We take the colony sim genre into the future, onto a lush planet where humans are making their foothold. Characters and alien wildlife are brought to life through a rigorous simulation, making the game a tug-of-war between humans and nature on an alien planet.
User reviews:
Overall:
Mixed (70 reviews) - 65% of the 70 user reviews for this game are positive.
Release Date: Mar 26, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We launched the game on Early Access in March 2014 to help finance the game’s development and to involve players in the process. The time immediately after was spent on getting the core mechanics finished and stable, as well as developing better UI feedback to the player about what the simulation was doing. Basically improving usability and playability.

Now that we have this work mostly done, we focus on bringing many more interesting gameplay features in, and with the help of players we can make sure that the game realizes its full potential.”

Approximately how long will this game be in Early Access?

“We aim to release the game from Early Access during 2016. After that we will sell the game as completed - however, we hope to continue improving and expanding the game with post-release updates long after it's been released.”

How is the full version planned to differ from the Early Access version?

“The full version will be a well rounded game offering even deeper gameplay and replayability. The scenarios will be more finely tuned to provide a suitable challenge at any selected difficulty level.

Early Access: Planned features


During the Early Access phase we wish to develop most of the following features. But our plans could change, depending on the feedback we get and the resources we have. (This list was updated April 16th 2016)

  • Save game functionality -DEPLOYED!
  • Trade / migration -DEPLOYED!
  • Happiness - DEPLOYED!
  • Democracy
  • Research
  • Many more scenarios -SEVERAL ADDED!
  • Creatures can feed on food items and carcasses -DEPLOYED!
  • More animations / effects -DEPLOYED!
  • Interface graphics polished -DEPLOYED!

Possible features in the long term (after Early Access)


-Modding support (maps, scenarios, game data)
-Languages (community provided translations)
-Game feature: Medical treatment
-Game feature: Electrical power

NOTE (Jan 2016): We have decided NOT to aim for making a Mac/Linux port because of the cost. Sorry!

See our website for the list of current features and what we might develop in the future:
http://unclaimedworld-game.com/the-game/features/

What is the current state of the Early Access version?

“The game is fully playable and can offer 50-100 hours of gameplay in scenarios, sandbox maps and tutorial. It has a polished UI, a robust AI, a functioning alien ecology system, lots of crafting, trade, migration and a sturdy combat system.”

Will the game be priced differently during and after Early Access?

“Yes, the price of the full game will be higher and we will also raise the price during EA as more features are added. So jump in now!”

How are you planning on involving the Community in your development process?

“We regularly visit our forum to read and comment on feedback from players, and many times it influences the development path. Feedback is valuable for us when we discuss which road to take in the dev team.”
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Recent updates View all (55)

April 21

0.6.1.0: Some bug fixes

A new version is available on the default branch.

-Fixed a bug where the game would stop responding after task switching in windowed mode, or would show a black screen with only the mouse cursor active when alt-tabbing in fullscreen mode.
(Please note that task switching during the save process can still cause a freeze/not responding)
-Corrected an issue where the characters would sometimes haul tools like clay jars that were being used for collecting sap.
-Fixed a bug where the "NEW RUN" button on the Missions panel would not accept a mouse click.
-Fixed a bug where sometimes achieving the required ratings would not trigger the win condition on 'Making Headway'.

0 comments Read more

April 16

0.6.0.0: New Scenario - 'Making Headway'

A big update this time - this is the new content, now available on the default branch:

NEW SCENARIO: 'MAKING HEADWAY'///////////////////////////////
The new scenario is focused on trade and introduces rubber production. You're tasked with developing the village 'Headway' which is competing with the neighbor town 'Eden Plains'. To earn money, the villagers plan to start harvesting sap from the nearby swamp and sell rubber parts. They will need to invite a family of chemists from the neighbor town and buy the necessary machinery for building a 'polymer workshop'. Sulfur is needed for vulcanizing the rubber, and this material has to be brought in by boat.



