This content requires the base game DARK SOULS™ II on Steam in order to play.

User reviews:
Overall:
Very Positive (130 reviews) - 96% of the 130 user reviews for this game are positive.
Release Date: Jul 22, 2014

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Downloadable Content

This content requires the base game DARK SOULS™ II on Steam in order to play.

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About This Content

Delve into the Lost Crowns Trilogy with the DARK SOULS™ II Season Pass.

By purchasing this Season Pass, you will get at discounted price the three additional chapters from the Lost Crowns Trilogy and start a journey through underground caverns spanned with stepped pyramids, a massive tower engulfed by black mist or an ancient temple wrung with freezing storms, towering walls and a hollow emptiness.

This quest will lead you through:
-Crown of the Sunken King
-Crown of the Old Iron King
-Crown of the Ivory King

Those 3 chapters will lead you to confront new fearsome bosses and hosts of new enemies through entirely original areas and will respectively be released on July 22nd, August 26th, and September 30th.

Each DLC will be added to your Steam account as they become available.
The season pass requires "DARK SOULS™ II" to function.

System Requirements

    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    Recommended:
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (130 reviews)
Recently Posted
Marcelus
Posted: May 11
If you found Dark Souls II way too easy the season pass with the 3 DLC's has a better challenge for you. From the enemies to the level design. Mmm not as memorable as the actual game but it worth ;)
Helpful? Yes No Funny
Perentie
Posted: May 10
Moneybags required ahead...
Helpful? Yes No Funny
Superscooter
Posted: April 10
Well worth it, as Dark Souls 2 DLC is far better than the base game.

However, don't get this now. Buy the Scholar edition, instead.
Helpful? Yes No Funny
Beast
Posted: December 16, 2015
good game
Helpful? Yes No Funny
freshVeggie
Posted: November 22, 2015
Just today I finally finished - for real this time - the complete DLC collection for Dark Souls II. It took me roughly 30 hours, so there is no lack of content. I enjoyed my time with and do recommend playing despite its flaws. It might not be totally fair to compare this to its predecessor but it ought to be easier to make points click this way.

The first big difference to Artorias of the Abyss would be the distinct differentiation of the DLC into three separate entries. This is substantial as the three DLCs have no links with each other, there are no physical or major narrative connections. Each take place in a separate area which itself consists of a couple small ones. Similarly to Artorias of the Abyss though you find yourself discovering and exploring forgotten shrines and castles once being in the hand of powerful kings. Visually each of them has a distinct setting and they are indeed visually striking. Enemies as well have been newly designed for the areas, so you will have a nice time of acclimation to their tactics, weaknesses and strengths. To me it felt like the enemies got blessed with enormous health-points all across the board, maybe a bit too much as you will be hammering on them for quite a while. Given it was meant for experienced players it makes sense but so was the Artorias DLC and I rarely got a similar feeling there.

But of course it's the bosses which make Souls games especially memorable. On that front I was mildly disappointed as the trend of unimaginative boss-fights from the main game continues here as well, with few exceptions. You will face many humanoid enemies once again who have some tactics to learn but they sorely lack the awe inducing impact of a Gaping Dragon, Demon of Song or Ancient Dragon. What is irking me is that even the human(oid) bosses in DS1 never lacked that bombastic effect, O&S, Gwyn, they never felt like just human bosses. It's the lack of special movements and attacks I believe. Don't get me wrong, they are still fun to fight and conquer but it could have been a so much more memorable experience.

