Guide three sociopathic apprentices through an open world filled with caves, castles and underground cities as you search for your kidnapped teacher. Discover countless secrets, loot hidden treasure troves, and decapitate your enemies. Or immolate them. Or smack them in the face with fruit.
User reviews:
Very Positive (77 reviews) - 89% of the 77 user reviews for this game are positive.
Release Date: Jul 1, 2014

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“From top to bottom it impresses, at once both fresh and fun, and suffers very few missteps along the way.”
Leaderboard #5 –

“Polished. If you had to describe Magicians & Looters in one word, that would be it.”
9/10 –

“This game is a testament to both sarcasm and self-awareness in RPGs. It's really really funny.”

About This Game

High above the lame Mortal Realm rests the cloud-wreathed towers of the Wizard Keep.
It is a place where robes never go out of style, and beards are totally awesome.

But then the badguys attack, and Versimos is kidnapped!

Luckily for Versimos, he has three students who will stop at nothing to get a passing grade, and if that means rescuing their teacher from the treacherous Morg Mountains, then so be it.

Brent - Wields a sword. Kind of boring.
Nyn - Wields two swords. Awesome.
Vienna - Commits murder with her bare hands. Talks to cats. Doesn't wear shoes.

  • Leveling system built around exploration, not grinding.
  • Abridged Mode will abbreviate all the game's dialogue, keeping the focus on the action.
  • Completionist-friendly loot system. All weapons/items have a reserved slot in your inventory and a hint as to their general location.
  • Equipment possesses both benefits and drawbacks. Creative combinations yield the best results.

System Requirements

    • OS: Windows XP or newer
    • Memory: 600 MB RAM
    • Graphics: 1280 x 720 resolution or better
    • Storage: 1500 MB available space
Customer reviews
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Very Positive (77 reviews)
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Most Helpful Reviews  Overall
28 of 35 people (80%) found this review helpful
3.1 hrs on record
Posted: July 1, 2014
This is a very fun game, I love combat platformers!

You start out with only a sword and a shield and must fight your way through the Wizardry school. Later on, you can switch to other characters at camps you find, in order to use their unique skills and moves to progress in the game. If you are pretty good at using shields/dodging in video games, you can avoid almost all damage. This game relies on player skill alot.

There's alot of dialogues/ story to read through ( you can choose to lower the amount of dialogues if that's not your kind of thing ) and you can play the game with a controller. There's also tons of secret areas/secrets to find! If you cannot complete a certain room, think about your other characters abilities or come back later when you find a skill that will help you complete that room!


-Good retro feeling.
-Good music.
-The art style is very nice.


-The character/monster animations are a bit weird.
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25 of 36 people (69%) found this review helpful
1.8 hrs on record
Posted: July 1, 2014
Art style is beautiful. Animations are fantastic. Combat is fluid and responsive. Story is very funny and well written. There are tons of small touches that really make the difference as well. Coins flying out of dropped money bags, leaves falling from trees as you jump through them, etc. Great game, definitely pick it up!

Don't pay attention to my time played. Picked it up in the Groupees Greenlight 5 bundle and have more time in than Steam has registered.
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13 of 15 people (87%) found this review helpful
5.9 hrs on record
Posted: July 10, 2014
Although it will feel very familiar to fans of the genre, Magicians & Looters is a very different kind of Metroidlike that stands out first and foremost for its irreverence. At a glance, you could mistake it for generic fantasy fare, but it's actually out to lampoon the setting, and unlike so many games that make an attempt at humor, it manages to be amusing. You get the feeling that these guys would say or do anything for a laugh with the jokes ranging from knowingly bad voice-acting to the quip-filled dialogue, but they hit the mark often enough that it remains enjoyable throughout. If the game did nothing else well, it might be worth playing just for the laughs.

You wouldn't be wrong to show some degree of skepticism towards a satirical video game. Games that parody other games have become dime-a-dozen, and frequently, their devotion to sending up their target leads to the would-be satirists committing the same crimes that they're supposedly critiquing. Magicians & Looters, however, backs up its parody with solid design of its own that usually manages to cleverly side-step the issues that it mocks. It draws liberal influence from Castlevania: Symphony of the Night in particular, with several direct references that will make any fan smile, but despite wearing their fandom on their sleeves, Morgopolis have just enough ideas of their own to keep their game interesting.