You're guided by a small tutorial in the beginning. However, this scenario is designed so that you can play it any way you like. If you find a better way to reach the objective (a high population and conditions) you are free to do it that way.
See this video for a walkthrough of the mini-tutorial:

VIDEO SHOWCASE (Youtube)


EMIGRATION - GROUP MEETINGS///////////////////////////////
Unhappy colony members will now voice their complaints in the form of an event screen where they try to convince the other colonists (that means you) that some aspect of the colony needs to be improved, either Food, Security or Comfort.
A colonist who is unhappy will consider leaving (have Emigration Risk) and when they've had enough they'll say goodbye and walk to a certain spot on the map which leads to the wilderness or a neighbor camp and disappear. This location is indicated on the World Map screen for each scenario.



OTHER IMPROVEMENTS///////////////////////////////

Regrowing vegetation
Fruits, branches and other resources on trees and bushes will now regrow. Some resources such as saps and resins will replenish many times a year, while others, such as branches and fruit, regrow in the summer.

Still structure. Polymer workshop
-The still can distil brandy from wine. Alcohol, when consumed, increases the personal comfort rating.
-The polymer workshop is used to make rubber parts from marshcot sap.

UI improvements
-Icons added to Production Manager and Gather window to indicate missing prerequisites.
-Sliders now have increase and decrease buttons and respond to clicks in the trough.
-Sliders have notches to make batch production more clear. Each notch represents 'one task'.
-Added details about ammunition and fuel needs to data tooltips.
-Warnings added for missing fuel and for task spam.
-Bars added to crops section in side panel to show weeds and crop progress.

Changes and fixes
-Tweaked the eating behavior so that characters will only consume the amount of food that increases their need levels.
-Tweaked the farming processes so that farmers spend less time attending their fields.
-Tweaked the AI so that a single specialist will now be more attracted to the tasks they are specialized in, rather than going for more mundane tasks like patrolling, so there is less risk of bottlenecks.
-Marshcot sap now used for making rubber - no longer used for making spoak shingles.
-Changed the blueprints for simple kitchen and workbench.
-Fixed looping sound bug when pausing.
-Fixed a bug where characters would sometimes get up from sleeping in the morning, only to lay down again right after and nap some more.
-'Night vision goggles', 'Cloak' and 'Ground resource scanner' are new equipment types which affect various stats.

5 comments Read more
See all discussions

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Reviews

“What I most like so far is that the survivors chat to each other, quipping or showing agitation...”
Rock, Paper, Shotgun

“I. Want. This!”
Rock, Paper, Shotgun

“...an interesting and novel game that aims to make you think and often succeeds.”
Ergohacks

About This Game

We take the colony sim genre into the future, onto a lush planet where humans are making their foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Understanding the alien environment is crucial - discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and alien animals attack.



Your role / indirect control
In this game you will not feel like a commander issuing orders, because the settlers have no command chain but rely on voting if they disagree. You will get the sense that you're part of the community, organizing your group’s decisions, not bossing them around. You do this by using the Pioneer Planning Unit, an instrument issued by the Tau Ceti Mission. You will feel like a member of the group, sharing their victories and failures.

Setting
The game takes place in a realistic sci-fi setting, in a plausible future without Faster-than-Light travel. Humans landed on a Tau Ceti planet in 2238 after a 100 year journey. Over the generations, the Tau Ceti colonists lost the advanced equipment which was brought to the planet and the descendants formed simple frontier societies based on farming, fishing and trade.

----------------------------------------

Sandbox maps and scenarios
In various scenarios and maps we explore the history of the planet's colonization. We continually develop new scenarios with different objectives and features.

Fields of Tau Ceti is a sandbox map that takes place in a primitive future centuries after planetfall. You begin with a community equipped for either hunting, farming or fishing and work off the land. Apart from an old robot, the people use predominantly simple technology, such as smithing, small scale farming and black powder.


Twinkler Island is a scenario with a team of planet explorers that have crash-landed on an island. There will be attacks by pack predators, the so-called “twinklers” which emerge from the caves littering the island. To repel them you can construct ranged weapons and build fences, but to permanently end the threat you must locate their nests and come up with a way to clear them out.


Making Headway is a scenario where you grow a small farm community by expanding into rubber production, extracting sap from a dangerous swamp.


Muckroot Research Station is a sandbox map where a group of scientists explore an unknown biome. (Work in progress)


Castaways is a tutorial scenario that teaches you the game as you guide a group of stranded sailors to find food, fight 'bush dragons' and build a signal pyre on top of an island.


