In Eurofighter Typhoon, you are flying the famous Eurofighter on top of Iceland to fight against Russian troops which invade the country and prevent the outbreak of World War III. Quickly outnumbered, the ICEFOR has been abandoned by NATO but has been able to deploy a small number of the new Typhoon aircraft.
User reviews:
Overall:
Very Negative (132 reviews) - 19% of the 132 user reviews for this game are positive.
Release Date: Jul 30, 2001

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About This Game

In Eurofighter Typhoon, you are flying the famous Eurofighter on top of Iceland to fight against Russian troops which invade the country and prevent the outbreak of World War III. Quickly outnumbered, the ICEFOR has been abandoned by NATO but has been able to deploy a small number of the new Typhoon aircraft. You will take over the destiny of 6 pilots, each with his own skills and abilities, in real time. Take your part in a fascinating scenario with a lot of missions and objectives to achieve!

Every steering aspect has been simplified to make this game handable for every one. Eurofighter Typhoon is a simulator game advised to hardcore players who already have played other simulator games and to beginners!

Features

  • A visual and sonorous atmosphere which are part of the game, with sound themes adjusted to every situations and impeccable sets and planes modeling.
  • A fascinating scenario, with breaking news on radio to keep you aware of the fight evolution!
  • A great lifetime: training mission, two campaign modes, a multiplayer mode.
  • A game for every fan of simulation and for beginners!

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: P 226 or Better
    • Memory: 64 MB RAM
    • Graphics: 8 MB Graphics Card or Better
Customer reviews
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Overall:
Very Negative (132 reviews)
Recently Posted
⎛⎝syr_ermacs⎠⎞
( 0.3 hrs on record )
Posted: July 27
WELCOME TO PILOT SCHOOL
Helpful? Yes No Funny
frk' -S-
( 0.1 hrs on record )
Posted: July 24
don't buy it.
Helpful? Yes No Funny
csgodicegame.com csgorage.com
( 0.2 hrs on record )
Posted: July 22
Product received for free
I don't like the game :o
Helpful? Yes No Funny
₣⊕ֆ | King Renly Baratheon
( 2.2 hrs on record )
Posted: July 12
Product received for free
Eurofighter has only tenuous claims to realism. The actual Typhoon is a collaborative effort whose design and production are shared among Germany, Spain, Italy, and the United Kingdom. It hasn't seen combat yet, but there are several operational models, and it's doing the rounds at air shows, so this game isn't so much outright fiction as it is early speculation. The German consortium that manages the actual plane's development has endorsed Eurofighter Typhoon, but that isn't saying much--considering that Lockheed Martin endorsed Novalogic's completely unrealistic F-16 Multirole Fighter. Eurofighter isn't quite as simple as F-16, but there's still a lot of silliness going on, and it will turn off hard-core flight-sim fans. This silliness includes broadly modeled sci-fi weapon systems, a simplified damage routine that uses hard-coded hit points, an overpowered flight model that will leap off the runway like Tinkerbell and glide forever if you shut down your engines, enemy aircraft that blatantly violate their real-world capabilities, and even the ludicrous equivalent of a boss battle that's waiting for you at the end of the campaign.

Although there are some dynamic elements, the campaign is worth playing through only once. It's driven mainly by a sequence of scripted events that slavishly repeat each time you replay the game. Russian forces invade Iceland, gaining ground when you fail a mission. Successful missions beat them back one territory at a time. Unfortunately, as a single-player game, Eurofighter is entirely closed off behind its campaign. There are no single missions, skirmish modes, quick-action options, and scenario editor. There are some interesting multiplayer modes beyond simple deathmatch, but without a matching service or a stronger online presence, you won't have an easy time finding other players. Also, it won't work on a LAN unless each player owns a copy of the game.
Although it uses the engine from DID's Wargasm, which played down close to the ground, Eurofighter's graphics look every bit as good as those of DID's past flight sims. Iceland's green hills and rocky snow-covered mountains are nicely drawn under a lowering gray sky layered with cloud cover. The pyrotechnics and aircraft have been given a lot of attention, and it shows. You'll see some spectacular battles with planes letting out streamers of contrails, bursts of chaff and flares, and bright glowing missiles on columns of smoke. Not many post-World War II sims model flak guns, but you'll find them here sprouting deadly airborne flowers of smoke and fire. The aircraft models are particularly impressive, from lumbering transports to Harriers with camouflage paint and the Eurofighter itself, lovingly drawn down to every last "No Step" decal on the wings.