That is especially notable since they stand in stark contrast to and thus lack the sheer joy of impressive levels themselves. The wide-spanning castle in the Ivory King, the refreshingly vertical towers in the Old Iron King and the fabulously crafted ancient temples in the Sunken King. What a joy they were to explore until no loot, no enemy, no secret were left untouched! On that, I am very happy to have randomly chosen the order of DLC to play in a way that each area surpassed the previous one - Ivory►Old Iron►Sunken. Especially the City of Shulva I fell in love with its imposing grand vista, minor but refreshing "puzzle" elements and tombs that gave a grand adventurous vibe to it. What a pleasure it was! I can't help but think that it either was meant to be the original Lost Izalith or devs themselves took inspiration to the contrary. You have an old forgotten city consisting of temples with a deity-like figure in the midst, located in a huge underground cavern, surrounded by a floated area, guarded by dinosaur-like monsters. Uncanny!I will have to shine a light on the Brume Towers as well though, as its verticality was a very welcome change and lead to an even more approachable sense of progression to reach the down-most level to face its master. In regards to those, the fairly classic Castle of the Ivory King feels almost too traditional, despite being a visual joy, especially the penultimate foyer and the immediate boss arena. Jaws have been dropped.

Sadly almost as often as the ball has been on boss design which sours the overall experience. Putting unholy amounts of health-points into basically boring big humans does not make for memorable and challenging fights to reminisce and tell others about. It just becomes a trudge to finish and fill a checkbox. Neither the Fume Knight nor Aava will be remembered as Artorias or Manus are. Which is ultimately the conclusion I can come up to.

There is a distinct lack of games which give me the sensation Souls games do. Thus I gobble up every little there is and still stay yearning for more. This is more content for Dark Souls II, more content for a Souls game. There is nothing quite like it anywhere else, so if you like the Souls games, you will get the DLC and you will play it. Despite my admittedly dramatic criticism, this does not mean you won't have fun doing that. It's great fun even but when you compare it to the masterful craft which Artorias of the Abyss DLC was for Dark Souls, you will end up not quite as impressed. It does offer more content but separating the DLC into three entries took its toll on a cohesive world, a world which you heard whispers of, legends of in your stay in the main game. A world that feels as complete and as satisfying. A world with extremely well designed bosses who challenge you on levels not seen in the main game. Bosses you remember fondly.
You get a couple dozen hours of solid, fun Soulsing, solid bosses, a solid addition to the solid main game. Solid, worthwhile and recommendable but ultimately lacking in soul - pun totally intended.
Helpful? Yes No Funny
D1rty Sanchez
Posted: September 11, 2015
Better than Scholar of the first sin
Helpful? Yes No Funny
Brenex, The
Posted: August 9, 2015
Best DLCs I ever saw made for a game by far. Lots of new content, great variety, superb boss fights, new elements of gameplay, and of course, everything made harder (at least on NG+, the DLCs were visibly harder than the base game).

If you liked Dark Souls 2, buying the DLCs is a must, as they are better than certain parts of the main game, and without a doubt worth their value. The experience they offer is very satisfying and should not be passed on.
Helpful? Yes No Funny
Tyh
Posted: July 26, 2015
Awesome.

9.5/10
Helpful? Yes No Funny
Crimson Justice
Posted: July 6, 2015
DARK SOULS II Season Pass: Graphics, Sounds & Music is Awesome and is what you would expect from the Developers of the game. I have taken a few picture's in those area cause they are pretty sweet looking area's I would recommend getting the Season Pass DLC cause you get all three DLC area's if you have the game. The DLC's are fun, wild, have New and Old Enemys alike. Now down to business DARK SOULS II Season Pass DLC is a 8 out of 10

If you don't have the game I will recommend getting DARK SOULS II: Scholar of the First Sin cause it's the updated version of the game with the DLC.
Helpful? Yes No Funny
Drinkawy
Posted: July 3, 2015
تستاهل كل ريال اندفع فيها



تحدي ذكرني بالجزء الاول
Helpful? Yes No Funny
Most Helpful Reviews  Overall
189 of 221 people (86%) found this review helpful
5 people found this review funny
Recommended
1.1 hrs on record
Posted: September 4, 2014
Praise the Sun!


In all seriousness, Crown of the Sunken King and Crown of the Old Iron King are both very fun and challenging. I'll tell you though, Crown of the Sunken King has been kicking my butt at certain points. In my opinion, it's more difficult than that of the Old Iron King.