-The maps and scenarios are hand-made with randomization of starting location, number of resources, camp members, enemies etc.

----------------------------------------

Known bugs/issues:
This is a management game with indirect control, which means that you're not supposed to directly command a character to carry out a task. But, if ordered tasks are not being carried out, (the characters are just standing around) and you don't know why, then it's either a bug or a feedback problem (the game should explain the reason to you). We take these issues very seriously and will work to address them whenever they show up.

-------------------------------------

System Requirements

    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
    • Graphics: DirectX 10 capable graphics card
    • DirectX: Version 10
    • Storage: 280 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (70 reviews)
Recently Posted
Jywert3
( 3.6 hrs on record )
Early Access Review
Posted: April 27
This is a beautiful and complex management/survival/crafting/Sim game that has a ton of potential
Helpful? Yes No Funny
leeroy jenkemmms
( 3.7 hrs on record )
Early Access Review
Posted: March 20
I write reviews as if I could go back in time and tell myself if I should get it or not.

Currently I dont find the game fun. I thought the art itself is pretty cool, but the game just doesnt interest me. I cant really describe it. Things just are akward, self. I dont feel in control, even though I really am. I know this is in early access so I wont ask for a refund..
Helpful? Yes No Funny
Hillius
( 7.1 hrs on record )
Early Access Review
Posted: March 8
This is a beautiful and complex management/survival/crafting/Sim game that has a ton of potential. The developers seem to be updating on a pretty regular basis and if this type of game appeals to you then I'd say support it with your dollars! Is it 100% fleshed out yet? Nope, but I'll say that it has about 2-3x's more gameplay and polish than it did 6-10 months ago (when I played it last).

One thing I like about it is that the developers aren't afraid to build a good bit of complexity into the game. While it's no "Dwarf Fortress", it has some depth (and more to come from what I've been reading). I think this has potential to be a great little gem.
Helpful? Yes No Funny
Hydrofoil
( 43.6 hrs on record )
Early Access Review
Posted: March 8
So Ive watched this game develop for some time now, and for two guys in norway this game is utter gold. Yes its no Triple A title but it is a great game by two guys with a vision, visually this game is stunning and its only going to get better with time. It is at a place where the game is largely playable and the devs have some great ideas for the future.

Give it a try
Helpful? Yes No Funny
Tool Fan
( 93.8 hrs on record )
Early Access Review
Posted: March 6
This game is one of the best upcoming space-colony sim iv played yet. the planet looks realy cool. this is becoming one of my favorite games
Helpful? Yes No Funny
krtjensvoll
( 54.3 hrs on record )
Early Access Review
Posted: February 1
I have to admit, i love this game.

Its taken a while to develop, im constantly waiting for new updates, and they are a bit slow.

But i absolutely love the game non the less.

The combination of ambiance, level of depth and what you can accomplish is great, and I am so looking forward to its future.

There are always several ways to get ahead, and you can focus on different ways to survice each time, making for replayability even for such an unfinished game.

Take your time, restart several times, and you'll get the hang of it.
Helpful? Yes No Funny
kidlee12
( 8.1 hrs on record )
Early Access Review
Posted: January 30
I like the game and it thinks it has alot of potential. I have high hopes for it and its good to know the staff is still working on making the game better.
Helpful? Yes No Funny
Kaila
( 1.1 hrs on record )
Early Access Review
Posted: November 15, 2015
super slow updates and communication with the community is minimum, sad really as the game looks nice, bugs from day one are still present, avoid until the devs sort there heads out.
Helpful? Yes No Funny
Hartifax
( 1.0 hrs on record )
Early Access Review
Posted: September 12, 2015
It's a good game for what it has and a good idea, but it updates incredibly slowly and doesn't seems like it'll fulfill it's potential. Wouldn't recommend until and if it's more fleshed out.
Helpful? Yes No Funny
mclovin
( 5.4 hrs on record )
Early Access Review
Posted: August 25, 2015
The way its set up is amazing, yet the game still lacks that certain feeling... yet i have great hopes for this
Helpful? Yes No Funny
Sakura
( 53.5 hrs on record )
Early Access Review
Posted: August 17, 2015
Lovely, if you enjoy the feeling of surviving off the land and whatever resources it can give, coupled with some resource and personnel management. Currently in progress, but looking rather promising.
Helpful? Yes No Funny
Turbo Nozomix
( 5.1 hrs on record )
Early Access Review
Posted: August 7, 2015
Great music, cool novel control design, and enticing atmospheres. It's sort of like an RTS inverted. Development has brought the game to a point where there's a decent amount of content, for an early development game. What's there is a good experience, and promises a lot more to come.
Helpful? Yes No Funny
Matsukaze
( 27.1 hrs on record )
Early Access Review
Posted: June 5, 2015
This game shows a lot of potential, it's on the right path but at the moment it's lacking a lot of content and feels really buggy during combat and task orders seems bugged also.

