A Abigail Hildegard, la hija del líder de un orden secreto, le comunican que su padre ha desaparecido. Debe ir a la mansión de la familia, la sede central de la Orden, para averiguar qué sucedió. Allí, encuentra al mayordomo de la familia.
Análisis de usuarios:
Negativos (30 análisis) - El 13% de los 30 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 1 abr. 2011

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Comprar The Secret Of Hildegards


Acerca de este juego

"A Abigail Hildegard, la hija del líder de un orden secreto, le comunican que su padre ha
Debe ir a la mansión de la familia, la sede central de la Orden, para averiguar qué sucedió.
Allí, encuentra al mayordomo de la familia. Tuvo suerte de salir ileso de un asalto a la casa y le cuenta a Abigail que hay
un arma secreta en la mansión. Y que, con su ayuda, podrá rescatar a su
Solo sabrás qué tipo de arma es y cómo encontrarla si pasas el juego ""El secreto de
Hildegards"" "

Una historia envuelta en misterio
Un juego divertidísimo
Muchos minijuegos
Más de 100 escenas para dibujar a mano

Requisitos del sistema

    • SO: Windows Xp, Vista, Windows 7
    • Procesador: 1.0 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: DirectX 9.0
    • DirectX: Versión 9.0
    • Almacenamiento: 240 MB de espacio disponible
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
0.9 h registradas
Publicado el 25 de marzo
The Secret Of Hildegards is a very boring, uninteresting hidden object game. There is not much of a story and its just hidden object scene and puzzle game one right after another. The scenes are poorly done and the objects blend too well into the background. I love most HOGs, but this is a snorefest.
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A 1 de 2 personas (50%) les ha sido útil este análisis
3.0 h registradas
Publicado el 27 de marzo
Only play this if you are a hardcore fan of hidden-object games, and even then only if you're run out of what to play.

It's pretty much a pure, old, low resolution hidden-object game. There are plenty of good hidden-object scenes, the puzzles are very nice, but there's little else: the story is thin and there's no real point-and-click adventuring.

The graphics are OK, but the music is painfully repetitive.

Unfortunately, several small bugs force me to give this a thumbs down. There are instances where you are asked to find an item and there are several items on screen that would logically match but only one is "correct." Worst, the objects might be wrong: in one scene I was told to find a "hammer" but through trial and error I found out that the required object was actually a chalice. YOU HAD ONE JOB.

Also, when there is some point-and-click to do, there is no indication of where you're supposed to click on screen. For example, at one point you're supposed to use a paperclip to unlock a door, but the cursor doesn't change or otherwise indicate that the door is not part of the scenery.

Still, I'm giving this a thumbs up for hardcore fans only: there are so many hidden-object scenes that it's still fun to play despite the problems.
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A 23 de 25 personas (92%) les ha sido útil este análisis
3.7 h registradas
Publicado el 31 de marzo de 2014
The short: if you like back to back puzzles, with little to no story or narative, buy this game.

The long: it's a very straight forward find it game. i havent had some of the crashing issues as others have had, so those may have been fixed. The puzzles are challenging enough that they will make you think a bit inorder to solve. And i like the overall designs of the people and environment. And the design for the "secret weapon" in particular was really awesome, but thats about where it ends.

There is very little to the story. direction is follow the little sparkles and arrows, and there is almost no dialogue while moving from one puzzle to another. I feel like there was supposed to be more after where it ended. The ending was so sudden and at a crucial turning point. I thought i had missed a trigger inorder to continue, but since there is zero backtracking in this game i would assume not. afterwards i was just left with unanswered questions. So much infact i wouldnt be surprised if this was made to be a two-part game, but there are no indications of this other than the sudden stop. Are we supposed to assume Abigail used the "secret weapon" to defeat her uncle? Where is he keeping her father and this undead army hidden? Also the story in general made me feel like someone took a bad fan-fic of the prologue to Hellsing the anime.

