Spoiler Alert is a video game that tests your platforming skills… in reverse. It’s a comedy platformer that you play backwards.
User reviews: Mostly Positive (471 reviews)
Release Date: Jun 30, 2014

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Recommended By Curators

"Showed at PAX Prime 2014 - Charming platformer. We enjoyed the reverse experience, playing the game back-to-front."
Read the full review here.

About This Game

Spoiler Alert is a video game that tests your platforming skills… in reverse. It’s a comedy platformer that you play backwards.

When you pick this game up, it has already been beaten. The big bad boss is defeated, the coins are collected and the princess has been rescued. Why, oh why?
Unraveling this mystery takes you through the entire game, from the last level to the first. You must uncollect the coins, revive the enemies and avoid nasty time paradoxes. In other words, you must uncomplete the game by playing it backwards.

Everything in this game is so familiar, yet so different and new. You have played it a thousand times before, and at the same time, you have never tried anything like it.

  • 100 Levels in 4 worlds
  • SpeedRuner Mode
  • Start playing at the end and make your way back
  • Classic platformer gameplay mashed with simple controls
  • Beautiful handdrawn graphics
  • Original soundtrack by Roland La Goy
  • Epic boss fights, upgrades and many different and unique enemies

The Steam-exclusive Collector's Edition version includes

  • Level editor with Steam Workshop
  • The original soundtrack, including a new bonus track and deleted tracks
  • The original Game Jam version of Spoiler Alert - see how it all began
  • Exclusive hi-res desktop art and concept art
  • Screensavers, deleted graphics, and more!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP and up
    • Processor: A basic dual core
    • Memory: 1024 MB RAM
    • Graphics: Integrated
    • Hard Drive: 27 MB available space
    • Additional Notes: Works with Xbox controllers
    Minimum:
    • OS: Mavericks
    • Processor: Dual core
    • Memory: 1024 MB RAM
    • Graphics: Integrated
    • Additional Notes: Works fine on anything running Mavericks
Helpful customer reviews
40 of 50 people (80%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: January 4
Spoiler Alert is a one-trick pony that wears out its welcome long long long before you reach its very short conclusion (beginning?)

The idea, short-burst reverse platformming, unfortunately is far more clever than the execution. Uninspiring levels with no room for player creativity leave players repeating 10-second chunks over and over to master the exact sequence of split-second moves the game intends.

It would have been slightly less annoying had the devs thought to include an option to turn the music off separately from the sound effects. After about 14 repetitive levels of frentic midi-accordion mariachi hell, I chose to play in silence.

The only reason to pick this game up (hopefully for free or very cheap) is to get the relatively fast achievements. Spoiler Alert is mercifully pretty short, I spent longer idling cards than playing.
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37 of 48 people (77%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: January 19
"OK" i thought "this sound's interesting and one i would like to play" but i was to find out that even though it sound's good on paper OH DEAR this game has one gimic and it outstay's its welcome long before you finish its very short story mode (to be honest half of my play time was actually waiting for the trading card's to drop).
Now you do unlock other mode's of play like an extra world and a speed mode,but all these do is add a little extra play time to what is a very mediocre release.

Spoiler Alert - Official trailer - YouTube

https://www.youtube.com/watch?v=7g4W_lEUWHI

Ok on to the bread and butter of the game and first of the story,well you can call it that but really it doesnt have one other than you play as a spicy chili pepper knight and have to finish the game by getting back to the start and unsaving princess tomato (yes you read right princess TOMATO "SAY WHATTTTTTTTTTTT").
So the story doesnt really matter or play any part in the game and thats ok in some release's but lets keep going and see why that would have helped this game rise above what it is.
Ok next up graphic's,now lets be honest graphic's dont make a game (they never have and they never will) but sometime's when playing a game you really do feel that better graphic's would have helped and this game is one of those exception's,and to be honest for me the art style was a bit of a turn off.The graphic's smack low budget and even if this was intended for me it was a real low point and to be honest i have seen better in game's that you can download for free.
So next up sound and spoken dialogue,well there is no spoken dialogue so onto the sound in game and "AARRGGHHHHHHHHHH" it does get on your nerve's so much so that you will turn it of whilst playing (well i did as it was driving me NUT'S).
The game play mechanic of going backward's to finish the game is a clever one but as i have said it out stays its welcome very quickly and is'nt as clever as it like's to think and beleive it actually is.I mean to be honest and fair to the game it is'nt an expensive one but whilst you play you realise that it is going to be one game you finish rather quickly and after you have it will just be another game gathering dust in your library of title's that you will never (and i mean EVER) play again.
Anyway here's a video to show you the gameplay and just how long it will take you to actually complete the game from finish to start (DONT WATCH IF YOU DO WANT TO PLAY THE GAME FOR YOURSELF) -