However the atmosphere the game and it's music creates is perfect in my opinion.
All this game needs is to fix bugs, add more content and some dandy polish work.

Waiting for a decent update then i will continue the review.
Best to wait before buying for now, unless you feel you would like to support the dev's like i did.
Helpful? Yes No Funny
Nilbot
( 6.6 hrs on record )
Early Access Review
Posted: March 30, 2015
Seriously flawed AI and path finding. One whole year away, nothing changed.
Helpful? Yes No Funny
Seneketh
( 2.9 hrs on record )
Early Access Review
Posted: March 10, 2015
A game with lot of potential and good scifi elements. The game mechanics are intresting and challenging. If you want to support the devs, give it a try. Please mind that the game isnt finished yet and has a long way to go, allthough the devs have continously worked on the game and polished the experience. There were also 2 scenarios added since the beginning of early access.

Story/Scifi: 9/10
Game Mechanics: 8/10
Graphics: 8/10 (a little small sometimes)
Music: 8/10
Interface and usability: 6/10

I would like to invite the devs to consider adding features for disabled gamers. For general infos please read this article: http://www.polygon.com/features/2014/8/6/5886035/disabled-gamers-accessibility .

Here a manual: http://www.includification.com (also http://www.ablegamers.com )
Helpful? Yes No Funny
Andypandy R
( 1.3 hrs on record )
Early Access Review
Posted: February 28, 2015
I just caved in and bought it , I played through the tutorial scenario and found it extremely engaging to play .. I think when this game is complete it could well scratch an itch for a type of game I have had for a very long time , I really hope they finish it and it doesn't end up abandoned. The AI pathing needs work and maybe a way to speed things up a little .. it can get a little tedious waiting for your guys to do something. Overall I am glad I got it , really really hope they stick with it and make it the awesome game it has the potential to be :)
Helpful? Yes No Funny
Hellhawk666
( 5.1 hrs on record )
Early Access Review
Posted: February 7, 2015
Hard to review this game. It's in an early stage of development, sure, but even allowing for the small development team it feels like its been stuck in the same rut for a long time. There have been several updates, but nothing has changed much and the fundamental flaws remain. The interface is problematic, and the control system feels disconnected.

I've persevered and have spent about 4 hours playing the test scenarios, but inevitably I only stay there for 15 minutes at a time before getting bored and frustrated. I'd like to hope that it will evolve into something interesting - the potential is certainly there - but so far it's just not grabbing me.\

Thumbs down, I'm afraid - I'd like to give the developers more encouragement, but if the question is "would I recommend this to a friend at this time" then the answer is simply "no".
Helpful? Yes No Funny
Dragon
( 4.5 hrs on record )
Early Access Review
Posted: January 24, 2015
Unclaimed World has oodles of potential oozing out from between the flaws. But don't be tempted, the flaws are terrible and many. After playing 0.1.2.1 in January 2015. I'm going to probably give this game a year or more before trying again. And now I have given it a year - it's January 2016 - and things have changed but not drastically.

First off, the good stuff. Unclaimed World is like Majesty and Dwarf Fortress at it's core. You designate tasks and one or more of your free-willed plebs will undertake them. There is no mico-managing workers. The banter between the various colonists is the perfect way to introduce the new world. The scenarios are not random so after a couple of tries you'll know which colonists you get and what their skills are.

