Featured Items
Games
Software Demos Recommended News
We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation, making the game a tug-of-war between humans and nature on an alien planet.
Release Date: Mar 26, 2014
Popular user-defined tags for this product:
Watch all 2 trailers

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hello! We've been working on this game for a long time and think that it's finally ready for you to start playing. We are putting it in Early Access now because we need funds to continue developing it, and, equally important, we need feedback from players to better decide what to focus on from now on, and, down the line, we would like to see player developed content such as mods and scenarios.

We plan to be in Early Access for some time, during which we want to finish features in Episode 1: The Lost Explorers. In this first part of the game, gameplay consists of organizing a group of humans that are stranded in the wilderness on the alien planet. Currently, we have the humans behaving in a rational way, we've got alien animals and an extensive crafting system up and running. See the feature list below for a detailed description of current and planned features.

When you buy the game, it’s a one-time purchase giving you access to all existing and coming features, expansions, patches and episodes.
By buying the game early and giving us feedback you greatly support the project.”
Read more

Buy Unclaimed World

$12.99

Recent updates View all (17)

0.0.0.16 Combat improvements

July 21st, 2014

Version 0.0.0.16 was just released on the test branch. Here are the changes:

- Corrected a bug where the campfire would become unusable after it finished burning firewood while in the FOW.

- In combat, if a character got a strong weapon equipped he will no longer consider to go get a less effective weapon to use instead.
- If a character can make a ranged attack he will no longer consider moving towards the target to use a less effective attack.

- Fixed a bug that caused characters to change tasks several times. This occurred when characters where moving across different types of terrains that affected their movement speed.
- Fixed a bug that caused agents to drop and pick up their current weapon when doing patrol and hunting tasks.

- GUI change to weather panel to make it more compact for smaller screens.
- In food Data windows, “Vitamins” has been renamed “Micronutrients” and now has a correctly rounded number instead of rounding to 0.000

0 comments Read more

0.0.0.15 Sleeping and butchering fixes

July 8th, 2014

Version 0.0.0.15 was just released on the test branch. These are the changes:

- Corrected an issue where broken structures would be displayed as in Good condition when they disappeared in the fog of war.
- Corrected an error where carcasses inside structures could not be butchered.
- Corrected a bug that would cause characters only to haul one item even though there was more items that could be hauled at the same time.
- Corrected a bug in the entity list window that would show carried items that were of a wrong type.
- Fixed a bug that made characters not want to sleep in buildings.
- Fixed a crash that was caused by binal rats trying to eat items.
- Solved an error that caused an hauling job to loop making an agent stand on the same position dropping and then picking up the same item.
- Corrected an error in the side panel that made the number representing the number of characters inside a building stay at zero.
- Corrected a bug that could make an item unusable for production after it had been assigned to a stockpile.

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About the Game

We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Understanding the alien environment is crucial - the resources you discover will provide a number of production options making you able to adapt when food gets scarce and equipment breaks.

Your role
In this game you will not feel like a commander issuing orders, because the settlers have no command chain but rely on voting if they disagree. You will get the sense that you're part of the community, organizing your group’s decisions, not bossing them around. You do this by using the Pioneer Planning Unit, an instrument issued by the Tau Ceti Mission. You will feel like a member of the group, sharing their victories and failures.
We will keep polishing the A.I. to ensure that humans and animals act as realistically and independently as possible.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel.
The year is 2238 and Earth’s first and only interstellar colonization ship has reached the end goal of its 100 year journey – a terran planet in the Tau Ceti star system. 2100 humans will now make this planet their new home. There are no additional supplies or reinforcements coming in - they must make do with what they brought and what they can find.

----------------------------------------

Early Access: Current features


Episode 1: The Lost Explorers
When we first enter the world, we experience the aftermath of a landing operation gone desperately wrong. We follow a handful of scientists that are lost in the wilderness. They have narrowly escaped an alien swarm which attacked the landing area and scared off the colonists about to land. The scientists are now far away and forgotten by the newly settled and struggling colony, so chances of rescue are slim.

Narrative scenarios
In these scenarios, you guide the explorers to survive by scouting the surroundings, locate useful resources and make improvised tools, weapons and structures. For food, you can hunt the elusive “thunder chicken” or try to spear the fish that inhabit the waters. There will be attacks by pack predators such as the so-called “twinkler” which emerges from the caves littering the landscape. To repel them you can construct ranged weapons and build fences, but to permanently end the threat you must locate their nests and come up with a way to clear them out.
If your explorers manage to survive long enough, they get rescued and rejoin the other settlers. This ends the scenario. Depending on which scenario you choose, a game lasts 1 hour or more.