As for the puzzles, yes they were challenging at first, but when you reuse the same puzzle with some different tiles, or make them a little longer, that is bad design. Also, many of the puzzles feel random and have little to do with their surroundings. There were some unique puzzles to this game and I feel like they could have done more with them to make them stand out.

Finally, there is minimal amount of interacting with the environment. i think the most i had to do was use a key to unlock some doors and a screwdriver to unscrew a vent to find a key. some items you find in this game simply disappear, like the one that tells you how to navigate the catacombs (kinda important)

All in all this game made me feel lacking. There was so much more the devs could have done. it was if i asked for a ham sandwich and all i got was two pieces of bread. all filler and no flavor. I wish this company good luck in their future (relative since this game has existid since 2011) endevors but this game was just lack luster 4/10
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A 16 de 17 personas (94%) les ha sido útil este análisis
4.1 h registradas
Publicado el 17 de abril de 2014
My mother gifted me this game, knowing I do so love hidden object games, and despite the negative reviews upon it, I decided to give it a shot. It is indeed as it was explained on the tin, a hidden object game. However, I sadly found it a bit lacking.

First off, gameplay. Scenes didn't have quite as many items in them as previous hidden object games I've played, which I guess made it overly easy for me. Save for a few points of which I must address. There are a few mispellings, as well as wrong labels for intended objects. In fact, once while playing a hammer was labeled as 'Goblet', and vice versa, making it a bit difficult if I was relying closely on the list. Other times, it was... Insanely easy to pick out the items due to how their texture quality clashed with the others around them. I would highly advise the makers with the next game, to make sure they don't enlarge items just to put them in the game. If you want it in so badly, add it in as it's current size to make it look further away.

Now, on to the puzzles between the games. Now, some of the puzzles sure were fun, and were a nice touch. However the sensitivity on some of the puzzles were off. I recall having to try and finish a puzzle three times, due to the fact it was not registering I finished it. And it took a little to figure out what I was supposed to do with some of them. It'd be a nice idea for the next installment to try and polish such things, and also let the player know what exactly is needing to be done.

And to the art. I must say, the art involving the characters was, actually quite to my liking. Characters looked quite lovely, and had plenty of differences between them. Which, given the small cast, is not all that surprising. Personally I would have loved to see more characters involved, especially with the talent of the person who drew them. A pity that there were not many scenes with the drawn characters though. Mainly dialogue snippits involving their base portraits.

And finally, the Story. I found myself disappointed, really. I was hoping the story would have more involvement with the gameplay. But there were very, very few intervals where storyline was inserted. It made the game... Grueling, almost. Having to deal with back to back searches and puzzles at times, just to try and progress the story some. I understand that they wanted to give the players more game to play, but that's not the direction to go with it. Now, nobody wants dialogue and story that drags on, but I'm sure no one likes speckles of storyline either. It's all about retaining a happy balance. Inserting plenty of interaction, without overdoing it, and plenty of story without dragging things out.

Either way, it was a decent game, perhaps okay for someone starting out with hidden object games. But for anyone who's looking for a immersive story to follow, or a challenging point and click game, I would not suggest it. Either way, it really depends on the kind of person who's checking it out.
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A 12 de 13 personas (92%) les ha sido útil este análisis
2.6 h registradas
Publicado el 13 de septiembre de 2014
There are a lot of really well made hidden object games available on steam. This...is not one of them.

Not only is it strung together by nothing even remotely resembling a coherent story but the hidden object puzzles themselves (of which there are MANY) are pretty awful. The same objects are repeated a lot, many are misspelled or completely the wrong word for the object (clocks are called "watches" throughout). The other puzzles in the game are more of the same of the type of thing you see in these games and are often even repeated two or three times to pad things out a bit.

It's also (mercifully) very short but ends on...something? I hesitate to call it a cliffhanger because that would suggest they leave it somewhere that makes you want to return later for a sequel. This is not the case.

If your after a decent Hidden Object game I'd look elsewhere. There's plenty of good ones on Steam and this one is REALLY not worth your time.
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