I like the graphical style and the smooth character animations, they give a good sense of pioneering on an alien planet. The character portraits, whilst somewhat caricatured, make knowing and empathising with said characters much easier.

But.

That's where the good stops.

There are currently only three stages, the tutorial which is so hand-holdy it's a chore; and not one I've forced myself to complete. The first stage which is impossible to lose unless you try really, really had to get your colonists killed. And lastly the second stage which crashes fairly early in. Don't expect content, it's not here.

The user interface is bad - but vastly impoved from when it was first released. And as things start to take shape it's now possible to see higher level issues with interface. Right click context sensitive menus have been a 'thing' for a very, very long time now. Unfortunately the devs have ignored years of progress and have a wierd left click, bring up a small box with an arrow, left click the arrow, bring up the context sensitive menu. Right clicking hides the interface but doesn't close anything. Left clicking brings back all the menus as they were.

Unclaimed World is SLOW. The characters idle along at maybe 5 to 10 pixels a seond but have to traverse areas that are thousands of pixels across. Leaving the game to run whilst doing other things seems to be the only meaningful way to play. Even after three version bumps this is still a problem and I suspect it's a fatal one. I've added more detail in my first comment.

And the speed gets worse on the (previously mentioned) second stage. The characters still move at about the same rate but the screen refreshes at less than a frame a second until eventually it becomes a slide show and crashes. I'm sure a simple 2D game should run better than this.

The artificial intelligence in a game where units can't be directly controlled has to be good. But in Unclaimed World it's not. It's awful. I can't seem to prioritise tasks. Gathering seems to take precedence over everything. So if there are a couple of construction projects going on and I set a new gather task then everyone drops what they're doing and rushes (relatively) to all gather the same stick of firewood. Practicaly this means as long as there are gather tasks construcion tasks will not finish.

Furthermore the AI in combat is even more deficient, with the characters commenting that they must attack as a group and then walking in one at a time; and only after the previous character has been killed. It's horrible. They also seem to get lost and will wander backwards and forwards through an enemy nest despite there not being any tasks near it. I still haven't found a good way to get the colonist to move and work as a unit.

In closing, Unclaimed World has a lot of potential with a good exploration and command vibe but it is so far from being completed that it's barely even a tech demo - let alone a full game. Avoid.
Helpful? Yes No Funny
¦|¦ BBrave ¦|¦
( 12.6 hrs on record )
Early Access Review
Posted: January 6, 2015
Ok, after last update and after I played a few more hours, I have to say this is a great game.
There are some glitches now and then, but you will find a way to fix them very quickly (it coloniosts freeze, try deleting the oldest task or zone, it always worked for me).
Cant agree with those who say there is no significant prgress, I see huge progress in playability and responsiveness.

As for sandbox experience, this may be the dream come true and huge breakthrough, if developers polish UI, icons and do the right advertising for the mass audience.
Helpful? Yes No Funny
[DeathZone]DarkCybor
( 1.9 hrs on record )
Early Access Review
Posted: December 18, 2014
disliked Unclaimed World crashs
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
2 of 3 people (67%) found this review helpful
Recommended
93.8 hrs on record
Early Access Review
Posted: March 6
This game is one of the best upcoming space-colony sim iv played yet. the planet looks realy cool. this is becoming one of my favorite games
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
7.1 hrs on record
Early Access Review
Posted: March 8
This is a beautiful and complex management/survival/crafting/Sim game that has a ton of potential. The developers seem to be updating on a pretty regular basis and if this type of game appeals to you then I'd say support it with your dollars! Is it 100% fleshed out yet? Nope, but I'll say that it has about 2-3x's more gameplay and polish than it did 6-10 months ago (when I played it last).

One thing I like about it is that the developers aren't afraid to build a good bit of complexity into the game. While it's no "Dwarf Fortress", it has some depth (and more to come from what I've been reading). I think this has potential to be a great little gem.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
23 of 35 people (66%) found this review helpful
Not Recommended
1.1 hrs on record
Early Access Review
Posted: November 15, 2015
super slow updates and communication with the community is minimum, sad really as the game looks nice, bugs from day one are still present, avoid until the devs sort there heads out.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
54.3 hrs on record
Early Access Review
Posted: February 1
I have to admit, i love this game.

