and over again, without any thought or consideration as to WHY you'd want to keep doing that. And why should it: if you're already committed to speedrunning a game regardless of how fun it is, then why should basic game design concepts like difficulty scaling and pacing even matter? The harder and more unfair a game is, the more you can show off.

To be clear: it is totally fine to make a game that's super difficult, and aimed at the hardest of the hardcore. But what that means in practice is that most people are going to be more entertained watching speed runs of said game, for free, on Youtube, than paying money for the experience. I actually recommend anyone who isn't a speedrunner do exactly that, spoilers be damned. If you're still interested, at least you'll have a fair idea of what you're getting into.
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51 of 53 people (96%) found this review helpful
1 person found this review funny
Recommended
10.5 hrs on record
Posted: October 18, 2014
Let me start this off by saying I am in love with this game. The controls are incredibly tight and responsive, the story mode is paced very well with the diffuculty ramping up but allowing you to go back through with new techniques that will allow you to explore more areas and quicker on subsequent playthroughs.

With that said there is a slight problem with the speedrunning, I am on top of the leaderboards on a lot of the zones because there is a technique that I'm sure isnt intended that allows you to pretty much circumvent how the game was meant to be played.

I believe this needs to be fixed if the leaderboards are supposed to be a real competition.

Pros:
Tight controls
Nice pacing in difficulty
Incredible replay value
Timed speedruns
Multiple paths
Visually impressive

Cons:
Broken technique allowing gamebreaking movement
Somewhat short
Some keys such as shift arent bindable

Things I hope are added into the game that I believe would make this game my favorite of all time:
Replay function to see other's runs
Fix the broken technique that allows for unintended movement
Community level creator
More content! (Expansions/DLC/Patches)

I rate this game a 9/10



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57 of 66 people (86%) found this review helpful
18 people found this review funny
Recommended
31.1 hrs on record
Posted: October 23, 2014
Deadcore
You hate it
You love it
You rage quit
You play for hours on end
You struggle to beat once
You finish your fifth time in 45 mins
You can't beat a stage in under 5 mins
You destroyed all the devolper times
You lose an hour
and another
its 12:00 am

Honestly one of my favorite games. This is the game if you are a speedrunner.
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