Spoiler Alert | Steam Gameplay Video ...

https://www.youtube.com/watch?v=lch1J617s_Y

Would you want to play this game and will you get any enjoyment out of its short play time,well answer the following three question's and decide -

1 - Do you want to play a game that has one gimic that outstay's its welcome way to quickly ??

2 - Are you looking for a game who's music will make you want to seek medical help if you listen to it for to long ??

3 - Is there nothing else you want to buy,are you really sure of that REALLY ??

So in closing not a game i would reccomend to anyone in a bundle of even (sadly to say) for free,i know there will be some who will enjoy this game but i personally found it both a chore and a bore to play through,and to be honest i really hope the game never gets a sequel but i will let Steve Carell have the last word on that point!!!!!!!

NO GOD NOO! PLEASE NO!!! NOOOO - YouTube

https://www.youtube.com/watch?v=JncgoPKklVE

(I DO NOT OWN ANY OF THE CLIPS OF VIDEOS PUT UP IN THIS REVIEW AND THEY BELONG TO THEIR RESPECTIVE OWNERS AND ARE THEIRS BY COPYRIGHT)
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15 of 15 people (100%) found this review helpful
3.9 hrs on record
Posted: June 26
Spoiler Alert manages to cram more tedium and stress into 30 minutes than most games tens of times longer.

Looking over the concept it seems solid enough: beginning at the end, Spoiler Alert plays in reverse as you run backwards attempting to recreate your past movements as you go. It’s not all the different from what the excellent Retro/Grade was doing a few years ago, but where that game used time reversal as an interesting hook to wrap a rhythm game around, Spoiler Alert betrays its concept immediately and seems to really just want to watch you fail while wagging a metaphorical finger in your face.

It traps you into an auto running cage and then expects you to somehow predict when you need to jump (your only means of interactivity), which is easier said than done when your character moves like a blob of jello, your window of opportunity is seconds small, and hit boxes are all over the place. The simplicity of level designs and how they get more difficult the closer they are to the start of the game also helps to destroy the impression that you’re playing through a game backwards instead of just a really boring runner that decided to be edgy and go left. No game would ever design levels like this, but somehow Spoiler Alert seemed to forget its most fundamental concept in every way that actually matters.

I legitimately burst out laughing when I exited the game to find I had spent only half an hour clearing every level in the game, as I could have sworn I had been stuck in Spoiler Alert for days cursing its cheap kills and Casiotone Christmas themed mariachi soundtrack (which is every bit as horrifying as it sounds). If Spoiler Alert is a joke it’s one nobody is laughing at, not even the game itself. If anything it felt like Spoiler Alert had come preloaded with its own self contempt, begrudgingly going through the motions as quickly as possible so I’d leave it alone and we could both get on to better things.

You can read more of my writing on Kritiqal.
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15 of 19 people (79%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: March 14
Spoiler Alert is a nice little game and sort of refreshing. Basically, you are a chili pepper fighting aliens and what have you. However, you start at the end and work your way back through time to the beginning. Other than that, it's basically like Super Mario as far as gameplay, only you are obviously doing things in reverse, which often entials intentionally missing enemies and coins rather than trying to gather them. The very beginning (i.e. the end of the game) is kind fo funny and makes the hour long journey all worth it lol.

Very nice, game with seamless gameplay. Does what it sets out to do in stellar fashion.

8 out of 10
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18 of 27 people (67%) found this review helpful
1.4 hrs on record
Posted: January 5
Spoiler Alert is a 2D side scrolling comedy platformer that has you running backward from right to left in very small levels. Why do you run backward? Because the start of the game kicks off with you completing the game. Then you're forced to play the levels in rewind. Dead enemies will need to get hopped on to unkill them. Live enemies will need to get avoided. Transparent coins need to get collected and standard coins need to get avoided.

