Note: The followings are my first impressions, not a full blown review. I refuse to play this any longer just to write a full review.
This game is a travesty. It's parctically unplayable. It runs on my machine, unlike for some here (probably has to do with the fact that I have a ~10 years old PC with Windows XP), but that just means that I wasted more time on it.
First of all, the game has none tutorial whatsoever. But hey, it shouldn't be that hard, right? Except the very first enemy (a weak, half naked bandit) almost killed me. Whenever I clicked on the nemy, my character just tattered around, doing nothing and only actually attacked for every 2-3rd try. Clearly I am doing something wrong here, right? Okay, let's bring out the manual. Let me quote the supposed solution:
"Click the 'combo' button. Rename the combo from 'Combo1' to
'Brigand Basher' and press 'Enter'. Click the sword icon in the
top-right of the panel to display your knife's combat actions. Then
drag the 'cut' action into the first empty slot at the top of the
combo sequence, and drag the 'cut' action into the second slot.
Finally, click the button to the right of the first slot to make the
combo loop back to the start."
Are you kidding me? Am I suppose to make an auto-repeating attack "combo" for every weapon?! In any decently designed game this is done with repeated clicks or just keeping the attack button pressed.
Here however accomplishing ANYTHING by clicking is a pain. The game is horribly unresponsive and uncomfortable to control. The character always positions himself in the required starting position of the animation VERY tediously. This means that I'll receive 2-3 attacks from an enemy before my character could be bothered to start his own attack animation.
Picking up stuff isn't any better. First of all, I have to find that exact few pixel large area, where I can actually click on the given thing (pixel hunting ahoy...). Then, the character steps closer, tatters around to find the right position for the animation to start. Just to show how tedious this is: I found 3 mushrooms and 2 herbs on the riverbank, near the starting location. I took me over a whole minute to pick them up. As a cherry on top, let's add an absolutelly horrendous pathfinding to this mix. Again, an example: I stood a bit to the right from a door to a building, with nothing blocking the path (tested it). Yet the AI sent my character to the left, went around the entire building, got stuck in a barrel for a while until it finally managed to find the door.
The other main issue is the range of sight. You can see in a distance of, say, 5 meters (~15 feet for ye Americans). Beyond that, everything's pitch black. It's nigh impossible to find anything on the main screen because of this. And there's no minimap. There is a map in your inventory for the starting town, but even that is useless: it shows the entire town as one unit, when in practice it is made up from small chunks, separated by walls. It took me about 40 minutes to find the inn, which was marked on my map, and another 20 to find the uncle's house, where I was supposed to go all along.
The text is painfull to read, since the game uses a bright orange text on a dark backround, and a small font with thick lines, which makes the letters painfully hard to read. The dialogues are even worse, since those are heavily stylised in addition, making them nigh impossible to read, so I relied on the voice acting mostly. Which is amateurish and lifeless for the most part. As for the writing: it's stiff and unnatural, using the oldest cliches under the sun.
The game has some good ideas. Like the balance based magic system (the more you use one of the five, the weaker the other will become) or the freely customisable combos. But the game is so unplayable, that these are meaningless.