From its previous games, DID has carried over the "smartview" concept, in which a camera jumps around the entire map and shows the highlights of the war in a series of cinematic cuts and sweeping views. This is a great way to make use of your downtime (when you're waiting between missions), but it's not as flexible as the smartviews from DID's previous games, in which you can choose what you want to see. Oddly enough, the external views aren't very flexible either. DID has created a gorgeous game, but it didn't allow the full freedom to admire it.

From inside the plane, the game doesn't look quite as good. The internal cockpit graphics are blurry and low-res against the detailed terrain. Because the Eurofighter uses an advanced "glass cockpit," it is flown almost exclusively using multifunction displays, represented here by configurable inset windows that pop up along the bottom of your monitor. Many of these displays are too cramped (you can't zoom out far enough) or too cluttered (there's too much brightly colored information competing for your attention). Because the controls are so streamlined, it can be an ordeal trying to target the enemy you want. To Eurofighter's credit, there's a lot of friendly activity in the skies around you, but it's not easy to decipher. You can't target friendly units, and there's no theatrewide airborne radar, like the AWACS in DID's previous sims. This means a lot of the activity in Eurofighter feels like an unknown jumble instead of an actual war effort. What are all those MiGs doing swarming around those green contacts 20 miles from your starboard? Is it a helpless C-17 being jumped? Is it a dogfight with local friendlies? To find out, you have to go look for yourself.

Although Eurofighter supposes a lot of new technology, most of it is given to the Russians, who wind up fielding magic cruise missiles and the functional equivalent of UFOs. Your weapons are common to those of most flight sims, but most of them are woefully underdocumented. Pity the poor newcomer who doesn't know how to lead a laser-guided paveway to its target.

Some of the weapon modeling is suspect. Since countermeasures such as chaff and flares are fully automated, it's hard to get a feeling for how effective enemy missiles really are. At any rate, they seem much more accurate than your own supposedly state-of-the-art meteor missiles, which are inclined to lose their target lock at the drop of a hat. Then there's Eurofighter's version of the hellfire air-to-ground missiles, called--get this--brimstones. These nearly useless weapons seem to be outfitted with a dirt-homing seeker head, because they're more likely to plow into the ground beside a tank rather than actually hitting the tank itself. It's aggravating enough trying to plink hard-to-see ground units without worrying about your useless brimstones. It's a sad state of affairs when you'd rather have a rack of dumb rockets rather than the latest hi-tech guided missile.

Because of its streamlined gameplay and suspect realism, Eurofighter isn't going to appeal to hard-core flight-sim players. But considering that it's locked into a campaign that's more about pilot management and cockpit juggling, Eurofighter also won't appeal to casual gamers who just want to blow things up. Rage has done a far better job combining pilot management, a scripted campaign, and graphics-intensive action in Hostile Waters. And DID has done a far better job creating accessible flight sims in its EF2000 series. Eurofighter Typhoon is stranded somewhere between these past efforts, and consequently brings together the least of both worlds.
Helpful? Yes No Funny
ℳℜSpectre (Away On Holiday)
( 0.2 hrs on record )
Posted: July 5
This is a dreadful product.

Steam seem to think that it's the buyer's job to fix products that are broken out of the box and so will not refund the purchase price.

This game shouldn't be on sale!
Helpful? Yes No Funny
LeomanOfTheFlails
( 0.1 hrs on record )
Posted: July 4
Crashes on startup. Doesn't work.
Helpful? Yes No Funny
Karmant
( 0.3 hrs on record )
Posted: April 19
Awful, Just awful. A completely worthless game.
Helpful? Yes No Funny
ChronicMuffins
( 0.2 hrs on record )
Posted: April 18
How do you play this game?
Helpful? Yes No Funny
Saint Aaron
( 0.2 hrs on record )
Posted: March 20
I can name you so many other old heli/plane shooter games that runs way better then this! The game cant even run properly on win7. Sounds are messed up along with the screen. Not worth it at all
Helpful? Yes No Funny
m.wharam
( 0.1 hrs on record )
Posted: February 27
Will not work with windows 10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
2.2 hrs on record
Posted: July 12
Product received for free
Eurofighter has only tenuous claims to realism. The actual Typhoon is a collaborative effort whose design and production are shared among Germany, Spain, Italy, and the United Kingdom. It hasn't seen combat yet, but there are several operational models, and it's doing the rounds at air shows, so this game isn't so much outright fiction as it is early speculation. The German consortium that manages the actual plane's development has endorsed Eurofighter Typhoon, but that isn't saying much--considering that Lockheed Martin endorsed Novalogic's completely unrealistic F-16 Multirole Fighter. Eurofighter isn't quite as simple as F-16, but there's still a lot of silliness going on, and it will turn off hard-core flight-sim fans. This silliness includes broadly modeled sci-fi weapon systems, a simplified damage routine that uses hard-coded hit points, an overpowered flight model that will leap off the runway like Tinkerbell and glide forever if you shut down your engines, enemy aircraft that blatantly violate their real-world capabilities, and even the ludicrous equivalent of a boss battle that's waiting for you at the end of the campaign.