If you do something the game doesn't want you to do, then it creates a 'Time Paradox' and you're forced to restart the level. Each level runs for about 5 or 10 seconds, so its pretty easy to get right back where you were. Not just that, but the game is very easy. There are 90 levels broken into three worlds of 30 levels. Then on top of that there are 10 extra levels in the collector's edition for only $4 more! Wow 100 levels you say? Sign me up! No, again they're all around 10 seconds long, making for a game that you can complete all its content in under 30 minutes. Maybe 45 if you're awful at the game.

Oh but wait, there's a level editor so you can make your own levels! That sounds cool, but then you need to select a small, medium or large level. Even the largest level feels short. It feels like it should be a mobile game for how bare bones this is. The $3 price tag proves it is better suited for a mobile platform and not Steam. Think of the creative possibilities. You can make your own challenges, because the game sure didn't do it for you! Game too easy? Well make a super difficult challenging level that's over in a mere 10 seconds! Want a level full of exploration? Nope, you're out of luck, because you're stuck going one way at the game's own pace.

The controls are super simple! Jump button and well... jump button. There is no actual movement like left or right, you're stuck moving one way at the game's pace. Not just that, but even when you step onto tiles that make you run fast (or slow in the bonus content), when you jump off them there's no momentum. So you're going fast and then you jump into a slow standard jump, then land and you're going fast again. The game is super easy, so its not like you'll get killed or anything.

Does only jumping sound dull? Well there are three power ups that consist of headgear! Amongst the three of them, they do two different things. The dragon head and hammer head will let you extinguish fireballs and blow out hammers that get thrown at you. The moon helmet lets you roll underneath of low platforms and spikes. To get them you need to jump on where they are and you're forced to lose them when the game wants you to or else again, it will create a time paradox.

Man its so cool having a game this restrictive. You do exactly what it wants! Well except for the three secret blocks. You don't need to get those. There's no time paradox there.

At the end of each level, you're greeted with a menu that lets you view your time, go to the next level, select a level or replay. It breaks the flow. Heck it buffers a 15 minute game into a longer game. Super Mario didn't have something asking if you'd like to retry the level you've just beaten. I guess Spoiler Alert knows you want a perfect score with 0 time paradoxes. You're obsessive. You speed run things all the time and want to shave seconds off your time... but well you're stuck running at the same speed. The only way to shave those seconds off is to not die. So everyone will have the exact same time. You can also select any level you've unlocked.

Not only do you have to unkill enemies, but there are certain ones that when you unkill them they spawn back into their space ships on top of you. So you need to time your jumps to get on top of them before they reassemble. Not just that, but some dead enemies don't need to get unkilled, even if they're dead. How can you tell? Are they different colored or different enemies? Nope. You just jump over them so they can come back to life and throw a hammer at you. Then using one of the mandatory power ups, blow the hammer back at them. Because apparently whomever went through the game originally that the game doesn't show you, must have thrown a hammer at an enemy to kill it.

Its a mind bending game. The power ups don't really blow things out, because they must spit fire from the dragons head and throw hammers from the hammerhead. The fire isn't aimed in the right direction though. Its coming from enemies when it should be coming from you. The hit detection is a little iffy too. Landing on spikes or getting a coin that you shouldn't have will pause the game to tell you its a time paradox. Well in the pause I could see that I wasn't touching spikes, nor did I collect a coin that I shouldn't have. Hey whatever, it didn't cost me ten minutes of gameplay.

I ended up replaying the game to get all of the achievements and it took me another 40 or so minutes. Hey at least its all the achievements in 90 minutes. The $3 or $7 for the collector's edition really boils down to how do you value your time per dollar. Its a boring game, but you're only there for 30 - 90 minutes in all. If you're a creative person, you can get more out of the level editor, but there are better games with better level editors out there.

Avoid this game. Its a quick money grab with a gimmick. On a phone it might be worth it to play through if you're stuck somewhere for 30 minutes. Who knows maybe you have an iPad that you'll be stuck somewhere with. On a train, on a bus, in a car ride or a hot air balloon. You never know!
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