Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
The new version is now available on the test branch. These are the changes:
- Correction to production so the workbench and kitchen can be used together with materials and other tool options. This fixes a problem where some production would not be carried out.
- Corrected GUI so the height of roster panels will adjust to the screen height, and show a scroll bar when appropriate.
A new version 0.1.4.0 was just released on the test branch. Here are the changes:
The explorers can now build:
-Field lab for analyzing ingredients and produce enzymes to make them edible.
-Improvised kitchen for better efficiency when cooking.
-Workbench for quicker crafting of items and tools.
-A large scavenger, the "Snatcher" now found in the desert south of Muckroot Research Station. It feeds using saw-toothed tentacles that can uncoil from the top of its head where its mouth is situated.
-The spray weapon made from a fire extinguisher now has a large cone-shaped area of effect attack. Also has a particle animation. Bush dragons also have a natural version of this weapon which is very efficient against groups of twinklers.
-Characters will now use backpacks when hauling items over longer distances. (Backpacks are animation only, not part of the simulation.)
-New event where the survivors on Twinkler Island discuss whether to dismantle the field lab and make a weapon.
-New cooking recipes for oil tubers, blackpulp and hexapine leaves (they now need a procedure to neutralize toxins.)
-The anti-twinkler spray weapon is now made by salvaging the field lab and using its components to modify a fire extinguisher.
-The survivors on Twinkler Island are now found and rescued much later.
-More tooltips and better UI feedback in the side panel about item degradation (rotten food, broken structures etc.)
-New "Integrity" property on composite items and structures simulate how well the parts are holding together. It is displayed in the UI together with the overall condition and the component parts.
-All binal rats and thunder chickens are now able to eat, also the young.
-New sound F/X for many activities and weapons such as the coil gun.
-Fixed an out of memory crash/performance degradation that would occur after playing for a while.
-Correction so that the ghosted image of ordered structures are displayed correctly after saving.
Unclaimed World is © 2012-14 Refactored Games OÜ, all rights reserved.
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