Its taken a while to develop, im constantly waiting for new updates, and they are a bit slow.

But i absolutely love the game non the less.

The combination of ambiance, level of depth and what you can accomplish is great, and I am so looking forward to its future.

There are always several ways to get ahead, and you can focus on different ways to survice each time, making for replayability even for such an unfinished game.

Take your time, restart several times, and you'll get the hang of it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
63 of 79 people (80%) found this review helpful
3 people found this review funny
Not Recommended
4.5 hrs on record
Early Access Review
Posted: January 24, 2015
Unclaimed World has oodles of potential oozing out from between the flaws. But don't be tempted, the flaws are terrible and many. After playing 0.1.2.1 in January 2015. I'm going to probably give this game a year or more before trying again. And now I have given it a year - it's January 2016 - and things have changed but not drastically.

First off, the good stuff. Unclaimed World is like Majesty and Dwarf Fortress at it's core. You designate tasks and one or more of your free-willed plebs will undertake them. There is no mico-managing workers. The banter between the various colonists is the perfect way to introduce the new world. The scenarios are not random so after a couple of tries you'll know which colonists you get and what their skills are.

I like the graphical style and the smooth character animations, they give a good sense of pioneering on an alien planet. The character portraits, whilst somewhat caricatured, make knowing and empathising with said characters much easier.

But.

That's where the good stops.

There are currently only three stages, the tutorial which is so hand-holdy it's a chore; and not one I've forced myself to complete. The first stage which is impossible to lose unless you try really, really had to get your colonists killed. And lastly the second stage which crashes fairly early in. Don't expect content, it's not here.

The user interface is bad - but vastly impoved from when it was first released. And as things start to take shape it's now possible to see higher level issues with interface. Right click context sensitive menus have been a 'thing' for a very, very long time now. Unfortunately the devs have ignored years of progress and have a wierd left click, bring up a small box with an arrow, left click the arrow, bring up the context sensitive menu. Right clicking hides the interface but doesn't close anything. Left clicking brings back all the menus as they were.

Unclaimed World is SLOW. The characters idle along at maybe 5 to 10 pixels a seond but have to traverse areas that are thousands of pixels across. Leaving the game to run whilst doing other things seems to be the only meaningful way to play. Even after three version bumps this is still a problem and I suspect it's a fatal one. I've added more detail in my first comment.

And the speed gets worse on the (previously mentioned) second stage. The characters still move at about the same rate but the screen refreshes at less than a frame a second until eventually it becomes a slide show and crashes. I'm sure a simple 2D game should run better than this.

The artificial intelligence in a game where units can't be directly controlled has to be good. But in Unclaimed World it's not. It's awful. I can't seem to prioritise tasks. Gathering seems to take precedence over everything. So if there are a couple of construction projects going on and I set a new gather task then everyone drops what they're doing and rushes (relatively) to all gather the same stick of firewood. Practicaly this means as long as there are gather tasks construcion tasks will not finish.

Furthermore the AI in combat is even more deficient, with the characters commenting that they must attack as a group and then walking in one at a time; and only after the previous character has been killed. It's horrible. They also seem to get lost and will wander backwards and forwards through an enemy nest despite there not being any tasks near it. I still haven't found a good way to get the colonist to move and work as a unit.

In closing, Unclaimed World has a lot of potential with a good exploration and command vibe but it is so far from being completed that it's barely even a tech demo - let alone a full game. Avoid.
Was this review helpful? Yes No Funny
40 of 51 people (78%) found this review helpful
Recommended
4.9 hrs on record
Early Access Review
Posted: April 19, 2014
Still too early to buy, get a demo or wait for future developments.
The game is beautiful and is full of potential, definitely watchlist-worthy!
Was this review helpful? Yes No Funny
71 of 105 people (68%) found this review helpful
1 person found this review funny
Not Recommended
8.0 hrs on record
Early Access Review
Posted: July 23, 2014
I do not recommend Unclaimed World.