The gameplay mostly sticks to the tried and true formula for Metroidlikes with the player exploring a series of caverns, forests, and castle interiors while gaining new abilities and fighting enemies with melee attacks and spells, but it's very adept at this style. Little things bring Magicians & Looters into its own, such as the inclusion of three distinct characters with unique play-styles, balanced leveling that makes it impossible to grind, and a Lightning mode that increases the player's speed and power, making them almost invincible. The power-ups, with one or two notable exceptions, are the reliable staples of the genre such as the slide, wall jump, and high jump, and the selection of items is not nearly as vast as what we've seen in the various Castlevanias, but the items that are featured all have their own advantages and disadvantages that cater to different play styles in a manner of which Castlevania really only played lip-service. The level design is also very good with backtracking being kept to mostly a minimum but also with enough to explore that you never feel led by the hand. The only major tweak I would have made to this aspect is to give the player the ability to change characters at any time as you can only do this in save rooms and certain routes require a specific character's abilities. This may have been done to increase the difficulty or to simplify the action, but considering that the game fails to make it clear when to use which character, the necessity of returning to the nearest camp to switch between characters significantly slows the pace of the game.

As strong as some aspects of M&L are, the game falters considerably in its production values, made all the more stinging by how much the Castlevania and Metroid games have excelled in this category. Now, I would be the last person to write off a game for not having state of the art visuals, but the art design is, to be frank, ugly. The drawings look very amateur, and the color palette is ghastly, full of shades of brown, yellow, gray, and orange. Furthermore, the characters, most especially the common enemies, lack distinctive visual characteristics, looking rather crude and generic. This game may have been low budget and farcical, but that's no excuse for such a bland style. Some people have suggested that ungraceful visuals were deliberate, and the even more rudimentary concept art that can be seen in the game's credits lends support to that theory, but if this was done for humor's sake, they should have realized that bad artwork is not necessarily funny artwork. Whatever the reason there may be for the poor style, this area of the game feels rather sloppy and does not live up to the pedigree set by others in this genre. The animation is slightly better than the art but still not great, and the music, while more adequate than the visuals, won't be remembered for long once the game is finished.

With games like Guacamelee, Valdis Story: Abyssal City, and Cave Story, there has been no shortage of decent Metroidlikes for PC in recent years, but even if it is lacking polish in certain areas, Magicians & Looters more than earns its place among them with its unique sense of humor and enjoyable gameplay. If you've never played an adventure-platformer in this vein before, it may not be the greatest place to start, but seasoned fans shouldn't hesitate to dig in. This love-letter to Castlevania is a real treat to behold.
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25 of 37 people (68%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: July 2, 2014
This Review Will Cover most Parts of this game Including the bad parts which most reviews didn't talk about, and made this game sound like a wonderland

This is a greenlight voted game, i dont know i just felt like bringing that out

As you start the game you will feel a bit weird, i mean i had to turn Fraps on because i felt the game had a low Fps rate but no it was above 440+ its just the game animation is a bit weird but well you'll get used to it sooner or later

The reason why i am Voting this up is because it makes me laugh .. yes
The game is Not your "Serious Metroidvania, Hack and slash with an attitude Rip off Castlevania SOTN map" style no

it has a very good sense of humor with the Dialogues And whatnot so it really makes me laugh a lot and i like it for that
But still the problem of sluggish combat, Movement, slow maybe everything but it is something people might get used to.

it works with any controller and you can Redefine keys so its no biggy.

ah .. the artwork im not too crazy about it , they could have put more work on it i guess but ... well .. whatever.
The Story , so far its pretty crazy but highly entertaining and interesting , and the idea of switching between characters to progress with the level further is good and entertaining to change a character.

so i will try to sum it all up for you , If you are LOOKING for a SERIOUS ACTION game this is not for you.
However if you like a Comedy type game that will make you laugh then you might want to consider getting this

What i Like :
1 - The Level Design ( Not artwork ... just the maps and how they all connect and stuff )
2 - The fact that you can keep changing between characters (each has special abilities) to get through certain places
3 - Hilarious Dialogues, that you will keep waiting for "WHAT WILL THEY SAY NEXT" because its just great :)
4 - Boss Fights , not the typical jump to boss and attack , so i like it its good to have different boss styles in games

What is bad
1 - Artwork , i dont know if they wanted it to look like that to suit the comedy level its in but i mean they could have done a better job as an artist i think they could, but maybe they just know better than me that it will fit the game ...
2 - Combat and Movement they should use a better Engine ? or whatever to make it more relaxing to jump and attack to make it more smooth not looks laggy like it looks now .. after 2 hours of gaming you get used to it tho .. seriously lol
3 - Details , They should put more details in item drops and menu and just put a bright touch to the game to make it feel more alive but maybe thats just me.
4 - Animations are all bad for me ...
5 - Leveling up idea ... Monsters dont give exp so i pretty much skipped through them and could have finished the game in 3 hours ( I finished it in 4 and 29 minutes ) if i skipped through them from the beginning , they just give you money that you can buy a few things with
6 - The Character Switching idea is not really that great, because you can pretty much count on one certain character ( SPOILER ) Vienna with her high jump and wall-walk is good for probably everything in the game and can get by faster ...
7 - Enemies ... i can maybe count them all with my fingers if not including bosses ...