Crown of the Ivory King is just beautiful. All I can say is Be wary of horse. People who have gotten far enough will understand.

TL;DR - If you love the Dark Souls series, you WILL love the DLC.

11/10
Was this review helpful? Yes No Funny
94 of 106 people (89%) found this review helpful
1 person found this review funny
Recommended
Posted: September 25, 2014
Better level design and bosses than the actual game. Just get it, it's worth your money.
Was this review helpful? Yes No Funny
97 of 111 people (87%) found this review helpful
138 people found this review funny
Recommended
Posted: January 3, 2015
died on the purchase page
Was this review helpful? Yes No Funny
57 of 69 people (83%) found this review helpful
1 person found this review funny
Recommended
Posted: November 6, 2014
You get all the DLC and pay slightly less than you would have if you bought them one by one.
Was this review helpful? Yes No Funny
38 of 42 people (90%) found this review helpful
Recommended
Posted: September 30, 2014
I have enjoyed all three of the DLC's immensely. The Lore, the new weapons and armor, the new enemys, and the new environments are all very enjoyable. For some they will be easier then others, but as an example without spoilers, my character is at max level (838) and I am on NG+5. The optional boss fight in the Ivory King DLC that is in the Frozen Wastes took me several hours to beat and many many attempts. The reward was well worth it though. The new DLC's unlock some new farming locations for Twinkling Titanite and Petrified Dragon Bone as well, if that is your type of thing as a completionist. Some players might find these areas easier/faster then Dragon Aerie. Some of the fights and areas may seem harder than you think they should be. I ran into that once or twice and every time it was because I was either missing something or not doing something that the developers put in to be used, *cough* Frozen Wastes *Cough* lol. 10/10 to all three of the DLC's. Happy gaming all.
Was this review helpful? Yes No Funny
32 of 36 people (89%) found this review helpful
Recommended
Posted: October 14, 2014
This Season Pass is a must buy. All 3 Crown DLC's are brilliant. The level design in these DLC's are better than those in the main game. They're reminiscent of the level design in the first Dark Souls. They have more verticality to them and interloops. There are 3 boss fights in each DLC, with 1 in each being optional and encourages co-op. The Fume Knight, and Alonne boss fights are arguably the best in the game. There are also a number of new weapons, armor, spells which will even add more customization options to players. Get it, it's definitely worth your money.
Was this review helpful? Yes No Funny
1,673 of 2,857 people (59%) found this review helpful
32 people found this review funny
Recommended
0.3 hrs on record
Pre-Release Review
Posted: July 18, 2014
I died
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
Recommended
Posted: November 22, 2015
Just today I finally finished - for real this time - the complete DLC collection for Dark Souls II. It took me roughly 30 hours, so there is no lack of content. I enjoyed my time with and do recommend playing despite its flaws. It might not be totally fair to compare this to its predecessor but it ought to be easier to make points click this way.

The first big difference to Artorias of the Abyss would be the distinct differentiation of the DLC into three separate entries. This is substantial as the three DLCs have no links with each other, there are no physical or major narrative connections. Each take place in a separate area which itself consists of a couple small ones. Similarly to Artorias of the Abyss though you find yourself discovering and exploring forgotten shrines and castles once being in the hand of powerful kings. Visually each of them has a distinct setting and they are indeed visually striking. Enemies as well have been newly designed for the areas, so you will have a nice time of acclimation to their tactics, weaknesses and strengths. To me it felt like the enemies got blessed with enormous health-points all across the board, maybe a bit too much as you will be hammering on them for quite a while. Given it was meant for experienced players it makes sense but so was the Artorias DLC and I rarely got a similar feeling there.