The scenarios we have now are hand-made but we will quickly develop options to randomize things such as starting location, number of resources, camp members, enemies etc.
We will keep developing new scenarios with different objectives and features.

Note: We currently do NOT have the possibility to SAVE and LOAD a game - this is on the list of things we want to develop (see below).

Sandbox maps
If you want a free-form experience, you will soon be able to play sandbox maps with limited narrative and unlimited play time.

----------------------------------------

Early Access: Planned features


During the Early access phase we wish to develop most of the following features. But our plans could change, depending on the feedback we get and the resources we have.

  • Modding support (maps, scenarios, game data)
  • Save game functionality (games cannot presently be saved/loaded)
  • Languages (community provided translations)
  • Many more scenarios
  • Creatures can feed on food items and carcasses
  • Research
  • Diseases / treatment
  • More animations / effects
  • Interface graphics polished


Known bugs/issues:
This is a management game with indirect control, which means that you're not supposed to directly command a character to carry out a task. But, if ordered tasks are not being carried out, (the characters are just standing around) and you don't know why, then it's either a bug or a feedback problem (the game should explain the reason to you). We take these issues very seriously and will work to address them whenever they show up.

-------------------------------------

Possible features in the long term (after Early Access)


We would like to provide Mac / Linux support at some point.

After finishing the first episode we want to build up the world with more gameplay features over a series of other episodes, each with a unifying theme. They will be in the form of either expansions or patches, but will be free of charge once you've bought the game:

Second episode: Agriculture
In the second episode we visit the early settlements. We meet the colonists who are starting to carve out a living on the planet from farming. Like the first, this episode will also deal with the relation between humans and nature but will present deeper ecosystemic dilemmas now that the front lines are being drawn up between Earth life and indigenous life.

Following episodes
We will see colonies produce goods and conduct mining operations. As the human society becomes more established, the settlers’ confidence grows. The colony can share knowledge with Earth (even though a message takes 10 years to travel between the planets) but what do they think of the way civilization on Earth has evolved? Maybe the settlers want to cut off communication, assert their independence and rename the planet.

See our website for a list of features that we might develop in the future:
http://unclaimedworld-game.com/the-game/features/

System Requirements

    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8
    • Graphics: DirectX 10 capable graphics card
    • DirectX: Version 10
    • Hard Drive: 280 MB available space
Helpful customer reviews
71 of 104 people (68%) found this review helpful
105 products in account
6 reviews
1.4 hrs on record
Early Access Review
This game is really cool but right now there is only 1 little mission that lasts about 45 minutes not sure how one of the other reveiwers said he has played 73 hours unless he has played this mission about 80 times lol. I would keep my eye on it and pick it up when it actually has an endless sandbox type of mode or a hell of a lot more missions. Just not enough content to be worth spending money on right now. I will reccommend this game when there is enough content to consider it a game right now it's basically a demo.
Posted: March 28th, 2014
Was this review helpful? Yes No
17 of 21 people (81%) found this review helpful
125 products in account
22 reviews
3.7 hrs on record
Early Access Review
Still too early to buy, get a demo or wait for future developments.
The game is beautiful and is full of potential, definitely watchlist-worthy!
Posted: April 19th, 2014
Was this review helpful? Yes No
27 of 42 people (64%) found this review helpful
141 products in account
20 reviews
1.3 hrs on record
Early Access Review
Unclaimed World has great potential. I've only played Early Access at this point am excited about the possibilities. It's short on some features at the moment, but as the game progresses, I expect big things. You can check out my first experience with the game here: https://www.youtube.com/watch?v=z-FKoY_6sFE
Posted: March 27th, 2014
Was this review helpful? Yes No
13 of 21 people (62%) found this review helpful
430 products in account
41 reviews
2.2 hrs on record
Early Access Review
Shows a lot of potential, however, given that it is early access, it could still use a lot of work. I do wish the developer could have made a "Sandbox" mode of the first mission just so people could get a better feel of the game and what needs improved.

Really looking forward to updates, and I have a feeling this game will be pretty awesome after release! Lets hope this developer sticks with the game and lets it reach its full potential! Good work so far!
Posted: March 27th, 2014
Was this review helpful? Yes No
24 of 43 people (56%) found this review helpful
325 products in account
29 reviews
2.5 hrs on record
Early Access Review
About an hour worth of gameplay, and then the game abruptly ends without you being able to really explore and do anything. Not alot of direction in game. Sometimes it seemed like my colonists would pick up stone just to move it to a new location instead of doing the tasks assigned. Just not worth it in its current state. It has some promise but we'll see.

*Edit April 1, 2014*
The time limit seems to have been removed in the latest patch.
Posted: March 26th, 2014
Was this review helpful? Yes No