First, the good: the game has a lot of charm. The soundtrack and graphics are very appealing, and the banter between your scientists really sets the mood for exploration of an unknown world, giving you a sense of possibility and adventure. You assign general tasks and priorities and your scientists go to work, constructing shelters and weapons, exploring their surroundings and gathering materials. The basic concept is fun and draws from fantastic games like Dwarf Fortress, and it shows a lot of potential.

However, the game is highly unfinished. The colonist AI is quite buggy despites multiple bugfixes and often they will stand there being slaughtered by enemies, refusing to attack, or fumbling with their hauling tasks. The UI is finicky. There is only one relatively small map and no sense of progression in terms of tech or anything of that sort.

And all of that would be forgivable if there was any sense that actual development was happening on the game, as it is in Early Access and is not a finished product. However, since its Early Access in March, there has been very little in the way of significant new gameplay features nor any communication from the developers as to the state of development. They have not updated their dev blog since release in March and a question asking about the state of development in their (very quiet) forum has gone unanswered for a week.

You could ask the question whether this game is abandoned. Don't buy expecting it to get better, because there is no reason to.
Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
Not Recommended
1.0 hrs on record
Early Access Review
Posted: September 12, 2015
It's a good game for what it has and a good idea, but it updates incredibly slowly and doesn't seems like it'll fulfill it's potential. Wouldn't recommend until and if it's more fleshed out.
Was this review helpful? Yes No Funny
17 of 22 people (77%) found this review helpful
Recommended
44.0 hrs on record
Early Access Review
Posted: June 29, 2014
I've played this game so far for Hours and does crash from time to time which is to be expected with an early access game. I really like the concept of trying to survive in an unknown region then having the ability to control the outcome of each and every one of your people. Currently I own several early access games and Unclaimed World is deffinately at the top of my list. Patience is key with all early access games expect buggs. And talk about them. Creating games is a long process especially if the dev team is small. Overall the game has a great concept with unlimited possibilities and I like sim type games so I recommend this game. If any potential buyers of unclaimed world want more info please feel free to message me I will get back to you as soon as possible.
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16 of 21 people (76%) found this review helpful
Recommended
3.2 hrs on record
Early Access Review
Posted: November 26, 2014
Update: Might want to wait until this one is farther along or promised to be finished, as the development cycle isnt very fast.

Shows promise, not feature full yet, but does have good vision and a steady updates (Albeit slow, probably smaller team) .

The systems they have in place show some foresight, compared to other strategy sim games (Gnomaria, towns, etc) and I can see they had good systems from the start. It has been a while since early access started but it seems they have been adressing AI bugs and implementing systems over just raw content. I would wait for release or a sale if you like something feature complete, but if you are like me and just like to keep an eye on projects as they go grab it and suppourt them, as long as they don't abandon it like some other ones *cough spacebase cough* then it will prove to be a solid game
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11 of 13 people (85%) found this review helpful
Recommended
53.5 hrs on record
Early Access Review
Posted: August 17, 2015
Lovely, if you enjoy the feeling of surviving off the land and whatever resources it can give, coupled with some resource and personnel management. Currently in progress, but looking rather promising.
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37 of 62 people (60%) found this review helpful
Recommended
1.3 hrs on record
Early Access Review
Posted: March 27, 2014
Unclaimed World has great potential. I've only played Early Access at this point am excited about the possibilities. It's short on some features at the moment, but as the game progresses, I expect big things. You can check out my first experience with the game here: https://www.youtube.com/watch?v=z-FKoY_6sFE
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12 of 17 people (71%) found this review helpful
Recommended
1.3 hrs on record
Early Access Review
Posted: February 28, 2015
I just caved in and bought it , I played through the tutorial scenario and found it extremely engaging to play .. I think when this game is complete it could well scratch an itch for a type of game I have had for a very long time , I really hope they finish it and it doesn't end up abandoned. The AI pathing needs work and maybe a way to speed things up a little .. it can get a little tedious waiting for your guys to do something. Overall I am glad I got it , really really hope they stick with it and make it the awesome game it has the potential to be :)
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9 of 12 people (75%) found this review helpful
Recommended
27.1 hrs on record
Early Access Review
Posted: June 5, 2015
This game shows a lot of potential, it's on the right path but at the moment it's lacking a lot of content and feels really buggy during combat and task orders seems bugged also.

