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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
A new version was just released on the test branch. These are the changes:
- Animation fix (walking-in-place bug)
- Fixed a bug where characters would try to hunt animals far away, then abandon the attempt right after. Also added feedback to the task list for this situation.
- Fixed a crash that would happen when the area near the camp did not have any items.
- The dog will now wander about when idle.
Hi all - we just put up a new version on the test branch. It has these changes:
-Greenhouse can now be built from primitive materials - the translucent sheets that cover it are made from the huge gut of the turnip animal. In the greenhouse, a very nutritious vegetable (the finger fruit) can be grown. To sow this vegetable, finger fruit must first be found in the wild.
-Animal hides are now cleaned and tanned using a new structure, the hide rack. Both rawhide and tanned hide can be made from the thunder chicken and used for making cordage and a bellows.
-Fresh firewood can now be chopped from spoak branches. When placed in the new woodpile structure, it will quickly dry and turn into firewood.
-A compost heap can now be set up, it will accelerate decomposition of plant material placed in it.
-Gold can be dug up and made into projectiles for the black powder rifle. (Gold is plentiful on the planet)
-A more advanced smithy can now be set up. With an iron anvil it can produce items such as:
-A blunderbuss, (simple muzzle-loaded shotgun) can now be made. It shoots pebbles in a wide arc, useful against varmint.
-New tools: Spade, trowel, hand axe, pickaxe. Many of them useful as weapons.
-Characters will now amble about when idling instead of standing in place.
-New animations: Standing up from sleeping. Using pickaxe, shovel, hammer, hand axe.
-Weapons now have data about efficiency against different animal species. Can be found on the DATA tooltip.
-Fixed a crash that happened when the aircraft on Twinkler Island was salvaged
-The field lab and fire extinguisher cartridge is no longer missing from Twinkler Island
-Fixed a bug that prevented the cooled food cache from cooling its contents
-Fixed a crash that happened when claiming Whipjaw remains: http://steamcommunity.com/app/284100/discussions/0/535151589897753768/
-The dog will now only eat the amounts of food that it actually needs
-Animals killed in a trap should now be automatically claimed by the colony.
Unclaimed World is © 2012-14 Refactored Games OÜ, all rights reserved.
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