So if you read all of this you will probably wonder why am i voting this up ? because the story and dialogues made me laugh and i probably just played it afterwards for the story
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10 of 11 people (91%) found this review helpful
11.1 hrs on record
Posted: September 4, 2014
I've played through Magicians & Looters almost twice now. (The first attempt was on Desura.) It's fantastic. Progress is exploration-based with items for experience rather than grinding combat. Backtracking is eased with gold-based warps and eventually a teleportation spell. A completionist's late game need for gold can be assuaged quickly with the proper items/locations. The three main characters play differently and can be switched at every save point.

Not being a member of the speed run community, I can't imagine bothering with the abridged version as the humor works and doesn't rely on its occasional parodies. The plot is simple, but the dialogue struck a chord. While there are some plot-based hard locks that will prevent full sequence breaking, the game moved along fast enough that I never minded.

The first time I played, M&L took all of my love and tossed it down the drain with its boss battles. I don't know if it was pattern recognition or balance tweaks, but I didn't find them as frustrating in the Steam version. I still dread Jocko's overlapping attacks, but the rest tended to be solved with the proper character and loadout.
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9 of 10 people (90%) found this review helpful
5.6 hrs on record
Posted: December 24, 2015
One of the top Castlevania clones you've never played. Look past the weird artwork and you'll find an extremely playable game with three different characters, each with their own playstyles and unique abilities. Breakable walls, hidden areas, new abilites to find, shops, relics, this game's got a little of everything you'd expect to find in a SOTN-alike.

And it does it admirably.
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9 of 10 people (90%) found this review helpful
5.6 hrs on record
Posted: December 20, 2014
This is easily among the best Metroidvania games available, so if you like the genre you'll definitely like this game. The controls, mechanics, and level design are extremely well polished, the dialogue is funny in a very silly way, and the overall difficulty is extremely fair. With three different characters and a good selection of unique equipment, there's plenty to play around with if you're struggling with a particular section or just want a change of pace. In addition to finding new weapons and abilities that let you access new areas, you can also find orbs that gradually unlock special perks for each character, further differentiating their play styles.

I have pretty high standards for Metroidvania games, and this surpasses them.
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12 of 18 people (67%) found this review helpful
3.4 hrs on record
Posted: July 8, 2014
I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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6 of 7 people (86%) found this review helpful
1 person found this review funny
9.3 hrs on record
Posted: December 15, 2014
Though a bit rough in small places, Magicians and Looters is a thoroughly rewarding little metroidvania.

The combat is simple enough to pick up and play: each of the 3 characters have their own bonuses and styles that range from special movies to boosted stats. There is some magic, a rage meter, and some interesting equipment options, and it all feels solid. The platforming is also well done, which makes reaching new areas quick and fun. The 3 characters all feel distinct in their playstyles and tweaks so that one never outshines the others (too much... Vienna was probably my most used character)

The leveling up mechanic is interesting in that it is based of exploring (to find level up orbs) rather than grinding. This really goes a long way in keeping the pacing fresh for the game. Not only that, but grinding tends to cheapen the experience and spend more time on a game that is not necessarily fun after 20 hours of grinding. This mechanic is probably the most deserving attention because it highlights what the game does right: juggle characters and explore the environment.

The story is not to be taken seriously, but in a good way. The humor was more hits than misses, and that is quite the accomplishment given how subjective humor can be. I laughed a few times, snickered more, and grinned through most of the game. The characters were all likeable and I am ready for the sequel.

Magicians and Looters is a quite the hidden gem: great mechanics and lighthearted fun with excellent pacing. This a great, if a bit short, metroidvania that deserves a look.
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5 of 6 people (83%) found this review helpful
8.7 hrs on record
Posted: July 3, 2014
Magicians and Looters is a really solid Metroidvania style platformer. Exploration is the name of the game, and exploring MAL's levels, packed with secrets, shops, items, monsters, and some light puzzles is a real joy. The game consists of three playable characters, each having a unique set of abilities and its own play style. New abilities can also be acquired by exploring the map. The player can freely switch between the characters and recover health by visiting camp sites. Each section of the game is punctuated by a fun set piece boss fight. The game's story isn't particularly serious, but is full of goofy humor.

