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Rabbit Hole 3D: Steam Edition is a minimalistic retro puzzle game. The game features 3D word puzzles based on Chapter 1 of Alice in Wonderland by Lewis Carroll. Players must navigate through keywords from the book’s initial chapter.
Release Date: Apr 25, 2014
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Recent updates View all (3)

Patch 1.3 Released

August 14th, 2014

Patch 1.3 Notes

Gameplay
- Overhauled the tutorial. New version is designed to be more direct.
- +1 Life is now default once the tutorial is finished.
- WASD is now a co-default control. There is no need to manually assign WASD for movement.

Bug Fixes
- Fixed Top 10 ranking occasionally not displaying properly.

Misc.
- Updated Credits.
- Version number is now displayed on the main splash image.

0 comments Read more

Patch 1.21 Released

August 13th, 2014

Patch 1.21 Notes

Gameplay
- Improved camera movement. Camera now trails the red cube smoothly instead of snapping to center all the time.
- Red cube movement is now based on a grid based system.
- Applied transparency to the red cube for better visibility.

Misc.
- Updated minor art assets.

3 comments Read more

About the Game

Find out how deep the rabbit hole goes!

Rabbit Hole 3D: Steam Edition is a minimalistic retro puzzle game.

The game features 3D word puzzles based on Chapter 1 of Alice in Wonderland by Lewis Carroll. Players must navigate through keywords generated from the book’s initial chapter.

Features

  • Supports SteamPlay. Play it on Windows, Mac, and Linux!
  • Contains audio clip of Alice's Adventures in Wonderland (Chapter 1 - Down the Rabbit Hole)
  • Dynamic procedural graphics with a minimalistic retro look
  • Retro chiptune soundtrack
  • Steam Leaderboards and Achievements unlock! Compare your scores with your Steam friends!

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2 GHZ or higher
    • Memory: 256 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 65 MB available space
    • Sound Card: DirectSound compatible sound card

Mac System Requirements

    Minimum:
    • OS: OS X 10.6 or later
    • Processor: 2 GHz or higher
    • Memory: 256 MB RAM
    • Hard Drive: 44 MB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz or higher
    • Memory: 256 MB RAM
    • Hard Drive: 68 MB available space
Helpful customer reviews
269 of 303 people (89%) found this review helpful
365 products in account
4 reviews
1.2 hrs on record
You dodge letters from Alice in Wonderland to collect more letters that form the phrase 'Rabbit Hole'. The game explains this terribly and it controls even worse. I'm not sure why this was made but hey, if you feel like wasting $1.97, pick this up. If you want to not be frustrated, disoriented and possibly sickened, skip this.
Posted: April 25th, 2014
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179 of 223 people (80%) found this review helpful
64 products in account
5 reviews
0.2 hrs on record
not worth the money.. u just press the D pad and try not to get hit by the letters... found better games on facebook!!!
Posted: April 25th, 2014
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103 of 128 people (80%) found this review helpful
208 products in account
13 reviews
0.1 hrs on record
This game is simple in it's concept however has some major flaws to it. first of all the idea is to avoid crashing into letters as the voice over tells the story of alice in wonderland. which is an interesting idea for a fan of the story, and simple enogh of a mechanic for ever young players. then the first issue comes into play the controls.

the movement in this game is very confusing and jerky when you move quickly to the next line in a few seconds yet moving up and down is instantly from very bottom to very top, meanwhile moving from left to right is done in one square size movements so moving around requires mashing the left or right button to move across letters while moving up and down can confuse you to thinking I can move down a little and go through the loop, instead crashing.

the second issue I find with this game is the restart mechanic after crashing. in some games this wouldn't be a problem however I look at this game as something more for a younger audience than an adult hardcore gamer, and there is no enjoyment from hearing the first line of the story over and over again. I would rather prefer that the game worked more around a score attack instead of make a perfect run-through to be able to hear the story.

this for kids wouldn't be good given how much it requires to be exact and remember how to go through and avoids storytelling. and for adults looking for a challenge there are many better games which won't irritate you by saying the same things over and over again.
Posted: April 26th, 2014
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78 of 94 people (83%) found this review helpful
209 products in account
4 reviews
0.2 hrs on record
Pretty basic: The narrator reads a line from Alice in Wonderland which, word by word, fly at you. You have to dodge between the letters and thereby pick them up as you go; if you fill out the words "rabbit hole" you get an extra life, i.e. an extra chance, when you inevitably die.

As someone who thoroughly enjoyed Super Hexagon, I can't say I reccomend. It's hard, not just because it tests your reflexes, but 3D objects flying at you without any indication of which plane you're positioned on makes it difficult to tell if you're in going to make it in the gap or not. And each time you move left or right the camera does an awful jerk that's strainful to the eyes. I'd pass.
Posted: April 27th, 2014
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16 of 20 people (80%) found this review helpful
1,790 products in account
68 reviews
1.0 hrs on record
Horrible controls kill this game.
I can get behind the concept, and the music is fitting, but the only supported inputs are the arrow keys. Even if you try to map a controller in the Unity options, the game ignores it.

Gameplay in a nutshell: you are glued to either the top or bottom of the screen, and need to pass through the gaps between letters in order to collect them to form the word shown at the bottom of the screen. Unfortunately you have very little time to react, and combine that with a tilting camera that makes it extra unclear where exactly your block is located compared to the upcoming letters, and this game becomes less about skill and more about luck.

This game either needs to get rid of the tilting camera, or give some kind of indication where exactly your cursor is, by a shadow or light in front perhaps. In its current state it only serves as a source of frustration.
Posted: July 29th, 2014
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