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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hi - a new (small) patch is now available. These are the fixes:
-Population cap added. This is intended to keep the colony size within the boundaries we are testing and optimizing for. (Later the cap can be changed by players when the data files become available).
-Strategy hint on tier policy. Hovering over the 'No majority' label will now list strategy suggestions and show how long it can expected to take to reach the majority for that policy.
-Improved the AI so characters will not give up (drop) their weapon or tool for another character if near threats, and the two characters are far apart.
-Corrected a bug where the reload tasks did not disappear after salvaging the sentry, or sometimes allowed the sentry part to be reloaded after it had been taken down.
-Corrected a UI bug where the slider was not reset when a modal dialog appeared.
-Increased bolt action defense rating from 0.4 to 0.55
-Increased coil rifle/sentry defense rating from 0.55 to 0.8
-Reduced advanced weapons prices with app. 50%
-Reduced price of barge transportation with 33%
-Increased barge speed with 33%
-Added more hints to the loading screen
Hello! We continue adding smaller fixes as we approach release from Early Access on Oct 4th. During this phase we will be grateful for any feedback as we polish the game as much as possible.
This release can be found on the beta(testing) branch at first, after a while we will move it to the default branch as well. It also works with previous saves.
Here are the fixes:
You can now decide which type of ammo the colony uses against vermin: You may want to conserve some ammo types for protection against dangerous animals, for hunting or for keeping a high colony Security rating. Your ammo policy is controlled on a new page on the Policy screen.
-Corrected an issue where characters failed to eat because they were carrying too much and unable to drop items.
-Corrected a UI bug where the status icons would change on hover.
-When trying to load a save game that is out of date, you will now get a more precise error message.
-Corrected an issue where the graph would not be displayed when the interval was short. Now it will show an extended value from the last datapoint. Also made the graph update instantly when selecting a new data source or range.
-Added a confirmation box to the save dialog when entering a name that already exists.
-Added a blinking cursor to the text boxes.
-Corrected an issue where gather tasks were removed instantly when some other process for producing the item existed.
-Fixed a crash when using the furniture upgrade.
-Hints added to loading screen.
-Improved the section for setting the resolution on the Options dialog.
“What I most like so far is that the survivors chat to each other, quipping or showing agitation...”
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Rock, Paper, Shotgun
“...an interesting and novel game that aims to make you think and often succeeds.”
Unclaimed World is © 2012-16 Refactored Games OÜ, all rights reserved.
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