But of course it's the bosses which make Souls games especially memorable. On that front I was mildly disappointed as the trend of unimaginative boss-fights from the main game continues here as well, with few exceptions. You will face many humanoid enemies once again who have some tactics to learn but they sorely lack the awe inducing impact of a Gaping Dragon, Demon of Song or Ancient Dragon. What is irking me is that even the human(oid) bosses in DS1 never lacked that bombastic effect, O&S, Gwyn, they never felt like just human bosses. It's the lack of special movements and attacks I believe. Don't get me wrong, they are still fun to fight and conquer but it could have been a so much more memorable experience.

That is especially notable since they stand in stark contrast to and thus lack the sheer joy of impressive levels themselves. The wide-spanning castle in the Ivory King, the refreshingly vertical towers in the Old Iron King and the fabulously crafted ancient temples in the Sunken King. What a joy they were to explore until no loot, no enemy, no secret were left untouched! On that, I am very happy to have randomly chosen the order of DLC to play in a way that each area surpassed the previous one - Ivory►Old Iron►Sunken. Especially the City of Shulva I fell in love with its imposing grand vista, minor but refreshing "puzzle" elements and tombs that gave a grand adventurous vibe to it. What a pleasure it was! I can't help but think that it either was meant to be the original Lost Izalith or devs themselves took inspiration to the contrary. You have an old forgotten city consisting of temples with a deity-like figure in the midst, located in a huge underground cavern, surrounded by a floated area, guarded by dinosaur-like monsters. Uncanny!I will have to shine a light on the Brume Towers as well though, as its verticality was a very welcome change and lead to an even more approachable sense of progression to reach the down-most level to face its master. In regards to those, the fairly classic Castle of the Ivory King feels almost too traditional, despite being a visual joy, especially the penultimate foyer and the immediate boss arena. Jaws have been dropped.

Sadly almost as often as the ball has been on boss design which sours the overall experience. Putting unholy amounts of health-points into basically boring big humans does not make for memorable and challenging fights to reminisce and tell others about. It just becomes a trudge to finish and fill a checkbox. Neither the Fume Knight nor Aava will be remembered as Artorias or Manus are. Which is ultimately the conclusion I can come up to.

There is a distinct lack of games which give me the sensation Souls games do. Thus I gobble up every little there is and still stay yearning for more. This is more content for Dark Souls II, more content for a Souls game. There is nothing quite like it anywhere else, so if you like the Souls games, you will get the DLC and you will play it. Despite my admittedly dramatic criticism, this does not mean you won't have fun doing that. It's great fun even but when you compare it to the masterful craft which Artorias of the Abyss DLC was for Dark Souls, you will end up not quite as impressed. It does offer more content but separating the DLC into three entries took its toll on a cohesive world, a world which you heard whispers of, legends of in your stay in the main game. A world that feels as complete and as satisfying. A world with extremely well designed bosses who challenge you on levels not seen in the main game. Bosses you remember fondly.
You get a couple dozen hours of solid, fun Soulsing, solid bosses, a solid addition to the solid main game. Solid, worthwhile and recommendable but ultimately lacking in soul - pun totally intended.
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
Recommended
Posted: October 30, 2014
The DLCs offer a somewhat better experience than the core game, the level design is closer to Dark Souls and that's good, there are new area mechanics making each of them unique and 2/3 of the bosses (non recycled ones) are pretty good, a couple of them probably being the best fights of the game. Oh, and AWESOME NPC trolls.
As a downside some rooms are just filled up with enemies that will aggro together no matter what, kind of frustrating.
Was this review helpful? Yes No Funny
16 of 19 people (84%) found this review helpful
1 person found this review funny
Recommended
Posted: January 21, 2015
Comparing design quality of Season Pass with Base Game (DkS2) is like comparing Minesweeper with Battlefield. If Base Game made you grind your teeth, Season Pass will make you tear your hair out. Simply take Level of Difficulty in the base game, then multiply the number by 10 and you'll have an idea of how difficult DLCs are. Season Pass is better than the base game in every single aspect, it's everything Dark Souls II should have been. It almost feels like they cut the best content of their game, only to re-release it as DLC later and make more money!

If you liked Dark Souls II, you will absolutely love the DLCs. MUST BUY!
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