The graphics in this game are serviceable, but not as pretty as some of its contemporaries. The game is a bit shorter than I would have liked (my original playthrough of the Desura version took around 10 hours). Overall, I found it to be a lot of fun, and I can definitely recommend it to fans of the Metroidvania genre.
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Recently Posted
5.6 hrs
Posted: September 19
This game is a letdown, especially for the price. The graphics are nice, but even without really trying, I managed to complete the game in 5 hours and that was with backtracking and exploration. Don't buy this game unless it's at around a dollar.
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4.0 hrs
Posted: June 5
One of the best games I have played. Great mix of old school and new concepts. Actually has a entertaining story worth reading.
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11.3 hrs
Posted: May 5
Great game!! 3 character, each one with unique skills so you must change between them to reach some areas. You explore the world like Metroid (NES, SNES) . It's easy to learn the controls. The music it's great, it goes with the situation. And the most important is that it have funny dialogues and jokes. This game will give you a pleasent time. You can check the Trailer and the Gameplay video to confirm ;)
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4.8 hrs
Posted: April 4
Finished the playthrough in around 5 hours. A very, very solid ,old-school metrovania game with smooth experience. There's no spetacular art or story or game mechanics but everything feels just right. This is a game made to crap on modern games, and it does successfully in my opinion.
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8.0 hrs
Posted: January 3
What a fantastic game! At first, the jokes seem really dumb and out of place, but the theme keeps up throughout the game and it ends up being really funny! Story is shallow, but perfect for the theme. Couldn't ask for more.

+ Beautiful animations
+ Beautifully laid out Metroidvania map
+ Lots of unlocks and secrets
+ Game makes great use of all 3 characters
+ Great price-point, especially on sale
+ Controller support
+ Streams with perfect fidelity

- Character portraits a pretty ugly
- Story is not very deep
- No Linux support, but streams great (didn't try wine this time around)

tl;dr: buy this immediately.
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6.4 hrs
Posted: December 27, 2015
Pretty fun game, I love these type of side scroller platformers. Feels like Unepic and I love that game as well!
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10.1 hrs
Posted: December 24, 2015
TL;DR: I usually can't be bothered to beat a game without several endings twice, let alone speedrun it. I did both of those things with this one. I can't think of a higher praise.

Magicians & Looters is a metroidvania, basically a nonlinear action platformer. You can switch between three characters, all of which get several unique abilities needed to bypass obstacles. They also fight in different ways – one is focused on all-out DPS and blitzing (which is basically filling a rage bar and getting buffed for a limited time), one on mobility and special moves, and the last one on defense and spellcasting (however, mana regen is quite slow, so you will be hitting things with his sword a lot anyway).

I have found the gameplay to be fun, with just the right amount of challenge. I also like looking for secrets, and this game is filled to the brim with them. Exploration is rewarded with experience orbs, which level up and improve your characters, items with many unique properties suited for different playstyles, and money, which you can spend to buy more items at shops or to utilize one of several "Toll-a-Warp" quick travel stations. The variety of moves each character has isn't too big, so combat can become a bit repetitive. The number of enemy types isn't too high either. However, the game is well-paced with combat interspersed with platforming, so none of those become too much of an issue. A special mention goes to bosses, several of whom I have found to be quite original and fun to beat.

The aesthetic is simple and functional, but pleasant to look at. The soundtrack won't blow you away, but the tunes are relatively catchy. The highlight of the game is its writing – while the story isn't deep or complex at all, there is a huge amount of absolutely hilarious dialogue and banter between the characters. The game pokes fun at many different fantasy and videogame cliches. You can choose to switch on an "Abridged mode", which makes the dialogue less verbose, but keeps some of the fun. There are also 3 randomly chosen beginnings with different dialogue and I recommend you play all of them. I have been playing many "serious" games lately, and this was a welcome breath of fresh air.

The technical aspect of the game is quite solid. It runs well and I didn't find many bugs. The only issues that I did run into is that an enemy once teleported behind an unbreakable locked gate which required me to beat all enemies in the room to open (I just had to run out of the room to reset it), and a few times the game got stuck mid-room transition. The only solution I have found for that is restarting the game, which results in lost progress. Fortunately, the game is very generous with the amount and placement of save spots, and the issue itself only happened two times in my 10 hours of playing.

Overall I recommend Magicians & Looters to anyone seeking a light-hearted metroidvania with just the right amount of challenge. However, even if you aren't a fan of this genre, there is a lot to like in this game.
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5.8 hrs
Posted: November 28, 2015
Super good. Great characters.
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6.4 hrs
Posted: November 27, 2015
A quick metroidvania style game. I played through and saw 96% of the game and got 80% of the items in six hours. There is no grinding and level ups were based on exploration. It was funny too.
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