Although there are some dynamic elements, the campaign is worth playing through only once. It's driven mainly by a sequence of scripted events that slavishly repeat each time you replay the game. Russian forces invade Iceland, gaining ground when you fail a mission. Successful missions beat them back one territory at a time. Unfortunately, as a single-player game, Eurofighter is entirely closed off behind its campaign. There are no single missions, skirmish modes, quick-action options, and scenario editor. There are some interesting multiplayer modes beyond simple deathmatch, but without a matching service or a stronger online presence, you won't have an easy time finding other players. Also, it won't work on a LAN unless each player owns a copy of the game.
Although it uses the engine from DID's Wargasm, which played down close to the ground, Eurofighter's graphics look every bit as good as those of DID's past flight sims. Iceland's green hills and rocky snow-covered mountains are nicely drawn under a lowering gray sky layered with cloud cover. The pyrotechnics and aircraft have been given a lot of attention, and it shows. You'll see some spectacular battles with planes letting out streamers of contrails, bursts of chaff and flares, and bright glowing missiles on columns of smoke. Not many post-World War II sims model flak guns, but you'll find them here sprouting deadly airborne flowers of smoke and fire. The aircraft models are particularly impressive, from lumbering transports to Harriers with camouflage paint and the Eurofighter itself, lovingly drawn down to every last "No Step" decal on the wings.

From its previous games, DID has carried over the "smartview" concept, in which a camera jumps around the entire map and shows the highlights of the war in a series of cinematic cuts and sweeping views. This is a great way to make use of your downtime (when you're waiting between missions), but it's not as flexible as the smartviews from DID's previous games, in which you can choose what you want to see. Oddly enough, the external views aren't very flexible either. DID has created a gorgeous game, but it didn't allow the full freedom to admire it.

From inside the plane, the game doesn't look quite as good. The internal cockpit graphics are blurry and low-res against the detailed terrain. Because the Eurofighter uses an advanced "glass cockpit," it is flown almost exclusively using multifunction displays, represented here by configurable inset windows that pop up along the bottom of your monitor. Many of these displays are too cramped (you can't zoom out far enough) or too cluttered (there's too much brightly colored information competing for your attention). Because the controls are so streamlined, it can be an ordeal trying to target the enemy you want. To Eurofighter's credit, there's a lot of friendly activity in the skies around you, but it's not easy to decipher. You can't target friendly units, and there's no theatrewide airborne radar, like the AWACS in DID's previous sims. This means a lot of the activity in Eurofighter feels like an unknown jumble instead of an actual war effort. What are all those MiGs doing swarming around those green contacts 20 miles from your starboard? Is it a helpless C-17 being jumped? Is it a dogfight with local friendlies? To find out, you have to go look for yourself.

Although Eurofighter supposes a lot of new technology, most of it is given to the Russians, who wind up fielding magic cruise missiles and the functional equivalent of UFOs. Your weapons are common to those of most flight sims, but most of them are woefully underdocumented. Pity the poor newcomer who doesn't know how to lead a laser-guided paveway to its target.

Some of the weapon modeling is suspect. Since countermeasures such as chaff and flares are fully automated, it's hard to get a feeling for how effective enemy missiles really are. At any rate, they seem much more accurate than your own supposedly state-of-the-art meteor missiles, which are inclined to lose their target lock at the drop of a hat. Then there's Eurofighter's version of the hellfire air-to-ground missiles, called--get this--brimstones. These nearly useless weapons seem to be outfitted with a dirt-homing seeker head, because they're more likely to plow into the ground beside a tank rather than actually hitting the tank itself. It's aggravating enough trying to plink hard-to-see ground units without worrying about your useless brimstones. It's a sad state of affairs when you'd rather have a rack of dumb rockets rather than the latest hi-tech guided missile.

