Abigail Hildegard, daughter of the leader of secret order, once she was told that her father disappeared. She should go to the family estate, headquarters of the Order, to find out what happened. She finds the family butler there . He was lucky not to suffer in a raid on a house and told Abigail that a secret weapon is kept in the house.
Análises de utilizadores: Negativas (18 análises)
Data de lançamento: 1 Abr, 2011
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Abigail Hildegard, daughter of the leader of secret order, once she was told that her father
disappeared.
She should go to the family estate, headquarters of the Order, to find out what happened.
She finds the family butler there . He was lucky not to suffer in a raid on a house and told Abigail that
a secret weapon is kept in the house. And with it help it will be able to rescue her father out of
trouble.
One day, lady Hildegard got message from her father. Here is what he wrote:
“Abigail, if you're reading this, then my fears have been realized. Talbot, my brother and your uncle,
has betrayed the family. He has succumbed to the Dark side and opened the Gates. Now all the evil
that our family has damned to eternity in the name of God and the Crown over the centuries shall
rise again. I implore you to be wise and take your rightful place as the head of the house of
Hildegard. And remember that you are not alone. The time has come to wake Adalar from his dream.
Your loving father, Aaron Hildegard.”
What kind of weapon it is and how to find it you will know by passing game, "The Secret of Hildegards"

Mystifying storyline
Hilarious gameplay
A lot of mini games
More than 100 draw-by-hand scenes

Requisitos do Sistema

    Minimum:
    • OS: Windows Xp, Vista, Windows 7
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0
    • DirectX: Version 9.0
    • Hard Drive: 240 MB available space
Análises úteis de clientes
11 de 12 pessoas (92%) acharam esta análise útil
3.7 hrs em registo
The short: if you like back to back puzzles, with little to no story or narative, buy this game.

The long: it's a very straight forward find it game. i havent had some of the crashing issues as others have had, so those may have been fixed. The puzzles are challenging enough that they will make you think a bit inorder to solve. And i like the overall designs of the people and environment. And the design for the "secret weapon" in particular was really awesome, but thats about where it ends.

There is very little to the story. direction is follow the little sparkles and arrows, and there is almost no dialogue while moving from one puzzle to another. I feel like there was supposed to be more after where it ended. The ending was so sudden and at a crucial turning point. I thought i had missed a trigger inorder to continue, but since there is zero backtracking in this game i would assume not. afterwards i was just left with unanswered questions. So much infact i wouldnt be surprised if this was made to be a two-part game, but there are no indications of this other than the sudden stop. Are we supposed to assume Abigail used the "secret weapon" to defeat her uncle? Where is he keeping her father and this undead army hidden? Also the story in general made me feel like someone took a bad fan-fic of the prologue to Hellsing the anime.

As for the puzzles, yes they were challenging at first, but when you reuse the same puzzle with some different tiles, or make them a little longer, that is bad design. Also, many of the puzzles feel random and have little to do with their surroundings. There were some unique puzzles to this game and I feel like they could have done more with them to make them stand out.

Finally, there is minimal amount of interacting with the environment. i think the most i had to do was use a key to unlock some doors and a screwdriver to unscrew a vent to find a key. some items you find in this game simply disappear, like the one that tells you how to navigate the catacombs (kinda important)

All in all this game made me feel lacking. There was so much more the devs could have done. it was if i asked for a ham sandwich and all i got was two pieces of bread. all filler and no flavor. I wish this company good luck in their future (relative since this game has existid since 2011) endevors but this game was just lack luster 4/10
Publicada: 31 Março
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4 de 4 pessoas (100%) acharam esta análise útil
2.6 hrs em registo
This is one of thos Hidden Object games that doesn't even pretend to make sense or have a worthy plot beyond go here and click x. Its puzzles are laughable and the only difficulty comes from the graphics being so bad that you can't see the objects you are looking for. If you really want to play a Hidden Object game there are literally thousands of them to choose from that are better than this.
Publicada: 26 Abril
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4 de 4 pessoas (100%) acharam esta análise útil
2.3 hrs em registo
have to buy next game for the ending...
Publicada: 26 Abril
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4 de 4 pessoas (100%) acharam esta análise útil
4.1 hrs em registo
My mother gifted me this game, knowing I do so love hidden object games, and despite the negative reviews upon it, I decided to give it a shot. It is indeed as it was explained on the tin, a hidden object game. However, I sadly found it a bit lacking.

First off, gameplay. Scenes didn't have quite as many items in them as previous hidden object games I've played, which I guess made it overly easy for me. Save for a few points of which I must address. There are a few mispellings, as well as wrong labels for intended objects. In fact, once while playing a hammer was labeled as 'Goblet', and vice versa, making it a bit difficult if I was relying closely on the list. Other times, it was... Insanely easy to pick out the items due to how their texture quality clashed with the others around them. I would highly advise the makers with the next game, to make sure they don't enlarge items just to put them in the game. If you want it in so badly, add it in as it's current size to make it look further away.

Now, on to the puzzles between the games. Now, some of the puzzles sure were fun, and were a nice touch. However the sensitivity on some of the puzzles were off. I recall having to try and finish a puzzle three times, due to the fact it was not registering I finished it. And it took a little to figure out what I was supposed to do with some of them. It'd be a nice idea for the next installment to try and polish such things, and also let the player know what exactly is needing to be done.

And to the art. I must say, the art involving the characters was, actually quite to my liking. Characters looked quite lovely, and had plenty of differences between them. Which, given the small cast, is not all that surprising. Personally I would have loved to see more characters involved, especially with the talent of the person who drew them. A pity that there were not many scenes with the drawn characters though. Mainly dialogue snippits involving their base portraits.

And finally, the Story. I found myself disappointed, really. I was hoping the story would have more involvement with the gameplay. But there were very, very few intervals where storyline was inserted. It made the game... Grueling, almost. Having to deal with back to back searches and puzzles at times, just to try and progress the story some. I understand that they wanted to give the players more game to play, but that's not the direction to go with it. Now, nobody wants dialogue and story that drags on, but I'm sure no one likes speckles of storyline either. It's all about retaining a happy balance. Inserting plenty of interaction, without overdoing it, and plenty of story without dragging things out.

Either way, it was a decent game, perhaps okay for someone starting out with hidden object games. But for anyone who's looking for a immersive story to follow, or a challenging point and click game, I would not suggest it. Either way, it really depends on the kind of person who's checking it out.
Publicada: 17 Abril
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17 de 32 pessoas (53%) acharam esta análise útil
2.9 hrs em registo
Absolutely awful! What was I thinking...
Publicada: 29 Março
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