However the atmosphere the game and it's music creates is perfect in my opinion.
All this game needs is to fix bugs, add more content and some dandy polish work.

Waiting for a decent update then i will continue the review.
Best to wait before buying for now, unless you feel you would like to support the dev's like i did.
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11 of 16 people (69%) found this review helpful
Recommended
7.5 hrs on record
Early Access Review
Posted: June 17, 2014
As many before me have said, this game is still in production. It has some kinks to iron out. However, I did spend several hours exploring the landscape (over a couple of replays) and I am very impressed by the depth of this game thus far. It looks like it's going to be a very unique and exceptional builder. I would recommend it, so long as you understand that there are bugs and crashes and it's not a polished, finished product. If you're willing to pay into it then please don't complain about this, and remember that your funding at this time of development is almost definitely going toward making the end result bigger and better.
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22 of 37 people (59%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: March 27, 2014
Shows a lot of potential, however, given that it is early access, it could still use a lot of work. I do wish the developer could have made a "Sandbox" mode of the first mission just so people could get a better feel of the game and what needs improved.

Really looking forward to updates, and I have a feeling this game will be pretty awesome after release! Lets hope this developer sticks with the game and lets it reach its full potential! Good work so far!
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6 of 8 people (75%) found this review helpful
Recommended
5.1 hrs on record
Early Access Review
Posted: August 7, 2015
Great music, cool novel control design, and enticing atmospheres. It's sort of like an RTS inverted. Development has brought the game to a point where there's a decent amount of content, for an early development game. What's there is a good experience, and promises a lot more to come.
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10 of 16 people (63%) found this review helpful
Recommended
4.8 hrs on record
Early Access Review
Posted: October 1, 2014
I've been playing it for some hours and think this game definitely has a great potential.
I am enjoying its atmosphere and concept. It's kinda like Banished on another planet, a survival sci-fi game: you're definitely set to feel vulnerable, exposed, especially if you don't take the necessary precautions.
Once this game is finished I think it'll be an awesome and immersible game :)
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68 of 130 people (52%) found this review helpful
1 person found this review funny
Recommended
2.1 hrs on record
Early Access Review
Posted: March 24, 2014
So as I sit here and play my 73rd hour I realize what a great game I stumbled onto forever ago.

Do you enjoy the idea of a colony that actually has a backstory? This is your game! Just be warned that this game is incredibly glitchy still and may crash from time to time if you're not careful. Other than that I stand by this game and say that it is worth the 12-13 dollars they are asking for! :)

Edit: Just realized I should clarify! I was a tester prior to Steam release so I've had quite a bit of time to play around with it!
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10 of 17 people (59%) found this review helpful
1 person found this review funny
Recommended
3.6 hrs on record
Early Access Review
Posted: August 30, 2014
I was very sceptical at first seeing that this is an early access game, and I have considered for awhile now if I should buy it. The graphics didn’t seem to be worth a mention … I mean you’re playing with midgets 
Well two days ago I though what the heck, seeing as the devs are not going to drop the price I just get it over with and buy it. They’ll probably reduce the price now that I’ve bought the game (Murphy’s Law).
I have only 90 minutes on record with this game and I must admit, its 90 minutes that went by very quickly. The reason being that I started enjoying these midgets’ tasks to complete. They seem a bit lazy because they move very slow, but hey their going through a tough time right. And they seem reluctant to start working on tasks that are urgent, but that’s the rebellious nature of man. As mentioned the time spent on playing this game went buy very quickly and that is because I found it to be a very enjoyable experience. Its one of those games where you say “I just want them to build this before I quit”, and after that its one more thing and the process just keep on repeating itself until you see the night is gone and you need to get ready for school or work, or even worse you’re totally late for your date with the girl of your dreams. O well, you’re now learning how to survive, so you’ll probably get a new girl. Maybe not your dream girl but hey, if you play sports you have to live with the injuries.
I can appreciate the fact that the game is still in early access therefor a lot of work still needs to be done. So I think the end product should be very good. The idea of starting with nothing, salvaging, gathering and surviving is a very intriguing idea and I think there is a level of satisfaction to make these guys do stuff in order to survive.
So do I recommend buying Unclaimed World in its early access state? Yes I do.
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