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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
This is just a small update which has various UI improvements and a fix to error reporting.
-Stockpiles and trade storage can now have a limited amount of goods specified with a slider in the stockpile window (see image below). This is useful when you want to trade only some part of your food or materials. The slider also has an 'unlimited' setting, which is the default.
-Tools now have a list of all the objects/processes that they can be used for (with a maximum cap).
-Some HUD windows such as gather, stockpile, hunt are now resizable.
-All HUD (green pop-up) windows are now movable.
-In the Task Manager panel, made some adjustments to the priority groups 'Sowing/Harvesting', 'Weeding/Fertilizing' and 'Check Traps'.
-Made a fix so that more crashes can be presented to the player as a dialog instead of only appearing in the Windows log.
A new version was just released. These are the changes:
- Added a pin button to tooltips so they can stay open for easy reference.
- Added production directly from the tooltips as seen here:
- Improved sorting on tool options so attainable tools are placed higher on the list.
- Added an icon to the Personnel list showing the area that matters the most if the character is unhappy.
-Smoke oven now also has peat as a fuel source.
“What I most like so far is that the survivors chat to each other, quipping or showing agitation...”
Rock, Paper, Shotgun
“I. Want. This!”
Rock, Paper, Shotgun
“...an interesting and novel game that aims to make you think and often succeeds.”
Unclaimed World is © 2012-16 Refactored Games OÜ, all rights reserved.
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