Because of its streamlined gameplay and suspect realism, Eurofighter isn't going to appeal to hard-core flight-sim players. But considering that it's locked into a campaign that's more about pilot management and cockpit juggling, Eurofighter also won't appeal to casual gamers who just want to blow things up. Rage has done a far better job combining pilot management, a scripted campaign, and graphics-intensive action in Hostile Waters. And DID has done a far better job creating accessible flight sims in its EF2000 series. Eurofighter Typhoon is stranded somewhere between these past efforts, and consequently brings together the least of both worlds.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
205 of 222 people (92%) found this review helpful
5 people found this review funny
Not Recommended
0.1 hrs on record
Posted: September 8, 2014
Runs fine for me on Win 7 64 bit but there's no manual and it's a fairly complex game.

The original game came with "108-page Instruction Manual, 4-page Quick Reference Card"

We get nothing. Nothing even tells you what the keys are and there's tons of them.

This is unforgivable shoveling of old titles on steam with no thought for the players who will be playing them.
Was this review helpful? Yes No Funny
111 of 124 people (90%) found this review helpful
5 people found this review funny
Not Recommended
1.0 hrs on record
Posted: September 11, 2014
To re-release a serious flight combat simulator without a manual is a ♥♥♥♥ move.
Was this review helpful? Yes No Funny
328 of 460 people (71%) found this review helpful
3 people found this review funny
Not Recommended
7.2 hrs on record
Posted: May 3, 2014
Waste of money ! The game won't start !
Was this review helpful? Yes No Funny
127 of 165 people (77%) found this review helpful
2 people found this review funny
Not Recommended
0.2 hrs on record
Posted: May 8, 2014
This is a dreadful product. It doesn't run.

Steam seem to think that it's the buyer's job to fix products that are broken out of the box and so will not refund the purchase price.

This game shouldn't be on sale!
Was this review helpful? Yes No Funny
68 of 85 people (80%) found this review helpful
4 people found this review funny
Recommended
0.1 hrs on record
Posted: November 18, 2015
Full screen under windows 10 64 bit


1: Open the folder where Steam has installed the game.

2: Choose Config3dr2000.exe (Steam/steamapps/common/Eurofighter Typhoon)
3: choose 1024
4. Start the game in full screen
Was this review helpful? Yes No Funny
65 of 87 people (75%) found this review helpful
5 people found this review funny
Not Recommended
0.2 hrs on record
Posted: November 11, 2015
Another game that opens in a small window when you boot it up and where you get an error message if you choose to "Configure" the game. No manual or instructions on how to even play the game. Don't support this, don't pay for this.

Horrible publisher wanting your money without giving you a finished product is:
- KISS ltd, Funbox Media Ltd
Was this review helpful? Yes No Funny
23 of 30 people (77%) found this review helpful
1 person found this review funny
Not Recommended
13.4 hrs on record
Posted: March 25, 2015
It is not so bad, but I can't recommend it.

The campaign mechanics is very interesting, you control a group of 6 pilots in Iceland during a Russian Invasion (Tom Clancy Style), you can choose a pilot to control and you can change to other pilot at any moment, this is useful because there are simultaneous missions, this can be overwhelming at first but is simple.

The campaign is huge apparently, I played more than 5 hours and I cant see the end of this, the campaign is in real time starting a 8:30 hrs on day 1. and you can speed up the time 10x, I have played the equivalent to 16 hours in game time.

The graphics remembered me Ace Combat 3 Electrosphere. The gameplay is a little complicated in my opinion even after reading the manual, the success rate of the guided missiles is low even against non-moving targets, is possible to control the fighter with the mouse but I think this is too unconvenient in the dogfight, in addition you dont have ruddle control.

It works perfectly on windows 8.1 64x

In conclusion, a very interesting concept but not a very functional implementation.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: March 20
I can name you so many other old heli/plane shooter games that runs way better then this! The game cant even run properly on win7. Sounds are messed up along with the screen. Not worth it at all
Was this review helpful? Yes No Funny
31 of 49 people (63%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: November 18, 2014
Why is this on here, saying it works on W7...it simply doesn't! Waste of money
Was this review helpful? Yes No Funny