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Hey, time for an update with fixes for issues that have recently been reported in the forum.
-The SALVAGE button is now accompanied by a button that shows the datasheet for the salvage process with its outputs and requirements.
-Also, the salvage button is now displayed with a 'box' icon if the salvage operation does not result in lost parts. This helps to quickly see if structures such as tents or sentries can be conveniently packed down and moved without losing any materials in the process.
-More upgrades and items will now have their parts and condition displayed in the side panel.
-Checking tasks will now appear when processes in the FOW are estimated to end. A colonist will travel there to see how the process is going. This helps when tapping sap in a swamp, for example.
-Made a change to harvesting with stationary tools such as tapping buckets which allows a single worker to gather from multiple sites.
-Corrected an issue where an item (like a knife) could become a part of a spear while still being carried as an item by a character.
-Made a fix that should prevent a rare crash that could sometimes occur after making an order with the Buy/Sell dialog.
-Corrected an issue where abandoning a shelter did not reset its residents count so after claiming it again it was unusable.
-Fixed a bug where the trading barge would no longer be available after having been used before.
-Upgrades can now be maintained.
-Made it so that upgrades can no longer be salvaged directly. Instead, use the upgrade panel to remove upgrades.
-Upgrades can no longer be discarded or claimed. But discarding/claiming a building will discard/claim its upgrades too.
-To reduce the risk of starvation happening during sleep, we have reduced the exertion level when a character sleeps. So, during sleep, their need for food will increase slower.
-Blackpulp will regrow more often.
Also, if you haven't done so already, check the new guide 'Food Fundamentals: How to avoid starvation' http://steamcommunity.com/sharedfiles/filedetails/?id=779559581
Hi all, it's time for another update. These are the fixes:
-Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button.
-Fixed a crash in the movement AI.
-Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance.
-Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list.
-Fixed a crash in repair task creation.
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